Forge is a game about seven different ways a person can be an ♥♥♥♥♥♥♥ in medieval fantasy PvP. Set in scenic contextless RPG world, it is a tale following the adventures of several warriors as they fight to the death for some reason that I might know if I read the flavor text on the faction selection screen. Despite its limited background the setting actually is one of Forge's best qualities, featuring expansive and carefully detailed maps to explore. New players will delight in the various nooks and unbeaten paths offered in each location, from rooftops to small abandoned mines. This, of course, will be quickly supplanted by realization of the game's true objective: camping. There are three camping strategies officially recognized and generally accepted by seasoned Forge players. Healstone camping is short for crowding frantically around one or two healstones in an attempt to deny the enemy, and is the most common. Elevated area camping is preferred by ranged classes and involves sniping distracted enemy units while they're busy camping healstones. Lastly, spawn camping bypasses the distraction of navigation and environmental hazards altogether by bringing the fight to the enemy. This method of play is preferred in matches where the intensity is such that the few seconds it takes your opponents to traverse the map simply cuts too deeply into time that you could be spending racking kills in honorable battle.
Concerning the class-based gameplay, Forge is pretty much the marriage of Chivalry and World of Warcraft, minus the large playerbases of either. Its community consists of roughly ten people who mostly play Pyromancer or Pathfinder. These classes bear the lucrative distinction of being heavy DPS and having an attack range of "entire map". Ravagers and Assassins are also present in small numbers, serving mainly to isolate enemy units from their teammates and steal kills off of Pyromancers and Pathfinders. True to the MMO archetype, Forge features legitimate tank and healer classes. These are most useful on synergetic teams with a good sense of preservation priority, which is to say they are almost never useful. Finally, there is an uncommon support DPS class, the Tinker, whose traps and nearsighted sentries land them an average 50 assists and 2 kills per match.
All seven classes are powerless against opponents with a knack for hiding behind stuff. The trick is to shimmy in and out of view so those not as stingy with stamina deplete it and trigger the "global cooldown", which is Latin for "swift death". Armed with this knowledge it is possible to not be blasted into a little ashen smear seconds after arriving at the scene of the main fight.
(In all honesty Forge handles solidly and is very fun to play with friends. I really wish there were some sort of campaign mode though)
Posted: December 2nd, 2013