Operate an advanced mining ship in a fully destructible and open-world environment!
Brukeranmeldelser: Blandet (126 anmeldelser)
Utgivelsesdato: 28. nov, 2012

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Kjøp Miner Wars 2081

 

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Soundtrack Included With Purchase!

Songs will be placed in your Miner Wars 2081 folder in the Steam Directory:
...\Steam\SteamApps\Common\MinerWars\Soundtrack

About This Game

Miner Wars 2081 is a 6DOF action-survival space-shooter simulation-game set in the year 2081, 10 years after the destruction of all planetary objects in the Solar System.


You operate an advanced mining ship in a fully destructible and open-world environment, which remains persistent as you complete missions or play online with others. Realism and survival are key aspects of gameplay. Inventory and the way you use resources such as fuel, ammunition, oxygen, ore, and weapons are important when surrounded by dozens of warring factions.


The gameplay is driven by an epic story and offers a choice of single player, co-op, and death-match multi-player.


The story will introduce you to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing, or just flying around and destroying everything you see.

Open-world Environment

  • Fully destructible and persistent (dig through asteroids, destroy space stations ...)
  • Seamless transition between outdoor and indoor environments
  • Full Solar System traveling (billions of sectors)

Intuitive Controls

  • 6DOF - six degrees of freedom
  • Skill-based game
  • Fast adrenaline-pumping action
  • Joystick Support

Rich Gameplay

  • Story campaign - 31 epic missions
  • Mining and Exploration – Players are encouraged to explore and harvest
  • Trading & Looting
  • 50 weapons, armors, medicines, tools...
  • 22 player ships
  • RPG-like / Survival game-play

Multi-player

  • Co-op up to 16 players
  • Death-match up to 16 players

Survival & sandbox

  • Factions (Fourth Reich, Euro-American Confederation, China …)
  • Devoted community which crowd-funded the development
  • In-game editor and two free add-ons: Cheats and 2.5D Experiment
NOTE: Full source code of engine (VRAGE) and game released for easy modding: https://github.com/KeenSoftwareHouse/Miner-Wars-2081

Systemkrav

    Minimum:
    • OS:Microsoft Windows XP
    • Processor:CPU: 2.0 GHz
    • Memory:1 GB RAM
    • Graphics:NVidia GeForce 6 series or better, ATI Radeon R520 (X1300-X1950) or better, Intel GMA X3000 or better. Requires at least Pixel-Shader 3.0.
    • DirectX®:9.0c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
    Recommended:
    • OS:Microsoft Windows 7
    • Processor:CPU: 2.5 GHz
    • Memory:2 GB RAM
    • Graphics:NVidia GeForce GTX 460 or better
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c Compatible
    • Other Requirements:Broadband Internet connection
Hjelpsomme kundeanmeldelser
50 av 61 personer (82%) syntes denne anmeldelsen var hjelpsom
0.9 timer registrert
This game has the privilege of being one of only a handful from my Steam library that I've actually asked to have permanently removed from my account by Steam support.

Cashing in on the nostalgia for classics like the Descent series (all of which are vastly superior to this dreadful "game"), Miner Wars 2081 is a broken mess.

Everything about the game is just "off" somehow. The scale is really weird and difficult to describe. Rather than feeling like you're flying around in a spaceship inside an enormous space station, it feels like you're driving a Micro Machine around someone's living room; nothing's got a sense of proportion or frame of reference and the design of the space station interiors seems designed to confuse, with little in the way of landmarks or anything that might actually make it look like it could be inhabited by actual people.

The combat mechanics are basic and the menu/inventory system is a nightmare to navigate, let alone understand.

The voice acting is pretty poor and what little I could glean of the story from the opening mission made no sense, being totally without context. After the first mission ends you're dumped into a world/solar-system map with no idea where to go next or why. Pretty much wherever you do decide to go, some people will autoamtically attack you, but it's not made clear why that's happening either, or if any of the ships are meant to be friendly.

Finally, the setting is so utterly absurd that it does nothing to help this sorry excuse for a game. The idea that anything on/around Earth could survive its destruction by the Sun exploding is total nonsense. That functioning societies could spring up from the debris and even start building new structures in a scant few years after an apocalyptic event is the metaphorical icing on this turd of a cake.

I cannot urge you strongly enough - do not buy this game under any circumstances.
Publisert: 27. juni
Var denne anmeldelsen til hjelp? Ja Nei
27 av 31 personer (87%) syntes denne anmeldelsen var hjelpsom
3.3 timer registrert
The only way I can describe this game is predatory. It's grossely misleading - class action lawsuit misleading. And I don't use that term lightly. They compare it to Descent with a fully destructable enviornment, but it's more like an amateur Unity project.

First off, you need fuel. Remember those old Nintendo games where you had to constantly pick up fuel to keep moving? The ones where taking just a second longer to get the fuel meant losing the game? Well, imagine that in a 3d enviornment while you're being shot at and you have no clue where the fuel tanks are. Do you get into cover (yes, you have to take cover in your space fighter)? Then you just used fuel and probably can't reach the next tank. Do you rush to the next tank and fight from there? Then you'll get your oxygen system taken out and die.

The AI always knows where you are and has pixel perfect aiming, even when you're trying to shoot back at a target no bigger than a pixel. There are hardened turrets stationed everywhere.

So some stuff is destructable. Tunnel through it and flank them? Nope. That uses your fuel. You HAVE to take the shortest route possible or you run out of gas.

Even better, if you're fighting outside, there is a solar flare every 10 seconds or so. And yes, it will kill you. So you have to spend more fuel trying to hide in a meteor cave (how does this protect you from a SOLAR FLARE again?) or try to dash through a cluster of enemies which while tear you to pieces.

On the odd chance you do collect some resources, they're just used for a really basic crafting system.

Bottom line - stay away from this garbage and the developer. They also made Space Engineers, and I refuse to give them another dime until they fix this game.
Publisert: 17. mai
Var denne anmeldelsen til hjelp? Ja Nei
15 av 21 personer (71%) syntes denne anmeldelsen var hjelpsom
2.8 timer registrert
Of all my early access regrets, this is by far the most regrettable. It's the early access game your friends warned you about, where the developer just up and disappears. Especially disappointing because this game would have promise with some polish.
Publisert: 21. september
Var denne anmeldelsen til hjelp? Ja Nei
16 av 28 personer (57%) syntes denne anmeldelsen var hjelpsom
3.2 timer registrert
dont buy this pile of shii no updates no patches no refunds and all promises broken wish i could poke there lying eyes out
Publisert: 30. mai
Var denne anmeldelsen til hjelp? Ja Nei
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
16.0 timer registrert
MinerWars 2081 is a 6DOF space shooter heavily inspired by Descent, but quite a bit more ambicious in scale. The game takes place in the remains of our solar system, which after a large scale space accident got reduced into an astroid belt. The large astroids, which have space stations build in and around them, form the levels in the game, but unlike Descent one is not restricted to the inside of those astroids, but can fly around in open space as well.

While the game does have ambitions to be open-world'ish, they are at the current stage of development extremely restricted. Jumping freely around between different areas in the solar system is possible via a mothership that acts as start and end point for each mission, but as the game doesn't provide any side quests, so it is pretty meaningless to visit areas outside of the main plotline, aside from a visit or two to mine some minerals. The trade system that the game has also feels mostly redundant at this point, as while buying and selling is possible, none of the minerals give any useful amount of money in return and the rest of the loot in the game is just ammunition and health packs which are better used for their intended purpose then sold. Money is also rather hard to come buy, so a lot of the additional gear stays unavailable. The way the stores are placed is also a little weird, as they most often are in the mid of a heated battle, making a quick shopping trip feel rather out of place.

The game also has a rather detailed damage model, instead of just shields, the game splits things up into player health, armor, oxygen, hull damage and fuel. But as with the trading, it doesn't impact the game a whole lot. Armor is by far the most important stat, while player health only becomes relevant in a tiny few situation where there is radiation in the environment. Fuel is a bit of an annoyance, as is it's easy to run out of it, without a clear indication on how to get more. As it turns out, the engine in your ship can not only consume the rare and expensive fuel packs, but also a specific mineral and that mineral can be mined. Doing a short mining trip can provide enough fuel for the rest of the game.

The way the inventory works in the game is also a little confusing, all the health and repair packs one collects stay in the inventory, but they can't be used manually, instead the game automatically consumes them when the healths goes below 100%. This means your actually hearth is the value shown in the HUD plus however many health packs you have, but as the game doesn't show how many health packs you have, so your total health isn't easily visible.

On the control side the game gives the option to use either keyboard and mouse or a joystick. Unlike most other modern games, MinerWars does not provide any preconfiguration for the Xbox360 gamepad, but Getting a decent manual mapping for the Xbox360 controller is possible, with the exception of the menu and trade systems, which have to still have be controlled with the mouse. Once the controller is mapped the game controls quite well and fluidly.

On the story side MinerWars is suprisingly good. The game has constant communication and mission objectives that frequently change over the course of the mission, not just simple key collection as one might have seen in the first Descent. The story also goes across the whole solar system visiting plenty of interesting places and factions. All the characters in your crew get quite well established and the whole things as a Firefly-like vibe to, it's essentially a really good space adventure story.

Overall I had a blast with this game. The game certainly still showing signs of not yet being fully finished, but all the core elements already work quite well. The game is essentially the Descent I always wanted and never got, as Descent always fell a little short in one area or another, MinerWars one-ups the whole thing in scale and wraps it up in a quite entertaining story. While the detailed damage model is not of much consequence to the gameplay itself, it still does a great job as enhancing your immersion, as having your systems fail and blacking out from lack of oxygen is just a more interesting way to go then simply exploding. Having the ability to just dig through an asteroid is also a neat little feature. My biggest issue with the game, other then the whole not-yet-finished part, is probably that the enemies could have been a little more varied, as you end up fighting the same ships for most of the game, with little variation in weapons or size, but given the varied mission design and the great story, I didn't mind that to much.

The game takes around 14 hours to finish. I recommend playing on Easy due to the rather bumpy balancing in spots, the game does right now not allow you to switch the difficulty mid-game. Checkpoints are however plenty in the game.
Publisert: 2. oktober
Var denne anmeldelsen til hjelp? Ja Nei
94 av 108 personer (87%) syntes denne anmeldelsen var hjelpsom
1.3 timer registrert
First off, "Fully Destructible" is a complete falsehood. This fact is important in highlighting the biggest problem with this software: the group that made it just doesn't care about their audience.

As quickly as possible, they try to force-feed you everything about the character you're playing and the situation your in. There's so much information that nothing stands out, so it isn't clear what the atmosphere is. Suddenly, you are driving a vehicle capable of movement in any direction and the controls aren't explained. Your character is inside a maze where nothing about the environment pops out to clue you in as to where you should go, and half the time the waypoint system lies to you (what did I expect, though, right?).

On top of all that, you are under attack, and to make a very difficult situation even worse, if your vehicle takes damage you might have a breach, which leaks out your oxygen unless you find a repair powerup (read: rare health kit), turning your screen dark as it slowly kills you.

The game is mercilessly convoluted and brutally unforgiving to it's player. At one point while trying to find the "exit", I found an opening and headed that direction to escape, only to realize as I was blasted to bits that the ship I saw outside was THE ENEMY, and after reloading realizing that I was supposed to come out of the doorway, then turn AWAY from the opening to see the doorway which was the intended direction.

I played with a friend and found one of the audio parts hilarious:
Evilsupervisor: "Did you exterminate them all?"
Evilsurbordinate : "Most of them. One or two miners escaped, but they have no idea what's going on".

How right they were, how right they were.

Save yourself the disappointment.
Publisert: 27. november, 2013
Var denne anmeldelsen til hjelp? Ja Nei