Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.
User reviews: Mostly Positive (475 reviews) - 74% of the 475 user reviews for this game are positive.
Release Date: Oct 17, 2014

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Packages that include this game

Buy Perpetuum - Premium Edition

Includes 2 items: Perpetuum, Perpetuum - Upgrade Kit Zero

LUNAR NEW YEAR SALE! Offer ends February 12

Buy Perpetuum - Superior Edition

Includes 3 items: Perpetuum, Perpetuum - Upgrade Kit One, Perpetuum - Upgrade Kit Zero

LUNAR NEW YEAR SALE! Offer ends February 12


Recent updates View all (28)

February 1

Patch 3.7.3

Token shop upgrades

Today's patch brings the long-awaited upgrades to the token shop, otherwise known as Syndicate Supplies:
  • Added T2+ and T4+ items for direct purchase
  • Added special faction robots commonly known as "black robots"
  • Added new requisition slip items, which reward you with random modules, with a chance for rare tiers
As always, the patch includes numerous fixes and smaller improvements.
The full patch notes are available here:

0 comments Read more

December 19, 2015

New premium packages available!

Today we're introducing new premium packages and upgrade kits for Perpetuum. Our main goal here is to be able to reach a wider audience by permanently reducing the price of the base game, while still providing something extra for those who are willing to support us beyond that.

The upgrade kits contain varying amounts of Extension Points, Perpetuum Credits, Alien Improbability Devices, and also exclusive new sparks, and the Perpetuum original soundtrack.

These kits are organized into the above mentioned premium packages, which include the base game plus one or both of the kits - the picture below should give you a nice breakdown.

You might also notice that the base game will come with 200 credits and 1 AID from now on, in order to provide a less bumpy road for new players.

Of course the individual upgrades are also available outside of the premium packages. So if you are an older player, you can also purchase these in any combination* and enjoy the same goodies like someone getting a whole premium package for the first time as a new player. (Hence the name "Upgrade Kit".)

* Each upgrade kit can be purchased only once for each Perpetuum account.


Soon after the introduction of the premium packages, the base game (aka. "Standard Edition") will undergo a permanent price reduction and will be available for only 9.99 USD/EUR (or the equivalent in your local currency).

Both Upgrade Kits go for the same 9.99 price tag if purchased separately, and if you decide for one of the premium packages, you'll enjoy a few bucks off on the package price compared to the individual prices. The Premium Edition goes for 18.99 (save about 5%) and the Superior Edition for 27.99 (save about 7%).

Patch 3.7.2

In other news, patch 3.7.2 has been deployed yesterday which was mostly for the premium packages, but it also contains a few fixes. Check out the patch notes here:

6 comments Read more

Special Edition

Get a headstart on your Perpetuum adventure with our premium packages!

  • EP (Extension Points) can be spent on your character's extensions to instantly become better at your trade of choice
  • Perpetuum Credits can be used to purchase monthly EP boosters or downgrade unwanted extensions
  • AID packs (Alien Improbability Devices) provide you with random modules or ammunition when activated
  • Exclusive sparks will boost selected attributes of your active robot
  • The Perpetuum OST includes 4 albums with over 5 hours of atmospheric music

About This Game

Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.

Main Features

  • No Monthly Fees – Buy once, play forever. Enjoy a constantly evolving world with periodic feature upgrades.
  • Sci-Fi Setting – Perpetuum is set in a unique sci-fi environment inhabited by robots and alien technology.
  • Persistent Game World – Perpetuum features a large, persistent, single shard online game world. Players all play on the same server together. Changes made to the game world by players are permanent.
  • Industry – Perpetuum features a complex, multi-tier industrial system that enables players to have both small and large scale industrial operations.
  • Economy – The economy is completely player driven. Other than basic items, everything on the market is manufactured by players, the prices dictated by supply and demand.
  • Player-Built Infrastructure – Players are able to raise their own settlements in the unoccupied areas of the Perpetuum world, where they are able to enforce their own rules as they see fit.
  • Terraforming – Players are able to form the world of Nia as they see fit to aid their goals. The terrain can be raised or lowered in certain areas and thus settlements can be protected by intricate strongholds, and temporary shelters can be created in the heat of battle to protect vulnerable allies. It's all up to the player's imagination.
  • Character Progression – Time-based character progression requires no grind and provides a level playing field for casual and hardcore players alike.
  • Large Scale PvP – Players are able to clash in huge battles for control of territory and resources. Formable terrain, destructible scenery and player built infrastructure all play key roles in the course of war.
  • High Customizability – Players of Perpetuum have a large number of ways to customize their robots for the various goals they strive towards.
  • Natural Processes – The Perpetuum game world always changes through natural processes. Destroyed plants grow back and spread, and outmined resources replenish over time.

System Requirements

    • OS: Windows XP
    • Processor: 2 GHz Intel or AMD processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA or AMD 3D graphics card with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Integrated graphics processors like the Intel GMA series might work but are not officially supported. The ATI Radeon X1000 series is not supported because it does not fully comply with Shader Model 3.0 standards.
    • OS: Windows 7/8/10
    • Processor: 2 Ghz multicore Intel or AMD processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX260 or higher / AMD Radeon HD 4870 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
25 of 26 people (96%) found this review helpful
243.6 hrs on record
Posted: December 21, 2015
I won this game through Steam's summer sale (IIRC) where you had to use gems to bet on games and items, so I did not spend the full price on this game.

However I believe the current price ($10) is justified for the enjoyment I've gotten out of Perpetuum. I liked it enough to spend $10 on one of the upgradte packs, and I plan on buying the next when I can.

I am writing this review from a casual point of view. I play this game with a relaxed mindset so if you're looking for a hardcore gamer, you are reading the wrong review. Here is what I have noticed in my roughly 180 hours so far.

RATING: 70/100

  • Massive open world. I still haven't visited all the sights of Nia.
  • Passive time-based progression. Extension Points (EP) accumulate whether or not you are active. These are used to upgrade your skills, so naturally, the older players will have slight advantages over newer ones.
  • High levels of build customization and specialization. There are tons of items to choose from to fine-tune to your liking.
  • Varying levels of risk and player interaction. You don't have to join a PvP corporation to make a living, but the added risk definetely pays off.
  • Smooth user interface. This might just be me, but the Windows-like menus are really good for managing lots of information at once.
  • Simple gameplay with complex mechanics. Locking on to targets takes just a few clicks, but there are a lot of things to consider when engaging enemies, like what kind of armor they have, distance of their weapons and yours, and several Electronic/Energy-Warfare tactics.
  • Accessible in-depth wiki. Referencing official information does not require alt+tabbing out of the game as the Perpetuum wiki can be accessed with a few clicks while playing, and the information provides a lot of the formulas and intricacies for you, so there is little guesswork involved when optimizing builds.

  • Dwindling playerbase. While I do enjoy not being blown up in PvP-enabled areas, there aren't a whole lot of people online to begin with. I'm not sure what turned off so many players, but there could definitely be a revival if an effort is made. The servers and mechanics are just fine, all is needed is some better recruitment.
  • Small variety in environments. Compared to how many different items there are in the game, some of the islands feel a tad barren, repetitive, or otherwise monotonous. Considering the amount of time it takes to travel across Nia, some refurbishing would be nice on the eyes. I play on medium quality settings, but the game already sacrifices graphics fidelity for performance of its large world.

I have been making a living by simple mining, PvE assignments, and artifact hunting. I shy away from PvP since I don't like the stress involved but the community tends to be nice. Even the few times I have gotten blown up while on Beta islands, my killers were courteous and offered advice on how not to get caught next time, realizing I wasn't a threat to them only afterwards.

My rating is subject to change. improving if the developers add more content, rectify some problems, and/or if more players are introduced.
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47 of 69 people (68%) found this review helpful
1 person found this review funny
86.6 hrs on record
Posted: September 16, 2015
This game is an interesting premise; sandbox/resource-centric game featuring robots. Unfortunately, I cannot recommend it.

- Persistent, open, sandbox, malleable world.
- PvE and PvP with distinct and separate areas for each.
- Player controlled economy
- Player created/maintained corporations (guilds).
- Extensive crafting system.
- Complex time-based skill system
- Good number of robots to choose from each with pros and cons.

- Not newbie friendly (Overly long and tedious tutorial)
- Clunky UI (Not suited for people that have trouble with small/fine print)
- Few, large, old, player empire corporations
- Silent in-game community. Overly helpful with too much information for a question asked then quiet the rest of the time. May also overwhelm new players with 'gifts' of in-game money for no reason.
- Extremely low population for an MMO.
- Boring combat with limited cover mechanic (target, press button, watch auto-combat, rinse, repeat)
- Crafting system is a long, drawn-out process that can take several hours or days to complete an item.

This game could be so much more and does have elements to it that can make it interesting. The background story also has merit but hasn't been expanded upon at all since its initial inception.
If you played this game before and wish to return to see what's changed, some things have but the biggest change is the sheer lack of people.
If you're new, this game will test your patience and you're likely to walk away bored or frustrated (or both).
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13 of 15 people (87%) found this review helpful
913.2 hrs on record
Posted: November 25, 2015
If you want to play a single shard (single sever/world) game, there are only two options, this game or Eve-online. I have played both. I like Perpetuum mainly because of robots and lively planets as opposed to endless black space in Eve-online. Another reason is low population on perpetuum, which allows you to rise quickly within the perpetuum community and make lot of friends. In Eve-online, considering the size of the universe and player community, it is easy for a new player to feel lost. It is hard to make significant impact within the game, where as in Perpetuum you can.

This game has it's learning curve and earning the in-game experience before your robots can take on veterans. But trust me, this game is addicting as hell, once you get into the grooves.

If you want one single reason to buy this game, this is a single shard, perpetual world. Just like a alternate life. You will feel part of the perpetual world.
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6 of 7 people (86%) found this review helpful
17.6 hrs on record
Posted: January 1
tldr; I'm a nub, and so far the game is ^^^ with lots left to learn - but the early game is a sharp-ish learning curve.


Disclaimer: At the time of this writing I am 6 hours into the game; this review is written from a very nub perspective.

My first impression of this game from the trailers was, "This could be what a Mechwarrior/Battletech MMO could have been..." Well, it turns out, not exactly; while the game view is notably more like Mech Commander than anything else I've played, the rest of the game play is very reminiscent of EVE, complete with things that sound hard to do, until you do them. Once. That's all it takes.

The tutorial is very detailed (and for good reason) but moves quickly as you go step-by-step through learning the interface, which is largely accessible by visible buttons on the UI. The mech bay view (where you get your missions, store your unused-but-not-sold items, store materials you will eventually sell/use for crafting, research, skillgain, buy/sell, and configure your mechs [called robots in the game, since your pilot is remote rather than within]) is fairly easy to adapt to, and is one of the reasons I mention EVE. Cargo is nearly identical in terms of access, repairs, movement between bays, and unit configuration, and market access and use it all but the same as I recall it (from about 4 years ago), but skill gains are different, almost opposite. Where in EVE you would select a skill and a timer would start and count down to completion of study, this game accrues skill points daily at a set rate (which can be increased with ingame functions); when you login you get your allotment of points, then for the next 2 days you gain points again, whether you login or not. If you don't login after the third day though your skillpoint gain stops, and will begin again when you login next. Said points are then spent for an immediate gain of a skill on a scale from 1-10, with difficulty/complexity ratings that modify skill gain (again, same as EVE did) to cost more points the more complex the skill is rated.

Combat is fairly straightforward. The one thing that I do not like is that there seems to be no 'shooting from the hip' at all, ever; you wait until your guns lock on, even if you're at point blank range, then engage them and they fire on a timer, automatically quitting when the primary target is out of range or destroyed.

You can loot containers while fighting. You can lock several targets at once, provided they are in range of your gear/skill. You can reload guns in combat.

There are non-combat focused missions as well as combat missions, and you can toggle PVP on/off.

In base areas there are tiles placed to speed movement; very helpful.

The chat community seems friendly so far, and is knowledgeable and helpful when asked clear questions.

Completing the tutorial was an area of boredom, until I realized that I actually did need to know 'all this crap.' DO the tutorials, but don't stick around trying to farm easy loot from drones, or using your materials to gain research, or anything else; you all but full reset once you join the real world via choosing a faction. I advise that you want to budget ~2 hours for the tutorial. That's LONG, and don't be in doubt, it can be done much faster, but use this time to learn the game as far as you can, given no true baptism by fire.

This is a serious game for serious gamers, but can be enjoyed by teens on up to graybeards. There is some number crunching, and I have yet to PVP, but so far... so good.

Bottom line: I reckon I can get a couple hundred hours out of this game in its current state.

8/10 would buy game on sale again. For the time I expect to put in, paying full price would still be a good deal.

Nice job, Avatar Creations!
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7 of 9 people (78%) found this review helpful
170.4 hrs on record
Posted: December 31, 2015
I am writing up a quick review based on my first 40 hours in game.
I did play the 30 day trial of EVE, most of the time 15+ hours a day. I enjoyed that one but always in the back of my mind was the thought, hmmm I need to make enough money in game to pay for the $15 a month sub and try to advance my character.
Then I stumbled upon this little gem.
Only $30 total and you own the game, no monthly subscription necessary. (Edit, base game is now $10 instead of $30)
That was a major turn off for me with EVE, paying for a sub for 6 months to a year before you get enough skill points to be "good."
I would like to point out that there is an option to spend $10 a month to get a 150% increase in daily skill points if you want to get into something faster.

To be very simple is it EVE Online with robots.

Everything you could do in EVE you can do here.
Solo play, PVE, PVP, Farming, Mining, Crafting even player owned bases.

The graphics are a bit outdated but this game like EVE has been around for over 6 years.
The soundtrack gets old pretty fast but you can mute it and play your own.

The potential here is huge.

Now for the downsides.
First, lack of a playerbase.
I think the time here in game the highest player count was 53 on Christmas day.
This game needs players. The entire market is player based, like in EVE, so everything in game is made by a player.
WIth ony a few hundred total players the markets are pretty bare.
Second, lack of room.
I know, I know you guys are all scratching your heads saying but you just said there were not enough players.
The landscape of Perpetuum is 36 interconnected islands.
This is broken down into 3 factions, lasers, cannons and missiles. I have not been here long enough to know their names but there you have it. So each faction has a starting island, an Alpha with no PVP, then there are 2 Alpha 2 islands, also no PVP but tougher PVE robots. Then there are the beta and finally the gamma islands. So out of 36 islands you have a total of 3 x 1 + 3 x 2 = 9 PVE islands where the entire community hangs out.
Third and last complaint / suggestion.
This game needs more robot types, there are way too few choices, one noob bot, 1 light bot per faction, 1 light EW bot per faction, 1 assualt mech per faction, 1 mech per faction and finally 1 heavy mech per faction. There are also a handful of industry robots you can have.
What this game desperately needs is more players then it can reach its full potential and be truly great.

I highly recommend this game and for the incredible cheap price, cheaper then even most DLC for a MMO today you get it all.

EDIT ---------------------------------------------------------------------------------------------------------------------------------------
I now have about 75 hours into this game and feel compelled to make the following edit.
Due to 2 major changes to this game I can only recommend this game if you are into PVP, if you are into PVE you probably should pass.
One of the changes is how the factories and industries work.
They have been changed so the factories where you build, refine, repair and scrap robots and modules are now 2 to 4 times better on PVP islands then PVE ones. Also, if you are in a corporation that has an item researched and you research it yourself the material costs are now halved. What this boils down to is basically a player in a PVP corp can make the same item for 1/4 the cost and materials as a player in a PVE factory.
The second change is the introduction of teleport gates between islands. Now all you need is a small handful, 3 or 4 players, camped out at the teleport gates to effectively block access and movement between the islands. So as a PVE player you will be confined to the first few starter islands only.
Also, the big draw for me, player owned stations, is only available on Gamma pure PVP islands.

You will need a headset, mic and Teamspeak 3, mandatory requirement for every corp with more then 3 players in it at this time.
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