Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.
User reviews: Mixed (237 reviews)
Release Date: Oct 17, 2014

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"Imagine one uncharted world where there's a huge, in-depth crafting system, all player-driven economy, intricate resource system... and mechs!"
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Recent updates View all (19)

May 12

2015-05-12 Hotfix patch notes

We have deployed a small patch today containing some important fixes. Most of them are related to gamma island mechanics, but the rework of our terrain data sending method should allow for a much smoother and more lag-free experience too.

You can find the detailed patch notes here:
http://www.perpetuum-online.com/Changelog:2015-05-12

0 comments Read more

March 27

Final details on random assignments

A comprehensive blog about the final details of our incoming random assignment system is here at last! New objective mechanics, UI improvements, field terminals, and most importantly: squad assignments.

Read all about these and more:

1 comments Read more

About This Game

Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.

Main Features


  • No Monthly Fees – Buy once, play forever. Enjoy a constantly evolving world with periodic feature upgrades.
  • Sci-Fi Setting – Perpetuum is set in a unique sci-fi environment inhabited by robots and alien technology.
  • Persistent Game World – Perpetuum features a large, persistent, single shard online game world. Players all play on the same server together. Changes made to the game world by players are permanent.
  • Industry – Perpetuum features a complex, multi-tier industrial system that enables players to have both small and large scale industrial operations.
  • Economy – The economy is completely player driven. Other than basic items, everything on the market is manufactured by players, the prices dictated by supply and demand.
  • Player-Built Infrastructure – Players are able to raise their own settlements in the unoccupied areas of the Perpetuum world, where they are able to enforce their own rules as they see fit.
  • Terraforming – Players are able to form the world of Nia as they see fit to aid their goals. The terrain can be raised or lowered in certain areas and thus settlements can be protected by intricate strongholds, and temporary shelters can be created in the heat of battle to protect vulnerable allies. It's all up to the player's imagination.
  • Character Progression – Time-based character progression requires no grind and provides a level playing field for casual and hardcore players alike.
  • Large Scale PvP – Players are able to clash in huge battles for control of territory and resources. Formable terrain, destructible scenery and player built infrastructure all play key roles in the course of war.
  • High Customizability – Players of Perpetuum have a large number of ways to customize their robots for the various goals they strive towards.
  • Natural Processes – The Perpetuum game world always changes through natural processes. Destroyed plants grow back and spread, and outmined resources replenish over time.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Intel or AMD processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA or AMD 3D graphics card with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Integrated graphics processors like the Intel GMA series might work but are not officially supported. The ATI Radeon X1000 series is not supported because it does not fully comply with Shader Model 3.0 standards.
    Recommended:
    • OS: Windows 7
    • Processor: 2 Ghz multicore Intel or AMD processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX260 or higher / AMD Radeon HD 4870 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
51 of 64 people (80%) found this review helpful
1 person found this review funny
538.9 hrs on record
Posted: December 23, 2014
This is mostly EVE, with robots instead spaceships, no monthly fees, player driven market, skills development with time...

If you enjoy EVE, or can't afford it... this is you only alternative for EVE Online without monthly fees
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18 of 20 people (90%) found this review helpful
1 person found this review funny
82.8 hrs on record
Posted: January 11
Edit: Okay,i really tested this game again,and sadly,again,this game is rather coop/group based rather than being solo. If you are solo gamer,you will have hard time in combat quests(starting from tier 2 and above),and just no fun from combat whatsover.
This game is played like EVE Online,expcect it has differences compared to it:
The first difference that there's less content than in EVE.
The second one is that there's mechs and robots instead of ships.
The third one is no subscription meaning you can play whatever you want.
The 4th one is somewhat more casual compared to EVE.
The 5th one is its more group(team)based game,because combat is hard without good gear,industrial is slow without groups,and if you are going to defeat em easly,you will need some people to do it. But even with high type gear,you still need people/friends.
Its indie compared to EVE,thus explaining why it lacks content and such.
And due to small amount of people here,don't expect tons of people here.
Of course this may be game for you because of casual setting,but if you want hardcorness buy EVE instead.
Due to pernament loses,you have to be very careful. Its no less harsher than EVE.
Its a sandbox game that content depends entierly on players: If we didn't even manufactured items,and harvested stuff and then selling it on market,then this game and world would be null.
The community of the game is not bad,but also not good,because players prefer looting every dead player(and leaving them die),inculding friends like you.
The bad thing about this game is crashes. Even if i attained fixes for them,they are still disturbing gameplay,and due to those crashes,i died 2 times,in one of which,i was looted by another player(see note above).
The bots that use rockets(pelistal)are imbalanced and rather weak compared to other factions robots. The rocket launchers themselves while having longest range,they have poor DPS no matter how you use rockets properly(even lower than bullet-firing weapons). We still waiting for rebalance/reset.
I would give that game a 6.5/10 rating,notably for bugs and lack of content. I increased the rating due to recent patch.
Or simply this game is for those who never played EVE in more casual view,or if you played,but tired of.
But due to lack of content,bugs and vaerity,it ins't that good at all.
This is a ok game due to that,but if you have friends,it may be worth your time.
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18 of 20 people (90%) found this review helpful
2,322.1 hrs on record
Posted: January 22
Great alternative to EVE Online, population is not overcrowded as of yet and input to developers is direct (though requires good arguments for convincing.) Players are able to directly contribute to the game in some ways such as with vector graphics designs for corporation logos, tool creation, and other ways.

Currently the game needs more players in order to increase the balance of powers, which isn't too hard to do with diligance.

The game does suffer from lag due to some datacenter issues that are being worked on, and there are only a small amount of developers (Not unheard of from indy games) so patience is key. Tickets for support have a quick turn around time though can require some technical knowledge by the player to help solve problems.


Current Rating : 3/5 Stars
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28 of 39 people (72%) found this review helpful
98.7 hrs on record
Posted: December 20, 2014
EVE Lite, as I like to call it. Very similar to EVE, much smaller, and no subscription. Definately reccommend, even if you only play on and off.
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10 of 11 people (91%) found this review helpful
1 person found this review funny
169.6 hrs on record
Posted: February 10
Eve online for people confused by space . please don't get scared by the tutorial , look for a corporation and ask help it's not that hard once you get it.
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8 of 9 people (89%) found this review helpful
29.1 hrs on record
Posted: February 8
This game is not for every one, but there are many things you can do to amuse yourself for those that like this style of game. Yes it is eve'ish, but that is good and bad both, yes it has a very long very hand holdy tutorial and then drops you off and lets you run with out any hand holding. There are many things i can say positive and a few that are negative.

The positive is it is robots! You can build, reasurch and destroy them. The game is being revamped to implement some good ideas, no they didnt think the origional design was good enough , basically an eve clone on the ground.

The negative is there is a low population and takes awhile to get anywhere in game be it reasurch a manufacturer or a battle bot.

So come try it out and if you like the comunitty then stay, if not ... well there is always wow for you.....
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8 of 10 people (80%) found this review helpful
240.5 hrs on record
Posted: January 15
Perpetuum is a very good game in my opinion. With a Mech warrior meets Eve feel to it, a player based economy, pvp, missions, and group based activities, it is a solid game with lofty potential.
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3 of 3 people (100%) found this review helpful
94.4 hrs on record
Posted: March 15
Great game.
Fun.
Lots of Mechs to kill stuff.
Make your own base on the pvp islands.
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3 of 3 people (100%) found this review helpful
80.7 hrs on record
Posted: March 19
Good game with potencial, but pupolation is quite low.
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3 of 3 people (100%) found this review helpful
339.6 hrs on record
Posted: April 4
It is a sort of game, if you like it... you leave it, hate it...but you always return back.
P.S: EVE fans should definetely give it a try!
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3 of 3 people (100%) found this review helpful
59.7 hrs on record
Posted: April 6
This game deserves A LOT more attention and support!

On the beginning...sorry for my english...

I really want to recommend that game to EVERYBODY. It is NOT truth, that only EVE ex-players will find it enjoyable.
Also, there is really nice TUTORIAL at the beginning. You can go step by step there with most of game activities. It is explained quite nice. Also players are very helpfull and can help you with your questions.

This is not a easy, fast game with arcade-style fights and pew pew explosions. This game require some time and effort to fully enjoy, but it's worth it.

Check it. Really.
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3 of 3 people (100%) found this review helpful
0.8 hrs on record
Posted: April 13
If you enjoy eve online, then this game is for you.
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6 of 9 people (67%) found this review helpful
71.2 hrs on record
Posted: December 14, 2014
I liked Eve but could not keep up with the monthly subscriptions. This is similar but without a subscription. If you liked Eve but don't like paying monthly then this is a good game for you.
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2 of 3 people (67%) found this review helpful
0.3 hrs on record
Posted: April 5
I play this game with pauses since October 2010. It had some falls and dawns, but this is definetely a game for people who like hardcore full loot sandbox games. Even though Gamma were repeatedly wiped and closed, I think it is a great game.

EVE fans must DEFINETELY try this game!

P.S: I play PERP via steam with my 4-th account, therefore game time on this acc might seem... small ))
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6 of 11 people (55%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: January 25
Doesn't suck
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1 of 2 people (50%) found this review helpful
26.2 hrs on record
Posted: May 28
It's basically EVE with robots, don't need a subscription, but it helps.
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204 of 233 people (88%) found this review helpful
1 person found this review funny
9.4 hrs on record
Posted: October 17, 2014
TL;DR: This game isn't meant for everyone. In MY opinion, the content is superb, economy is well implemented, gathering and combat are nicely done, graphics and AI are decent. PLEASE just watch some videos before you buy this game though.

EDIT: With the recent release, the reviews of this game have gone from positive to mixed, so I'd like to edit my review (My opinion of it is the same though) so if you've already read this review, go to the bottom. If not, read the whole thing.

Pros:
Comprehensive tutorial
Open-world
In-depth crafting and gathering system
Player-driven economy
Helpful playerbase
PvP
Massive map
No subscription fee
Teraforming
Sandbox
Sci-fi
Active devs
Some of the music in the game is quite nice

Neutral:
If you like the game, it will be addicting. I know I haven't played very long, but the time I did play was in two days, and in those two days I couldn't stop playing... I haven't played recently because of school work, but I'll get back into it soon.
Graphics aren't amazing, but aren't bad either

Cons:
Complicated tutorial
Hard to get into the game
Complex (can be overwhelming)
AI is annoying at first
Combat is lock-on-target, and isn't fast paced (could be a pro or a con, and even though I think it works well, I put it under cons because most people aren't a fan of this)
Small community
The map is so massive, it takes a long time to get to places
Assignments (basically quests) are repetitive and not very intuitive (The devs are working on this)
Not very many soundtracks

Perpetuum is an amazing game. I haven't played it for very long, but the time I've spent in-game was full of doing stuff. I know that sounds really vague, but that's what this game is about. Doing stuff. You can craft, PvP, mine, harvest, become a merchant, run a corporation, finish assignments, talk to others, explore, PvE... the list goes on. Some parts of the game I don't understand yet, but all in all, the devs did an amazing job. And there's no subscription fee, like Eve (a game that Perpetuum is compared with frequently, even though they don't have too much in common)

Verdict: BUY THE DAMN GAME

Edit: Okay, so the reviews have gone from positive to mixed, and you're curious why. You've read my review, you kinda want the game, but the other reviews are swaying you. Keep reading.
If you are considering buying this game, you MUST watch videos beforehand. A lot of people complain about the complexity, the combat, etc. but all of that could be avoided if you researched. Combat in this game is not the fastest, so if you're looking for Terminator: the Game or Transformers, and all you expect is fast paced bullets and a ton of explosions and death, this is not the game for you. This game requires you to lock onto your targets, which adds time and strategy to the process. I admit, I'm not a huge fan of the locking system, but I've actually found that it adds a unique spin to traditional shooting. Also, if you want a story-based game, don't get this. This is an open world game, meaning you do what you want. The map is huge, and you can explore, mine, harvest, craft, whatever. Assignments provide somewhat of a guideline for you, but there is NO story, so don't expect one! The game is what you make of it. Probably the strongest point of the game to me right now is the economy. The crafting system is in-depth, money takes time and effort to gain and not much time and effort to spend (but you feel amazing when you equip an awesome new armor), and it just flows well. So all-in-all, don't get this game if all you want is guided action. This game is what you make it to be, so if that interests you, join me and many others in a thriving world and economy and do whatever the hell you want.

Summary:
On a scale from year-old spoiled milk to peanut butter, I'd say this game is a hot tub on a cold day. Basically, pretty damn awesome, but it's definitely not peanut butter.
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276 of 369 people (75%) found this review helpful
1 person found this review funny
293.4 hrs on record
Posted: October 18, 2014
This game, even back in 2010 was severly underdeveloped and not ready for the market. 4 Years ahead - not much has changed, and it still is years of active development away from being a playable experience.

As a new player you will be forced into a world which doesn't deliver on the promise - there is no open market, everything is ran inside of the large, and veteran corporations who have more than enogh resources to run for years without any otuside mining help. If you will try to earn some money by running missions, you will be stuck in a loop of 1-3 of them that will repeat themselves over, and over and over. Without slightest bit of variation.

The traveling in this game is awful, it is very long, tedious, and will consume vast majority of your gameplay. And on top of that, it doesn't benefit you much to be at this time in front of your screen as speed-ups are rare and sparce, and autipilot tends to use most of them anywa. So most of your experience while trying to play this game will be spend... playing another game, or watching youtube. Or doing any pleasruable activity.

So do yourself a favor, spend your money elsewhere, this isn't worth the AA pricetag, especially for such small and undedeveloped game. For gods sake, it also becomes unplayable if you have high-dpi display, since fonts are of fixed size, designed to look good at 1024x768 resolution. And there is no way to supersize them.
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89 of 102 people (87%) found this review helpful
1 person found this review funny
2,748.1 hrs on record
Posted: November 1, 2014
This game might not be what you expect: do your research.
Perpetuum takes a decidedly different approach to what it means to control a robot/mech in a game, in contrast to the lumbering giants of MechWarrior and similar games that fall in line with that scale and aesthetic.
If you are familiar with Eve, then you probably will have a solid grasp of the mechanics, and general features of a true sandbox MMO.

Pros:
+Price; One time payment for an MMO had me sold, and knowing all skill acquisition is time-based, the sooner I jumped in the better. You are not at all forced/encouraged to buy skill point boosters (no constant flashy in-game ads/tricks to get you to buy stuff at a $ store). I didn’t know about the credit store until much later incidentally. I would argue you don’t need it, but this requires more patience.
+Industry; This is where the slight tweaks from things you might expect from Eve take a little twist. Resource gathering has two flavors to match your playstyle, one more involved than the other, allowing for different degrees of player focus. A simple observation, but allows one to choose indy-activities that are not exclusively biased towards afk-play.
+Combat; Even in PVE you can take on much more difficult spawns if you play the environment and use cover effectively. This is where the game really shines. You can fit stable tanks if you want but will greatly limit what you can contend with on the field.
+/-Market; Typical free-open market sandbox-y MMO thing, starting to become commonplace in all games. True, critical mass of demand and supply is needed to be effective. The player base is small, but effective. Also, player corporations can have in-corp markets, which I will say is a pro and con. Huge incentive for players to join larger corps, but does so at the reduction of supply on the open markets. Take this as an opportunity to sculpt your own market niche in the game and exploit it! Not necessarily an issue of game mechanics, just density.

Cons:
-Graphics are not great. Not a deal breaker for me given the price range/Free to play status of the game. I would argue for the price, the development team and the work they put in, I think its good.
-Missions/Assignments; they are not so great. Quite bare-bones, not a lot of variety, sometimes buggy! That being said, they are the next thing on the dev’s list to rework.


Bear in mind, my standards are not your standards. This is my perspective. I rarely purchase games, eve had me occupied for years. By my estimation, so will Perpetuum for similar reasons.
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58 of 61 people (95%) found this review helpful
29.9 hrs on record
Posted: April 14, 2014
Early Access Review
The good, the bad and the ugly.

The good:
This game is interesting, and it is "EVE like", which might be a reason for some to give it a try, for others to turn away.
If you join a corp, and if they back you up from the start, the game might become more interesting for you through participating in organized PvP.
There are a lot of different corps in the game, before you join one, read the official forums a bit, to get more informations about them.
You can do harvesting, mining and assginments on Alpha 1 and Alpha 2 islands on your own, to get your first own money.
The developers team seems to be small, but at least filled with people, that are very dedicated to the game, something that is getting hard to find these days...

The bad:
It will take you a lot of real time, to get your hands on those Mechs you were allowed to test (there is your carrot...) in the tutorial.
You only get EP once every day, and you have to log in every 3 days at least to make sure to get that EP package for every day.
Harvesting, mining or assignments is boring work, but will provide you with NIC on your own, to afford your first Mech.
Buying a Mech means, getting enough NIC and finding someone that is willing to sell and transport it to your terminal... forget about transporting anything big on your own in the beginning.
Your first robots won't be able to transport that much, and depending on from where you have to transport your new items, you might run into trouble along the way and loose your robot and cargo.
If your new shiny Mech gets destroyed at some point, doesn't matter if that happens in PvE or PvP, its gone.
Some parts of your installed equipment might be recoverable, there will be a can to loot at the spot where you died, but you will only get a few items back, and those have to be repaired, before you can use them on another robot/mech.
But if your ending happened during a PvP fight, the "spoils" belong to the winner.
If you're part of a corp, you might get a replacement for your loss during "wars" with other corps.
You can of course insure your Mech, but there are costs for that and the outcome wont even cover the NIC you paid for your Mech empty... say thank you to players, that abused the insurance system a while back.
About assignments, you can only choose between "industrial/combat/transport", but all of them are more or less combat assignments, even those that are marked "industrial/transport", there are only a few different assignments, and be prepared to travel slow and far in the beginning to accomplish them.

The ugly:
Other players won't stopp at using any kind of exploit or bug they can find against you. That is of course something, you might find in any other game, but in a "full loot" game, the developers need to keep an very close eye on that.
Last but not least,if you want to get the best Mechs with the best equipment, you need a lot of EP, which will take a lot of real time.
And even if you take the "shortcut" over an EP booster, it will still take you a very long time to reach that goal.

Keep all of that in mind before you consider to buy Perpetuum - then why the thump up?

I think the game and the developers deserve a shot at this, therefore i supported the game with my purchase and invested a lot of time into it.
I would really like to see this game go on and evolve into more, something that is enjoyable for new and vet. players, and for PvE and PvP players alike.

But for that to happen, the developers have still a lot of work to do, sandbox or no sandbox, players expect more from games today.
Sand alone does not make the box more interesting or fun, you also need varying kinds of things to play with in that box too...

In the end, it's your call.
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