Experience a mind-bending, psychedelic sensory overload in Dyad! Blast through a reactive audio-visual tube creating a harmonious synthesis of color and sound as you Hook, Graze, and Lance enemies to master Dyad's 27 unique levels.
User reviews: Mostly Positive (189 reviews)
Release Date: Apr 24, 2013
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Reviews

"Dyad manages to create a beautiful synthesis of music, visual design and gameplay mechanics, and it does so without missing a beat."
90/100 - Joystiq

"While Dyad's music and visuals more than live up to all the hype laid upon it, playing it is where the real surprise lies. Dyad is one of the best pure arcade experiences to come along in years"
90/100 - Polygon

"I'm struggling not to fall prey to some sort of hyperbolic nonsense when describing the rush of exhilaration that takes over upon a successful run in Dyad"
94/100 - Digital Chumps

About This Game

Experience a mind-bending, psychedelic sensory overload in Dyad! Blast through a reactive audio-visual tube creating a harmonious synthesis of color and sound as you Hook, Graze, and Lance enemies to master Dyad's 27 unique levels.

Embark on an interactive transformative journey through Dyad's Game Mode campaign to prepare yourself for Trophy Mode's tactical freakout variations. Or choose to sit back and chill with Dyad's hallucinogenic Remix Mode. Transcendence awaits!

System Requirements

    Minimum:

    • Processor:i3
    • Memory:1 GB RAM
    • DirectX®:9.0
    • Hard Drive:1337 MB HD space

    Recommended:

    • Processor:i5
    • Memory:2 GB RAM
    • DirectX®:9.0
    • Hard Drive:1337 MB HD space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
0.4 hrs on record
Posted: July 21
I really wanted to play the game, but there was a bug that consisted on a ghost menu layout that covered three quarters of my screen... It disapeared after finishing the first stage of a level but the real problem was with the infinity and remixed levels where there is clearly nothing more than only just one level.
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69 of 76 people (91%) found this review helpful
1 person found this review funny
11.5 hrs on record
Posted: November 13, 2014
If you liked watching the tube part of those old windows media player song visualisers while eating candy, that's what playing this game feels like. Plus drugs.
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57 of 61 people (93%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: February 5, 2014
This game is drugs. The computer is drugs. Your hands are drugs.

The controls are not simple. They build in complexity rather quickly, and it always feels like you're just barely able to keep your head above water. You will be kept in a perpetual state of not-drowning-just-yet. But every once in a while, you hook a pair, lance immediately, and hook your next without thinking about it. You get flying along, jumping from one pair to the next, not thinking. Not seeing or hearing. You are experiencing.

And three seconds later, you're ruined. But for those three seconds, you knew what it was to be a god. And god was drugs.
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38 of 44 people (86%) found this review helpful
53.5 hrs on record
Posted: June 29, 2014
INDIE GAME OF THE DECADE!!! OMG, how did this gem slip by under the radar? I can’t even believe this game was developed on the id Tech 4 (Doom 3) game engine. Oh how I envy the developers so much. This is one of those moments where I’d say, “I wish I made a game like this!”

They did something incredible with the music in this game. I’ve always been seeking one where the music is completely dynamic based on the actions you take or do. By dynamic I mean you have a base rhythm but can add instruments at any interval and make it sound just like one musical masterpiece. And this game achieves this!

I swear sometimes, I feel like I’m even making my own music when playing this game. And it’s the only game I know where if you crash into an enemy and slow down or whatever … it just sounds and looks so cool! Tell me how many games out there make you want to do mistakes like taking damage? LOL … none right? Wrong! Dyad …

Quite a chill and psychedelic trance type of music in this game. So for those that don’t like that genre I can see that may be something like half the greatness gone. But lucky for me I love this type of genre of music.

I find the gameplay progressive. I’m not comparing, but if we take a look at other indie games like, Beat Hazard or Audio Surf, the gameplay and rules just doesn’t change at all. In Dyad, it’s progressive. New enemies, objects and variations to how you move are introduced throughout what I would call the campaigns. And it's not annoying, it's very fun!

I rate this game 12/10. I wish I was sitting on a couch playing this game next to sauce and just speaking my mind just like in the trailer. It’s bloody hilarious! Watch it! But seriously I can see how this game can make one do something like that.

EDIT: Changed my mind about not liking the chargers after playing Just Take a Pinch level. They're awesome in combination with invincibility shields. Also corrected that the dudes in the trailer aren't the Dev's, but they're funny as heck!

I would also like to elaborate on my second paragraph. This game is the inverse to games like Beat Hazard, Audio Surf, Symphony ... etc. The thing about those games is you see visuals customized or laid out to variations in your music. With Dyad, the music is has been customised to the way you play. So everytime you hook an enemy, graze, lance, pick up an invincibility shield, ride a zipline ... it activates a sound effect that seemlessly blends in with the background music. Don't get me wrong, the visuals are definately a big part of the game and is in dynamic sync with the music, but I was kind of dissapointed with The Cynical Brit's video on Dyad where he basically commentated about everything except the sound. You really have to have an ear for Dyad ... kinda like Osu! ... it's not just about visually interacting, you need to hear the rhythm. imho.

Also the infinite level is genius. I was avoiding it for a bit because I thought it really was infinite. But one day I wanted to chill and just started played it expecting no ending. But surprise! It's like the equivalent to having a story-like conclusion to a game without a story ... lol.
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22 of 25 people (88%) found this review helpful
1 person found this review funny
32.9 hrs on record
Posted: November 28, 2013
The core mechanics are simple, but moduled, enriched and twisted in alot of creative and challenging ways. The audiovisuals are one of the most hypnotic trips you can have without melt your brain or breaking the law. It's like if REZ, WipEout, Audiosurf, Frequency, Ikaruga, Space Giraffe and many others had a baby, after an orgy.
In short: best rhythm game since Everyday Shooter.
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