Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
User reviews:
Overall:
Mostly Positive (719 reviews) - 79% of the 719 user reviews for this game are positive.
Release Date: Nov 28, 2012

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About This Game

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

System Requirements

    Minimum:

    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card

    Recommended:

    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (719 reviews)
Recently Posted
ThePro-G
( 0.1 hrs on record )
Posted: June 25
I couldn't continue playing this game, The graphics and head bobbling / blur just made me absolutely sick. If your like me have motion sickness for things like that, best to avoid. Couldn't really turn it off, maybe it'll be added in the future.
Helpful? Yes No Funny
KingIsaacLinksr
( 5.2 hrs on record )
Posted: June 25
A Paladin’s Updated Review: Miasmata. Don’t Bother Stalking This Ugly Beast.
  • Genre: First Person Survival/Adventure Open Worldish Title.
  • Developed & Published by: IonFX
  • Platform: Windows only.
  • Business Model: Single Purchase
  • Copy Purchased by Myself
Read the full & unabridged review on A Paladin Without A Crusade

Overall Gameplay Thoughts
You play as Robert Hughes, a scientist who has come to an island named Eden (subtle) to cure an unnamed plague that he’s been stricken by. He hopes to meet up with a group of scientists to to work on figuring out the cure but upon arrival, he finds one of them dead and clearly something has gone wrong. What suggests to be a murder though quickly fades into the background. If there was a murderer(s) on the island, the game almost seems to forget about it after the opening ten minutes of the game. Instead, it decides to focus its attention on the crafting system and surviving the creature prowling the island to eventually fixing the cure. What little story that’s there isn’t really enough to capture my attention. Not when we’re talking about unknown persons on an unknown island trying to cure an unknown plague for themselves and an unknown number of people. If there is more lore to this game, it takes far too long to get there. What you’re left with is “surviving” the island.

Gameplay Examination
The game features a creature that they claim will stalk you for miles, lurking behind grasses, vegetation and overall trying to hunt you down. It’s supposed to be a smart AI but it isn’t. The AI doesn’t do a very good job of hunting the player down and can easily lose sight of the player behind a thin tree. Simply outrunning it is also a viable option which really dampens the threat it has. One particular event in the game really showed me how poorly designed the AI had been. I had been heading towards a new part of the island to find more ingredients for the cure. I was walking along, seeing birds fly about when I started hearing my character’s heartbeat. So, I found some grass to hide in and crouched down. The game’s UI will warn you when the creature has spotted you. Which is interesting considering how much the devs tried to go out of their way to avoid using traditional UI before this point. There is only a limited amount of UI used, instead the game relies on in-game items like a paper map and journal to display information. It carries all of your notes, information you research and current status. It’s a pretty neat, if clunky, and in need of further polish.

So, I waited for the creature to pass me by. After it did, I moved further into the island towards another outpost. Along the way there, I found a pond and I heard my character’s heartbeat going faster. The creature had found me. So, I move down the ledge, hid behind a thin tree and crouch to find out where it was. It was up on the ledge, looking for me. It then came down the ledge, awkward animations and all, going right past me. It should have spotted me at that point but apparently this super hunter is incredibly bad at hunting. It goes down to the water and circles about, unaware of where I am so I decide to test how good its “vision” is. It finally does spot me, when I had gotten far closer than I should have been able to, so I try to back off. It wasn’t having any of that so I stood my ground and decided to fight. The creature swipes a paw at me and…..nothing happens. I’m moving around a little bit but I should have been easily hit. It swipes a couple more times and still nothing happens. I decide to run away. Despite the creature following me, I suffer no damage and am able to run away. Then it gets stuck on a wall that I went around and stood there impotently growling at me. I stood there, sorely disappointed.

PC Settings and Audio/Video
The performance of Miasmata is pretty poor and older hardware will have a tough time running it. As stated before, the visuals for this game are ugly, poorly defined and lacking color. Miasmata has aged very badly in the years since I first played it. The graphics and overall style just feels ugly. I’m not even sure why it got or continues to get praise for its graphical fidelity when games that came out a year prior look far and away better than it does. Nothing is really appealing, with a world darkened by grey hues and lack of color outside of grass and the occasional flower. It’s a game that’s just draining on the eyes, if the mechanics aren’t draining on the player. There are very rare moments when the game might look good but these are outweighed by a world that needed a lot more development time. To at least make an island that would be genuinely more interesting to explore. As it stands, there’s just a lot of grass, trees, streams, beaches some flowers and small hills to run around. Nothing really peaks my curiosity about the place. Audio design is in bad need of an overhaul. While the soundtrack is reasonable, the audio atmosphere is lacking most of the time and there are plenty of sound effects missing.

Final Thoughts
It’s a very two dimensional exploration and survival game. There’s no real incentive for exploring the island. The only items that can be found are barely usable weapons, torches and flowers. That’s it. There’s no reason to explore the island for its graphics, that’s for certain.Few games have ever shattered my immersion so completely like Miasmata has done in this genre. Upon seeing the creature’s easily gameable flaws and generally being worn down by the uninteresting mechanics, I had enough. This game is just ugly, both mechanically and visually. The crafting system is a bore, the triangulation navigation system is repetitive and unrewarding and just traveling around the island can be the biggest threat to your survival, not the creature. The visual style has a sense of being constantly dirty and faded out that it drains me to even look at it. This is a game that had such promise but ultimately falls short. A custom engine that didn’t do anything that unique at the time, a premise that in the right hands could be a lot of fun but was clearly not in those hands. It didn’t help that it got very little post-release support but I guess that’s unsurprising in this case. IonFX has been very quiet since Miasmata was released to the point that I think the company may have failed. Simply put, a lot better games have come out since Miasmata and are worth your attention more than this one.

Helpful? Yes No Funny
bager
( 25.9 hrs on record )
Posted: June 11
Slow-paced, immersive, and eventually deeply creepy. I had to give up on using headphones because the sound of my own heartbeat in my ears was making me jumpy. The cartography system is brilliant, the island is fun to explore, and the game ends just as the novelty starts to wear off.
Helpful? Yes No Funny
FearTheMoose
( 15.9 hrs on record )
Posted: June 5
The woods calling your name?
Need a great hiking game?
Miasmata is great
go out by the lake
and enjoy a night in the rain.

The game is gorgeous, you see.
The wilderness captivated me.
Animals populate the world,
see the cute little squirrels,
And beetles and butterflies and bees.

But a game about walking is boring.
Unless theres a story tucked in.
There's a plague and some guys,
but WHOOPS they all died,
and a monster wants to eat you for din-dins.

Now there are problems within.
For you see, there's more than walking.
You run and you slide
there's no way to hide
and the inertia is poorly written.

The basis of the game is find plants.
But not just for sustenence.
You need them for meds
or you'll wind up dead
with a monster doing the happy dance.

You use traingulation to find your way,
Which is neat as you map out each day.
But the trails are confusing
You just keep on losing
your place, and wind up astray.

So it's great for looking around,
wildlife and vistas abound,
But when you can hear your heart,
and the frantic bits start,
You'll just wind up hurt on the ground.
Helpful? Yes No Funny
aprilia_moon
( 25.9 hrs on record )
Posted: May 24
This game was very special experience for me. I didn't find yet anything similar. It was frightening, I don't think any game scared me so much as this one, but that was positive experience making high adrenalin rush.
Helpful? Yes No Funny
☭Hubcaps
( 0.4 hrs on record )
Posted: May 21
This game looks like something special, the premise and the gameplay it presents are amazing when they work. But I can't get past the clunky movement, it's so off putting that I just can't get into the game. It forces you off hills you should be able to stand on, and it decides when and where you should be. Based on the movement alone I can't recommend this, although the systems and mechanics in this game are pretty fun otherwise.
Helpful? Yes No Funny
jaredpiratefoley
( 45.9 hrs on record )
Posted: May 15
Absolute gem. A quiet game for those who like to get lost in a world without gunfire and explosions. A very calming game (... mostly) and with a little plot to unravel Not too hard – very achievable, but so pleasant. A ‘Sunday morning’ game!
Loved the graphics, plot, game lore and gameplay.
Helpful? Yes No Funny
travis_gm
( 25.1 hrs on record )
Posted: April 26
Strangely, I never wrote a review during or after my time playing.
I played this game a long time ago. I was absoloutely immersed in it.
When I think back to playing this game I cant remember anything beyond the bezels of my monitor.
I was just in the game and It acheives this incredible level of immersion if you as the player play with it.

Its extremely hard to find your barings on the island. And thats what the game is all about. If you let it, Miasmata will make a more experienced orienteer in real life situations because so much of your spatial memory has to be engaged while you play.

Very unlike anything I have ever come across since or before.
Absoloutely loved it.
Helpful? Yes No Funny
stevegit
( 2.6 hrs on record )
Posted: April 24
Pro:
The map system is great, in fact it is the only thing worthwhile in the game. While it could utilize a lot of work (including creating your own marker points) it is the first semi-realistic mapping system I have seen.

Cons:
Bad Physics with a fair try. they tried to make the system quasi physics based (but took physics 101 and stupped), the speeds and slowdowns are unrealistic and remind me of mario on ice or something that way. Your like some old weak freak that can't climb worth crap or fall more than 3 inches, gets tired after a short (very short) sprint, and falls like a drunk on saturday night. Moving is frustrating and pathetic.

You can only carry one object, 3 flowers, and apparently a book with you. While many games let you carry more than is realistic, this game thinks the only place to hold things is your hand apparently. Oh and don't go for a swim, you will drop everything (and likely never find it again), even a tiny pond can mess you up.

Graphics Suck: There is no brightness control, so at night on my screen is pitch black, a cloud makes it as dark as night would be. Due to the poor graphics (I maxed them out and still the detail is crap) you can see things very far away with in detail, as the game's mapping system requires you notice things far away, this is a pain.

Boring: Outside of mapping and needing to drink 5 galons of water a day, the only thing you do is gather plants in an attempt to find the right mixes. There is a beast on the island to chase you around, though I am not exactly sure why. You can only carry three flowers on you, so to do any real experimenting requires you do a lot of back and forth. No need to protect yourself from weather or even eat food, so it does not even qualify as a survival game.

Suggestions:
Take the mapping system, get rid of the monsters, and be the first true survival game. So many games out there come close on a lot of areas, but mess it up by either adding unbeatable uber monsters or have crappy world interactions. This game does both. The idea of a quest/story line is great, but it's so tedious and slow to get flowers, the I feel it falls very short of it's potential benefit.
Helpful? Yes No Funny
vaXCine
( 18.4 hrs on record )
Posted: April 23
I finished this game in about 10 hours (breaks included). I purchased this game a few years ago, but the game demanded high specifications and I didn't have that. Today, I own a GTX 780, 16GB RAM, i7-2600K, H60 Corsair WaterCooler and Windows 10. I was a bit disappointed because the game is still rather demanding. I ran the game at max setthings at approximately 80fps for the first 7 hours before it decreased down to approximately 50fps. Temperatures were constant at around 30-50 degrees celsius. The frame rate dropped to around 40fps when I entered the swamps to get the Bio-Luminescent Algae. I would honestly say that this game is BADLY optimized. There are a lot of BUGS, screen freeze, random lags, black outs and crashes. I had approximately 15 game crashes, 5 screen freeze and 3 black outs. When I start the game sometimes the background and the menu gets divided into crazy horizontal shaky lines, then the game crash. The game crashes when I press Esc and go to the menu and stay there for a couple of minutes. It also crashes when I go back to Windows or on the Steam Overlay. It also crashes when I get a random screen freeze / black out. However, I managed to save the game before every crash. My screen only froze and turned black when I toggled the map twice. The character is EXTREMELY BUGGY, when I want to walk to the right I skate to the left, when I want to walk backwards, I become super super slow, when I am running really fast I began to slide down and then tumble down, then I eventually lose my plants and weapons. I do not like the animation of the character. It feels cheap and unrealistic. I am not even swaying my weapon properly, my right arm is so STIFF that I cannot bend it. When I throw my weapon the swooshing sound effect is delayed for like 1-2 seconds. The graphics of the game needs more texture, the natural environment looks pretty to look at, but I do not like how the characters where made and especially my hands. I enjoyed the plot and the twist of the game. However IonFx should have spent more time on the ending. There should be different endings to add more playtime and make the game more interesting. E.G. A New+ game where you can play as the creature / scientists.

My rating of this game: 6/10
The game can ENRAGE some players.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
25 of 27 people (93%) found this review helpful
16 people found this review funny
Recommended
15.9 hrs on record
Posted: June 5
The woods calling your name?
Need a great hiking game?
Miasmata is great
go out by the lake
and enjoy a night in the rain.

The game is gorgeous, you see.
The wilderness captivated me.
Animals populate the world,
see the cute little squirrels,
And beetles and butterflies and bees.

But a game about walking is boring.
Unless theres a story tucked in.
There's a plague and some guys,
but WHOOPS they all died,
and a monster wants to eat you for din-dins.

Now there are problems within.
For you see, there's more than walking.
You run and you slide
there's no way to hide
and the inertia is poorly written.

The basis of the game is find plants.
But not just for sustenence.
You need them for meds
or you'll wind up dead
with a monster doing the happy dance.

You use traingulation to find your way,
Which is neat as you map out each day.
But the trails are confusing
You just keep on losing
your place, and wind up astray.

So it's great for looking around,
wildlife and vistas abound,
But when you can hear your heart,
and the frantic bits start,
You'll just wind up hurt on the ground.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
25.9 hrs on record
Posted: June 11
Slow-paced, immersive, and eventually deeply creepy. I had to give up on using headphones because the sound of my own heartbeat in my ears was making me jumpy. The cartography system is brilliant, the island is fun to explore, and the game ends just as the novelty starts to wear off.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Not Recommended
5.2 hrs on record
Posted: June 25
A Paladin’s Updated Review: Miasmata. Don’t Bother Stalking This Ugly Beast.
  • Genre: First Person Survival/Adventure Open Worldish Title.
  • Developed & Published by: IonFX
  • Platform: Windows only.
  • Business Model: Single Purchase
  • Copy Purchased by Myself
Read the full & unabridged review on A Paladin Without A Crusade

Overall Gameplay Thoughts
You play as Robert Hughes, a scientist who has come to an island named Eden (subtle) to cure an unnamed plague that he’s been stricken by. He hopes to meet up with a group of scientists to to work on figuring out the cure but upon arrival, he finds one of them dead and clearly something has gone wrong. What suggests to be a murder though quickly fades into the background. If there was a murderer(s) on the island, the game almost seems to forget about it after the opening ten minutes of the game. Instead, it decides to focus its attention on the crafting system and surviving the creature prowling the island to eventually fixing the cure. What little story that’s there isn’t really enough to capture my attention. Not when we’re talking about unknown persons on an unknown island trying to cure an unknown plague for themselves and an unknown number of people. If there is more lore to this game, it takes far too long to get there. What you’re left with is “surviving” the island.

Gameplay Examination
The game features a creature that they claim will stalk you for miles, lurking behind grasses, vegetation and overall trying to hunt you down. It’s supposed to be a smart AI but it isn’t. The AI doesn’t do a very good job of hunting the player down and can easily lose sight of the player behind a thin tree. Simply outrunning it is also a viable option which really dampens the threat it has. One particular event in the game really showed me how poorly designed the AI had been. I had been heading towards a new part of the island to find more ingredients for the cure. I was walking along, seeing birds fly about when I started hearing my character’s heartbeat. So, I found some grass to hide in and crouched down. The game’s UI will warn you when the creature has spotted you. Which is interesting considering how much the devs tried to go out of their way to avoid using traditional UI before this point. There is only a limited amount of UI used, instead the game relies on in-game items like a paper map and journal to display information. It carries all of your notes, information you research and current status. It’s a pretty neat, if clunky, and in need of further polish.

So, I waited for the creature to pass me by. After it did, I moved further into the island towards another outpost. Along the way there, I found a pond and I heard my character’s heartbeat going faster. The creature had found me. So, I move down the ledge, hid behind a thin tree and crouch to find out where it was. It was up on the ledge, looking for me. It then came down the ledge, awkward animations and all, going right past me. It should have spotted me at that point but apparently this super hunter is incredibly bad at hunting. It goes down to the water and circles about, unaware of where I am so I decide to test how good its “vision” is. It finally does spot me, when I had gotten far closer than I should have been able to, so I try to back off. It wasn’t having any of that so I stood my ground and decided to fight. The creature swipes a paw at me and…..nothing happens. I’m moving around a little bit but I should have been easily hit. It swipes a couple more times and still nothing happens. I decide to run away. Despite the creature following me, I suffer no damage and am able to run away. Then it gets stuck on a wall that I went around and stood there impotently growling at me. I stood there, sorely disappointed.

PC Settings and Audio/Video
The performance of Miasmata is pretty poor and older hardware will have a tough time running it. As stated before, the visuals for this game are ugly, poorly defined and lacking color. Miasmata has aged very badly in the years since I first played it. The graphics and overall style just feels ugly. I’m not even sure why it got or continues to get praise for its graphical fidelity when games that came out a year prior look far and away better than it does. Nothing is really appealing, with a world darkened by grey hues and lack of color outside of grass and the occasional flower. It’s a game that’s just draining on the eyes, if the mechanics aren’t draining on the player. There are very rare moments when the game might look good but these are outweighed by a world that needed a lot more development time. To at least make an island that would be genuinely more interesting to explore. As it stands, there’s just a lot of grass, trees, streams, beaches some flowers and small hills to run around. Nothing really peaks my curiosity about the place. Audio design is in bad need of an overhaul. While the soundtrack is reasonable, the audio atmosphere is lacking most of the time and there are plenty of sound effects missing.

Final Thoughts
It’s a very two dimensional exploration and survival game. There’s no real incentive for exploring the island. The only items that can be found are barely usable weapons, torches and flowers. That’s it. There’s no reason to explore the island for its graphics, that’s for certain.Few games have ever shattered my immersion so completely like Miasmata has done in this genre. Upon seeing the creature’s easily gameable flaws and generally being worn down by the uninteresting mechanics, I had enough. This game is just ugly, both mechanically and visually. The crafting system is a bore, the triangulation navigation system is repetitive and unrewarding and just traveling around the island can be the biggest threat to your survival, not the creature. The visual style has a sense of being constantly dirty and faded out that it drains me to even look at it. This is a game that had such promise but ultimately falls short. A custom engine that didn’t do anything that unique at the time, a premise that in the right hands could be a lot of fun but was clearly not in those hands. It didn’t help that it got very little post-release support but I guess that’s unsurprising in this case. IonFX has been very quiet since Miasmata was released to the point that I think the company may have failed. Simply put, a lot better games have come out since Miasmata and are worth your attention more than this one.

Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: June 25
I couldn't continue playing this game, The graphics and head bobbling / blur just made me absolutely sick. If your like me have motion sickness for things like that, best to avoid. Couldn't really turn it off, maybe it'll be added in the future.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
146 of 162 people (90%) found this review helpful
175 people found this review funny
Recommended
15.0 hrs on record
Posted: October 26, 2015
I STUMBLED AROUND IN THE BUSHES FOR 15 GODS DAMNED HOURS DOING DRUGS I MADE OUT OF THE LOCAL FLORA.

alright, now that i got that out of the way:
miasmata. a game in which you have the plague, walk like a drunk on rollerskates, and make drugs to keep the plague at bay. you also occasionally get stalked by what i have dubbed the "cantalope."

cons:
-you control like a drunk on rollerskates
-you're bad at everything
-lots of walking
-the plague
-some of the drugs/achievables are bugged
-i apparently misread some of the cartography rules and had the world's worst map for the first bit

pros:
-you control like a drunk on rollerskates
-you're bad at everything
-atmospheric
-really pretty
-the cartography is pretty neat
-stop being a child and learn to read a map
-MAKE THE DRUGS
-DO THE DRUGS
-the cantalope is probably my favourite monster ever because it's exactly what it should be. damn near wet myself the first time i ran into it.
-the cantalope is pretty chill once you get to know him
-seriously though, i've been in quite the state before and handled minor inclines better than richard here.
Was this review helpful? Yes No Funny
132 of 144 people (92%) found this review helpful
9 people found this review funny
Recommended
18.1 hrs on record
Posted: November 20, 2015
Miasmata is an exclusive first-person survival adventure game, starts on the island of Eden.

You play a plague infected scientist, who finds himself on an uninhabited island. Looking for a cure, hidden in the plants on the island which you’ll have to collect, study them and synthesise together to create tonics. The game combines elements from a number of genres mixing first person survival, adventure and puzzle elements.

It is unlike anything else you’ll play. With an intense focus on survival, the game successfully nails the feeling of vulnerability and weakness. A fantastic open-world concept, and a wide variety of materials to collect and craft all together, makes it an extremely compelling game.
http://steamcommunity.com/sharedfiles/filedetails/?id=563572966
Sadly there are a few issues with character performance and visual effects. Some objects are quite unattractive on close examination and hard to make out at long range. The character movement alone is quite challenging and you should pay attention where you step in without rolling off the cliff or drown.
http://steamcommunity.com/sharedfiles/filedetails/?id=543328022
In overall:

*Unique survival experience.
*Interesting setting and game mechanic.
*Focus on realism creates a great game atmosphere.

The game delivers a great atmosphere and visuals with unique gameplay that is easy to get hooked on.
I highly recommend that anyone with a similar passion for science, discovery, and adventure give Miasmata a try. It is very rough around the edges, but its dedication to its novel niche concept makes it worthwhile.


9/10
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206 of 273 people (75%) found this review helpful
4 people found this review funny
Not Recommended
3.2 hrs on record
Posted: October 8, 2014
This game was rather attractive when I first spotted it some years ago. Everything felt good at first but after a while I left it. Why? This game, in my opinion, is quite limited. For you are not truly free in your actions. Yes, you got an illness and that's a valid handicap to make gaming more interesting. But that doesn't entirely explain why, for instance, I need to redo some actions which are not that interactive.

I'll give you some examples:

Discovery:
In order to know where you are you need to triangulate your position, it is not difficult and neither bad, but it grows dull after a while and then you feel like gonna quit (luckily you can find some maps at times). The map automatically shows your position which you have triangulated (this is okay) adding some unknown areas (quite unrealistic and I did not like it very much). It would have been better giving you a map of the island, or pieces of it, and then had to triangulate. Some books are filled with a rather common plot but still quite interesting at times. Player movements are really odd: it is completely uncomfortable for the character finds very difficult to climb flat hills.

Research:
1) You find a flower
2) You pick it up
3) You take it back to one of the labs within the island
4) You run a research over it and soon after process it (in a standardized way indeed for any item you find)
5) You get an output: an aspirine or some sort of boost or whatever

This feels very annoying and repetitive after a while. One pro point is that it there's a huge variety of stuff to find and analyse. It would have been quite cool if your working lab had an interactive feature on it.

Enemies:
The only enemy you have is some sort of black lion-like creature which can kill you with a single blow (it can infect you with fever if you're lucky enough to survive the attack). It can be everywhere around the map, especially at night during which is almost invisible (this is a good feature indeed). Weapons like knives or rocks prove useless. This is another interesting point which makes gameplay less boring. But still devs had to put some sort of weapon with which you could stun it (for more than a handful of seconds) instead of running away with the thing right just behind you (both you and the creature are liable to some glitches like getting stuck between trees). In order to go ahead with the game you'll encounter it a lot. Same point as before: annoying and repetitive.
There are some intangible enemies like fever and thirst but they are easily manageable if you get the hang of the game.

You can say: "The game implies you're desperate to survive". But I think that if they added some sort of food & build (placing a small camp given the necessary tools and items) mechanics, or just giving more interactive features on the things you do as a habit, it would have been a really good game.

In short:
I do not recommend this game to anyone who doesn't like doing the same stuff all the time. This game had the potential to be a good game indeed.

This is my review, now you are free to choose. I don't give Universal principles here and there so you do what you want.

Thanks for reading.
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62 of 67 people (93%) found this review helpful
3 people found this review funny
Recommended
11.8 hrs on record
Posted: December 19, 2014
Seriously one of the most profoundly underrated games I have ever played.

Things Miasmata did that were totally amazing and have not been properly replicated before or since:

*A completely original exploration based gameplay concept from the triangulation mapping
*A sense of maintained suspense and horror thanks to the complete unpredictability of the monster that can show up at any time or not show up for hours as you explore.
*A player character that feels legitimately weak and frail when injured. Your injuries and dehydration make the character more difficult to control and more prone to tripping and falling. Your characters momentum will frequently send you careening off cliffs in a panic unable to stop yourself in time, especially when running from the aforementioned monster.

It is a good game.
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67 of 75 people (89%) found this review helpful
Recommended
4.9 hrs on record
Posted: April 5, 2014
This game is amazing. It's ♥♥♥♥ing brilliant. There's almost nothing i would complain about in this game.

To start off, the concept is amazing and the execution is spot on. You are on an island, probably alone (yet to complete). And you are plague stricken for which you have to find a cure. The entire island is yours to explore. There are survival concepts such as thirst and fever. There is crafting and such with which you can make medicines and some perma-upgrades.

Now, the three things i loved the most about this game. First, the mapping system. You have to explore the entire map but it's not that simple. You have to use triangular cartography by using landmarks which is just awesome. And when you run, it actually takes time to stop because of your momentum which i think is a great idea for a realistic survival game. And the graphics are amazing as well. Beautiful when admired and scary at night.

This game is amazing. I like it because of it's reality aspect. Perfectly created and delivered. 10/10.
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56 of 59 people (95%) found this review helpful
1 person found this review funny
Recommended
5.6 hrs on record
Posted: June 1, 2015
Miasmata is made with humble graphics and an eye (or four eyes) for technology. It executes mapping and movement shockingly well, both concepts working in unison with the fundamental idea of player disempowerment.

The character trips, stumbles and gains momentum on an incline. Traversing the environment feels realistic within reason, and the quickest way to a point ahead is not always a straight line.

Cartography is tedious and the nature compelling enough that the player is likely to wander off the beaten path and fall into two possible scenarios: inside, safe or outside, lost. Loss of direction evokes glimpses of freedom rarely experienced in a video game.

The systems can be time-consuming to grasp and the solution to the mystery surrounding the player is scattered and abstruse. But why should things be easy to understand?
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