Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
User reviews: Very Positive (476 reviews)
Release Date: Nov 28, 2012

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"Miasmata's horror sneaks up on you. Both through its story and its dynamic gameplay. The game can be just as wonderful as it is dreadful."

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About This Game

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

System Requirements

    Minimum:

    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card

    Recommended:

    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
Helpful customer reviews
59 of 81 people (73%) found this review helpful
2.5 hrs on record
Posted: October 8
This game was rather attractive when I first spotted it some years ago. Everything felt good at first but after a while I left it. Why? This game, in my opinion, is quite limited. For you are not truly free in your actions. Yes, you got an illness and that's a valid handicap to make gaming more interesting. But that doesn't entirely explain why, for instance, I need to redo some actions which are not that interactive.

I'll give you some examples:

Discovery:
In order to know where you are you need to triangulate your position, it is not difficult and neither bad, but it grows dull after a while and then you feel like gonna quit (luckily you can find some maps at times). The map automatically shows your position which you have triangulated (this is okay) adding some unknown areas (quite unrealistic and I did not like it very much). It would have been better giving you a map of the island, or pieces of it, and then had to triangulate. Some books are filled with a rather common plot but still quite interesting at times. Player movements are really odd: it is completely uncomfortable for the character finds very difficult to climb flat hills.

Research:
1) You find a flower
2) You pick it up
3) You take it back to one of the labs within the island
4) You run a research over it and soon after process it (in a standardized way indeed for any item you find)
5) You get an output: an aspirine or some sort of boost or whatever

This feels very annoying and repetitive after a while. One pro point is that it there's a huge variety of stuff to find and analyse. It would have been quite cool if your working lab had an interactive feature on it.

Enemies:
The only enemy you have is some sort of black lion-like creature which can kill you with a single blow (it can infect you with fever if you're lucky enough to survive the attack). It can be everywhere around the map, especially at night during which is almost invisible (this is a good feature indeed). Weapons like knives or rocks prove useless. This is another interesting point which makes gameplay less boring. But still devs had to put some sort of weapon with which you could stun it (for more than a handful of seconds) instead of running away with the thing right just behind you (both you and the creature are liable to some glitches like getting stuck between trees). In order to go ahead with the game you'll encounter it a lot. Same point as before: annoying and repetitive.
There are some intangible enemies like fever and thirst but they are easily manageable if you get the hang of the game.

You can say: "The game implies you're desperate to survive". But I think that if they added some sort of food & build (placing a small camp given the necessary tools and items) mechanics, or just giving more interactive features on the things you do as a habit, it would have been a really good game.

In short:
I do not recommend this game to anyone who doesn't like doing the same stuff all the time. This game had the potential to be a good game indeed.

This is my review, now you are free to choose. I don't give Universal principles here and there so you do what you want.

Thanks for reading.
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29 of 34 people (85%) found this review helpful
16.8 hrs on record
Posted: July 25
This is the first survival game I've played that really makes use of nature as an Antagonist. In all my playtime I have yet to see "The Beast", although I know twice he's been near, which always adds a little tension.

But on more than one occasion I have found myself doing a perfect Nathan Drake "NO NO NO" as I lose my footing on a cliff and careen down the side, losing my precious herbs and axe along the way. Landing at the bottom of an unknown section of map, with a major fever.

This game has the most robust mapping system I have ever seen, relying on known waypoints and a compass to open your map, which you then use to triangulate your position, then adding the option to plot out unmarked waypoints, opening up more map. Make no mistake, if you don't like cartography or map-reading you will dislike this game. But, if you are into conquering nature while trying to map out a survival plan for yourself then this is the game for you. The mapping is the highlight of this game for me, it is fantastically implemented and should be the standard for any game going forward that uses a mechanic like building a map based on exploration.

Focusing on exploration and narrative over scares and enemies, your wits are put to the test. Get stuck at night in the wilderness in a section that you have not mapped well and you'd better hope you run across a makeshift camp, or you're dead. yes, Nature is a formidable foe in this game.

With a beautiful island (which seems HUGE in scope), and a backstory from the early 1900's that plays out through scattered notes, there is an elusive mystery to uncover whilst acheiving the main game end-goal, which is to find 3 suitable plants that make a cure for the plague (which you are suffering from). With dozens of plants to find on the island you will find your eyesight put to the test as you watch for plants and man made objects to triangulate your map with, all the while keeping note of your surroundings for footing and dangers. Add in research stations that let you analyze your plants and then make different medicines with them, leading to buffs for your character to keep his health, endurance and sanity up and you're adding in hours of careful playtime.

The movement system is just as unique as the rest of this game. As a plague victim you are succumbing to the effects of the disease. Stay hydrated, stay feverless. The movement is based on a physics engine that reacts to the environment around you; climbing uphill dehydrated, you WILL know, you will feel the struggle. Going down a steep incline too fast? You will lose your footing, possibly sending you hundreds of feet downwards in a spiralling arc, hurting and disorienting you. Which could easily lead to a swift death. It's not perfect in it's execution, but it is something entirely different that really adds a unique aspect of challenge to the gameplay. Heavily wooded areas increase the chance of slipping on wet leaves. riverbeds are rocky, adding to the fall factor. Swamps get deep and there's always the chance of wading too deep, and if you're health isn't tended to, drowning becomes a real fear.

I've hardly mentioned the Beast, as I have yet to encounter him. The Beast randomely patrols the island, the AI is based on sight, smell and sound. When he's stalking you, your heartbeat becomes your indicator. Hide or run, lose the Beast and you're alright...but if he continues to get closer you may have to fight him off, using weapons found around the Island, but I am told that fighting is for fools. Flee and stay hidden. I really don't mind that I have yet to come face-to-face with him. The Beast is almost as much about emotional fear than jump scares. But IMO, he is second to Nature as to the dangers around you.

Saving relies on light. Fires, candles and lanterns populate the island, find one and light it and you have a saved game. A beautiful day/night cycle is active, with beds that allow you to sleep, save and skip a few hours ahead. Sticks can be used as torches at night to help in almost pitch-black wilderness, don't let The Beast see that light!

I could go on and on about how much I enjoy this game, how great the community is; I could talk about the mods available that make it a more challenging and daunting survival sim. I could also tell you how much value I find in this game for only $15. But you should find out for yourself.

If you want a real survival challenge, that fiinally makes nature the main antagonist (while keeping the game exciting and challenging) then Miasmata is the game for you. The laerning curve is in the medium range of difficulty, but the community is always ready to help out, and there are plenty of guides to help you get started.

Highly enjoyable, highly recommended. :)
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23 of 26 people (88%) found this review helpful
3.0 hrs on record
Posted: November 2
Im gonna begin this review with two definitions of horror: You got cheap/graphical horror, in wich its mostly based on jumpscares or things that are scary to look at. you dont need to be skilled to do so, since even little kids can hide behind a curtain and give you a jumpscare. And then you got psychological horror. The tension slowly builds up. you fear what you cannot see, because you know its there. and eventually it will come out.
Miasmata uses the first one briliantly. The feeling of being watched is constant. a must have for tense survival fans.
The graphics are not that good, but its an indie game made by 2 dudes, so i guess you should judge that. comparing it with, lets say, Battlefield 3 is like comparing your uncle Doe´s lil shop with Wal-Mart.
In overall, it requires some patience to deal with some unpolished controls, but its definitively worth it.
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15 of 21 people (71%) found this review helpful
5.1 hrs on record
Posted: November 4
I absolutely HATE! Horror games, the acception being Damned, but I found it in my heart to but this game for £9.99 a year ago and ever since... I only have 5 hours on the game. Heres why, I HATE THE MONSTER!, when I was playing I realised that if you run he finds you easier in the first minute of the game I drowned... So sad. The game is challenging for wimps like me because its only about 2% of the time you see the monster but you spend 98% of the time cowering hoping to never see him. But he will find you... He will... Trust me. I did learn something cool about the monster and it's what made me buy the game. The monster doesn't just appear when you go to a certain place (Sometimes he does but thats only in places where theres something to do with the cure there (don't quote me on that)) he actually is always moving and when your in your lab making some science shizzles he's out there following your trail and looking for you... He's not just going to appear when you go somewhere, he appears whenever he has tracked you down! The starting area is safe but once you cross that line the beast will GET YOU!!!! Overall I like the game even though I hate horror games, but hey we all hate something right?, but this one will give you the creeps!

9/10 Good but losing that plant that you needed being chased by the monster is a bummer :(

P.S. He appears more the more time into a save you do. Example, Day 1: You won't see him unless you run in circles the entire day, Day 2: You might encounter him briefly, Day 5: You will see him on multiple occasions by now, Day 10: You will see him everyday, Day 20: How are you still alive?
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9 of 10 people (90%) found this review helpful
4.1 hrs on record
Posted: November 4
This Is an acutal boundry pushing indie game made by two people if I am correct. Its an escapists wet dream as well as a thinking mans game involving finding a cure for yourself and surviving agains the beast of the Island that you are trapped on.

This is a really unique and nice game with some challenges such as having to create your own map by cartographing landmarks. all things considered I would give it a 9.3/10 if you are interested in expansive surreal getaways.
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15 of 22 people (68%) found this review helpful
4.0 hrs on record
Posted: August 7
I've played for 4 hours and though the game has potential I find it lacking in anything that resembles entertainment. The point of the game appears to be nothing more then running around the island looking for flowers to create ever more potent medicines from. You don't eat, you don't build, you don't encounter but one beast type and you do nothing but sleep, drink water, collect plants, make meds and take them when necessary. This game takes place within a nicely done 3D world but the game play lacks any depth. I was bored within the first 30 min but continued, hoping there was more to this then I had already discovered - there wasn't. I also find the physics very annoying i.e. the inertia. As your character approaches a steep incline, he can't seem to put on the brakes before he goes over the edge. It just feels clumsy. While the notebook is a neat idea for a GUI, I found it to be a tedious way to get to the info you are looking for. After watching the research and crafting animations a dozen times, you will be looking for a way to skip them - to no avail. As I said the game has potential but is severely lacking in depth. If running around an island collecting flowers (while running from a singular beastie) sounds fun then perhaps you will enjoy this game. If you need a game with more then a singular goal you should look elsewhere.
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7 of 8 people (88%) found this review helpful
12.8 hrs on record
Posted: November 3
This is a great scavenger hunt game. The point of this game is to find 6 plants, make a cure and get off the island while avoiding "The Creature". Now this island is HUGE and you'll need to use the unique mapping system to find your way around or you'll be stupid lost. Once I got a hang of how you unlock the map it was alot of fun and felt very realistic. Character movement was something I also give a high score for. Running down a steap hill will most like end up as you sommersaulting down it instead and whatever you where carring to go flying. I also enjoyed all the different biomes. There are quite a few and each one is very impressive due to the wildlife sounds, critters running about and the huge sizes for tress and plants. Did i mention there are ants moving on the ground? My point is A LOT of little details went into making this game and for that i give this game a thumbs up!

A bit of a downside for this game for me would have to be the story and threat from "The Creature". There are notes around the island that give some story but I felt they were a bit lacking. At the start of the game you get alot of story hints about whats going on around the island then they just dry up around half way through the game. It took me 12 hours to finnish this game and for the first 8 hours I never once saw the creature. So it was just me waundering through the woods picking flowers and making my map. Yep slow and boring for most I think. Then near the end "The Creature" must have sensed I omost had my cure and was stalking me every 5 mins! This added 4 more hours to my game play trying to hide from it and if that wasnt working running for my life, only to not see a cliff in front of me and I go flying, lose my plant, frantically try to look for it on the ground, oh snap here comes the cat! To say the least those last 4 hours where the best and it should have been that way most of the time.

overall GREAT GAME!
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9 of 15 people (60%) found this review helpful
7.5 hrs on record
Posted: August 26
Best single player open world Science related game I have ever played.
Extremely good eye candy.
Best Dawn & Dusk ever coded.
Large area with most realistic map uncovering system I've ever seen using triangulation.
Only 1 creature out to get you and if you so choose a mod exists so you can remove it.
No trolls can get you in this fantastic environment.

When my mom decides to retire and start playing video games (which she want's to do XD) this will be the first one I give her.

Highly Recommended
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3 of 4 people (75%) found this review helpful
14.6 hrs on record
Posted: November 16
Played this game awhile back, year and half ago. I was not expecting a whole lot, but I got to say, it was suprisingly good.

Break it down for: You collect a bouquet of flowers while running from a badass pokemon.

I'd highly reccomend it for people who like to take their time and explore.
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3 of 4 people (75%) found this review helpful
14.3 hrs on record
Posted: November 17
You can tell in the first few minutes playing this game that the developers had a great time making it. This game has an incredible amount of detail, and not just in graphics. Movement mechanics, game menus, inventory system, researching, all done very well. When I was a kid I loved running out into a forest by my house and getting lost, finding my way home. This game brings that feeling back completely, except with added risks of being caught out at night or stumbling across the creature. Also, the creature is the perfect touch to this game. It's AI is really well built. Lastly, the horror aspect of this game wasn't like jump scare horror, but rather more like worrisome horror, which I tolerate a lot better. I will definately keep my eyes open for any other games created by Joe and Bob Johnson. ~Jack
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12 of 22 people (55%) found this review helpful
12.1 hrs on record
Posted: October 13
Its an interesting game but definitely not without some concerns that let the game down.
The ideas is good and at the start its quite entertaining, but after a few hours of wandering around trying to figure out what your meant to be doing it get a little tedious.
Our lead character stumbles around lost, so weak he can't carry more than three flowers and any hill or bump greater than 10degrees will sent him into a tail spin.
He can only carry one item like a knife or axe, at a time and half the time he'll randomly drop it or throw it away anyway. No big deal really because they don't seem to be of any use bsides waving around when the bunyip monkey monster comes around. You can't actually attack anthing.
The biggest let downs IMO is the issues with the day night cycles and the so called mapping.
Both these things in particular turn a slow paced novel game into a boring frustrating slow paced game.
It seems to be night for a far greater time than day, and in the dark you are literally in total blackness. Even using torches etc are near useless so the only thing you can do is wait. And wait and wait and wait, until daylight slowly comes. Even during the day, it can all of a sudden become near total darkness because its getting cloudy, or its an eclipse or whatever reason.
At night you occasionaly run into the bunyip monkey monster that come at you, sends your heart rate faster and faster and most of the time you just run and hope! I
get the feeling this "monster" was put in as a last minute item to try and add some sense of fear. You can't seem to kill it or anything and seems out of place, especially considering theres no other living creatures besides some bugs and birds in the distance.
The mapping system is the second let down. its a good idea where you need to triangulate points from known landmarks etc but is a long, tedious and frustrating affair. 90 percent of the game is simply trying to work out where you are and where your going. Trying to make a map, 1 small section at a time.
The game isn't all bad as such, but is definitely not suited for everybody.
I quite enjoyed it at the start and the collection of plants etc to make medicine etc is a neat idea. Unfortunately that is all it has. Besides drinking, and taking medicine, then thats it for gneral survival. You don't have to eat, or hunt, or build shelters. Even sleep is just a way to speed through the night if your lucky enough to be near a bed when night falls, and to save your game.
Its the sort of game where every now and then I'll probably have a bit of a tinker with it, but its definately not the sort of game I'd recomend to anyone looking for thrills, excitement and adventure etc.
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2 of 3 people (67%) found this review helpful
25.3 hrs on record
Posted: July 30
Fantastic game with excellent visuals. Really good to play if you're looking for a really mellow game that is also challenging. Look up a guide to "cartography" within the game before you play it.

8.2/10

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2 of 3 people (67%) found this review helpful
58.5 hrs on record
Posted: August 10
Fantastic game--will make any other game hard to live up to. Difficult to get used to the movement at first but once you "get it", probably the most realistic movement you will experience in a game. At first you don't know where you are or what you are supposed to do, but you figure it out as the game unfolds. In depth triangulation mapping system. No combat, though there is a foe! Items to find and create. Mysterious and intriguing storyline. Realistic and beautiful environments. Many hours of fun and a game to be played multiple times.

If you like adventure and exploration and you do NOT like combat and "shoot 'em ups"--you won't be disappointed.
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2 of 3 people (67%) found this review helpful
27.8 hrs on record
Posted: July 14
This game will scare the crap out of you.
Best mapping system ever. In this game if you learn how properly to use the compass and landmarks you can use the same skill in real life.
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2 of 3 people (67%) found this review helpful
8.9 hrs on record
Posted: August 7
Dark Souls: Prepare to Fall Down Edition

EDIT: Don't get me wrong. I love this game. I just love the fact that the most challenging enemy in the game is the traversal of steep inclines; it's refreshing as hell, for players who enjoy survival-based gameplay.
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2 of 3 people (67%) found this review helpful
10.3 hrs on record
Posted: August 1
Miasmata is, in essence, a game of exploration; moreover, an exploration simulator. The devs went to great lengths to rethink gaming fundamentals such as mapping, stealth, even basic movement. These changes may spook a lot of players, but those that let go of traditional gaming conventions will discover a rich new genre of gaming.

At the core of this game is the mapping system. Left to map out the environment yourself with a compass and triangulation, I often tell people interested in this game that it is a cartography simulator. While some find this method of mapping tedious, it brought about something both rare in games, and exciting: getting lost. I was often faced with decisions regarding how far to explore because getting lost sucked. The flip side was that finding your way back to someplace familiar provided an awesome feeling of accomplishment!

Stealth comes into play when faced with an undefeatible predator. This mechanic was a rush. You have no indicator of where the predator is except that when it is near, your heart beats. Many hide now/ search later moments. Running like hell works often for a rush of adrenaline. Rushing towards a shack lit in candlelight while the beast is at your heels, then crouching in a corner hoping not to be noticed as you peek your head up to see if it's gone was a common thrill for me in this game.

The movement has been criticized by a few (at least), but I really enjoyed the dev's take on it. Think: momentum.
Your character starts off relatively weak, so often times you are left to risk walking down a steep looking hill or trying to rush up one. Walking down presents you with having to press the back button as a way to balance/ control your descent. Ascending requires taking a bit of a run to push your way up. Misjudging either causes a tumble which drops your items in hand and a big chance at getting a fever. Both a bit of a hassle. Mostly, this doesn't pose much of a problem, however when chased by the predator I found it exciting as hell. Split moment decisions risking death or losing that plant that took a bit to find provided a truly unique gaming experience.

Wrap up: 14 y.o. into COD and hoping to play an indie FarCry? Pass. Enjoy discovery and exploration of both the gaming enviroment and new conventions? BUY NOW.

CYA
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2 of 3 people (67%) found this review helpful
29.6 hrs on record
Posted: December 3
Please do not let the technical flaws of this game (of which there are plenty) turn you away from it. If you're the kind of person who can allow yourself to get completely immersed into a virtual world, look past those flaws and give this world a try.

Yes, there are issues. The uphill/downhill momentum can at times feel a bit... overzealous. Graphical fidelity is all over the place - while the general environment and landscape looks beautiful from afar, certain ugly details are exposed given a close-up. Several Steam Achievements are broken. You should probably avoid Alt+Tabbing the game due to the dreaded "One Moment Please..." problem. Performance issues can bring the entire world to a complete standstill for several seconds at a time, and you'll eventually realize that the only thing that "no loading screens" really means is that loading can get you killed. As the game was made from scratch by a pair of brothers, this sort of stuff is to be expected. There is an unofficial community patch out there (along with other helpful game utilities), and I'd recommend that you check that out before taking things too far.

But to be perfectly honest, since I decided to give this game another try after a near-year-long hiatus taken shortly after the intro, I'm thankful that I didn't pass it up. As one of those aforementioned people who can immerse themselves in games quite easily, I found a tension in this game that few other games have ever made me feel. That moment when I'm standing on the porch of my safehouse, barren map in-hand, building up the courage to take my first step into the unknown. That moment when I've got my headphones cranked up, and I'm crouch-walking through the forest, eyes peeled, my heart stopping at the crunch of every twig. That moment when all hell has broken loose and I've gone into a full-on panic-sprint, knowing that my only chance at survival is to put myself at the complete mercy of the terrain and just run. Those moments are gaming gold.

Miasmata has a bit of a learning curve; anybody who has played it can tell you that. For all of the things that this game can give to you, there are just as many things that it will leave you to take for yourself. You'll struggle with movement. You'll struggle with cartography. You'll leave the house a bit too late one night and find yourself completely lost, staring death in the face. But give this game your time and your effort, and it will give you a completely unreplicated experience in return.

Save early, save often. Stay alert, stay alive. You've been warned!
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3 of 5 people (60%) found this review helpful
1.5 hrs on record
Posted: July 11
Miasmata is an awesome game. I saw it in the winter sale of 2012 and didn't know anything about it. I passed on buying it but it never left my mind. I found a good Let's Play of this game and watching the first few episodes made me have to buy this. The graphics look amazing, the concept is something neat. I loved Chemistry in school and took a plant class as well so my inner nerd was happy at the fact you can find and make health related items from plants. It's not as scary as I'd like but you are always looking over your shoulder after you find something written on the first chalk board.

This game is just great on all counts, a bit of it can be confusing if you don't read the notes you're given properly. It's open and you're not really walled into any place to follow a path. You can go from A to X if you want or you can follow the natural paths in the game. Just beware, you and the harmless wildlife are not alone on this deserted island.
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3 of 5 people (60%) found this review helpful
14.9 hrs on record
Posted: August 18
Genre: Survival "Adventure" FPS
Reccommendation: Worth to play if you like the survival genre, as long as you are patient.
Playtime: ~14 hours.
Rating: 9.5/10

Review:

A nice, beautiful game, different from any other out there. The beginning was a little weird and dull, but once you travel more into the island, you will begin to understand how you're supposed to play and think in this game. Such moment is when you realize this is a one-of-a-kind game.

The game tries to simulate realism, and although it may seem to go overboard on some parts, it does everything very well (except for nights, which are strangely pitch black even if moonlight should give a little help, so I reccommend you avoid being outside at night, but that's quite the only bad thing I see about this game).

The controls might as well be weird, but that's because it tries to simulate real life even more. You're not supposed to be able to turn around 180 degrees and run straight away just like that in real life, right? Well, you can't just do that in this game either. It's not something too bad though, and it's easy to get used to it.

I was surprised when I reached one of the primary objectives in a certain place of the island, where the scenery was just great, and the search for a specific rare plant, was an interesting experience like in no other game.

When I encountered the "Creature" (which I like to refer to as Miasmata, even if that's a bit cheesy and the creature has no official name), that's when the game turned much more into a survival game. I was always checking my surroundings carefully and hiding from a practically invincible beast, until the moment I'd notice the creature is nearby, and that always made my heart race, even if this game isn't a horror or anything scary based game. You have to manage to not only survive your sickness, but you also have to survive being hunted down by such predator.

Overral, this game is one of the greatest survival/adventure games out there in my opinion, as I really love this game and it got me addicted very soon after I began playing. Rating: 9.5/10, would have been a full 10 if it wasn't for the unfortunately frustrating pitch black nights.
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3 of 5 people (60%) found this review helpful
27.0 hrs on record
Posted: September 23
This game is beautiful, intriguing, absorbing, simple and complex. Loved almost every minute of it.
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