Experience a mind-bending, psychedelic sensory overload in Dyad! Blast through a reactive audio-visual tube creating a harmonious synthesis of color and sound as you Hook, Graze, and Lance enemies to master Dyad's 27 unique levels.
User reviews: Mostly Positive (176 reviews)
Release Date: Apr 24, 2013
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Reviews

"Dyad manages to create a beautiful synthesis of music, visual design and gameplay mechanics, and it does so without missing a beat."
90/100 - Joystiq

"While Dyad's music and visuals more than live up to all the hype laid upon it, playing it is where the real surprise lies. Dyad is one of the best pure arcade experiences to come along in years"
90/100 - Polygon

"I'm struggling not to fall prey to some sort of hyperbolic nonsense when describing the rush of exhilaration that takes over upon a successful run in Dyad"
94/100 - Digital Chumps

About This Game

Experience a mind-bending, psychedelic sensory overload in Dyad! Blast through a reactive audio-visual tube creating a harmonious synthesis of color and sound as you Hook, Graze, and Lance enemies to master Dyad's 27 unique levels.

Embark on an interactive transformative journey through Dyad's Game Mode campaign to prepare yourself for Trophy Mode's tactical freakout variations. Or choose to sit back and chill with Dyad's hallucinogenic Remix Mode. Transcendence awaits!

System Requirements

    Minimum:

    • Processor:i3
    • Memory:1 GB RAM
    • DirectX®:9.0
    • Hard Drive:1337 MB HD space

    Recommended:

    • Processor:i5
    • Memory:2 GB RAM
    • DirectX®:9.0
    • Hard Drive:1337 MB HD space
Helpful customer reviews
13 of 14 people (93%) found this review helpful
2.1 hrs on record
Posted: February 1
It may have only taken me 2 hours to beat the whole thing, but I can safely say this is probably one of my favorite games ever.

It's everything it promises to be - psychadelic, mind-bending, and hallucinogenic, while also being engaging, reasonably challenging and having a solid mechanical foundation and gameplay.

First of all, it does a great job of easing you into the game as it adds new mechanics. It starts out simple to let you learn and ramps up from there. There's really only ever 4 buttons to worry about, too: left and right, hook, and lance. The fact that it is so simple control-wise means it's that much easier to feel immersed in the game and not worry about what your hands are doing.

That's hardly what makes it great, though. Each level feels like a unique audio-visual experience. In order to complete level goals, you have to be constantly looking ahead down the "pipe". As you perform certain actions, the visuals AND audio react accordingly. The fact that you have to be watching in a certain way and processing what is happening visually, all while everything is changing and responding to what you are doing, is what makes this such a psychadelic, engaging experience.

If you're used to arcade-style games where the focus is on precise, responsive controls and clearly defined, easy-to-read game state, you might feel put off by the idea of this game at first. Everything is constantly moving and waving around and oscillating, which you would think would make it hard to keep track of what is happening. As far as I can tell, though, this is intentional and doesn't hurt your ability to start to gain mastery over the game. As the game state changes (for example, as you speed up), the way you need to visually process and respond to the game changes as well, and the visuals and audio respond to keep feeding you the information you need.

The "ending" is a huge treat; an audio-visual dessert which somehow manages to top the psychadelic experience of each of the levels.

Once you've played through the game, there's plenty of replayability playing through individual stages to get to the top of the leaderboards and competing with your friends or the general public, going for trophies, or even just enjoying the remix mode. However, it seems the friends leaderboard isn't functional (at least for me), so I was a little disappointed by that. Also, the leaderboards don't seem to let me scroll to the next page, so I can only ever see the top 20 or so scores in the world. Perhaps this will get fixed later.

Definitely get this game unless you are concerned about the overwhelming visuals causing diziness or something like that (it wasn't a problem for me and I get motion sickness pretty easily).
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12 of 19 people (63%) found this review helpful
0.1 hrs on record
Posted: January 27
Just bought this game at 85% off, and it looks like it is potentially a lot of fun, but for me and apparently some others on the forums, the game keeps crashing when you try to play a mission. For 85% off it was really cheap, but now I wish I'd have spent it elsewhere.
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7 of 11 people (64%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: February 2
COLORS, MAN!
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8 of 15 people (53%) found this review helpful
0.4 hrs on record
Posted: January 29
ummm, I got this game for free, pretty sure it is meant to be played only when you are on MASSIVE ammounts of drugs
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1 of 2 people (50%) found this review helpful
20.3 hrs on record
Posted: February 1
I first played Dyad at Indiecade a couple years ago, and although I thought it looked pretty, it seemed way too easy. Well, I must've either been high at the time, or else they made it a lot more challenging, because the next time I played it, on my own PC, it was much more difficult.

Aside from a few minor game design disagreements, I don't have any complaints. Each level has two basic formats: The first is to familiarize yourself with the new mechanic it introduces and get a score out of 3 stars. The second is a trophy level where you have to achieve some adrenaline-releasing task that requires expertise of the aforementioned mechanic. The latter format would take me anywhere between a minute and several hours depending on the level.

If you're into demoscene-style visuals, the ending is probably a nice treat for you too. I enjoyed it thoroughly, even without the employment of psychedelics.
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