The Elder Scrolls III: Morrowind® Game of the Year Edition
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
User reviews:
Recent:
Very Positive (71 reviews) - 92% of the 71 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (5,190 reviews) - 95% of the 5,190 user reviews for this game are positive.
Release Date: Apr 29, 2002

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Buy The Elder Scrolls III: Morrowind® Game of the Year Edition

 

About This Game

The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Key features:
  • Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
  • Adds up to 80 hours of new gameplay and quests for current Morrowind players
  • Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
  • Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
  • Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
  • Direct the construction of a mining colony and face the threat of savage werewolves
  • Become a werewolf and indulge your thirst for the hunt
  • New armor and weapons including Nordic Mail and Ice blades

System Requirements

    • OS: Windows ME/98/XP/2000
    • Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon
    • Memory: 256 MB
    • Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1
    • DirectX®: 8.1
    • Hard Drive: 1GB free hard disk space
    • Sound: DirectX 8.1 compatible sound card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (71 reviews)
Overall:
Overwhelmingly Positive (5,190 reviews)
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4,337 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
20 of 21 people (95%) found this review helpful
1 person found this review funny
Recommended
90.8 hrs on record
Posted: September 17
I picked up Morrowind,about a year ago, after completing all of Oblivion and the story of vanilla Skyrim. For a game from early 2000, there is a massive bulk of content crammed into a seemingly small world. Morrowind is incredibly dense and full of depth, the entire game taking place on an island of the Morrowind province (excluding the Solthsteim DLC segment and Mournhold DLC area)without the Tamriel Rebuilt lore friendly community made expansion which has been in development since before the games release. And then there's combat and weapons,skills and armor. Consider this, Skyrim has three weapon based skills: one handed, two handed, and archery, and two armor skills:light and heavy. Oblivion had different weaponm skill entirely: Blunt, Blade, Unarmed, and Archery, and also only had light and heavy armors. Skyrim used five pieces to an armor set (helm, armor, gauntlest/bracers, shield, and boots), Oblivion used six (helm, cuirass, greaves, gauntlets/bacers, shield, and boots), and in neither game can you wear clothes under your armor, or a cloak/robe over your armor or clothes. Morrowind offers a more specialized variety of weapon skills for more types of weapons (short blade, long blade, blunt, axe, SPEAR, not archery but marksman, and hand-to-hand) and offeres weapons to suit, including (varying for each material): tanto, dagger, wakisashi,short sword, katana, longsword, sabre, broadsword, claymore, dai-katana, spear, pike, halberd, war axe, battle axe, maace, club, staff(the kind you hit things with), hammer, crossbow, bow, throwing knife, throwing star, and dart, each weapon dealing more damage with it's appropriate attack type, for instance; a slashing attack with a mace, is generaly ineffective, but a thrust with a spear or halberd would deal the wepons highest possible damage on a succesful hit (before considering the plethora of stat configuring and calculating). The simple element of having mutiple attack types is more in depth than Skyrim or Oblivion, considering that you can "charge" each attack type. Morrowind's armor is another animal entirely having oh so many elemnents, and boasting more types than its succesors, having skills for: light, heavy, medium, and UNARMORED), while allowing the player to mix cuirass, greaves, boots, gauntlets/bracers, pauldrons, pants, shirt, cloak/robe, belt, and skirt all at once (a robe, cloak, or skirt would cover anything underneath it leaving only the helm exposed, but would still enable the armor to be effective), some coming in different variations, all of which could be enchanted with a massive toolbox of effects, including the ever useful mark and recall enchantments which allowed instant teleportation to a marked location, or to mark a new location for later revisiting via a recall teleport. Some features carried into oblivion are birthsigns and stats, including speed, personality, strength, luck, and endurance to name a few, mocking Skyrim's mere Health, Magicka, and Stamina. The game is not nearly as pretty as Skyrim, or Oblivion, but it has so much more substance. It's colorful, and the landscapes vary drasticaly. There are tons of spells and enchantments. You can't fast travel to any location like in Oblivion and Skyrim, which forces you to explore the world and to have an adventure, however you want, at your own pace, with your own specialized character. I have heard many people tear down the combat system, but if you stick with weapons you're skilled with you'll be fine, and if you want to get better with a new type of weapon, mudcrabs. Quests do not give direct markers, only directions and the occasional map mark that you can't fast travel to, because the game trusts the player to be intelligent enough to understand "a short way southeast of the fork in the road", and doesnt insult you with a gps you don't need. I can't write the "degree course lecture" of praise that I have for this game. It does have its issues, and it can be dated in some aspects, but it is an immersive, deep world with a fantastic storyline, and plenty of side adventure. If you haven't played it, I think you'd better had. With the help of the graphics and sounds overhaul to help people used to modern graphics, and Tamriel Rebuilt to expand the world for explorers, this is one of the best Rpg's to date, and truly is a masterpiece.
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10 of 10 people (100%) found this review helpful
1 person found this review funny
Recommended
26.9 hrs on record
Posted: September 8
10/10
This game was WAY ahead of it's time, and I think it still is. If you want an Elder Scrolls game that doesnt hold your hand, play the frist three.
Also, my all time favorite game. Don't let the graphics get to you, Morrowind has way more to do than the newer games, and if you really want to make it that much like the newer ones, theirs more than likely a mod out there that will do it for you.

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5 of 5 people (100%) found this review helpful
Recommended
16.9 hrs on record
Posted: September 20
The best game from the Elder Scrolls series. Mostly because of it's storyline(s), but also the the fact you can litterally kill every NPC in the game. Also tons of "ACTUAL" Legandary Items. (Unlike Oblivion and Skyrim who take basic weapons like Iron Dagger or Ebony Bow and use their designs to create Legendary/Unique items.) If they did an absolute redo of this game.........I'm sold!
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3 of 3 people (100%) found this review helpful
Recommended
35.9 hrs on record
Posted: September 12
This game was the greated of its year. I remember being so awed and impressed. Dont get me wrong! I still love going back and playing it again, but the glaring flaws are much more obvious now. I can't imagine playing it again without the community patch.
If you let yourself actually read the dialogue you can fall completly into the storyline.
I got so invested in my great house (Telvanni) back when I originally played, but this time I had trouble getting into it again because I skipped a bunch of dialogue.
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3 of 3 people (100%) found this review helpful
3 people found this review funny
Recommended
567.7 hrs on record
Posted: September 16
It's call nostalgia, you n'wah.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
24.6 hrs on record
Posted: September 28
PLAY THIS GAME, YOU S'WIT
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
6.7 hrs on record
Posted: September 29
I didn't play the main quest until my 14th (?) character. Some of my characters were just pilgrims or travelers or merchants. The feeling of getting to know a world that felt truly strange, instead of another medival/roman/lotr hybrid was extraordinary. I loved skyrim but it felt much shallower and more predictable than this wonderful game. I am still trying to find something like it. I mean I'm writing this review just so steam might recommend more games like it to me.
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2 of 2 people (100%) found this review helpful
3 people found this review funny
Recommended
73.2 hrs on record
Posted: September 28
i contracted a blight right after i got off a ship and everyone hates me because my personality is 0
so i went back home and started playing morrowind instead
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2 of 2 people (100%) found this review helpful
Recommended
16.2 hrs on record
Posted: September 15
I first played Morrowind back in 2011 after having heard about The Elder Scrolls V: Skyrim. I was looking for TES games for the PS2 before I happened upon Morrowind and found to my excitement, it was on the Classic Xbox which I still have, and when I started playing it; I fell in love with it, the old 2002 graphics, the music, everything.

Fast forward to 2016, my Xbox Classic is dying, Morrowind lags, the journal is massive and with my computer upgraded, I figured it was time to take a chance and see if Morrowind could run on my PC and it did, unsurprisingly, I bought it just two days before this review was posted and the game is still as fantastic as it was my first time.

Just about every recommended review speaks for this game, I can hardly do Morrowind anymore justice with this review. It's beautiful. It is a masterpiece, a true example of what an RPG is all about. It holds up incredibly well, it deffinatly outshines Skyrim in some areas.

The following pro's and con's concern newer players, but do contain a hint of my own personal feelings.

Pros:
Music - is crisp and beautiful, still has that same feeling of wonder and beauty as it did during my first playthrough, and definitely one of the games highlights.
The gameplay - while dated with hit-or-miss combat (at low levels this is litteral), holds up very nicely, it's no Oblivion, and it's definitely no Skyrim.
Unique Fauna - You get wild life in this game you can only get in ESO, unless you go to Solstheim with all the wolves, Bears, Spriggans and Draugr.
Enchanting - is fantastic, you can set the power and radius of an enchantment, particularly on weapons (this is especially true when applied offensivly).
Spells - are the same as Enchanting, who doesn't want to make a spell that can lower their immune system?

Cons:
Difficult to Mod - the Steam version of the game requires the dates on certain files to be changed in addition to a few other things before the game can be modded. More info on this can be found in some discussion threads, or online.

Lack of official Plug-in/Add-on Content - Examples include Bitter Coast Sounds and The Siege at Fort Firemoth. I don't understand why Bethesda excluded it from the GOTY release at all, there are alternatives to obtaining these plug-ins, however, I've personally run into trouble getting them to work.

Crash Closing - Game sometimes crashes when exiting, it's perfectly fine however, it does no damage to your saves. From what I understand, it was an issue with the original release, I believe the unofficial Morrowind coding patch fixes this.

Combat- While not a problem for me, I can see it would be irking for players who came off of Skyrim. Hitting an opponant relies on the amount of fatigue you have and the amount of time you've put into the skill related to your weapon of choice. This can be particularly unfortunate if you are in a fist fight with an angry, loin cloth-clad Nord, low on fatigue, and terrible with your weapon of choice.

Cliff-Racers - I would never change these guys for the world, they are perfect the way they are, though, they get annoying, fast! Especially if you are out in the Molag-Amur region and you've managed to attract seven of them without realising it, and as an added bonus you're level one with a dagger. These guys can be silent, and if not careful, deadly in a flock. Cliff-Racers are also subject to memes, look up a few, you'll see what I mean.

On a side note, Cliff-Racers are a pro for me, but to newer players they may be more of a con than anything else.

That's about all I can say really.

The Game is fantastic, it is a product of its time, and perfect for it; and until Bethesda releases Arena and Daggerfall to Steam, it's a good place to start if you want to experience TES as we know it today, and it's a wonderful game to pick up if you're looking to escape the snowy climate of Skyrim, or the hilly terrain of Cyrodill. I deffinatly reccomend this game with gusto.
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2 of 2 people (100%) found this review helpful
Recommended
312.9 hrs on record
Posted: September 23
YEAAAA it's pretty damn good.
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Recently Posted
Brotherhood
108.9 hrs
Posted: October 1
Awesome game. Highly recommended
Helpful? Yes No Funny
stephen.reders
25.6 hrs
Posted: October 1
This game is easily the best game of all time (in my opinion) I highly recomend you pick it up if you enjoied skyrim and oblivion you will love this as those games were a disapointment compared to this game.
Helpful? Yes No Funny
Jack Munnizza
1.2 hrs
Posted: October 1
My anti virus found a trojan in the installer folder. Good game.
Helpful? Yes No Funny
c3rad
374.3 hrs
Posted: September 30
I'll never be able to play as a filthy outlander in any TES game again
Helpful? Yes No Funny
EldritchSyntax
4.5 hrs
Posted: September 29
The first thing I do in a bethesda game is explore in a random direction. Exploration is bethesda's greatest strength.

Morrowind is EMPTY. I spent all my time exploring and finding nothing. It's just a big empty map filled with alien fauna, cities composed of identical box-houses lined up on a grid, and lifeless characters with copy-pasted dialogue. Mind you, most of this dialogue has no audio, so the devs had the freedom to make the npcs say ANYTHING with a few keystrokes.

Unless you're wearing some rose shades, don't waste your money. I've played every inch of oblivion, skyrim, fallout 3, fallout new vegas, and fallout 4. Each one delivered in exploration and would be a good substitute. This game only has bearable exploration if you're extremely young and full of childhood wonder, or have fond memories of it.
Helpful? Yes No Funny
Kanye Pest
22.1 hrs
Posted: September 29
The definitive game of the Elder Scrolls series, n'wah.
Helpful? Yes No Funny
Fishotic Robot
13.7 hrs
Posted: September 29
Don't misunderstand, I absolutely loved this game way back on the original XBOX (black white black black black A. I don't remember the other two). But it's biggest failure is a near total inability to withstand the test of time. Even on the rare occasion I can get the game to run at all now, it just wasn't built for newer machines. There are a couple of fixes that can help, but even then, you're likely to just get bogged down by the rest of the game's poor aging. If you have the ability to play on a console (or maybe an older machine that can run it?) and think you can handle the aging and obligatory Bethesda Bugfest and the fact THAT YOU _WILL_ BEYOND ALL QUESTION _NEED TO READ_ (I know this isn't a problem for everyone, but it needs to be brought up), you can really have a lot of fun with this, and I highly recommend it. But as for the Steam review on the Steam version, I can't see this as a good idea.
Helpful? Yes No Funny
CROM
11.0 hrs
Posted: September 28
Best RPG I've played, hands down.
Helpful? Yes No Funny