Dead Island: Epidemic is a multiplayer action hack & slash arena where players duke it out over supply points using an arsenal of crafted weaponry, a bevy of devastating powers, and good old-fashioned teamwork. And yeah, we've got zombies too - so there's that.
사용자 평가: 매우 긍정적 (평가 17,377 개)
출시 날짜: 2014년 11월 20일

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알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“There is no better way to gain valuable feedback and concrete suggestions than by allowing you guys to actually jump in and have at it so we decided that Steam Early Access is the best way for us to achieve this - just jump in, tear those zombies a new one (or two!) and we'll take care of the rest - or better yet, drop us a line and give us your feedback, we'd really appreciate it!”

이 게임은 언제까지 앞서 해볼 수 있나요?

“We've just hit open beta and we hope to be out of Early Access early next year.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“As we've done so far we will continue to take your feedback and improve on the game, adding new features & modes that we see you guys will enjoy! We'll be re-balancing characters & weapons as we progress too, to make sure its the fairest experience with everyone.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“The game has just moved into Open Beta, bringing with it the first iteration of our brand new PvE mode: Crossroads which sees you and a three team mates set up camp in the morning and carry out four different randomly generated missions over the course of a day on ever changing maps. The missions range from freeing trapped survivors, gathering supplies, to fighting off hordes of zombies, defeating bosses and more.

Crossroads also awards and tracks your performance and scales the difficulty of the next mission accordingly. We've thrown some new zombie types into the mix as well and have added an all new zombie attribute system - from ranged damage resistance to faster running, harder hitting zombies, you will have to adapt how you fight the virus.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“The open beta free to play with no purchase of early access packs now necessary to get access and we will continue this for the full game release later.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We'd love to hear your feedback on this first version of Crossroads and as such we've added a link to a survey in the game, but as ever you can provide us with feedback on the Official Dead Island: Epidemic & Steam forums. We're continually working on adding new features & content and we’ll be constantly working on balancing and of course improving gameplay based on your feedback - along the way we’ll be intently listening to your suggestions, criticisms and as always: ideas for EVEN MOAR INSANE WEAPONS!”
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큐레이터의 추천

"Do not expect this to be lol or dota. Expect it to be a hackandslash ala Gauntlet legends. Thats what this game is and its actually not bad!"

최신 업데이트 모두 보기 (20)

2015년 3월 12일

Patch v0.8

Highlights
  • Scavenger Hunter adjustments
  • Kill feel improvement
  • Russian translation


Scavenger Hunt
  • Looters now spawn with 1/2 Attributes when the Infection Level is 5/10 and higher
    • Defense Attribute + 1 Random Attribute
  • Hoarders now spawn with 1 Attribute at Infection Level 12 and higher
  • Hoarder respawn timer is no longer reset upon reaching end game (night time)
  • Looters now always spawn at a minimum in-game level of 3
  • Barricade Run
    • The Roaming spawns before each barricade should now have a 100% spawn rate and should consist of the same type of zombies for all teams
      • Note that special type of zombies that spawn during the Barricade Event can still be random
      • Note that there can be a difference in number of "static" walkers on the way to the barricade (walkers that are sitting, eating, etc)
  • A team can no longer overload their trucks with supplies. Players will be unable to deliver more supplies and flags will stop generating supplies once a truck is full.
    • You will be able to deliver supplies and flags will start generating supplies again If another team denies victory by stealing supplies
    • This change will make it impossible for another team to deliver more supplies than the winning team during the countdown - Reaching the supply limit first is still the victory condition
  • Base Turrets attack range slightly increased
  • XP Table has changed
  • XP granted from hoarders are now based on a static value

Scavenger Expedition Map
  • Paths leading up to hoarders have been slightly reworked

Kill-Feel Updates
  • Players now uses rag-dolls similar to zombies to enhance the effect of dealing a killing blow
  • A "gravestone" effect spawns on the location where a player dies. Standing near the gravestone will allow you to resurrect the player.
  • First Player who kills an enemy player is awarded with "First Blood"
  • Killing several players in quick succession awards
    • Double Kill
    • Triple Kill
    • Quadruple Kill
    • Penta Kill
    • Monster Kill
  • Killing 4 Players without dying awards Killing Spree

Scoresystem Update
  • Scoreboard now display damage done in Scavenger/Crossroads
  • Scoreboard now display healing done in Scavenger/Crossroads
  • Scoreboard now display "Takedowns" instead of Player Kills. Takedowns is a combined value of Kills and Assists (in Scavenger)
    • By assisting another player on your team you are rewarded with a Takedown.
    • Assist will count:
      • if you are nearby when a player on your team struck the killing blow
      • If you dealt damage to a player killed by an ally within a certain time-frame
      • If you healed/buffed the player who struck the killing blow
  • Scoreboard now displays score. Score is awarded when performing certain actions in Scavenger Hunt
  • Hovering damage/healing/takedowns/score displays details about this value in a tooltip

HUD
  • HUD has gotten a facelift. Most HUD elements have been updated with new art and new design
  • Level Up system has been updated to better relay information about each upgrade and to make in-game levels more obvious
  • A buffbar has been implemented displaying passive effects, buffs and debuffs.
  • A new statistics screen has been implemented displaying stats and perks in-game (Default bound to the hotkey 'V')

Characters
Armored Amber
  • Focus now properly increases damage output of Infested Minion.
  • Updated character roles (In Crib) for several characters
  • Additional voices has been implemented for several characters

Crib
  • Weapon tooltips now compares your currently equipped weapon with the weapon you are hovering.
  • An additional character tab has been implemented displaying a summary of a character's different qualities and an expected play-difficulty
  • Item Info - Right Windows
  • All window types now rescaled to have the same size on the item-display part (top half)
    • New background added to the Item-Display
  • Reward window
    • Flow for daily rewards reworked.

Starter Quest Changes
  • Steps lowered to 5
    • 1. Play Scout
    • 2. Craft Weapon
    • 3. Play Crossroads
    • 4. Buy Consumable (Or another item)
    • 5. Play 3 matches
  • Steps can now be played in any order
  • Starter Quest no longer locks the player to the current state, you can always browse all available features of the crib.

General
  • Updated cursor and crosshair.
  • Fixed a bug with the modification 'Sentinel'. Sentinel should now correctly grant shield value depending on life leech up to a maximum of 20% base health.
  • Players are now invulnerable for 2.5s in Crossroads after respawning

Localization
  • The game is now translated in Russian

Bugfixes
http://steamcommunity.com/app/222900/discussions/0/617330406647850647/

댓글 132 개 더 읽어보기

2015년 2월 12일

Patch v0.7.3




Voice Over

  • VO for Mr. White added
  • Character VO is now heard by all players

Attack Speed
  • Attack Speed calculation has been reworked. Stacking attack speed previously scaled exponentially. This change does not affect single attack speed buffs or attack speed bonuses from weapons but will have an impact when several buffs are stacked (something that could cause unintentionally high attack speed - for example when Armored Berg's ultimate was combines with attack speed weapons and attack speed buffs).

Armored Berg
  • Berserk
    • Attack Speed has been increased to 30% from 25% to cater for the new attack speed calculation.

Mr. White
  • Action Hero
    • Action hero no longer turn Mr. Whites team color blue
    • The effects has been reworked

Crossroads
  • Slight re-balances to certain enemy events
  • Free Civilian from Cocoon Event - Increased cocoon base health to 4500 from 4000
  • Escort Mission - Enemy assaults should now trigger further away from the base

Bug fixes
  • Over 150 bugs fixed

댓글 38 개 더 읽어보기
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Time to DI:E

Dead Island: Epidemic is a multiplayer action hack & slash arena. Players duke it out over supply points using an arsenal of crafted weaponry, a bevy of devastating powers, and good old-fashioned teamwork. And yeah, we've got zombies too - so there's that.

Co-Operate or Compete


It's you versus them. Or you versus them versus them versus them.

We’ve got two core modes – either team up with 3 other survivors and take on the zombie menace together in PvE co-op Crossroads mode, or take the fight to other players in our three-team "PvPvPvE" Scavenger mode where you'll battle it out in a competition to grab supplies, hold key points, outsmart the competition and blast through hordes of zombies.



Fight for your survival in our PvE-mode Crossroads. You set up camp in the morning and carry out four different missions over the course of a day in ever-changing maps and mission types. The missions range from freeing trapped characters and gathering supplies, to fighting off hordes of zombies or defeating bosses. Zombies have different attributes and change the way you fight them: From range-damage resistant to faster running, harder hitting zombies - you will have to adapt how you fight the virus.
Crossroads also rewards and tracks your performance, scaling the difficulty of the next mission accordingly.


“The enemy of my enemy is my friend” – at least for a while

Epidemic’s PvP-mode pits three teams of 4 players each against each other in zombie-infested maps. The third team adds a new dynamic to this competitive mode and requires you to re-think your winning strategy: Do you build up enough of a lead to win before you are being dismantled by two teams? Or do you play it smart and align your goals with one of the adversary teams temporarily? The goal is to capture and hold strategic points and gather as many resources as possible to be victorious.

Combat




Take direct control of your character with the WASD keys plus mouse input and react to situations on the fly by switching between melee and ranged weapons.



Build and adjust weapons to your playstyle:

  • Earn blueprints from six different categories and build your weapon arsenal
  • Most weapons come with unique features and fit a specific role
  • You also earn weapon modifications which can be installed on to your weapons and add various attributes



From rotund, fanny-pack wearing badass tourists to redheads wielding weaponized crabs – and everything in between. Epidemic has a constantly expanding roster of unlikely heroes supporting varying play styles - whether you like your action up-close and personal, at range or through supporting your teammates.
Each character has an array of (often very bizarre) skills with which to wreak havoc - use these strategically in order to inflict maximum punishment on both the undead and those-you-want-to-be-dead.

시스템 요구 사항

    Minimum:
    • OS: Windows 7 SP1
    • Processor: Intel Core 2 Duo 1.8 Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT or Radeon HD 3870
    • Hard Drive: 3 GB available space
    • Additional Notes: Provisional - subject to changes. 1024x764 minimum display resolution is required.
    Recommended:
    • OS: Windows 7 SP1 or higher
    • Processor: Intel Core i5-2300 or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or Radeon HD 7870
    • Hard Drive: 4 GB available space
    • Additional Notes: Provisional - subject to changes. 1024x764 minimum display resolution is required.
유용한 고객 평가
24명 중 17명(71%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
46.8 시간 기록
게시 일시: 2015년 2월 28일
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My first impression of the game was it seemed too cliche as there are so many zombie-related videgames in the market nowadays. However, you really shouldn't judge a book by its cover.

I love this game simply because it has both co-op and PVP modes; something that always draws me in a game. Since it's still in beta mode, I cannot wait to play the actual finished product. So far I've had tons of fun, and it's always nice to level up and gain items for your character/s.

My only concern is that this game probably won't be as much fun as it is for me if you don't have someone to play it with (as with most games, really). Also, since it probably doesn't have a large demographic yet, sometimes the queue takes a while.

Overall, I would recommend this game to everyone who likes killing zombies with friends really.
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64명 중 37명(58%)이 이 평가가 유용하다고 함
5명이 이 평가가 재미있다고 함
2.6 시간 기록
게시 일시: 2015년 3월 13일
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In fact, there's no better game that you can play when you're high.
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62명 중 34명(55%)이 이 평가가 유용하다고 함
7명이 이 평가가 재미있다고 함
1.3 시간 기록
게시 일시: 2015년 3월 9일
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saw a zombie photocopying his butt

11/10
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46명 중 25명(54%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
55.9 시간 기록
게시 일시: 2015년 3월 5일
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Some people hate it, others love it: I count myself to the latter group, because DI:E offers quick matches, long-term motivation to craft new weapons and it gets quite challenging once you reach a certain level. It's both free and still in beta, so we get to see some nice patches in the future. Unlocking new characters needs quite some farming, but hopefully the prices will drop partially. So why not recommend it? Crafting a level 15 weapon would take around 10 hours of farming in PvE, whereas you could simply buy it with real money for less than 5€. Sounds fair? Not at all. Thanks for the 50 hours of free entertainment, but that's all I will spent in DI:E for now...
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2명 중 2명(100%)이 이 평가가 유용하다고 함
9.2 시간 기록
게시 일시: 2015년 3월 25일
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Overall rating ( 8/10 )

Interesting concept with versatile playstyle of your preference (Melee & range) and numerous characters to choose from each having their own unique skills. The game is quite fun and the community occasionally gives you moments to smile about.
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22명 중 12명(55%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
490.4 시간 기록
게시 일시: 2015년 3월 14일
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I Rate It 2/10

Pros:
- Better PVE then you regular MOBA.
- Gereraly good community.
- Larg variety of weapons.
- Free to play.

Cons:
- In Beta.
- Accepting $$$.
- Game altering patches that 100% change the entirety of the game.
- Bugs and broken content.
- Weekly patches that break more then they fix.
* Pay to not grind system.
* Pay to win services |PREMIUM| |EXP BOOST| |CHARACTER POINTS| |GEAR POINTS|
|IN GAME CASH| |LOXBOXES| |KEYS|
* Pay to win in PVP. You can buy things that can take 500+ hours to get for better stats and kill
people who don't have it.
*Characters on release are ONLY FOR CASH $$$.
- Multi language game. You might find yourself on a team you cannot communicate with.
- Boring Grinding
- PVP 1 MAP | PVE 1 MAP
- PVP is 4vs4vs4 only, ALLOWING PREMADES WITH SOLO QUEUE.
- UNFAIR MATCH MAKING
- Games current state is UGLY! |BAD UI| |FUZZY GRAPHICS ON BEST SETTINGS|
- Devs
- Small player base |WEEKDAY 200-1200 WEEKENDS|
( I'm sure I missed some but I'm done )

Devs remake the game every month and it just keeps getting worse.

I have $upported the game and been active on the hub and have seen that the Devs just do whatever they want regardless of players opinions. The Game is remade so offten it is full of bugs and more broken every update. Even after 50 bugs have been fixed there is 50 more created. It is in a constant state of suicide and loses more veteran players every patch.

The direction for Devs apears to be..
- More ca$h items to buy.
- More characters.(Exclusive to real money purchases on release)
- To remake the game every month and tell there small number of active players on the hub that they are going in the direction that they want and don't give a damn about us. Sure they will read what we have to say and make small impovments but will continue to make the game terrible if they see fit even if 80% of the community who supports them riots and tells them their patches are crap.

I suggest you don't give them your $$$.

If you must play this game do it as free to play.

Don't wast 100's of hours on something that can be changed overnight into something you don't want to play.

I'd suggest you wait to play untill it is 100% released or you might be very disapointed.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
1.1 시간 기록
게시 일시: 2015년 3월 15일
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Within the hour and 7 minutes I've been playing this Beta, I have to say its well built and works perfectly except during a mission, the attacks have a chance of lagging your character which can cause an overcroud (especially during the labs), and when doing Multiplayer (Scavenger or the Beta). But even with that issue the game is well built and follows up to the events from DI (Dead Island) and to the start of DIR (Dead Island Riptide) which makes it really fun for anyone who likes/liked the Dead Island game(s).
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1명 중 1명(100%)이 이 평가가 유용하다고 함
43.8 시간 기록
게시 일시: 2015년 3월 14일
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  • Constantly Updated
  • ZOMBIES
  • Loot-based system
  • ITS NOT A PAY2WIN game
  • In all my experience (About 5-6 months) I've never seen players using hacks (Aimhacks) It's not even that hard to shoot
  • There are many levels on his PVE mode so you can choose your playing difficulty
  • Unlike DoTA2, his PVP mode has about 3-5 maps to play in, the only detail is that you don't get to choose which one, it's probably to avoid player from playing only on one map.
  • It's free
  • It's worth spending some bucks on it.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
11.9 시간 기록
게시 일시: 2015년 3월 14일
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good good good good good good
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1명 중 1명(100%)이 이 평가가 유용하다고 함
4.8 시간 기록
게시 일시: 2015년 3월 15일
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Interesting and free to play game.I recommend it.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
1.2 시간 기록
게시 일시: 2015년 3월 13일
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it´s frustrating if you can´t continue the second stage (after the tutorial) where you escape with other survivors. Now it works ... let´s see what happens in the future !
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1명 중 1명(100%)이 이 평가가 유용하다고 함
392.0 시간 기록
게시 일시: 2015년 3월 14일
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Very Nice free to play. No Pay2win system included. Good Gameplay and graphic design.

Disadvantages for me only 1 pve and 1pvp mode included that is mostly the same every time after you´ve done several matches. But im still fully bound to the game and have fun.

As far as its in early access you still see they r working on it and improvements coming.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
0.7 시간 기록
게시 일시: 2015년 3월 22일
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Verry fun.
Good, smooth controls.
Levels are not ahrd but also not too easy.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
4.9 시간 기록
게시 일시: 2015년 3월 22일
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It is a really good game but the have to elimiate the 'Crib' window, everytime the game finish and goes to the Crib window it uses the Game Window resolution and can only see a part of the screen and to fix it i have to close the game, it is a bother.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
118.6 시간 기록
게시 일시: 2015년 3월 23일
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It might be a little laggy but my turret is not.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
13.5 시간 기록
게시 일시: 2015년 3월 20일
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best team game
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1명 중 1명(100%)이 이 평가가 유용하다고 함
14.0 시간 기록
게시 일시: 2015년 3월 21일
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What does costmismatch mean? Its an error I keep getting after I try to craft a new weapon.....
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1명 중 1명(100%)이 이 평가가 유용하다고 함
0.9 시간 기록
게시 일시: 2015년 3월 21일
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This Game Is Awsom
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1명 중 1명(100%)이 이 평가가 유용하다고 함
29.6 시간 기록
게시 일시: 2015년 3월 21일
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graaaa.... zombie hunter

nice game playing & graphic
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1명 중 1명(100%)이 이 평가가 유용하다고 함
3.8 시간 기록
게시 일시: 2015년 3월 21일
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It has zombie and it's ok for me.
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