Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.
User reviews:
Overall:
Mostly Positive (710 reviews) - 79% of the 710 user reviews for this game are positive.
Release Date: Nov 28, 2012

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About This Game

Miasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island. Long ago, the island was inhabited by a group of indigenous people, whose extant monuments still decorate the island landscape. The island is now home to a scientific research outpost and it is your hope to reunite with your colleagues working there. Unfortunately, you'll soon discover that something has gone terribly wrong.

During your adventure, you will encounter a mysterious and deadly creature. This creature can stalk you for miles, lurking behind grasses and vegetative cover. By treading carefully and with stealth, you may be able to elude the creature. If you are careless, however, you will be forced to confront the creature head-on.

Key Features

  • Experience: An engine built from the ground up, featuring voxel-based volumetric clouds, advanced water reflection and refraction, volumetric light-shafts and atmospheric scattering simulations.
  • Explore: A lush and incredibly detailed natural world. The island landscape is covered by forests with lush canopies. The terrain surfaces are blanketed by tufts of moss and grass. The forest floors have thick undergrowth and are littered with fallen leaves, rotting logs, stumps and sticks.
  • Discover: Dozens of camps, outposts and ruins. Find maps, notes and clues that lead you on your adventure.
  • Survive: A deadly world. Discover plants and fungi and synthesize them into life-saving medicines. Find water and shelter to stave off fever, dehydration and exhaustion. Use stealth and cunning to escape the deadly creature.
  • Create: A map of the island using an innovative cartography mechanic. Use a true-to-life triangulation system to pinpoint your location on the island and construct a map of the its boundaries, contours and landmarks.

System Requirements

    Minimum:

    • OS:Windows XP, Vista, 7
    • Processor: Intel Core2 Duo, AMD Athlon64 x2, or better
    • Memory:2 GB RAM
    • Graphics:NVidia Geforce 8600GT, ATI Radeon 3670HD or equivalent
    • DirectX®:9.0
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card

    Recommended:

    • OS:Windows XP, Vista, 7
    • Processor:Intel Core i5/i7, AMD equivalent or better
    • Memory:4 GB RAM
    • Graphics:Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX®:11
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
Helpful customer reviews
130 of 142 people (92%) found this review helpful
9 people found this review funny
15.5 hrs on record
Posted: November 20, 2015
Miasmata is an exclusive first-person survival adventure game, starts on the island of Eden.

You play a plague infected scientist, who finds himself on an uninhabited island. Looking for a cure, hidden in the plants on the island which you’ll have to collect, study them and synthesise together to create tonics. The game combines elements from a number of genres mixing first person survival, adventure and puzzle elements.

It is unlike anything else you’ll play. With an intense focus on survival, the game successfully nails the feeling of vulnerability and weakness. A fantastic open-world concept, and a wide variety of materials to collect and craft all together, makes it an extremely compelling game.
http://steamcommunity.com/sharedfiles/filedetails/?id=563572966
Sadly there are a few issues with character performance and visual effects. Some objects are quite unattractive on close examination and hard to make out at long range. The character movement alone is quite challenging and you should pay attention where you step in without rolling off the cliff or drown.
http://steamcommunity.com/sharedfiles/filedetails/?id=543328022
In overall:

*Unique survival experience.
*Interesting setting and game mechanic.
*Focus on realism creates a great game atmosphere.

The game delivers a great atmosphere and visuals with unique gameplay that is easy to get hooked on.
I highly recommend that anyone with a similar passion for science, discovery, and adventure give Miasmata a try. It is very rough around the edges, but its dedication to its novel niche concept makes it worthwhile.


9/10
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88 of 118 people (75%) found this review helpful
11 people found this review funny
1.2 hrs on record
Posted: December 26, 2015
Ice skating simulator 2012.

I really want to like this game, but the gameplay is so agonizing, it's hard to keep going. I like the triangulation idea, and the premise seems intriguing, but the bread and butter of it all is very clunky. I understand it's survival, and the "realism" of the walking, slipping, climbing, etc. But in the end it really detaches me from the game. Slipping off cliffs, hours spent walking (sliding?) at a crawling pace, fetch this plant here, take it there, I just can't do it.

It's certainly a test of patience, and I have quite a bit, but not for this. Everyone seems to like it though, which is good. It's just not for me. I need a better execution for a game that requires these things.
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19 of 22 people (86%) found this review helpful
5 people found this review funny
11.1 hrs on record
Posted: December 28, 2015
I don't see why some of the reviews bash on the walking mechanics. I understood it within minutes and intensely enjoyed how they made that work. It honestly feels like, to me, that your actually walking. If you ever actually gone out hiking when you're climbing giant mountains, you have to be careful you can't just Skyrim that crap and do miraculous things. Not that they were trying to make it all seem too real, just that their main focus is exploration, so they had to make exploration a challenge. I feel they succeeded perfectly in that manner.

Within 20 minutes between hills and rocks and trails, you'll get the hang of the mechanics. If you like exploration you'd like this game. On a side note as well, the game is fun because its not a simple "there's the destination marker on your map go towards it". You actually have to read notes for certain locations and use your map and compass.

*Game is stunning
*Calm but eery
*Challenging in exploration more so then any other game I've played
*Gameplay long enough to be worth $3 damn dollars. Even the full price.


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5 of 5 people (100%) found this review helpful
34.2 hrs on record
Posted: March 9
5/5

Without doubt one of the greatest gaming experiences I've had. Miasmata is an almost perfect masterpiece.

Miasmata is a first-person exploration game that caters strongly to the survival simulation player. It really is unlike just about any other game of its type that it's difficult to pinpoint just what genre it belongs to. Miasmata involves a variety of mechanics including cartography, botany, orienteering, exploration of a very large island, and includes a dash of survival horror that will keep the player on edge. It's an incredible collation of components that creates an fantastic atmosphere. Players will be torn between feelings of isolation and solitude, followed by moments of achievement and accomplishment, and on many occasions dread and a sense of helplessness.

One of my favorite aspects of Miasmata is the complete freedom the player is given to explore the island. You are truly free to go anywhere, at any time. You are given a journal with the most basic goals of the game, some guidelines to follow, and off you go. I truly love that type of design, it shows trust and respect the devlopers have for their player base. And, considering that the game was developed by two brothers, and has such an incredible attention to detail that it's obviou this was a passion project for the two of them. The day and night cycle, shifting weather conditions, along with the shading and textures create such a living and vivid atmosphere that you can practically feel the sun on your skin. There are animals playing in the underbrush, birds singing in the trees and flying around the player, a huge variance in biomes, and very realistically detailed light conditions; the island feels very real.

The story is purposefully revealed slowly through letters, journals, and diary pages found in various shelters throughout the island. Even when collecting them the players are allowed to piece together their view and interpretation of what brought the player's character to this island, and what will happen if they eventually leave. The narrative is so tight and interesting that it seems that, even though I had complete freedom to explore at my leisure, it was as if the story was presented to me in a discernible order. I should also note that I appreciate a level of ambiguity in certain types of stories and Miasmata delivers on that front as well.

What Miasmata is not is easy, or forgiving.

The first time you experience night on the island, truly experience night, when the only light source you have is the inadequate lighter in your hand, with no visible landmarks, and no sense of which way you need to go, you will experience a feeling of helplessness that is just as real as actually being lost at night. As someone who has been in that terrible situation in real life this game gets very close to imitating that subtle creep of frustration, fear, and agony as you slowly realize your error. Very often the best solution is to bed down for the night and continue in the morning. Coming across a shelter after having trekked for an extended period of time, while running low on water, suffering weakness from the plague, and with the setting sun preparing to blanket the island in a curtain of night, is one of the greatest feelings and most rewarding senses of accomplishment I've had the privelege of experiencing in a game.

In addition to the difficulty of navigating at night, negotiating the topography of the island is very often difficult in itself. This isn't the typical third-person physics engine in which the player can catapault themselves recklessly through forest, over hills, and atop mountains. If the player isn't careful or intelligent on how they navigate the terrain they can fall and injure themselves which will need to be addressed with medicine and/or rest. There is even an often frustrating sliding mechanic that, if ignored, can lead the player to some grossly terrible and very sudden falls. I both hate, and love this mechanic as it is equal parts frustrating and realistic. When it rains it even gets more dangerous to navigate steep areas, especially in the mud. I can understand people viewing this as a frustrating negative, I agree that it can be frustrating, but the character is suffering from a disease that weakens his body, when combined with the actual difficulty of navigating varied and difficult terrain, heightens the believability and realism of the game, elevating it to a very thoughtful experience that punishes recklessness, and rewards careful planning.

To top off all this incredible programming for the island itself you have 'the creature' which looks like a cross between a wildebeest, a mountain lion, and a chameleon. The first time it showed up was one of the best scares I've experienced in a while. My character's heart started beating and I wasn't sure why. I assumed it had something to do with the beast so I knelt in the grass and frantically looked around for it. Frustratingly I couldn't locate but could hear rustling in the underbrush as it crept closer, and closer. I made a sudden turn to my left before running and found myself staring directly into the eyes of the stalking panther-like beast. Luckily I was close to a shelter though I managed to slip and fall down a hillside, injuring myself, as I ran away like one of the Three Stooges. The beast stalks the island, and you're never safe if you're outside shelter, even at night. Especially at night. The creature adds just the perfect level of tension, weirdness, and horror to the game to make it a truly memorable and unique experience.

The only areas of frustration with the game are the fact that there are bugs and parts that don't seem quite finished. When using the map at night, specifically when you are holding a lit torch, you can see nothing but a completely black screen which makes night time navigation practically impossible though, when you are only using a lighter you can see the map just fine. Carrying objects can be frustrating as you can only ever carry one of each type of item at a time, which makes collecting plants for basic medicine a bit repetitive. There's also the frustration of sliding around on the hills. While it can be a tremendous source of frustration I enjoy it's realism and enjoy the challenge though I recognize that it would be a major source of difficulty for some players. Highest commendations to a steam user by the name of DarkStarSword who has practically taken the game under his wing and has patched up several issues, eliminated many bugs, and improved the achievement progress. You can find his unofficial patch here:

http://steamcommunity.com/app/223510/discussions/0/648812916771880184/

My experience with Miasmata was superb. I've taken more screenshots of this game than any other in my library. I enjoyed every morning waking up in a new and unexplored section of the island, planning the day around what areas I needed to map and navigate, finding previously unknown shelters in all corners of the island, reading the notes and journal entries to discover the lore of this world, being caught in afternoon rain storms while triangulating my position, watching the sun set slowly in the distance as the calls of loons surround me, hearing my character's heartbeat hasten as I pushed deeper inland looking for new plants knowing the creature was close, and stumbling across a new shelter as night was falling, have encompassed a solid gaming experience that will be hard to duplicate.

I give Miasmata my highest recommendations, especially for those that love a good survival, and exploration gaming experience.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: December 9, 2015
A pretty interesting exploration/adventure/open world-like game. I will not be giving this a 10 point scale rating yet.

Pros:
1. Survival aspects are well done
2. Environment is well made
3. The idea behind the game is simple yet effective
4. The monster is a nice touch and added a creepy aspect

Cons:
1. Running momentum was a little obnoxious. (Can be tuned with a mod which can be found in the Miasmata discussions)
2. The falling animation is annoying. (First time I fell from a small ledge down maybe 3 feet it played the tumbling animation. I thought I was glitching because I just kept turning. In the end, I found it a little unnecessary, especially from that short of height.)
3. Cartography was also kind of annoying
4. The slow paced exploration isnt really my style.

This game is pretty cool overall. I personally like the game but not enough to merit lots of hours of gameplay from me. I recommend it because, despite the annoyances, I didn't feel it fair to give it the old "thumbs down." This is a really good survival/exploration game that, albeit slow-paced, is realistic and well thought out.

P.S. I also recommend downloading the community patch! (Found in the Miasmata discussions)
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