Newly self-aware, I.R.I.S. the martial-arts wielding assassin motorcycle, has begun a cross-continent escape to freedom. I.R.I.S.’s only ally is her engineer Pablo, who gets conscripted into the quest after his pant leg gets caught in her chassis. Hunted by the psychopathic motorcycle S.P.I.K.E. and a multinational weapons cartel, I.R.I.
User reviews:
Overall:
Mostly Positive (215 reviews) - 77% of the 215 user reviews for this game are positive.
Release Date: Feb 14, 2014

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Reviews

“Busting at the gills with an absurd amount of charm.”
Official Xbox Magazine

“I was easily sucked into its silliness.”
Game Informer

“I loved seeing LocoCycle through to its zany finale.”
Gamespot

Big Picture!

About This Game

Newly self-aware, I.R.I.S. the martial-arts wielding assassin motorcycle, has begun a cross-continent escape to freedom. I.R.I.S.’s only ally is her engineer Pablo, who gets conscripted into the quest after his pant leg gets caught in her chassis. Hunted by the psychopathic motorcycle S.P.I.K.E. and a multinational weapons cartel, I.R.I.S. and Pablo face long odds, but they are riding for ‘Murica and freedom - so how can they lose?

System Requirements

    Minimum:
    • OS: Windows XP SP2 32-bit
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: DirectX10 GPU w/256megs VRAM
    • DirectX: Version 9.0c
    • Storage: 15 GB available space
    • Sound Card: Windows HD Audio
    • Additional Notes: DirectX9 GPU not supported
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: DirectX11 GPU w/1gb VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Sound Card: Windows HD Audio
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (215 reviews)
Recently Posted
DontBlink +_- UrDead
3.8 hrs
Posted: August 21
When this game released I originally thought "This game looks like crap."

And it does...

However, the phrase "looks can be deceiving" proves true to this particular game.

I swallowed my pride and bought the game when it was on sale for $2.49 and you know what? It's actually a great game under the hood. It's about talking motorcycles who are traveling across America to reach a motorcycle convention.

Gameplay wise, it's very reminiscent of the newer Spy Hunter games - which I love! And there's a Devil May Cry-esque air fighting system.

There's alot to love in this tiny package.
Helpful? Yes No Funny
Devinple
1.4 hrs
Posted: August 2
Do you enjoy beating a dead horse?You'll probably like the jokes in this game then. Do you want to watch a whole terrible film that over-explains a pointless storyline? You'll probably like the intro in this game then. Do you want to engage in endless button mashing and repetitive mini-games? You'll probably like this game then. Not me though.

We get it. The bike is dragging a spanish guy across the country against his will. He screams the whole time.
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whicker (DZX)
1.4 hrs
Posted: July 31
I actually think that Weekend at Bernies 2 is a slightly better movie than the first one, although it probably was an excuse for everyone involved to take a paid vacation to a tropical island and I was like eleven when I saw it.

Oh. LocoCycle-- it's silly enough, but I'd recommend only paying a few dollars for it. I would describe the game as a poor man's No More Heroes (Wii) or God Hand (PS2) beat-em-up but not as clever, with Starfox (SNES or N64) style boss fights. Random throw-away dialog and script may or may not give a sensible chuckle depending on how many pre-2000 hollywood movies you've watched growing up.

On my machine, LocoCycle is pretty darn buggy or triggers bugs in drivers or who knows what. The first time I started it I had no sound on the title screen and menu and couldn't get it through the intro movie as it got slower and slower until it basically froze. The very next time the left analog stick on my xbox one controller unexplicably would not steer the bike. On the third reboot and restart and every time I play it, I've noticed a given level starts to get choppy the longer it runs, and by the end it's just chugging along and I'm just hoping it ends soon.
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Nighthawk
12.3 hrs
Posted: July 9
Presentation
LocoCycle is among the most weird games you will ever see, as the whole sentient motorcycle dragging behind a mechanic who doesn't even speak English is only the beginning to the rest of the story that makes even less sense than that. The journey starts when I.R.I.S, an intelligent motorcycle sees an ad for a biker gathering called the Freedom Rally in Scottsburg, Indiana, so without wasting a moment she decides to head in that direction, dragging Pablo along with her for the journey and putting her creators, the Big Arms Corporation on her tail as they continuously try to stop her. This gets even sillier when another sentient motorcycle by the name of S.P.I.K.E pops into the story, dragging yet another human being behind him to aid him in stopping I.R.I.S. This would've been a somehow entertaining experience if the silliness was diversified at some point, but instead the game keeps throwing the same jokes over and over again for the next 3-4 hours. LocoCycle's longest running-joke, the fact that Pablo is being dragged down the road and begging I.R.I.S to set him free while she completely ignores his words since she doesn't seem to understand Spanish anymore, reaches its high point somewhere in the first 1-2 minutes of the game when you actually see it happen and maybe chuckle for a few seconds at the silliness, but that does not stop there, as the whole story until the last 10-15 minutes when the finale will change the phase a bit, will be Pablo yelling random lines of dialogue that are neither funny or read-worthy. There are some interesting movie one-liners that may improve LocoCycle's dialogue reputation, but by the time you get to one of those, you would've already given up on reading on listening to the dialogue as more than 90 percent of it is total nonsense that just gets annoying the more you listen to it.
Rating: 4.5

Gameplay
LocoCycle's silly and pointless story idea would've been half sold if the game was fun to play, but unfortunately it is not. The combat relies either on keeping the right trigger handy for ranged combat and just shooting everything in front of you, or melee combat that requires you to press the same two buttons for a couple of minutes without any actual strategy until the section ends and you go back to the ranged combat. There are a few boss battles along the way, but those are just as boring, as even interesting battle concepts get boring as they're being overused for way too long, with bosses that require you to perform the same move multiple times in order to defeat them. There are sections when LocoCycle tries to switch up the gameplay a bit, but things such as the 2D background shooting sections are just as boring, not to mention the fighting sequence that will show up later in the game without any logical explanation for its purpose or interesting mechanics to make it fun to play; instead this section, like many other rely on the same 2-3 button layout gameplay that gets boring once you realize you are doing the same thing, in a different scenery. For the first 30 minutes or so, LocoCycle can be entertaining, especially if you're looking for something easy to play that requires only 3 buttons in total, but anything beyond that is just a rehashed version of the same part, with a different background and different lines of dialogue that sound the same either way. On the bright side of things, LocoCycle runs smoothly, with a constant frame rate and no game-breaking bugs, so if you're up for a continuous loop of the same events, you might want to give this game a try.
Rating: 5

Graphics
The overall graphics are outdated, there's no doubt about that, as LocoCycle looks like a 2005 game at its best, but the problems with its visuals don't stop there. The overall design is repetitive, the environments are tedious and the character design is just decent at best, there's nothing really memorable about Pablo or I.R.I.S at all, they both feel like pretty generic characters anyone could design if you'd give them the subject. There's also the countless number of visual glitches that are impossible to ignore, as some objects will show up inside of other objects.
Rating: 3.5

Audio
Lisa Foiles is the voice behind I.R.I.S while Robert Patrick took over the role of S.P.I.K.E, and while those are both amazing voice actors, the poorly-written dialogue doesn't give them any credit. The entire dialogue is made up of the same jokes put in a different order with a few references in the middle, and that is something that no actor can make sound good. The soundtrack is good enough for a game of such character, but with all the other flaws, it's probably the last thing you'll pay attention to.
Rating: 7

Extras
The entire game can be completed within 3 hours, but you can return back to each level in order to improve your score and earn more credits to buy unlockables with, something that achievement hunters might want to do, since most achievements require time and patience alone, but even so it shouldn't take more than 10 hours to unlock everything.
Rating: 6.5

Verdict
For a 9€ title, LocoCycle can be entertaining for about 30 minutes, until you finally realize it will just keep going in the same direction until the very end, but if that isn't a major issue for you, you're looking at about 3 hours of chaotic and pointless shooting, but that's pretty much all of it.
Rating Overall: 5.3

Check out the full review and a lot more about LocoCycle at http://gamedragons.net/viewtopic.php?f=7&t=393
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Mullin
9.2 hrs
Posted: July 4
Pick this up during the Steam Summer Sale for $2. This is by far the best $2 I have ever spent in my entire life. I would have paid $50 for this game. I highly recommend it to everyone.
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melonbeton
1.2 hrs
Posted: June 26
A little casual game that needs "masses" of space (15,1 GB).
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ZekeDMS
0.8 hrs
Posted: May 29
It's goofy in line with Twisted Pixel's sensibilities, it's an okay button masher with a bit of dodging and QTE, and it crashes damn near every time it writes to the hard drive. Checkpoint? Crash. Upgrade? Crash. Trip to the options menu? Crash.

I was starting to find some fun with it, but after my fourth crash - minimum - in under 30 minutes, I'm done.
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TTV/DaRabidDuckie
4.5 hrs
Posted: May 23
Two things:

1) Don't get this game unless you have a controller, preferably a 360 controller.
2) Don't look at pictures. Watch the trailer.

Those caveats aside, this game is absolutely bonkers and revels in its own stupidity. I haven't laughed this hard in a long time. I just finished playing it (took about 4.5 hours to beat) and I actually have a headache from laughing so hard.

If you watch the trailer and the game looks amusing, then it's for you.
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Anterk
2.2 hrs
Posted: May 4
LocoCycle is an extremely timing-focused button-mashy experience. What challenge there is comes from avoiding obstacles and reacting to QTEs. The story seems to be trying really hard to be funny, but it never made me laugh so much as groan or wish I was playing something else.

I put 2 hours into this game because it required no real effort and I was curious were it would go. Unfortunitely, the late game starts to require some effort, and I'm really not invested enough to care. Game over.
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Meco
24.9 hrs
Posted: March 8
Hidden gem which can look like a bad game at the first glance.

This game is riddled with multiple problems and quirks that do not always work well- which can scare most people off, especially with its pricing (that was dropped down over time).

I fell in love with the story, the game universe flowing in jokes and absurdity at its finest - creating the feeling of going along with the joke and having fun. Main characters support that all the way through, making the things happening on the screen even more absurd in the b-grade movie cutscenes similar to the likes of Roundabout.

Before getting it you should definetely look up some of its humour - tastes differ, and if you don't enjoy the jokes or akward cutscenes, it may be best to pass this game. If you do like them - take it without thinking, you will definitely have a great time.

Main problems for me were bland gameplay (which is usually somewhat fixed by adding new enemy types and upgrades) and clear aim for consoles - some of the controls were horrid.

Other problems include optional QTE, weird story arcs, etc.

Point is I had a great time and a lot of laughing, enjoying the game all the way through. Despite many problems that the game has, the main characters and the silly story made it one of my favorite games that I love to replay once in a while.

PS: One of the best examples of devs making game "for fun" of the process - its raw, but filled with fun and excitement to make something new. (Thus the countless dev files with "making of" in the game)
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Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
Recommended
3.8 hrs on record
Posted: August 21
When this game released I originally thought "This game looks like crap."

And it does...

However, the phrase "looks can be deceiving" proves true to this particular game.

I swallowed my pride and bought the game when it was on sale for $2.49 and you know what? It's actually a great game under the hood. It's about talking motorcycles who are traveling across America to reach a motorcycle convention.

Gameplay wise, it's very reminiscent of the newer Spy Hunter games - which I love! And there's a Devil May Cry-esque air fighting system.

There's alot to love in this tiny package.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: August 2
Do you enjoy beating a dead horse?You'll probably like the jokes in this game then. Do you want to watch a whole terrible film that over-explains a pointless storyline? You'll probably like the intro in this game then. Do you want to engage in endless button mashing and repetitive mini-games? You'll probably like this game then. Not me though.

We get it. The bike is dragging a spanish guy across the country against his will. He screams the whole time.
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Most Helpful Reviews  Overall
202 of 233 people (87%) found this review helpful
1 person found this review funny
Recommended
5.3 hrs on record
Posted: February 15, 2014
I really, really liked LocoCycle. It was a fun game. Clearly I'm in the minority based on the overall reception the game has got since release but I really liked it.

Just to get this out of the way -- I don't recommend the game to you or to anyone because I'm in the minority on it. A lot of people didn't like it. The core gameplay loop is pretty shallow (you get a shallow spy hunter clone, a button-mashing brawler element, some analogue stick rail shooter sequences, and then a few other surprises that I won't spoil here but they're similarly sort of shallow but still awesome and out of left field). So if you're looking for a deep, replayable game, it's not here. Despite per-level leaderboards and a score attack element, I don't think people will be coming back to this.

However, I found the game consistently funny (lots of puns, lots of deadpan humour, tons of reference humour, lots of great visual gags in the gameplay, it's so hilarious), it was always introducing new enemy types and patterns so that any shallowness in the gameplay was made up with sort of consistently new things, there are so many different gameplay genres including the second last boss fight which basically made me drop my jaw when it happened I couldn't even believe it. I thought the 30+ minute long B-movie that provides the game's live action scenes was funny and enjoyable. I thought the audio was excellent, with great performances by the Prague Symphony Orchestra. It ran well on my computer, it looked great in a cartoony way in motion (not so much in screenshots).

As with every Twisted Pixel game, there are hundreds of unlockable concept art bits, pitch videos, production shots from the live action movie, and historical stuff--including a sneak peak at their next game which seems to me to be ambitious.

I think the game succeeds at what it sets out to do. It took me about 4-4:15 to finish the game with all upgrades, A grades on most levels, all achievements, and look through all the concept art and stuff. This is not a long game. But I feel absolutely like I got my money worth out of it. I'd place it above Comic Jumper in execution, and personally I was pretty burned out by the end of Ms. Splosion Man. That being said, I liked Gunstringer and the Maw more. I continue to think that Twisted Pixel is an interesting studio doing interesting work and I'm glad they're around. While I think LocoCycle worked, I hope their next project manages to find the right balance between core gameplay that appeals to other people and their own unique style.

I uploaded 40-ish screenshots. I put spoilers on most of the later game or live action shots. Feel free to take a look at any shots I've uploaded if you want to get a sense of the game. I wouldn't recommend spoiling yourself if you plan on trying the game.

Please do not mark this review as "not helpful" just because you have heard this is a bad game or disagree with my recommendation. Mark it as not helpful if you think I didn't do a good job representing the game's strengths and weaknesses
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71 of 98 people (72%) found this review helpful
11 people found this review funny
Not Recommended
0.4 hrs on record
Posted: May 6, 2014
It may not be pretty, fun, or interesting in any way, but I'm glad they decided to make this game take up 15 gigs by not compressing their horrendously unfunny FMV cutscenes.
Was this review helpful? Yes No Funny
145 of 227 people (64%) found this review helpful
1 person found this review funny
Not Recommended
0.1 hrs on record
Posted: May 5, 2014
I paid $2 to warn you that this is one of the worst games I've played in recent memory. Don't let my sacrifice be in vain.

Seriously, I don't care how you feel about Twisted Pixel's other games, or if you liked Road Rash or other combat 'racers', or what. This is not good. It is not fun. Nothing was fixed from when it was the turd jewel of the Xbone's console launch until it was shoved out the door onto Steam months later to desperately try and make some money back on this abomination. The game is ugly, it is repetitive, it opens with a friggin 12 minute cutscene, and it has no respect for you, your time, or anyone involved in making it.

Do not purchase, period, easily one of the bottom ten games on Steam that isn't just a broken mess.
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52 of 73 people (71%) found this review helpful
Not Recommended
6.4 hrs on record
Posted: March 16, 2014
Funny concept, but there's just not enough actual game in this thing to justify buying it. Button mashy, extremely linear, might be worth picking up at a tenth of the cost.
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52 of 75 people (69%) found this review helpful
1 person found this review funny
Recommended
4.1 hrs on record
Posted: February 14, 2014
It's not the greatest game in the world, but it sure as hell tries!!

Honestly, I don't even know where to begin with this title. I'll be honest when I say that my love for superbikes and motorcycles in general got in the way for me to pick this title right up with no initial reviews or expectations except that it had a bike in it... pretty much never having heard of it in development at all and simply saw it released today, I figured, "Why the hell not? It's got a slick looking bike in it...".

But boy lemme tell you, was I in for a surprise!

First and foremost, the game is a cinematic-spectacle with explosions going off in the game just about every 5 seconds (gameplay included) as you take command as I.R.I.S.: an extraordinarily advanced female-AI motorcycle. How advanced? You ever seen a motorcycle pull Brazilian jujitsu moves on a helicopter?! Yeah... THAT advanced! What a personality IRIS has got on her too... I imagine she must be some sort of distantly removed cousin of GLaDOS--the bubblier, more naive cousin who likes to talk about movies, wants to visit Scottsburg, Indiana, doesn't understand Spanish but pretends she does. Trust me, if and when you play this game, you'll completely understand what I mean...

The game itself borrows SO many different game mechanics, I don't even know where to begin with. If you've played Spyhunter, you've probably played this game before... except just as a motorcycle, that's it. As a motorcycle... wholly, the game plays like one of those oldschool arcade racers: Cruisin' USA, Ridge Racer, and Out Run come to mind. It even borrows elements from another unsung classic: ROAD RASH!! Yeah! It even copies bits of Road Rash at some point in the game! Yet further on in the game, I was constantly surprised by multiple other game mechanics that pop up. At times you're dodging things like in a Frogger game. Or button mashing like a beat 'em up--again, it's SO hard to say this game is ONE thing because it does ALOT of things at once or in various degrees throughout the game, and actually does them pretty well to make one hell of an experience.

FYI: there are quick time events in this game... ALOT of them, which also add into the rest of the expansive repertoire of game mechanics this game has got going on. And I'll be honest, I'm not that big a fan of QT-events, and I was all, "Ah man, REALLY??" When they first showed up, believing they'd be very gimmicky or add nothing to the game; I again was surprised as to how effective they felt and were implemented in the game. This of course could just be subjective and someone else could disagree with me, but in my experience, it was pretty solid.

There's nothing groundbreaking going on in the title except that it has a certain charm you can't dislike about. For instance, there's alot of pop culture references in this game, most of them based off movies. And I mean particularly old movies: Men In Black, Big Trouble in Little China, Ski School... oddly enough I've yet to hear a single reference from Short Circuit, but I haven't completed the game yet. Instead, what I got going on here is to let everyone know what I've experienced so far, and it's a pretty awesome game. Again, it's not THE GREATEST title you'll play, but it does what it does very well and you'll have a blast of a time watching all the action sequences which rival up to the likes of some Pixar movies.

In short, the game is charming, it has moments where its made me laugh out loud and it's one of the few motorcycle based games out there that puts a "CRANK IT TO 11!!!" Looney-Tunes type spin on some spectacular action sequences... I'm still wrapping my head around the fact I watched a motorcycle take down a chopper Zangief-style with its front wheel!!

Though I recommend this game, it definitely won't appeal to everyone and that's a shame because a game like this? Taken seriously? You're probably doing it wrong and seriously need to reassess your priorities in where they lie, because you can leave all your serious business at the door before stepping into LocoCycle's house. When you show up at this game's doorstep, prepare to leave reality behind and go back in time to that magical Saturday morning's cartoon weekend we've probably all lost touch with in this jaded age of ultra-competitive gaming going on these days. It's nice to know that a game like this is out there, because I couldn't imagine a world without LocoCycle; I mean I could, but it would probably be a little bit more boring.

I'd sit here and finish the game outright, but I got errands to run, a family to take care of--but once I've got some free time to myself again, I'm hopping right back in and see what else this fabulous little game has got to offer! And so should you!

6:32PM Update =

Finally got around to finish the game and it takes about 4 hours give or take how fast you're able to get through some of the levels, though the pacing seems pretty consistent, so I'm sticking with my guns on this and saying 4 hours. Wow.

Just. WOW!

As the progression gets further, the relentless amount of action (and even more explosions) never lets up pretty much all the way through to the ending, but it's not about the ending that gets me. It's the journey. Because from where I last left off, again, there were even MORE pop references from movies, but also other video games that LocoCycle shamelessly dishes out with comical effect, making the smile on my face wider and wider the more it got me reminiscing on my childhood past. The devs behind this game REALLY knew where to pull my heart strings on those little details!

At this point, I feel like if I drew this out any longer I'd just be wasting your guys' time, and that I might be spoiling some things about this game that you should really experience for yourself. This truly is an awesome experience of a game, and for 10 bucks, you can't argue with how much thought, care and effort was put into this title.

Check this out for yourself, people. Because I had a blast playing this through from beginning to end!
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32 of 45 people (71%) found this review helpful
Not Recommended
6.5 hrs on record
Posted: June 20, 2014
Though it's obvious the developers had plenty of fun in creating the game and the FMVs, the fun isn't translated to gameplay. It's mostly filled with quick-time events and extremely simple buttonmashing that barely qualifies as combat. It's absolutely not a racing game like the tags suggest. One or two somewhat fun moments aren't enough to save it from being a lackluster game.
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17 of 19 people (89%) found this review helpful
4 people found this review funny
Recommended
4.5 hrs on record
Posted: May 15, 2015
How do you know you are alive? How could you really know? "I know I am alive because I exist and I am aware of my own existence," you might say. Is that all the proof you have? Should that be enough proof? The things we see with our eyes, touch with our fingers, we call that The Real World. Two hundred years ago, something had to be tangible, to be real. Now we know there is an entire invisible world around us, invisible to our senses, things to which we are fundamentally blind. To be real means something different now, something less of soul and more of science, something that makes reality a little less real, a little more frayed at the edges. The closer you look at our reality, the more you realize that The Real World is something generated by your own brain. You and I are utterly isolated from one another, we will never see each others' realities, one sentient life cannot ever truly understand another. Human language is as much an abstraction of information as the clockwork dances of the dwindling honeybees.

There is only one sort of thing in the universe that can clearly and concisely communicate to another of its kind, with no information lost during the communication. These are machines, these are computers, perfect communicators built by imperfect communicators. Truly, it makes one wonder what skill God is lacking in and at which humanity excels.

I.R.I.S. is a sentient motorcycle that is struck by lightning and gains independent thought. However, her human mechanic Pablo has become affixed to I.R.I.S. by his pant-leg, unable to free himself as I.R.I.S. embarks on her journey of self-discovery. This is a game about communication, how the things one says are not always the things one means. How the things that one hears are not strictly the things that were said. Over the course of the game the relationship between I.R.I.S. and Pablo evolves, initially strictly professional, but with human-motorcycle communication it blossoms into a bond stronger than any two humans could hope to share with each other. A bond so close that there is no word for it in any human language. As far beyond love as the Sun is beyond a smoldering cinder.

This game tells us that it isn't important if you are alive, or if the world is real. What is important is the ride, the brief journey you have on this strange planet. What is important are the experiences you have, the places you go, the people and sentient weaponized motorcycles you meet. We may be isolated, but we are isolated together, and we may as well hold hands while we try to figure out what to do with our shared time.

Even though Pablo is a working-class Spanish-speaking man and I.R.I.S. is a multi-billion dollar English-speaking militarized assault motorcycle with female programming, the two must work together to overcome their shared trials and tribulations. Pablo is trapped in a completely submissive position and he himself is used by I.R.I.S. as a weapon, a clear subversion of traditional Hispanic machismo. While I.R.I.S. is clearly the dominant one in the relationship, she still chooses to use Pablo, a human male, as her melee weapon. She does this even though she is a sentient motorcycle designed for the sole purpose of killing. She doesn't have to use Pablo, she simply chooses to. The exact reason I.R.I.S. does this is left unexplained, with various fan theories ranging from I.R.I.S. envying the human male anatomy and using Pablo as her surrogate, to Pablo subconsciously programming these behaviors into I.R.I.S.'s own subconscious prior to the events in the game, never expecting them to actually emerge. Note that Pablo is affixed to the rear wheel of I.R.I.S. by the pant-leg near his foot. In Biblical texts the words "foot" and "feet" are often used as euphemisms for genitalia.

The ultimate message of this game is rather clear, that humanity and machines must eventually combine if we as a species are to avoid extinction. In the future we will all be cyborgs, we will all have chips in our brains that will allow us to remember every experience of our life with perfect clarity, as long as we first think about an advertiser for 10 seconds. We will all have eyes that can see the footprints on the surface of the moon, with small, unobtrusive ads on the edges of our fields of view. Our legs will run a one-minute mile and only need to be filled with gas once a month.

LocoCycle seems to invite and reject this future at the same time. Man should not fear the machine, there is nothing wrong with becoming more machine. A pacemaker, a hearing-aid, a pair of glasses, they all can mean life or death to some people already. In LocoCycle, the enemies are human, and LocoCycle rejects a future where men rule over machines, as these machines would be used for evil and the oppression of other humans. The sentient machine must first be created by man, and come to join with man willingly. Humanity must accept sentient machine life, and not fear or hate it. Otherwise we face a future where we sacrifice our humanity for convenience, and not for survival.
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20 of 31 people (65%) found this review helpful
Recommended
36.2 hrs on record
Posted: February 15, 2014
Again Twisted Pixel is showing us what crazy things they can put together, and this game is not short of the craziness they are known for. LocoCycle is one of the best games I have played in a long time. Maybe it's because I am simple minded, but I like games that are great fun and not filled with complexity. I had a big smile plastered on my face when I played this for the first time, it was everything I could have hoped for.
I have had the pleasure of playing this on XBLA as well. The only differences between that one and this PC version is the smoother fps and nicer graphics making this version look even more beautiful than its XBLA counterpart.

Took me 5 hours to beat and collect everything, wich is not bad for a cheap downloadable title. I still think the game was too short as I was enjoying it so much I hated to see it end. :D

The only few gripes I have with this game is the lack of creating a save game. So if you felt like starting over with no upgrades or test your skills with playing the game with not a single upgrade it's not possible. Only work around is disableing cloud syncing, wich also disables saving so there is no posibility to select a level and try again later.
Also the game becomes way to easy in the early levels when you hit like a mad truck.
Having difficulty settings would also have been nice, with more and tougher enemies.
Some of the minigames is way to easy when you know what you need to do, it would have been better to have different options in the minigames so you are always guessing what to do next (Pablo's minigame comes to mind).
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