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Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.
Release Date: Apr 23, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Although Perpetuum has been around for a few years already, we have chosen to go Early Access because launching on Steam is a huge step for our little community. We'll use Early Access as a transitional period while we make sure that our servers can handle the increased load and thus during this time players might experience lag and disconnects.

We never really had such exposure thus far and honestly don't know how our servers will take the (hopefully) large number of new players. Depending on how the stabilizing process goes, Early Access should not take more than a month, and the price of the game will remain the same for the final release.”
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Buy Perpetuum

$28.99

Recent updates View all (8)

Patch notes - 2014-09-17

September 17

Server is back up after the successful deployment of the Gamma islands revamp patch.
Check out the (rather long) patch notes here:
http://www.perpetuum-online.com/Changelog:2014-09-17

See what comes next for Perpetuum in our September status report blog:
http://blog.perpetuum-online.com/posts/2014-09-12-september-status-report-gamma-islands-return/

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Perpetuum Status Report - Gamma islands return

September 12

After an extended development period and way too much silence, gamma islands will make their way back to the game next week! Read more about this and what comes next in our latest blog post.

http://blog.perpetuum-online.com/posts/2014-09-12-september-status-report-gamma-islands-return/

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About the Game

Perpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.

Main Features


  • No Monthly Fees – Buy once, play forever. Enjoy a constantly evolving world with periodic feature upgrades.
  • Sci-Fi Setting – Perpetuum is set in a unique sci-fi environment inhabited by robots and alien technology.
  • Persistent Game World – Perpetuum features a large, persistent, single shard online game world. Players all play on the same server together. Changes made to the game world by players are permanent.
  • Industry – Perpetuum features a complex, multi-tier industrial system that enables players to have both small and large scale industrial operations.
  • Economy – The economy is completely player driven. Other than basic items, everything on the market is manufactured by players, the prices dictated by supply and demand.
  • Player-Built Infrastructure – Players are able to raise their own settlements in the unoccupied areas of the Perpetuum world, where they are able to enforce their own rules as they see fit.
  • Terraforming – Players are able to form the world of Nia as they see fit to aid their goals. The terrain can be raised or lowered in certain areas and thus settlements can be protected by intricate strongholds, and temporary shelters can be created in the heat of battle to protect vulnerable allies. It's all up to the player's imagination.
  • Character Progression – Time-based character progression requires no grind and provides a level playing field for casual and hardcore players alike.
  • Large Scale PvP – Players are able to clash in huge battles for control of territory and resources. Formable terrain, destructible scenery and player built infrastructure all play key roles in the course of war.
  • High Customizability – Players of Perpetuum have a large number of ways to customize their robots for the various goals they strive towards.
  • Natural Processes – The Perpetuum game world always changes through natural processes. Destroyed plants grow back and spread, and outmined resources replenish over time.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Intel or AMD processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA or AMD 3D graphics card with Shader Model 3.0 support
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Integrated graphics processors like the Intel GMA series might work but are not officially supported. The ATI Radeon X1000 series is not supported because it does not fully comply with Shader Model 3.0 standards.
    Recommended:
    • OS: Windows 7
    • Processor: 2 Ghz multicore Intel or AMD processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX260 or higher / AMD Radeon HD 4870 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
208 of 245 people (85%) found this review helpful
415.8 hrs on record
Early Access Review
I recently left Eve Online after playing the game for 3 years. It is very hard to enjoy any theme park style games after playing a sandbox style game. So I set out to find another sandbox style game.

About a month ago I found the game Perpetuum Online. I quickly read about the background story and checked out the games’ media. I then looked further into the games’ information and I found it was a sandbox play style game. Now this was a big find since there are very few sandbox style games. Plus, Perpetuum has robots and mechs! I was very excited to have found the game being a big fan of the mech genre games.

First glance of screenshots and videos of the game I saw a clone of Eve Online. I didn’t care if it was a clone, but I wanted to make sure it had enough differences for me to invest my time in the game. I did some more research about the game and found that there were a lot of differences about the two games. You can see plenty about the game from the media released by the games’ developer Avatar Creations and beta testers.

I was hooked right away, so I signed up for a chance to join the closed beta testing.

I quickly found many people on gaming community sites bashing Perpetuum for being a clone of Eve Online. I found it ridiculous since there have been clones of games for a long time now. WoW for example has tons of clones (Runes of Magic, Allods) just to name two. Then I realized the problem, this was the first game to try and clone Eve Online indirectly or directly. Being the first of your genre or the first clone is the toughest…

At the same time most of the games that are consider the parent have also taken elements of games that came before them. This is something that has been happening in the gaming industry for a long time.

So lets take a look at what elements of Perpetuum that make it a clone of Eve Online and also look at the elements that make it different.

Lets start with the clone elements…..

First thing that the user is presented with is the Graphic User Interface (GUI). Perpetuum’s GUI looks as though it is a total rip of the Eve GUI. Yes, it is true many elements are exactly the same as Eve’s GUI. There are reason for the Perpetuum GUI looking just like Eve’s GUI. Lets just look at one example of the two games GUI.

Perpetuum has a lot going on within the game and is forced to give the user/player the correct GUI elements to navigate the world and accomplish this without making it hard for the user/player to achieve their in game goals. The same thing is true for Eve and as more features are added the developers have to find suitable ways to present the data to the player. When it comes to specific types of data the best way to present it happens to be the very common columns and rows taken from spreadsheets.

If you look at Eve’s Overview window and Perpetuum’s Landmarks window they are very similar becuase of the data they want to present to the user making the game have a since of ease-of-use. The overview and landmarks windows are not there for you to stare at like it is a piece of art. They both help the player navigate the world in the most efficient manner. It would be ridiculous for Perpetuum not to use this type of UI window just to save some face from being called a clone at the loss of an efficient way to present the user data in a well formatted manner.

Another aspect of Perpetuum that leads the player reviewer to call it an Eve Online clone is the developers choice of robots and mechs in a sandbox style game. Wait… did I just say that robots and mechs make Perpetuum an Eve Online clone?

Doesn’t it seem strange while the main tool / vehicles being very different still make the game a clone? Well in all fairness there really isn’t that much difference between piloted mechs and spaceships. Spaceships and mechs both can fit weapons, they both have engines and can fit different pieces of equipment. Both games have requirements around specific mechanics for fitting the equipment.

I have to say that equipping a robot or mech in Perpetuum is a lot like fitting a spaceship in Eve. But at the same time the robot and mechs make this game much more then a clone of Eve Online.


Eve Online has spaceships in 3 dimensional space while Perpetuum has robots/mechs in 2 dimensions on a planet with sloping terrain.

Perpetuum lets you control the robot/mechs with the classic (W,S,A,D) keys, but also have the option of using just the mouse or a combination of both.

Eve Online doesn’t have free movement control over the spaceship. Instead they use a system of set type paths of approach and orbit; which change by speed increase/decrease or direct user input by double clicking in space or changing the orbit distance.

These above environments and the control systems used to move around in them give the player two very different play styles and strategies for PVPVE.

Lore and background story between the two games are very different. Perpetuum is not as far in the future as Eve’s setting.

In Eve you are a clone pilot in a pod that is seeded into a ship. Wars have raged between the four different factions that are decedents of the long gone human race. Pilots work for different faction corporations.

In Perpetuum you are a human agent working on a space station in orbit around Earth with a remote connection to a nano bot called a Spark. The Spark gives you control of the different robots/mechs from three different factions of alien technology on a distance planet. Each agent works for an Earth based corporation working to bring much needed energy back to earth.

While certain aspects at first glance seem to make Perpetuum appear to be a direct clone of Eve Online, there are plenty of differences between the two games that set them apart. At the same time Eve refugees will find them selves in familiar game mechanics with refreshing game play changes.

I invite you to come and see for your self and check out Perpetuum
Posted: April 20
Was this review helpful? Yes No
176 of 239 people (74%) found this review helpful
492.7 hrs on record
Early Access Review
I've been playing this game on and off since the release totaling almost 3000 hours in game. It has got my attention when I was looking for an EVE alternative. Something less spreasheetish, more fast paced. Perpetuum didn't disappoint.

Besides the depth-rich features such as a player driven market, manufacturing, territorial pvp, terraforming, the biggest and most fun part is the sandbox. If you're capable of thinking outside the box and/or using your imagination, you can become quite powerful, even as a solo player. From scammer to the leader of a huge corporation. The limit is your imagination.

TL;DR: YOU CAN TERRAFORM PENISES ON GAMMA ISLANDS.
Posted: April 10
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86 of 107 people (80%) found this review helpful
70.2 hrs on record
Early Access Review
What’s the story behind Perpetuum?
You are a human who is remote controlling a swarm of nanites that have been sent through a microscopic wormhole. The nanite swarm then infect and control the bodies of sentient robotic lifeforms that inhabit the planet of Nia.
The human race is now locked in an on going battle not only against the resistant robotic lifeforms, that are fighting to defend their homeworld, but also against each other in an on-going effort to harvest as much energy as possible.

Perpetuum does take a few minutes to get to grips with, while it uses the good old WASD controls there are menus and HUD elements that you will need to familiarise yourself with before you dive right in. Bit of a steep learning curve but it makes it worth while learning how to play.

The game doesn’t boast the best graphics but it can be rather enjoyable watching a large mech rain hellfire down upon its enemies. The sound and music in the game is very good, the music especially. The game is an MMO for a reason with players being the driving force behind everything. High tech items can only be produced by players and this requires teamwork. Nothing starts a conflict like wanting complete and total domination over the entire game world.
Posted: April 10
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97 of 124 people (78%) found this review helpful
462.8 hrs on record
Early Access Review
If you are into Mechs, liked EvE, but want more player WASD interactions and not just warp, orbit, trigger, this is the game for you. Best Sandbox Game, with epic battles.
Posted: April 10
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128 of 177 people (72%) found this review helpful
899.0 hrs on record
Early Access Review
Your best (and only) alternative to EVE Online.

Posted: April 10
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