Cry of Fear is a Psychological First Person Shooter Survival Horror taking place in Stockholm (Fäversholm ingame), Sweden.
Cry of Fear is my 2nd favorite game of all time. It only gets beaten by S.T.A.L.K.E.R. I love Cry of Fear so much because of the atmosphere, the sick and twisted horror or it might be because, and I can assure you that, it is one of the best survival horror games I ever played. The atmosphere is one of the best ever accomplished in a video game as well. It´s depressing, oppressing, evil and obscure, something very unique. The story is simple but good. Simon, depressed, full of emotional problems is getting in an car accident, which changes everything. He is also having problems of confessing his feelings for his crush. If you could throw ♥♥♥♥ at someone, everyone would throw it at Simon. Result: suicidal and homicidal thoughts. He gets in treatment, but the therapy backfires terribly and makes the unstable mind of Simon Erikkson a ticking timebomb. As you can see a topic not everyone likes, that´s why not everyone really liked playing the game for its story. You really have to try it out and give it a chance. It´s based on the GoldSrc engine on which also Half Life 1 was running on. Team Psykskallar really made the best out of this old engine and you can clearly see it. Graphics are decent.
Horror and gameplay. You have a big variety of levels, from the typical subway station to the mental hospital and forest but also parks and sewers, subway maintenace bays, construction sites and apartements, a school, a very nice boat scene and more!
You have an inventory system like resident evil. You have to carefully pick and manage your equipment. It´s kept more simple though. Weapon models are excellent, as are the animations and the sound design overall. Close Combat is clunky at the beginning but gets better and very smooth and satisfying after some time. Usually after the apartements, as soon as you get your first gun, that should be after 40 mins. You have to create your own technique of slash and dodge to succesfully kill your opponent. Dodging is purely accomplished by exercising it. Ammo for guns can be scarce on normal and hard, not on easy. You need then to switch to your Close Combat wepons such as knives, batong, fists, etc.
There are different endings and choices to be made, if I remember correctly, you have two choices which give you 4 main story endings. 1 co-op ending, 1 secret and 1 manhunt campaign ending.
The game is about 10 hrs for beginners and 8 for faster people and can be beaten in 2,5 hrs by pros.
Now to the horror. If you played Amnesia or Slender and you felt it was a walk in the park, then this game is nothing for you. It´s between Amnesia and Resident Evil with a touch Silent Hill. It has some cheap jumpscares, but only a few are cheap ones, the rest is either unpredictable or simply terror and just plain evil and scary as hell and you always have a feeling of being followed. The paranoia I mentioned, usually comes up in the silent parts. The soundtrack is one of the best in video games history, fitting perfectly to the game, making it effective to build tension and weird feelings at the right moments. If you are a very emotional person, you will love it. If you are a cold brick, better go back and play your casual games, the horror overall is more based on terror than on actual I want to scare you. It plays with your mind, paranoia is especially often to be felt while playing this game.
Some puzzles can be frustrating and many parts can be hard to accomplish or are just tearing apart your brain (maze). First time playing it, is hard, but after you solved them, it´s really satisfying and rewarding. The overall feeling after finishing the game is fantastic. It makes you feel accomplishment, something very rare these days. And don´t call Simon an Emo or I come and eat your eyeballs.
For me it´s a 10/10. A fair unbiased rating would be a 7/10.
It has it´s problems but how I like to say: Somebody who can´t be patient and endure a few grinding moments, also can´t enjoy the joy of accomplishment and nostalgia.
Posted: November 25th, 2013