Dead Island: Epidemic is a multiplayer action hack & slash arena where players duke it out over supply points using an arsenal of crafted weaponry, a bevy of devastating powers, and good old-fashioned teamwork. And yeah, we've got zombies too - so there's that.
User reviews: Very Positive (15,117 reviews)
Release Date: Nov 20, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There is no better way to gain valuable feedback and concrete suggestions than by allowing you guys to actually jump in and have at it so we decided that Steam Early Access is the best way for us to achieve this - just jump in, tear those zombies a new one (or two!) and we'll take care of the rest - or better yet, drop us a line and give us your feedback, we'd really appreciate it!”

Approximately how long will this game be in Early Access?

“We've just hit open beta and we hope to be out of Early Access early next year.”

How is the full version planned to differ from the Early Access version?

“As we've done so far we will continue to take your feedback and improve on the game, adding new features & modes that we see you guys will enjoy! We'll be re-balancing characters & weapons as we progress too, to make sure its the fairest experience with everyone.”

What is the current state of the Early Access version?

“The game has just moved into Open Beta, bringing with it the first iteration of our brand new PvE mode: Crossroads which sees you and a three team mates set up camp in the morning and carry out four different randomly generated missions over the course of a day on ever changing maps. The missions range from freeing trapped survivors, gathering supplies, to fighting off hordes of zombies, defeating bosses and more.

Crossroads also awards and tracks your performance and scales the difficulty of the next mission accordingly. We've thrown some new zombie types into the mix as well and have added an all new zombie attribute system - from ranged damage resistance to faster running, harder hitting zombies, you will have to adapt how you fight the virus.”

Will the game be priced differently during and after Early Access?

“The open beta free to play with no purchase of early access packs now necessary to get access and we will continue this for the full game release later.”

How are you planning on involving the Community in your development process?

“We'd love to hear your feedback on this first version of Crossroads and as such we've added a link to a survey in the game, but as ever you can provide us with feedback on the Official Dead Island: Epidemic & Steam forums. We're continually working on adding new features & content and we’ll be constantly working on balancing and of course improving gameplay based on your feedback - along the way we’ll be intently listening to your suggestions, criticisms and as always: ideas for EVEN MOAR INSANE WEAPONS!”
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Recommended By Curators

"Do not expect this to be lol or dota. Expect it to be a hackandslash ala Gauntlet legends. Thats what this game is and its actually not bad!"

Recent updates View all (16)

December 5

Welcome to Open Beta

Hey survivors!

We finally hit Open Beta. Bring your friends (and foes) and enjoy DI:Epidemic!

Your Dead Island: Epidemic Team

18 comments Read more

November 20

Patch 0.6

  • New PvE-Mode: Crossroads
  • Progression System Overhaul
  • Crafting Overhaul
  • Passive Skills
  • Loot System Rework
You are now able to play the new PvE experience that is going to replace the Horde Mode.

Mission System & Victory Conditions
Complete 4 Missions
  • You can receive a Gold, Silver or Bronze medal when completing a mission based on your performance
    • A better score awards more supplies
  • There are a number of different missions that will be randomized during a playthrough
  • All missions scale in difficulty-level based on the infection level. There is a significant difference in difficulty between low and high infection levels
Secure Supplies
  • Your game reward is primarily based on the amount of supplies you are able secure during the game
Day and night cycle
  • Similar to Scavenger, you begin in the morning and the game ends during the night
  • Crossroad maps are divided into themes. The first theme available is the Swamp / Lab theme
  • There is a number of different map layouts available within themes
New Zombie Attribute System
  • Attributes are permanent buffs that boost zombies
  • Boosted zombies glow
  • Attributes are more frequent on high infection levels
  • Attribute List
    • Deadly
      • Damage output increased by 50%
    • Tank
      • Reduces damage taken by 35%
    • Enraged
        Increased Attack Speed by 50%
    • Speed
      • Increased Movementspeed by 50%
    • Projectile Resistant
      • Reduces Projectile type damage by 75%
    • Melee Resistant
      • Reduces Melee type damage by 75%
    • Area Resistant
      • Reduces AoE type damage by 75%
    • Plague
      • Deals damage to players standing close to the zombie
    • Unstable
      • An infectious explosion does damage to nearby players 2s after the zombie is killed
    • Amplifier
      • Zombie standard attacks inflict Amplify
      • Zombie standard attacks inflict Weaken
    • Uncontrollabe
        Zombie cannot be stunned/incapacitated/slowed/feared etc
    • Relentless
      • Greatly Increases Max HP and Damage ouput
    • Slaughterous
      • An attribute placed only on Massives. It indicates that the boss will be using stronger versions of its abilities.
New Minimap Functionality
  • Crossroads uses a zoomed-in minimap due to the large maps
  • The fog of war is being lifted as you explore the Crossroad map
Respawn System
  • In Crossroads players respawn at a respawn point close to the remaining players
  • All players respawn simultaneously
  • If all players die the group receives a respawn duration penalty
Doctor Bauer
  • Doctor Bauer is a new narrator and the guy that is mainly responsible for coordinating missions in Crossroads!
Progression System Overhaul
  • Levels for individual characters have been removed: there is now a global character level. Unlocks apply to each character once you reach a new level
  • New account progression rewards have been added
    • All permanent unlocks will be handed out to users who have already bypassed these rewards
  • Reaching the late-game content will now be faster overall and you earn more Gear Points to spend on your new weapons!
Crafting Overhaul
  • The weapon leveling system has been removed and is being replaced with a new modification system
    • Modifications allow you to customize your weapons to better fit your needs and playstyle!
  • The weapon tiers have been increased from 6 to 16
  • Crafting weapons are no longer restricted by the workbench-level
    • Loot drops are now based on your character strength. Increasing your character strength by leveling up your account and by crafting new weapons will lead to a higher infection level and thus better loot
  • All weapon-stats have been rebalanced
  • New weapons can now be dropped
  • Almost all legendary weapons have a unique perk and a more defined role
Passive Skills
  • The weapon expertise on all characters has been removed and is replaced by a passive skills
  • You can now choose whatever weapon you like and customize it to your character and playstyle using the modification system
Loot System Rework
  • Smarter drop system with guaranteed drops and less randomness
    • The more games you play without receiving blueprints the higher the chance of receiving a loot-drop
  • Weapon-types are also distributed more evenly. If you have not received a certain weapon-type for a long time you will have an increased chance to receive that weapon-type
  • Duplicate blueprints are now transformed into account experience points
    • The Gear Point income has been re-balanced to accustom the new progression
  • As character levels and weapon levels are removed we are also removing the unbound experience part of the game. Everyone who spent cash to unbind XP gets compensated with Cash
  • With the big crafting rework and the many weapon changes we are also compensating all users who have converted Cash into Gear Points by giving back 50% of Cash spent on the Cash to Gear Point conversion
Scout Missions Rework
  • All Scout Missions have been reworked into single player missions
    • Each mission has a unique objective
  • All three new Scout Missions are now part of the starter quest
New Enemy Types
  • A new classification has been added: Infected. Infected-type zombies are stronger than Walkers but weaker than special-zombies.
  • Elite Walkers are now named Veterans and their classification has changed from Walker to Infected
  • The Suicider is a new Special enemy that will blow itself up along with you and your allies!
  • The Runner is a new Infected enemy that will chase you down and whack you in the back when trying to flee
  • The Spitter is a new Infected enemy that spits acid-goo (beware of large groups of Spitters!)
  • All Massive zombies have been re-balanced and updated
Crafting Details
  • All weapons have had their stats re-balanced
  • Some weapons have a different rarity than before
  • Several perks has been removed from weapons. These perks have been changed into modifications
  • The required parts have been re-balance
    • The amount of different parts have been reduced to 10
    • Parts are reused over several weapon tiers
  • Gadgets have their stats adjusted to fit the new crafting changes

Our patch notes are too awesome big for a Steam announcement! Read the rest of the patch notes here.

71 comments Read more
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About This Game


Time to DI:E

Dead Island: Epidemic is a multiplayer action hack & slash arena. Players duke it out over supply points using an arsenal of crafted weaponry, a bevy of devastating powers, and good old-fashioned teamwork. And yeah, we've got zombies too - so there's that.

Co-Operate or Compete

It's you versus them. Or you versus them versus them versus them.

We’ve got two core modes – either team up with 3 other survivors and take on the zombie menace together in PvE co-op Crossroads mode, or take the fight to other players in our three-team "PvPvPvE" Scavenger mode where you'll battle it out in a competition to grab supplies, hold key points, outsmart the competition and blast through hordes of zombies.

Fight for your survival in our PvE-mode Crossroads. You set up camp in the morning and carry out four different missions over the course of a day in ever-changing maps and mission types. The missions range from freeing trapped characters and gathering supplies, to fighting off hordes of zombies or defeating bosses. Zombies have different attributes and change the way you fight them: From range-damage resistant to faster running, harder hitting zombies - you will have to adapt how you fight the virus.
Crossroads also rewards and tracks your performance, scaling the difficulty of the next mission accordingly.

“The enemy of my enemy is my friend” – at least for a while

Epidemic’s PvP-mode pits three teams of 4 players each against each other in zombie-infested maps. The third team adds a new dynamic to this competitive mode and requires you to re-think your winning strategy: Do you build up enough of a lead to win before you are being dismantled by two teams? Or do you play it smart and align your goals with one of the adversary teams temporarily? The goal is to capture and hold strategic points and gather as many resources as possible to be victorious.


Take direct control of your character with the WASD keys plus mouse input and react to situations on the fly by switching between melee and ranged weapons.

Build and adjust weapons to your playstyle:

  • Earn blueprints from six different categories and build your weapon arsenal
  • Most weapons come with unique features and fit a specific role
  • You also earn weapon modifications which can be installed on to your weapons and add various attributes

From rotund, fanny-pack wearing badass tourists to redheads wielding weaponized crabs – and everything in between. Epidemic has a constantly expanding roster of unlikely heroes supporting varying play styles - whether you like your action up-close and personal, at range or through supporting your teammates.
Each character has an array of (often very bizarre) skills with which to wreak havoc - use these strategically in order to inflict maximum punishment on both the undead and those-you-want-to-be-dead.

System Requirements

    • OS: Windows 7 SP1
    • Processor: Intel Core 2 Duo 1.8 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or Radeon HD 3870
    • Hard Drive: 3 GB available space
    • Additional Notes: Provisional - subject to changes. 1024x764 minimum display resolution is required.
    • OS: Windows 7 SP1 or higher
    • Processor: Intel Core i5-2300 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or Radeon HD 7870
    • Hard Drive: 4 GB available space
    • Additional Notes: Provisional - subject to changes. 1024x764 minimum display resolution is required.
Helpful customer reviews
63 of 102 people (62%) found this review helpful
858.1 hrs on record
Posted: December 12
Early Access Review
i rather fap on this game more than porn!
Was this review helpful? Yes No
11 of 12 people (92%) found this review helpful
4.4 hrs on record
Posted: December 16
Early Access Review
Ok here we go
free game
Sam B
A fat guy with a camera is a playable character
needs more orginall dead island characters
needs more fat people with cameras

11/10 would blind zambies as a fat guy again
Was this review helpful? Yes No
6 of 8 people (75%) found this review helpful
2.5 hrs on record
Posted: December 14
Early Access Review
This game is quite the refresher after playing League of Legends for so many years.
Was this review helpful? Yes No
12 of 21 people (57%) found this review helpful
35.7 hrs on record
Posted: December 12
Early Access Review
Nice change from other moba's like dota2 :)
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
7.2 hrs on record
Posted: December 16
Early Access Review
The game is fun, but it gets bored really fast!

But i still feel bad for those who bought the game for like 4-7 euro and now its free!

im lucky that i got it for free in steam gifts tho!

- FIctive

Was this review helpful? Yes No
6 of 10 people (60%) found this review helpful
59.6 hrs on record
Posted: December 15
Early Access Review
I used to play League of Legends; now I play Dead Island Epidemic. I will never go back.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
7.1 hrs on record
Posted: December 11
Early Access Review
They guy who gives you missions sounds like Ron Swanson. 10/10
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
1.1 hrs on record
Posted: December 15
Early Access Review
Definetly not what I expected from a Dead Island game, but not at all a bad game. But, then again, its kind of hard to make slaughtering a horde of zombies not fun. Its also really cool to see the creators try out some different styles, showing originality and creativity. I look forward to see what will come of the game in the future.
Was this review helpful? Yes No
6 of 11 people (55%) found this review helpful
67.9 hrs on record
Posted: December 11
Early Access Review
Fun. :)
Was this review helpful? Yes No
3 of 6 people (50%) found this review helpful
6.7 hrs on record
Posted: December 15
Early Access Review
Love it
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
0.3 hrs on record
Posted: December 15
Early Access Review
This game is cool man yeah i don't know how would I play MP but in SP it is awesome the graphic is good but not awesome
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
4.1 hrs on record
Posted: December 14
Early Access Review
Okay so a friend and I came in and played this game not really knowing what to expect. We had both got it for free in a sale, and we were really surprised to see that it had a MOBA feel to it. Has special abilities and ultimates for each character and we were quite impressed with how smoothly everything kind of ran together considering we are pretty big MOBA players. The graphics were nice and smooth, the objectives were cool, and an interesting change from the normal first person games.
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5 of 10 people (50%) found this review helpful
33.1 hrs on record
Posted: December 10
Early Access Review
First, I like the game, it's fun, in both PVE and PVP mode, a lot of interesting skills, good graphics, vast maps and.... zombies XD. And you can earn character points to buy new characters, no need for real money, just be a persistent player lol .
Second, we got Armored, Mutant heroes... when will the nude packs released XD ???
Was this review helpful? Yes No
267 of 290 people (92%) found this review helpful
1,110.8 hrs on record
Posted: December 7
Early Access Review
1k hours, played every character, every mode, to their fullest, gone from level 1 to max numerous times, and been around since the start of the beta. time to write a review. am going to highlight the good and bads and put to rest any rumours about the game.

also ill make a new review every 1000 hours depending on whats changed
ask me anything you want in the comments and ill try to ansaw best i can if i miss anything :)

am in love with this game, its so much fun once you get going, and by get going i mean figuring out how it all works, weapon crafting, the pve, the pvp, character skills and classes, stats. once i knew about all these things it all went up from there. started from tier 1 and very slowly built my way up to where i am now, level 320 (at the time of this reveiw) and i could be higher it werent for wipes :D. alot of people thank this game for getting them into mobas, it hasnt for me, DIE will be the only exception to my moba hate.

my god so many people with less than a few hours or not even an hour have accused the game of being pay to win (seriously how can you write a review when you havent even played the game for an hour, be proffesional about it). the weapons you can buy with the premium cash were at one point the weakest weapons for their tier group, with exception of two and they were still werent half as the good as the other you could find and craft your self. now though with recent changes, you could argue that they can be quite potent, but their passives (more on this later) and stats are generally what makes them a bad choice.

boosts and membership really only give the chance you unlock better stuff, it will never give you anything that will make you win. f you get a really good weapon, your going to be paired up aginst peopl who have the same strength, and are no better then the people you faced before you got it.

this is not dead island 2, this is not escape dead island, this is not dying light. this dead island epidemic, all four of these games are being developed by different studios, DIE is a spin off that is set in the dead island universe, argueably cannon due to sam b xian mei and sinamoi making an appearence. escape dead island is a prequel to dead island or riptide not sure but still. and dying light a new ip all together.

dont get mad when you find out its not what you googled for

really simple to control WASD movements. no click to move nonsense. easily within reach of these are QERF wich also happen to be your skill buttons. not far from that is the space bar to dodge and roll from said skills. holding down left click to hit smash, shoot and explode you through players and zombie hordes. it really that easy to controll. its another thing to have the skill to perfect on how to use them.

it relatively smooth untill things die in huge amounts very quicky, and this usually involce alot of SFX which also contributes to it. but so gratifying when you do. so much fun just to smash everything you see move and the weapons really do help this out.

currently their are two, one of them beign cross roads. X roads is the DIE's newest mode currently replaceing the old horde mode. i have to admit i am mostly a pvp player but x roads really does have very hetic and tense moments. you go around an absolutely huge map (probaly the largest in any moba dont quote me) that has numerous themes/biomes, accomplishing missions that are randomly generated and are scaled to how well you well you do these mission, the first mission is allways easy is but when you get two golds, or two bronze/fails you really notice the diffference.

the other is scavenger, the infamous PvPvPvE mode. love it, its so unpredictable and adds a new perspective in how you play. in lol, if you stomp the enemy team, thats it youve won, youve proven you can beat them easily. but in DIE the tird team are in the back ground slowly getting more powerful and probaly gaining a lead whilst you were domination one team. this third team forces new tatics and even a defend or sacrifice moments. basically you're running around a modest sized map capturing flags that generate supplys over time. zombies are there in masses but they are not the threat here. the first to fill their truck and trailer wins. but once that truck is filled. people can start stealing from your trailer, meaning even though you are last you can still make a desperate gambit and steal the winning teams supplies from their trailer and maybe get second place or 1st.

there are currently 18 characters avaiable with 5 more to come. all of these charcter have a main role with numerous sub roles which they can fill to specilize in. and these charcters are spread into 3 catagorys of survivor, armoured and mutated. surivors include Amber a dangerous anmal vet that can heal allies and provide cover with her smoke screen or the legendary sam b. amoured character are voltage the college engineer with an suit filled with electricity. or aroumerd isys, with her turrets, gernades and rockets. and mutations include the poisonous bryce, or the unstoppable berg.

these charcter look very detailed and cool. though they are somewhat expenisve, usually costing 11,500 character points. but since you earn around 100-200 and more per game you cn get new character fairly easily at least imo. there cheaper charcters if you cant wait to save up for a new one.

ive found the best and worst part of any multiplayer game is the players them selves. you will every kind of person. the noob, the rager, the hypocrite player who thinks winning a game was too easy and there fore it was bad game. the team fighter, the toll, the flamers. and evey else beyond and inbetween.

being an moba you will come acroos people you know and learn to either love or hate them. through this you get well known players, like the once god amongst clowns AANG HSLER with his very bad attitude and brown nosed liking toward himself, his rise and fall are good and bad memories for the much older players.. or the legendary troll robart. or even the addicted jesus@war for having the most played games and hours. the people you meet, either become their freinds or have a grudge, because having both is what make the high end tiers more enjoyable.

so many guns and pointy sticks. it wont be dead island without dead island weapons. paddles, maces, fire axes that are lterally on fire, acid in a bottle, a car battery and even a nokia phone. ther is no end to the possibillities for weapons in DIE. and they are allways adding more to the fun.

each weapon is unqiue in some way, each have their own stats that help define their role, got a set of pistols wih a high rate of fire then pair them with an asault character. a life steal katana then but it with a disabler or what ever you preffer. they are split amongst 16 tiers with 1 being lowest and 16 the very best weapons in the game.

to match nicely with the weapons are gadgets, this are simple passive stat boosts which a small difference to your overall stat count, but its noticable difference.

weapon modifacations further the power of you cool weapons. they basically add perks, things like boost or charges to your stats. things that make you more surivable like aegis or titanium deflector or things that will make you more support deadly with ultimate recharger and critical advantage.

easy to learn hard to master skills and controlls
pay to win is non exiestant, mostly pay to get things quicker than normal
different studio, same universe, not dead island 2, may or may not be cannon
pvp is greatly challenging and pve is much fun
so many amazing and deadly weapons and mods.

its a free to play game download and give it a go, but give it a real good go, am talking about 12 hours and not under 5. you never know, this could be the next bug thing to hit tournements :)
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79 of 105 people (75%) found this review helpful
40.5 hrs on record
Posted: December 1
Early Access Review
With the mix of MOBA and the beautiful atmosphere in this game is a perfect mix of a beginning for a game, but it's not there right now.

Dead Island Epidemic (DIE) is a huge game, I love to play it with my friends, or just solo queue and have a good time. There's a lot of strategi in this game, on how you can play when you're playing scavenger. With all the great weapons, characters and items it just give this game a reason to play it even more to be stronger.
Crossroad, the new mode in the game, is a great change (I personally prefer Horde mode tho) and will give this game a lot of good changes in the future when it gets updated. This game has a lot of potential, but it's not there right now.
The matchmaking is also pretty off, since it's not a lot of players playing it's pretty unfair gameplay at most time, but that will hopefully change now since the game is for free now to try.

Grab this game, it has a beautiful future ahead of it, DO IT! 7/10
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134 of 194 people (69%) found this review helpful
308.6 hrs on record
Posted: November 16
Early Access Review
Be ready to play the most awesome Pay-2-Win MOBA in history of gaming!
Welcome to Mad Island Epidemic, where you can meet people of all nations and tell them what do you think about them, their skills or their country. Even LoL cannot compare with DI:E unbalanced characters! Make sure to quickly buy Sam B and Frosted pipe heavy weapon to be the most brutal and fearsome schoolboy in Amaia island!
The best and playable mode in this game is the Scavenger, where you put your 1337 skills in action. There are three teams, 4x4x4 players, and only one team will win by fully filling the supplies meter. Use your ultimate abilities on zombies as much as you can, because other enemy players is no threat to you - (c) (Approved by public randoms and premades). You see the enemy team winning and almost filled the meter? Well screw them, you can cooperate with the third team, and get the last chance to steal the winning team supplies from their own base, and get yourself reported for griefing, because cooperation with enemy team is forbidden! Wooh, this is so exciting!
What? Did you just get into the 3-survivor-Amber-team? Dont think that you are fukt yet, because this game is so unpredictable - enemy teams may fight each others to proove themself whose deek is bigger, while you can sneaky steal all supplies and win the round with awesome phrase "gg ez"!
And dont miss your chance to meet the legendary robart! :D lel
Totally would commend, 10/10, always updating, must have.
Was this review helpful? Yes No
72 of 102 people (71%) found this review helpful
276.8 hrs on record
Posted: July 24
Early Access Review
Great game. WASD controls and unique gameplay. The 4v4v4 format in PvP (scavenger) was both lots of fun and frustrating at the same time. For those of you that didn't enjoy DotA2 or LoL, you should give this game a shot as there are the mechanics are much less complex and abilities are spammable. There is also no last hitting and all that mess. The game is also pretty balanced in my opinion with the exception of a couple of characters but thats nothing small nerfs couldn't fix. There is also a horde mode for those of you that don't enjoy PvP. However, there are currently only 3 unique maps in horde so it does get repetitive. With regards to leveling in the game, it is not that fast so you will have to grind a good amount to get max workbench tier. Unfortunately, if you don't like/don't want to grind, there is a good chance that you might not enjoy the game, but I may be wrong. The only few issues I have thus far are the matchmaking system, occasional server problems, and few game modes. You're often paired with players that are too low leveled or much high leveled but I believe this is due to the low player count (hopefully more people will play after the open weekend).

I've been seeing a good number of players, especially new players, calling the game pay-to-win and that is simply not correct. While paying does give you advantages in terms of materials (gear points, cash, character points, etc..) as well as a reward boost, it gives you no advantage in the game. Paying only serves to save you time in grinding and getting characters. It does give you exclusive access to Sam B, but this character is both balanced and will be available to all players players sometime in the future. The premium weapons in this game aren't even good as some regular weapons; the only benefit from getting weapons is having a fully leveled weapon which again only saves time from grinding. Basically those that say the game is P2W need to spend more time to level characters and weapons (can't simply expect to win constantly after only 5-10 hours in the game) or are just not very good at the game :P.

tldr: I would definitely recommend this game.
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36 of 48 people (75%) found this review helpful
24.5 hrs on record
Posted: November 28
Early Access Review
I have played the closed beta of this game, and I was very surprised when I went in and check how much it changed. It changed so much that some people are willing to play this, just because of the previous DLC packs certain players bought to enter the beta before it became open beta (e.g Closed Beta had Patient Zero, Deadicated, and Contagion packs, then it became Open Beta and old DLC packs got replaced with new No-Brainer, Armored, and Mutated packs).

Crossroads (which was brand new, and currently in prototype) is the best mode I have ever played in Dead Island Epidemic, has great challenges for new and veteran players, and is also difficult, but it was worth completing it, whether it had a low infection level or a high infection level!
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72 of 114 people (63%) found this review helpful
410.9 hrs on record
Posted: November 24
Early Access Review
I shall divide this into 2 parts: pre-0.6.2 patch and post-0.6.2 patch (current)

Pre-0.6.2 Patch

- While many people complain it's a pay-2-win game, it's not. None of the premium weapons available in the Shop, currency boosts or packs bought as part of the game leaned towards helping one win in the PvP aspect.
- Each of the legendary weapons in the game have their own unique characteristics which provide a specific build for certain characters.
- Nearly all of the characters are balanced relatively, except for Charlie, which has been added latest prior to the patch.

- As mentioned above, Charlie is not very balanced.
- There are only 2 servers, in North America (USA) and Europe (Germany). Both servers are located in the northen hemisphere. This brings trouble for players playing from the southern hemisphere. Also, players from all 207 countries share these 2 servers.
- Game development is slow, with only a couple of bugs fixed in every session of server maintenance.

Post-0.6.2 Patch

- Charlie has been nerfed, but still needs more rebalance.
- Modifications added provide a new different playstyle.

- The rebalance of the legendary weapons and addition of the new ones have made them lose their uniqueness and genuinity. For example, all legendaries now have the same power rating, with attributes varying across one another. On the other hand, however, some weapons have been buffed which is a good thing.
- Latency for players with bad ping have become worse. Game has generally become more ping-dependent. Both servers have an equal amount of lag.
- The addition of Crossroads adds a new difficulty to the game, with its focus of playstyle to slot in between the PvE and PvP aspects, new players can find themselves struggling to play well. In addition, the average length of a Crossroads mission is 25 - 30 minutes, which is fairly long compared to the once-existed horde missions (10 - 15 minutes). This means that if players choose to play a short round they have to play the starter missions which will provide far less reward value than Crossroads and Scavenger (PvP). The narrator of crossroads, Dr Bauer, has a fairly depressing tone.
- Consumables cannot be sold for gear points. Some of them can't be bought from the Shop and can only be earned through levelling up account level. The number of consumables have increased to 32, but there's only 3 consumable slots available for each character. There's no way you're going to spend them all, even if you tried.
- I feel the game is moving more towards the PvP aspect of every MOBA game than about zombies.

Personal Thoughts
- I hope the developers can use this as reference to decide on what to change and what features to add in the coming updates. Currently the game is still in the beta stage and however it may improve, I'll keep my fingers crossed.
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34 of 51 people (67%) found this review helpful
32.0 hrs on record
Posted: December 5
Early Access Review
My favorite part is being able to heal with hamburgers. And taking pictures actually hurts the zombies.

Kind of like our inverse-totalitarian state.
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