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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
I'm currently upgrading the Blockscape world to use tech from the realistic world to represent smooth materials. This will make the landscape a bit more smooth and allow more building options. Think of it as a mix between the realistic world and the Blockscape world. The following image will give you an idea of what will be possible:
I have also developed an in game animation system so it will be easier to create more complex mobs. Next version will have a new Golem enemy and a Fox (beacuse my daughter loves foxes).
Includes a preview of the new map editing tool. You can't create your own worlds yet but you can play with the tool and create mini worlds inside the normal Blockscape worlds.
Also includes a bunch of fixes.
Features and fixes:
[x] Cast metals should not be marked as organic
[x] Worms should not destroy torches or lanterns
[x] Added protected spawn area to TD path finding module
[x] TD logic should care about world extents
[x] Mod: new tags: world min, world max
[x] Plastic material and fog errors
[x] Fixed a threading bug when loading meshes.
[x] New surface tesselation module (Based on marching cubes. Don't have a name for it yet. Used for mini world)
[x] Added several new mesh models for mini world (trees, houses, bridges...)
[x] New block type: Mini World
[x] Realistic world crash when loading monster parts? Yepp. fixed.
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