Long Story Short: This game isn't ready for primetime, and the Dev doesn't understand the difference between "proof of concept", Alpha, and Beta releases. This game is borderline proof of concept stage, maybe early alpha release. And it's not worth the $20 USD (or your regional equivalent). I am suffering from Buyer's Remorse.
What I had hoped was this game would be the answer to the question that Minecraft poses: Can someone make a voxel sandbox game that allows for a realistic world built from unique (non-blocky) shapes. The videos that the Dev has posted on YouTube seem to say this game has the possibility of answering that question. But not in its current state.
Pros:
-The graphics are great. Don't get me wrong, the rendered world looks fabulous, and so does the buildings built in this world.
-The Dev is on the right track with his User Interface. Reducing the voxel size (to 1/64th of what Mojang uses) and using a pallet and brush approach to paint the voxels onto the world canvas is the right direction. Tools still need work, but this is the right direction.
-The generated castles (while not really built like castles) are neat structures to explore.
Cons:
-The underlying engine isn't there yet. It needs a lot more work before this title can claim Alpha status, let alone Beta status:
- Game randomly crashes to desktop.
- Game randomly throws up "Game Over" screen with no indication something was going wrong or why the game ended.
- Game randomly hangs. Whole system freezes. Sometimes it recovers if let sit to stew long enough.
- Game uses too many resources.
- Game does a basic render and skin on the entire visible spot of the map, and only renders a small section around the player with the shading, skins, and textures. Screen twitches and jumps like a kid on a caffeine binge. Players will have to wait for the map to render the spot they moved to till the system renders the new location. This high definition render bubble is very small.
- Object collision bugs leads to some rather interesting game play. (Example: Walking down the stairs can lead the player to get stuck between floors, as the system only tests collision on feet and head.)
-There is very little help available. Players are expected to figure out everything.
- The only help provided in game is a list of basic controls. (And this is missing a few of the vital controls. Expect key smashing to find the hidden features.)
- There is very little text for objects in the game that can clue a player into tasks. All of the tabs are blank, and most of the objects have just a name and what resources are required to make them. There is nothing to help players figure out how to use most of the objects.
- Unless I'm mistaken, there is very little documentation online to help the player along. Even the wiki site for the game seems to be a half abandoned after thought.
-Most of the user interface menus are half built. Many are missing navigation prompts (Hint: ESC backs out of most, but not all screens.) In-game menus also do not appear to be well formatted.
-Text in game can be quite small for large resolutions. Font choice doesn't help either.
-Features are not as far along as the Dev lists on his web site and on the Steam page.
-The tools are still a bit clunky to use.
At this point, if you are considering buying this game: Only buy it if you wish to help the developer along and you can catch it on sale for $5 USD. If spending half your play time fighting bugs and reporting them in the boards does not sound fun, same your money and buy Minecraft instead. (It's only $7 USD more, and further along in its development cycle.) The game in its current state would have been good to use as a demo for a KickStarter campaign, but it should never have been released on Steam. I fear his rush to make money off this game will actually discourage people from buying it once it's polished and playable. I doubt many people who play Blockscape can actually recommend it.
I do not wish to discourage the Dev. I can see the general direction he wishes to go with this game, and it is a good one. If this were more polished product that was further long the development path, it could stand to be a challenger to Mojang and Minecraft. I welcome him to contact me about the comments I made here.