Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
User reviews:
Recent:
Very Positive (24 reviews) - 91% of the 24 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,876 reviews) - 90% of the 1,876 user reviews for this game are positive.
Release Date: Jun 16, 2014

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Recent updates View all (37)

February 4

Xenonauts 2 confirmed and expected in 2017!

We have now officially confirmed we are working on Xenonauts 2, and we're currently hoping for a 2017 release for the game!

The full statement and some basic details on the sequel can be read here (with more to follow in the next couple of months): http://www.xenonauts2.com

Thanks to everyone that has supported us by buying the first game - the experience we've gained making it and the feedback received from the community should allow us to create something even better second time around!

98 comments Read more

January 19

Xenonauts V1.65 Experimental Released!

We've released a new version of Xenonauts for Windows on the Experimental branch, V1.65. It contains some gameplay updates, but it will need some testing to see if it is stable before being rolled out to the default Stable branch for all Steam users, so if anyone can test it that would be appreciated.

To access the Experimental branch, please follow the instructions here: http://www.goldhawkinteractive.com/forums/showthread.php/5958-Xenonauts-Experimental-Builds-Instructions

We will also merge these fixes into the native Mac / Linux builds in the future if they prove to be stable.

Most of these fixes are drawn from improvements to the game made by the Xenonauts: Community Edition team, so a public thank you to those who contributed to X:CE in general and to Solver specifically for putting this patch together for us.

Changes:

  • Miss shots should no longer go through walls; the trajectory code has been updated so they should only hit tiles that a "hit" shot would be able to hit.
  • Grenade scatter calculation updated, so "miss" throws can actually miss by a meaningful amount. This applies to both Xenonauts and aliens throwing grenades.
  • Stunned zombies (which appear dead) will no longer spawn zombies. This will eliminate the bug where Reapers apparently spawn from thin air, and occasionally were also invulnerable for reasons that remain unclear
  • Damage from base defence turrets now correctly reduces the number of attacking aliens it fails to destroy an attacking UFO.
  • Soldiers now gain Bravery from taking suppression damage, as it was virtually impossible to train up before.
  • Soldier Strength now updates correctly, as there was a bug in the formula before.
  • Manufacturing screen now displays the number of required items in your stores when previewing a project, rather than just the number of required items.
  • Saviour Medal and Crux Solaris medals can now be awarded and displayed correctly.
  • Alien bases are now correctly destroyed if you blow the Cores and then suffer a squadwipe.
  • Fixed an issue in the air combat where the aircraft throttles would sometimes not work properly.
  • Geoscape performance has been optimised on some systems.
  • Game startup speed has been improved.
  • Fixed crash when a building collapses with a drone inside.
  • Minor revisions to game manual.
This is likely to be the final gameplay update for vanilla Xenonauts, but Xenonauts: Community Edition is still under ongoing development so be sure to keep up to date with their progress in the future!

11 comments Read more

Reviews

“The result is a deeply engaging, indie version of an alien invasion that stands toe-to-toe with X-COM—the classic and the reboots.”
85 – PC Gamer

“Xenonauts is a faithful modernization of a classic. It retains the features that made X-COM such a tense and memorable game, with base invasions and a gigantic open-ended campaign of depth and freedom. If Firaxis' revamped take on the series felt a little too directed and linear for you, then Xenonauts is likely to delight.”
80 – Strategy Informer

About This Game

Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat. A detailed strategic layer allows you to co-ordinate the defence of the planet, using your interceptors to shoot down UFOs and researching captured artefacts to learn about your foes and unlock new combat equipment to use on your missions.

Xenonauts is a spiritual successor to the classic X-Com strategy games from the 1990s. We aim to improve the graphics, add new content and streamline the interface whilst still retaining all of the key mechanics of the original games. Devoted fans should love this game, but we're also keen to introduce the joys of old-school grand strategy to a whole new generation of players who might not otherwise experience it!

Please note that the native Mac / Linux versions of the game are still in beta, however older WINE-wrapped "ports" are available and known to be stable whilst development of the native ports is still ongoing.

Key Features


  • Ground Combat: Xenonauts delivers tense turn-based combat across realistic, varied and fully-destructible battlefields, against almost fifty different variants of enemy. Missions range from capturing crashed UFOs or alien bases to defending cities (or even Xenonaut facilities) against alien attack. You'll experience the chill of encountering a new alien for the first time and the joys of test-firing a new weapon for the first time. Deeply asymmetric combat keeps the battles interesting - after all, you're fighting intergalactic invaders with 1970's ballistic technology!
  • Strategic Management: You will also be managing the defence of the planet, dealing with the invading alien UFOs with your customisable interceptors. You need to balance the needs of your funding nations with your own. Your funds are limited - are you going to spend them on battlefield equipment, more scientists, or expanding your coverage of the planet? Your priorities must be balanced carefully if you are to win the war.
  • Research Tree: Xenonauts has an extensive research tree with almost a hundred projects to unlock, each with its own unique description and painted artwork. It slowly reveals the intentions and origins of the invaders, while also unlocking new battlefield equipment, aircraft and vehicles for you to use as you harness alien technology and turn it against them.
  • Persistent Soldiers: Soldiers in Xenonauts are persistent from mission to mission, improving their stats and gaining ranks with combat experience - but their deaths are always only a single bad move away. You will grow to care about the brave men and women under your command as they slowly grow from green rookies into hardened veterans, but that only makes it more painful when their heroic tale is cruelly cut short by a burst of plasma fire...
  • Detailed, Emergent Simulation: Xenonauts contains no scripted missions, just broad rules setting the pace of the invasion. As such, no game plays out the same twice. If you shoot a Scout UFO down over a polar area, you get a Crash Site mission where you can capture a crashed Scout UFO in an Arctic tileset. Commence a battle at night and you'll be fighting the mission in the darkness with reduced sight range. If your base is attacked, you fight the defence in a perfect replica of your base. A lot of time has gone into weaving the two very different halves of the game together into something that feels both natural and enjoyable.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows 8 / 7 SP1 / Vista SP2
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
    Minimum:
    • OS:OSX 10.6 or better
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
    Minimum:
    • OS:Any Linux distribution since 2010
    • Processor:Intel 2 GHz
    • Memory:1 GB RAM
    • Graphics:Integrated Graphics
    • Hard Drive:3 GB HD space
    • Sound:Integrated
    • Monitor:1280x720 pixels minimum
    Recommended:
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX 9.0c Compliant Video Card
    • Hard Drive:Solid State Hard Drive
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (24 reviews)
Overall:
Very Positive (1,876 reviews)
Recently Posted
Grimitsu
( 22.8 hrs on record )
Posted: June 29
"X-COM: UFO Defense" True successor.
Would shoot off ayy's again/10
Helpful? Yes No Funny
jeffQC123
( 22.8 hrs on record )
Posted: June 29
Launched a mission with 10 soldiers.

*Encounter a wild alien that one shot melee any of your soldiers*

Lost 9 soldiers, last one is traumatized.

11/10 would get traumatized again.
Helpful? Yes No Funny
Mursu
( 62.5 hrs on record )
Posted: June 29
Faceblast was an excellent soldier, a true hero, victor of many battles. He had an amazing collection of medals, including multiple purple hearts. He never abandoned his trusty shotgun (well, maybe once when he panicked).
His only mistake during his otherwise excellent military career was throwing that grenade. Into his own feet. Killing him. And several of his comrades. Maybe explosives weren't for him?
10/10, would throw grenades again. For mankind!
Helpful? Yes No Funny
✿qndrch✿
( 19.3 hrs on record )
Posted: June 26
This is honestly what I expected the X-Com remake to be, and was disappointed that I didn't get. It's a tasteful homage to the originals, with an art direction all its own. The developers have obviously put a lot of thought into making a beautiful and fun game. I like it a lot 11 hours in, and I can see myself sinking 40 more into it.

"Meh" things:
The combat is a bit simpler than I like in my TBS games. I feel like they could have worked in more complexity to movement/posture/aiming (like JA2 did), and come out with a more engaging, tactical game. However, it's still a step up from the remade X-Com, so I won't nitpick here too much.

The maps feel a bit same-y after a few battles (crashed spaceships are generally in the same location relative to your skyranger).

Don't be dissuaded, though - this is good stuff. 7/10 or so.
Helpful? Yes No Funny
Shakawkaw
( 6.6 hrs on record )
Posted: June 25
OK. I have seriously mixed feelings here.

I am one of those folks who spent hundreds and hundreds of hours Playing the original XCOM. I played it on Playstation, even with all the crappy control bugs it had, including the awesomeness of having your soldiers run right out into the middle of an empty area with aliens all around when you tried to end a turn.

And I loved every controller-throwing moment of it. It was and forever will be my favorite game of all time.

This game is essentially an XCOM: UFO Defense clone. Same technologies (laser weapons, plasma weapons, interceptors, avalanche missiles, etc.). It's almost like the XCOM universe equivalent of Spaceballs, only instead of the Force and the Schwartz, you've got Sectiods and Caesans, Elerium and Alenium, alien alloys and...alien alloys.

It's virtually THE SAME GAME.

Depending on who you are, that's either a really, really good thing or a bad thing. This title brings back things that made the old game feel more tactical than the 2K version like time units, rotating soldiers to look different directions, and multiple bases. It feels much more like the old Microprose game than the 2K reboots. There are some new elements like scrambling squadrons of interceptors rather than individual planes, a tactical air combat battle system that didn't exist in the original, doors on the sides of the Skyranger (oops, I mean dropship), which is nice so you don't have to knowingly unload all your operatives out the back into certain death in certain situations.

It's definitely fun and nostalgic.

I picked it up on sale so I'm more or less content, but in all honesty I was hoping for more originality and less blatant copying of the original format.

If you pine for the days of the original XCOM and The Long War mod for the 2K version tweak the AAA reboot enough, I recommend this game and give the devs props for their faithful recreation (and slight enhancements). If you're looking for a title that's breaking new ground, I would look elsewhere.
Helpful? Yes No Funny
PRiME
( 231.2 hrs on record )
Posted: June 25
This game is pretty great, during its early access period it had allot of bugs but has come a LONG way since then and is now more fun to play then even the new XCOM games (XC1 and 2 I have btw). The game gives you a sense of control and dynamic element like no other, plus looks good for a 2D game with great UI for most part.

Only thing lacking is graphics (only so much you can ask from a 2D game), and story. Definitely worth picking this up as its now on -60% special!

PS. Mods are great, and it works pretty well under Linux also :)
Helpful? Yes No Funny
ScottyWired
( 46.5 hrs on record )
Posted: June 24
This game is the chinese food of strategy. Ugly as hell, it's kinda hard to approach, and if not prepared right it'll make you sick. But a few awkward bites and you'll be scoffing it down.
This is basically XCOM but losses feel like your own fault. The tactical depth created by line of sight, orientation, diablo-style inventory, weight and ammo management, and flexible turn-based combat means you'll be spending more time fighting aliens instead of fighting the dice.

The campaign is equally deep as the combat. Rather than waiting for aliens to turn up, you must build several bases and actively send aircraft on patrol to areas with UFO sightings. The aircraft have fuel range and ammunition, as well as speed which means they might not always catch up to your target. Even the helicopter that transports your squads has travel time and should be escorted to the crash site in case a UFO shoots it down along with your soldiers.

Soldiers don't have XP, but their stats go up depending on what they do. A soldier that carries lots of equipment gains strength stat and can carry even more as a result. This makes soldier rotation extra important, as you can have multiple squads en-route to raid crashed UFOs. Soldiers can be literally any role you want with how the equipment and inventory systems work (my favourite is when a sniper is buff enough to casually carry a spare bazooka. Also try riot shield + 25 grenades in backpack inventory + another 8 grenades on belt inventory. Mix incendiary, frag, smoke, flash and gas grenades for maximum tactic00l flexibility. Heck, you can even have a weaponless soldier who's sole job is to carry spare ammo and rockets).

Also appealing is the hardcore Cold War SWAT feeling. Getting hit without armour usually means death, but once you nail the pattern of suppressing fire, flashbangs, and other confined-space-tactics, you'll feel like you're raiding these aliens instead of fending them off.

Downsides are the learning curve and functional but slightly ugly graphics.

The right way to play this game is with the Community version (opt in through beta). It's been modified and fixed up by players, and includes a bunch of essential mods by default. The map packs will save you from being exposed to the same layout over and over again.
Helpful? Yes No Funny
dvicofirn / first catdog
( 16.7 hrs on record )
Posted: June 24
Started game normal-iron man.
Have to understand what to do by my own, only by the experience from xcom eu.
Everything is getting worse too soon.
Accidentally shot my own soldier.
Delete game.
10/10 would shoot my own soldier again.
Helpful? Yes No Funny
kennethsw
( 31.5 hrs on record )
Posted: June 22
Just found this on steam recently. Enjoying it very much. Challenging game but plenty of mods available to help. ' or make it even more of a challenge ' Looks like I should get lots of hours out of this game.
Helpful? Yes No Funny
Dosh! *back ~6/30*
( 84.9 hrs on record )
Posted: June 22
A little rough around the edges, but definetly a sign that there are good things to come from Goldhawk.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
27 of 27 people (100%) found this review helpful
Recommended
535.0 hrs on record
Posted: June 4
I have always said the old Microprose X-COM UFO Defense is one of the greatest games of all time. I had started to worry i was just being nostalgic about an old MS-DOS game, but Xenonaughts cured me of that concern by being objectively and subjectively superior to the old X-COM game. I now know that my feelings about X-COM UFO Defense are genuine and that Xenonaughts has surpassed it.

Excellent game, maximum recommedation for anyone who likes tactical turn-based games, and a strong recommendation for everyone else.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
107.8 hrs on record
Posted: June 2
As for as XCOM knock-offs and/or remakes go, this is one of the best... if not the best. If you enjoyed the original XCOM (or UFO Enemy Unknown) series, you'll love this one.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
46.5 hrs on record
Posted: June 24
This game is the chinese food of strategy. Ugly as hell, it's kinda hard to approach, and if not prepared right it'll make you sick. But a few awkward bites and you'll be scoffing it down.
This is basically XCOM but losses feel like your own fault. The tactical depth created by line of sight, orientation, diablo-style inventory, weight and ammo management, and flexible turn-based combat means you'll be spending more time fighting aliens instead of fighting the dice.

The campaign is equally deep as the combat. Rather than waiting for aliens to turn up, you must build several bases and actively send aircraft on patrol to areas with UFO sightings. The aircraft have fuel range and ammunition, as well as speed which means they might not always catch up to your target. Even the helicopter that transports your squads has travel time and should be escorted to the crash site in case a UFO shoots it down along with your soldiers.

Soldiers don't have XP, but their stats go up depending on what they do. A soldier that carries lots of equipment gains strength stat and can carry even more as a result. This makes soldier rotation extra important, as you can have multiple squads en-route to raid crashed UFOs. Soldiers can be literally any role you want with how the equipment and inventory systems work (my favourite is when a sniper is buff enough to casually carry a spare bazooka. Also try riot shield + 25 grenades in backpack inventory + another 8 grenades on belt inventory. Mix incendiary, frag, smoke, flash and gas grenades for maximum tactic00l flexibility. Heck, you can even have a weaponless soldier who's sole job is to carry spare ammo and rockets).

Also appealing is the hardcore Cold War SWAT feeling. Getting hit without armour usually means death, but once you nail the pattern of suppressing fire, flashbangs, and other confined-space-tactics, you'll feel like you're raiding these aliens instead of fending them off.

Downsides are the learning curve and functional but slightly ugly graphics.

The right way to play this game is with the Community version (opt in through beta). It's been modified and fixed up by players, and includes a bunch of essential mods by default. The map packs will save you from being exposed to the same layout over and over again.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
31.8 hrs on record
Posted: June 16
Personally I think this a the best and true remake of classic X-com. Not only dose this game improve on everything the classic X-com, but this definitely for the seasoned veterans who loved the feel of the old game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
155.1 hrs on record
Posted: June 20
This far out performs XCOM and even the newest ones because of its depth of play and unrelenting difficulty to survive.

IF you are up for a challenge than this is your game, if your up for replaying the same level 3-20 times to get it right this is your game. IF your up for replaying that same level 20 times and you still can't do it without losing 2-3 squad members thats pretty much the best your going to do.

The only drawbacks, if you pick up alien weapons you can use them but with huge penalties and they dont go to your inventory which is strange. And the explosives I wish the C4 got more powerful because honestly levelling buildings is entirely too fun.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
6.6 hrs on record
Posted: June 25
OK. I have seriously mixed feelings here.

I am one of those folks who spent hundreds and hundreds of hours Playing the original XCOM. I played it on Playstation, even with all the crappy control bugs it had, including the awesomeness of having your soldiers run right out into the middle of an empty area with aliens all around when you tried to end a turn.

And I loved every controller-throwing moment of it. It was and forever will be my favorite game of all time.

This game is essentially an XCOM: UFO Defense clone. Same technologies (laser weapons, plasma weapons, interceptors, avalanche missiles, etc.). It's almost like the XCOM universe equivalent of Spaceballs, only instead of the Force and the Schwartz, you've got Sectiods and Caesans, Elerium and Alenium, alien alloys and...alien alloys.

It's virtually THE SAME GAME.

Depending on who you are, that's either a really, really good thing or a bad thing. This title brings back things that made the old game feel more tactical than the 2K version like time units, rotating soldiers to look different directions, and multiple bases. It feels much more like the old Microprose game than the 2K reboots. There are some new elements like scrambling squadrons of interceptors rather than individual planes, a tactical air combat battle system that didn't exist in the original, doors on the sides of the Skyranger (oops, I mean dropship), which is nice so you don't have to knowingly unload all your operatives out the back into certain death in certain situations.

It's definitely fun and nostalgic.

I picked it up on sale so I'm more or less content, but in all honesty I was hoping for more originality and less blatant copying of the original format.

If you pine for the days of the original XCOM and The Long War mod for the 2K version tweak the AAA reboot enough, I recommend this game and give the devs props for their faithful recreation (and slight enhancements). If you're looking for a title that's breaking new ground, I would look elsewhere.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
19.3 hrs on record
Posted: June 26
This is honestly what I expected the X-Com remake to be, and was disappointed that I didn't get. It's a tasteful homage to the originals, with an art direction all its own. The developers have obviously put a lot of thought into making a beautiful and fun game. I like it a lot 11 hours in, and I can see myself sinking 40 more into it.

"Meh" things:
The combat is a bit simpler than I like in my TBS games. I feel like they could have worked in more complexity to movement/posture/aiming (like JA2 did), and come out with a more engaging, tactical game. However, it's still a step up from the remade X-Com, so I won't nitpick here too much.

The maps feel a bit same-y after a few battles (crashed spaceships are generally in the same location relative to your skyranger).

Don't be dissuaded, though - this is good stuff. 7/10 or so.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
30.3 hrs on record
Posted: June 1
Xenonauts is hard and unforgiving. I made the mistake of playing it my first 2 times on normal difficulty and took a real beating as a result. It also has great steam workshop mods and a supermod of its own like Xcom\'s longwar which I\'ve yet to check out but heard it\'s great.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
38.1 hrs on record
Posted: June 9
I've only played 25 hours at the time of this blurb but I have to say as a hardcore fan of the original xcom series that this game is really cool. I would not take the similarities between this and the original xcom as an insult but rather as a major compliment. It's just like the original xcom but with much better graphics and so far looks like more depth of gameplay as well. You guys get my thumbs up and I look forward to the next release next year.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
84.9 hrs on record
Posted: June 22
A little rough around the edges, but definetly a sign that there are good things to come from Goldhawk.
Was this review helpful? Yes No Funny