Dead Island: Epidemic is a multiplayer action hack & slash free to play game. Players will duke it out over supply points using an arsenal of crafted weaponry, a bevy of devastating powers, and good old-fashioned teamwork. And yeah, we've got zombies too - so there's that.
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Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

Welcome to Dead Island: Epidemic!

The game is currently in closed beta and fully-functional. You’ll find that we're already offering a polished & solid experience that's a ton of fun, however due to the nature of it being in beta please be aware that there may still be some bugs (help us catch 'em all!) and unfinished features. FYI: The zombie A.I is not a bug though, they're supposed to be a bit brainless - it's in their nature.
There is no better way to gain valuable feedback and concrete suggestions than by allowing you guys to actually jump in and have at it so we decided that Steam Early Access is the best way for us to achieve this - just jump in, tear those zombies a new one (or two!) and we'll take care of the rest - or better yet, drop us a line and give us your feedback, we'd really appreciate it!
The Early Access Starter packs that we are currently offering are intended for those who want to get into the zombie bashing early and to help us shape the future of the game. They also of course offer players a great starting kit and will grant a few nice exclusive perks - both right away, and when the game hits official open beta and later again at the full launch.
We're continually working on adding new features & content and we’ll be constantly working on balancing and of course improving gameplay based on your feedback - along the way we’ll be intently listening to your suggestions, criticisms and as always: ideas for EVEN MOAR INSANE WEAPONS!
We’re super glad if you decide to join us at this stage and we'll be happy to welcome you to the island!”
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Recomendado por mentores

"Do not expect this to be lol or dota. Expect it to be a hackandslash ala Gauntlet legends. Thats what this game is and its actually not bad!"

Actualizaciones recientes Ver todos (15)

20 de Noviembre

Patch 0.6


Highlights
  • New PvE-Mode: Crossroads
  • Progression System Overhaul
  • Crafting Overhaul
  • Passive Skills
  • Loot System Rework
Crossroad
You are now able to play the new PvE experience that is going to replace the Horde Mode.

Mission System & Victory Conditions
Complete 4 Missions
  • You can receive a Gold, Silver or Bronze medal when completing a mission based on your performance
    • A better score awards more supplies
  • There are a number of different missions that will be randomized during a playthrough
  • All missions scale in difficulty-level based on the infection level. There is a significant difference in difficulty between low and high infection levels
Secure Supplies
  • Your game reward is primarily based on the amount of supplies you are able secure during the game
Day and night cycle
  • Similar to Scavenger, you begin in the morning and the game ends during the night
Maps
  • Crossroad maps are divided into themes. The first theme available is the Swamp / Lab theme
  • There is a number of different map layouts available within themes
New Zombie Attribute System
  • Attributes are permanent buffs that boost zombies
  • Boosted zombies glow
  • Attributes are more frequent on high infection levels
  • Attribute List
    • Deadly
      • Damage output increased by 50%
    • Tank
      • Reduces damage taken by 35%
    • Enraged
        Increased Attack Speed by 50%
    • Speed
      • Increased Movementspeed by 50%
    • Projectile Resistant
      • Reduces Projectile type damage by 75%
    • Melee Resistant
      • Reduces Melee type damage by 75%
    • Area Resistant
      • Reduces AoE type damage by 75%
    • Plague
      • Deals damage to players standing close to the zombie
    • Unstable
      • An infectious explosion does damage to nearby players 2s after the zombie is killed
    • Amplifier
      • Zombie standard attacks inflict Amplify
      Numbing
      • Zombie standard attacks inflict Weaken
    • Uncontrollabe
        Zombie cannot be stunned/incapacitated/slowed/feared etc
    • Relentless
      • Greatly Increases Max HP and Damage ouput
    • Slaughterous
      • An attribute placed only on Massives. It indicates that the boss will be using stronger versions of its abilities.
New Minimap Functionality
  • Crossroads uses a zoomed-in minimap due to the large maps
  • The fog of war is being lifted as you explore the Crossroad map
Respawn System
  • In Crossroads players respawn at a respawn point close to the remaining players
  • All players respawn simultaneously
  • If all players die the group receives a respawn duration penalty
Doctor Bauer
  • Doctor Bauer is a new narrator and the guy that is mainly responsible for coordinating missions in Crossroads!
Progression System Overhaul
  • Levels for individual characters have been removed: there is now a global character level. Unlocks apply to each character once you reach a new level
  • New account progression rewards have been added
    • All permanent unlocks will be handed out to users who have already bypassed these rewards
  • Reaching the late-game content will now be faster overall and you earn more Gear Points to spend on your new weapons!
Crafting Overhaul
  • The weapon leveling system has been removed and is being replaced with a new modification system
    • Modifications allow you to customize your weapons to better fit your needs and playstyle!
  • The weapon tiers have been increased from 6 to 16
  • Crafting weapons are no longer restricted by the workbench-level
    • Loot drops are now based on your character strength. Increasing your character strength by leveling up your account and by crafting new weapons will lead to a higher infection level and thus better loot
  • All weapon-stats have been rebalanced
  • New weapons can now be dropped
  • Almost all legendary weapons have a unique perk and a more defined role
Passive Skills
  • The weapon expertise on all characters has been removed and is replaced by a passive skills
  • You can now choose whatever weapon you like and customize it to your character and playstyle using the modification system
Loot System Rework
  • Smarter drop system with guaranteed drops and less randomness
    • The more games you play without receiving blueprints the higher the chance of receiving a loot-drop
  • Weapon-types are also distributed more evenly. If you have not received a certain weapon-type for a long time you will have an increased chance to receive that weapon-type
  • Duplicate blueprints are now transformed into account experience points
    • The Gear Point income has been re-balanced to accustom the new progression
Compensation
  • As character levels and weapon levels are removed we are also removing the unbound experience part of the game. Everyone who spent cash to unbind XP gets compensated with Cash
  • With the big crafting rework and the many weapon changes we are also compensating all users who have converted Cash into Gear Points by giving back 50% of Cash spent on the Cash to Gear Point conversion
Updates
Scout Missions Rework
  • All Scout Missions have been reworked into single player missions
    • Each mission has a unique objective
  • All three new Scout Missions are now part of the starter quest
New Enemy Types
  • A new classification has been added: Infected. Infected-type zombies are stronger than Walkers but weaker than special-zombies.
  • Elite Walkers are now named Veterans and their classification has changed from Walker to Infected
  • The Suicider is a new Special enemy that will blow itself up along with you and your allies!
  • The Runner is a new Infected enemy that will chase you down and whack you in the back when trying to flee
  • The Spitter is a new Infected enemy that spits acid-goo (beware of large groups of Spitters!)
  • All Massive zombies have been re-balanced and updated
Crafting Details
  • All weapons have had their stats re-balanced
  • Some weapons have a different rarity than before
  • Several perks has been removed from weapons. These perks have been changed into modifications
  • The required parts have been re-balance
    • The amount of different parts have been reduced to 10
    • Parts are reused over several weapon tiers
  • Gadgets have their stats adjusted to fit the new crafting changes


Our patch notes are too awesome big for a Steam announcement! Read the rest of the patch notes here.

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13 de Noviembre

November-Update Teaser

Progression, Crafting and Loot Changes
Account leveling now fully incorporates the character progression. Leveling your weapons has been removed, with customization in the form of modifications added. Weapon expertises have been replaced with a passive ability. The loot system is less random with higher drop chances.

In addition to developing Crossroads we’ve been busy with changes to the progression, crafting and loot system. There’s a lot of stuff to talk about so be prepared for a lot of information! Let’s start with how the account progression has changed.


Account Progression Changes


The big news for account progression is that individual character leveling outside of matches has been removed! There will be no need to unlock the skills of each character separately; instead, all individual character progression has been moved into account progression. This means that new characters bought will have the same skills and augmentations available as the character you previously played, and that you’ll be able to change characters when playing with friends without lowering your strength or downgrading weapons. The change will result in improved matchmaking as you won’t have to face less skilled opponents because you changed character.

In addition there will be more rewards while leveling your account. The character unlocks have been moved into the account progression; when an augmentation for the Q-skill is unlocked, it’s for all characters. More consumables will also be handed out when you level your account; currencies have been removed as specific level rewards. The overall progression has been sped up to decrease the grind. Finally, specific modifications will be unlocked in the account progression. What are modifications? Well, that leads us to the…

Crafting System Overhaul


Weapon leveling along with workbench levels have been removed! With the new changes crafting a weapon will put it at its full potential and you’ll be able to craft and use it at the appropriate account level. The amount of weapon tiers has also been increased to make crafting an almost constant progression. As you progress towards the end-game content you’ll get to craft and customize lots of weapons. The new tiers will also smooth out the matchmaking as differences between tiers will be less significant.

Since character levels and leveling weapons will be removed, Unbound XP will disappear. Following that we will of course compensate every user that has paid to unbind XP with an equivalent amount of in-game Cash.

So what are modifications and what does it mean that you’ll be able to customize weapons? We were not satisfied with the feeling of crafting in the current system; in the new system you will be able to collect modifications. Modifications (or mods for short) are permanent unlocks similar to blueprints. An unlocked mod can be used on any weapon that has a suitable modification slot. Each mod has a unique effect. Here’s a few quick examples:

  • Bounty Hunter - Killing an enemy awards you with 5 supplies.
  • Scratch Shield - Damage taken from Walkers reduced by 10%
  • Acrobatics - You have a 30% chance to reset dodge cooldown when dodge is used.

This new modification system will grant an additional layer of depth to crafting. Some weapons have an additional innate modification that goes along with that weapon; a weapon perk. All Legendary weapons will have their own weapon perk unique to that weapon for example.

Additionally, we’ve both rebalanced tons of weapons and changed how stats works with them. Power and Vitality have been merged into a single stat. This change adds a clear difference between weapon tiers, and will balance out Glass Cannon/Tank builds a bit. The secondary stats, the weapon perks and the modifications will now determine if a weapon is offensive, defensive or a utility weapon. Feel free to use whatever weapon you want with whatever character you want, with the new...

Passive Abilities


Characters will no longer have weapon expertises; instead each character has a passive ability. This is to encourage you to use the weapon you feel the most comfortable with when playing a character instead of feeling forced to use certain weapons. Have fun customizing whatever weapon you want to fit your own play style, regardless of which character you play! You’ll get more weapons to choose from than ever before thanks to the...

Loot System Changes


The loot system will now consider your previous drops; if you haven’t gotten a specific weapon type for a while you will have a higher chance of getting that type. The randomness of the system has also been decreased overall, as there will be guaranteed drops if you haven’t received a blueprint or a modification for some time. At the same time, the general chance for receiving blueprints has been increased. If you receive a duplicate blueprint, that blueprint will be automatically converted into Account XP. As a final note, the amount of Gear Points awarded has also been doubled to encourage, among other things, more crafting and customization of weapons.

That was the final reveal. Look forward to Crossroads and these changes coming to Dead Island: Epidemic in the next few weeks!


TL;DR
  • Levels for individual characters have been removed: there is now a global character level that applies to each character. Unlocks apply to each character once you reach a new level
  • Weapon leveling and workbench levels have been removed
  • Weapon modifications have been introduced: Permanent unlocks similar to blueprints that can be used on each weapon – if it has a suitable slot
  • Lots of weapon balancing changes
  • Character weapon expertise has been removed. Every character now has a passive ability
  • Smarter drop system with guaranteed drops and less randomness

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World’s First ZOMBA

Dead Island: Epidemic is a multiplayer action hack & slash free to play game. Players will duke it out over supply points using an arsenal of crafted weaponry, a bevy of devastating powers, and good old-fashioned teamwork. And yeah, we've got zombies too - so there's that.

Co-Operate or Compete


It's you versus them. Or you versus them versus them versus them.

We’ve got two core modes – either team up with 3 other survivors and take on the zombie menace together in PvE co-op Crossroads mode, or take the fight to other players in our three-team "PvPvPvE" Scavenger mode where you'll battle it out in a competition to grab supplies, hold key points, outsmart the competition and blast through hordes of zombies.



Fight for your survival in our PvE-mode Crossroads. You set up camp in the morning and carry out four different missions over the course of a day in ever-changing maps and mission types. The missions range from freeing trapped characters and gathering supplies, to fighting off hordes of zombies or defeating bosses. Zombies have different attributes and change the way you fight them: From range-damage resistant to faster running, harder hitting zombies - you will have to adapt how you fight the virus.
Crossroads also rewards and tracks your performance, scaling the difficulty of the next mission accordingly.


“The enemy of my enemy is my friend” – at least for a while

Epidemic’s PvP-mode pits three teams of 4 players each against each other in zombie-infested maps. The third team adds a new dynamic to this competitive mode and requires you to re-think your winning strategy: Do you build up enough of a lead to win before you are being dismantled by two teams? Or do you play it smart and align your goals with one of the adversary teams temporarily? The goal is to capture and hold strategic points and gather as many resources as possible to be victorious.

Combat




Take direct control of your character with the WASD keys plus mouse input and react to situations on the fly by switching between melee and ranged weapons.



Build and adjust weapons to your playstyle:

  • Earn blueprints from six different categories and build your weapon arsenal
  • Most weapons come with unique features and fit a specific role
  • You also earn weapon modifications which can be installed on to your weapons and add various attributes



From rotund, fanny-pack wearing badass tourists to redheads wielding weaponized crabs – and everything in between. Epidemic has a constantly expanding roster of unlikely heroes supporting varying play styles - whether you like your action up-close and personal, at range or through supporting your teammates.
Each character has an array of (often very bizarre) skills with which to wreak havoc - use these strategically in order to inflict maximum punishment on both the undead and those-you-want-to-be-dead.

Requisitos del sistema

    Minimum:
    • OS: Windows 7 SP1
    • Processor: Intel Core 2 Duo 1.8 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or Radeon HD 3870
    • Hard Drive: 3 GB available space
    • Additional Notes: Provisional - subject to changes. 1024x764 minimum display resolution is required.
    Recommended:
    • OS: Windows 7 SP1 or higher
    • Processor: Intel Core i5-2300 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or Radeon HD 7870
    • Hard Drive: 4 GB available space
    • Additional Notes: Provisional - subject to changes. 1024x764 minimum display resolution is required.
Análisis útiles de usuarios
A 6 de 7 personas (86%) les ha sido útil este análisis
234.8 h registradas
Publicado: 4 de Noviembre
Análisis de acceso anticipado
Que puedo decir de uno de los juegos que más me han gustado de los que he jugado. Sin embargo, procuraré ser tan imparcial como pueda pues a pesar de lo bien que esta diseñado, tiene sus fallas.

En principio Dead Island: Epidemic (DIE) es un MOBA. Aquellos que conozcan del genero sabrán de que hablo. Y aquellos que no, habrán oído hablar de LoL y Dota, dos grandes exponentes del género. En este tipo de juego, tomas el papel de uno de los personajes previamente establecidos y con uso de tus habilidades y las de tus compañeros intenta derrotar el equipo enemigo que no son nada mas que otro grupo de jugadores. Esta es una vaga descripción de un MOBA, sin embargo DIE va más allá de eso y agrega unos nuevos componente: El modo “Player versus monster”, la posibilidad de crear tus armas a partir de planos pre establecidos, modo PvP para tres equipos y controles con WASD a diferencia de otros MOBAS en donde solamente se usa el mouse.

El juego cuenta con un apartado gráfico muy bien desarrollado y una serie de configuraciones para que puedas sacarle el juego a la PC que tengas. A su vez, cuenta con sonidos de muy buena calidad a pesar de tener una banda sonora nada destacable. Los escenarios que por el momento (estamos hablando de la beta, claro) son pocos, son muy ricos en detalles, algo característico de la saga Dead Island. Por otro lado, los personajes no se quedan a tras y cada uno tiene un nivel de detalles alto y muy particular dándole un toque caricaturesco bastante interesante.

En cuanto al contenido del juego, este trae al momento de este análisis 17 personajes distintos, 3 escenarios PvE y 3 escenarios PvP. Próximamente saldrá un nuevo modo de juego PvE que parece prometer mucho. A todo esto no estoy contemplado el gran arsenal de armas que se pueden conseguir ni los consumibles, los cuales si he de tirar un número aproximado, seguramente superan los 200 items en total (y quizás me estoy quedando corto). Es inevitable mencionar uno de las grandes contra que tiene, las largas esperas que hay en ocasiones para poder jugar una partida. Y no solo eso, sino que los equipos al estar conformados aleatoriamente, a veces te tocan equipos que no dan más que angustia y terminas yéndote una amarga sensación de disgusto.

DIE es un juego al cual no puedo no recomendar. Aún le falta madurar, pero las contantes actualizaciones dan la sensación de que los desarrolladores buscan innovar constantemente y eso es algo que debe ser tenido en cuenta a la hora de elegirlo. Y como para finalizar este análisis, porque no calmar esas dudas respecto a que es “pay to win”. He jugado el tiempo suficiente para poder desmentir esto, pues pagando lo único que consigues es llegar rápidamente a Tier 6. Y las armas “Premium” son de tier 4 y 5, pero no 6. Por lo que en este ultimo nivel, todos los jugadores se encuentran en las mismas condiciones.
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
2.6 h registradas
Publicado: 31 de Octubre
Análisis de acceso anticipado
Juego bastante diferente a las entregas anteriores, aunque no por deja de ser bueno, quizá no es el mejor dead island, pues es radicalmente diferente (prefiero la fórmula original de dead island), pero es entretenido para pasar el tiempo con tus amigos, aunque como aún está en fase temprana, los servidores no son muy estables, sobre todo en lugares alejados como latinoámerica.
Además, no tiene muchas misiones, y tiene relativamente poca variedad de personajes, aunque tiene gráficos distintos, estilo entre comillas "caricaturesco" y los entornos también son hermosos por su estilo distinto a los demás.

6/10
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
27.7 h registradas
Publicado: 28 de Octubre
Análisis de acceso anticipado
Me encanta, nunca habia probado un moba porque pensaba que no iba a gustarme este sistema de juego pero tengo que reconocer que me ha sorprendido y me ha enganchado. Recomendable 100%
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
10.7 h registradas
Publicado: 9 de Noviembre
Análisis de acceso anticipado
exelente juego me encanta
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
0.4 h registradas
Publicado: 9 de Noviembre
Análisis de acceso anticipado
First Dead ISland moba I like it is just awesome and the graphics wowww buy it if you like this kinda style games
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A 1 de 1 personas (100%) les ha sido útil este análisis
10.7 h registradas
Publicado: 19 de Noviembre
Análisis de acceso anticipado
MUY MUY BUENO JUGABLE Y CON UNOS GRAFICOS BUENOS
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.5 h registradas
Publicado: 17 de Noviembre
Análisis de acceso anticipado
Es original el moba y tal pero le faltan mas modos creo yo.
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A 1 de 1 personas (100%) les ha sido útil este análisis
2.0 h registradas
Publicado: 20 de Noviembre
Análisis de acceso anticipado
por favor mejoren los servidores... no he sido capas de jugar bien.. me gusta la idea del juego y como esta echo.. seguro que de poder jugarlo me encantaria

¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
12.0 h registradas
Publicado: 26 de Noviembre
Análisis de acceso anticipado
Es un videojuego entretenido,yo ahora mismo lo estoy jugando en beta,es gratuito,lo malo esque no esta en español ni subtitulos ni voces,pero tampoco es dificil.....pesa 2 gigas o casi dos gigas y esta bien,recomendado.
¿Te ha sido útil este análisis? No
A 6 de 11 personas (55%) les ha sido útil este análisis
540.9 h registradas
Publicado: 9 de Noviembre
Análisis de acceso anticipado
Buenas:
¿Por dónde empezar el análisis? Esa sería una buena pregunta. La cosa esta que aunque no recomiendo el juego en solitario, mas si tienes cierto nivel y ciertas horas, (en mi caso nivel 104 y 450 horas en el momento de escribir esto) lo cierto es que el juego con el que más tiempo llevo de la plataforma Steam, pero el jugar en solitario puede volverse una experiencia bastante frustrante, aunque a la par si juegas aunque sea con un amigo, sobre todo si lo haces con micro, el juego se vuelve realmente divertido. El jugar con amigos limita mucho " la libertad de movimientos" dado que terminas dependiendo por completo de ese amigo/s si quieres hacer algo y que se vuelva más gratificante el mismo.

Mi experiencia personal me dice que el buscar grupos al final terminas jugando en solitario, además si eres hispano hablante y o bien hablas otro idioma o terminas jugando en solitario. La comunidad de hispano hablantes es bastante limitada, tanto como por mi parte en más de 5 meses solo habré encontrado 4 o 5, de los cuales a dios gracias con 2 de ellos pude hacer equipo, (gracias a los 2 desde aquí por esas partidas épicas jojojo)

Otra cosa que hay que mencionar es la comunidad rusa, (dicen que en el mundo hay mas chinos que el resto de personas, empiezo a pensar que es mentira y que en el mundo lo que más abunda son rusos) además esta comunidad como regla y se podría extender a muchos juegos, pero no voy hacerlo, cuando van perdiendo se desconectan, dejando al resto del grupo "en pelotas" práctica muy extendida, también pasa mucho con brasileños, (aunque en este juego afortunadamente no me he encontrado con muchos, a dios gracias nuevamente) y claro te quedas con cara de emoticono.

Al final cuando llevas cierto número de horas te quedas con una sensación de por un lado bien pero por otro mal, y poner en "recomiendas este juego" es una sensación ambigua y terminas preguntando no habría una tercera opción de "no sabes no contestas" pues el juego al final te lleva a ese momento.

Resumiendo: Si tienes uno, dos o tres amigos con los que jugar, hacer grupo y hablar el juego será divertido, si no el juego seria una ruina. Todo depende de cuanta gente tengas y/o encuentres en el camino.

Otra cosa que me he fijado hay mucha gente que hace un análisis cuando lleva 10, 20, 50 horas de juego, en este tipo de juegos creo que no se puede hacer un veredicto fiable cuando estar por debajo de las 100 horas, que por debajo es mera especulación y yo en lo personal no las tendría en cuenta, pero bueno cada uno es libre de hacer o pensar lo que quiera.

REALMENTE RECOMIENDO ESTE JUEGO: No se, no contesto, pero me obliga a decidir una opcion la cual no estoy conforme con ninguna de ellas.
¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
2.5 h registradas
Publicado: 30 de Octubre
Análisis de acceso anticipado
Primero lo primero agradezco la Beta Key que me dieron de este juego, bueno el juego me parecio graficamente muy pintoresco y agradable el modo de juego lo encontre regular pero las misiones las encontre muy lineales y repetitivas, aun asi este juego esta bien para jugar con amigos.

Recomendado.
¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
0.2 h registradas
Publicado: 14 de Noviembre
Análisis de acceso anticipado
manteca
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A 1 de 3 personas (33%) les ha sido útil este análisis
1.0 h registradas
Publicado: 30 de Octubre
Análisis de acceso anticipado
muy bueno
pero le falta unos arreglos :D
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A 1 de 3 personas (33%) les ha sido útil este análisis
0.8 h registradas
Publicado: 1 de Noviembre
Análisis de acceso anticipado
es entretenido, pero tarda un monton en encontrar una partida,, no se si lo hice mal pero 16 minuots y esta a la mitad,,, que basura
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A 0 de 1 personas (0%) les ha sido útil este análisis
0.7 h registradas
Publicado: 29 de Octubre
Análisis de acceso anticipado
Buen Juego
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A 0 de 1 personas (0%) les ha sido útil este análisis
2.7 h registradas
Publicado: 31 de Octubre
Análisis de acceso anticipado
Like it
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A 0 de 1 personas (0%) les ha sido útil este análisis
2.2 h registradas
Publicado: 1 de Noviembre
Análisis de acceso anticipado
El Juego En Realidad Esta Bueno Pero Lo Malo Es Que Tiene Muchos Problemas Tienen Que Arreglarlo
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A 0 de 1 personas (0%) les ha sido útil este análisis
3.6 h registradas
Publicado: 3 de Noviembre
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dfghjgfds
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A 0 de 1 personas (0%) les ha sido útil este análisis
62.4 h registradas
Publicado: 3 de Noviembre
Análisis de acceso anticipado
Este juego es increible y ahora que va entrar en etapa Open/Lauch preparense para cientos de nuevos items y decenas de personajes con nuevos modos, como el que está actualmente haciendo furor Crossroads.
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A 2 de 6 personas (33%) les ha sido útil este análisis
0.2 h registradas
Publicado: 30 de Octubre
Análisis de acceso anticipado
Me esperaba bastante mas sinceramente.
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