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Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
Release Date: Jan 22, 2014
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Recent updates View all (67)

PAX Update April 11, 2014

April 11th, 2014



Reporting live from PAX East in Boston, we are delivering a patch we have been working on to address many issues with the current version as well as introduce some new things such as "beta" Workshop integration.

The update is currently being played by those at PAX. We tried to get this update out earlier in the week but we had to delay due to issues with Steam. Now that this is all resolved we figured it would be nice to update the game for you all in time for the weekend.

Full changelist here.

Highlights include:

  • Added Revolt Coop
  • Added "beta" version of Steam Workshop support to the game. Certain features may not work fully, but players should be able to upload their maps and download other maps. Please provide us with feedback and issues related to this so we can keep improving it.
  • Stability fixes to help mitigate map change crashing, client side crashes on Revolt, and more.
  • Changed the damage indicator so it's more minimalist like it was before.
  • Changed Vendetta so it no longer includes VIP players on both teams. Instead, the goal is simply to control the objective or eliminate enemy team.
  • FN FAL now uses a 20 round magazine instead of 30 rounds.
  • As a spectator you can now use the overview map to click on a player and spectate them.
  • Fixed broken M249 2x scope.

55 comments Read more

Molotov Spring Update March 28, 2014

March 28th, 2014

Molotov Spring was successfully launched, with many people loving the changes so far! Thanks to your feedback, we have a few issues addressed in a patch today:

  • Tweaked Coop maps: Market, Peak, Heights, Contact
  • Added Elcan attachment for SAW.
  • Increased recoil of FN FAL and updated firing sound.
  • FN FAL tracers changed to red, since it uses NATO ammunition.
  • More visual damage indicator if you've been hit.
  • Removed old unused bot difficulty cvars from checkpoint playlist.
  • Increased Coop max roundtime and added extra round time on objective capture.
  • Fixed RPG hits not destroying caches.
  • Moltov model changes.
  • Molotov slowed down damage frequency, increased damage a bit to compensate. You can still run through molotov fire but not hover within it for a while and not die.
  • You can throw Molotovs directly at your feet and it will explode, most likely burning you to death.
  • Added support for playlists to define required minimum and maximum values for maxplayers.
  • Added 24 maxplayers minimum requirement for coop matchmaking.
  • Set sniper rifle cost to 1 in coop to match PVP
  • Disabled AoE nade screams for friendly grenades which didn't explode directly on top of us.
  • Added responses for AoE grenades detonating on or near players.
  • Fixed a server issue with Sourcemod plugin.
Update the game, and we'll see you on the servers!

60 comments Read more

Reviews

“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

About the Game

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Features


  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 15 multiplayer and cooperative maps that take place in 8 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • Cooperative game mode where you and your friends team up to complete mission-based objectives.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:

*NEW* designates newly introduced in the "Molotov Spring" update.

Adversarial Match
Your team must complete objectives to receive reinforcement waves.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Infiltrate *NEW* --- Your usual Capture the Flag but with a twist. In Infiltrate, your team's goal is to take the enemy's intel and return it to your base. Your team will only respawn when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint *NEW* --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure a territorial objective or destroy a cache objective.

Sustained Combat
Your team gets multiple reinforcement waves, usually resulting in prolonged action.

Push --- Three objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy *NEW* --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Tactical Operation
Players only get a single life per match.

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of distraction to trick the attacking team into thinking the cache is somewhere that it's not.

Vendetta *NEW* --- Each team has a leader that must be brought to an objective in order for the objective to be captured. The first team to capture the objective with their leader or neutralize the enemy's leader will win the match.

Cooperative Game Modes


Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

PC System Requirements

    • OS:Windows® 8/7/Vista/XP
    • Processor:Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory:4 GB RAM
    • Graphics:Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • DirectX®:9.0c
    • Hard Drive:6 GB HD space

Mac System Requirements

    • OS:MacOS X 10.6.6 or higher
    • Processor:Intel Core Duo Processor (2GHz or better)
    • Memory:4 GB RAM
    • Graphics:ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Hard Drive:6 GB HD space
Helpful customer reviews
542 of 571 people (95%) found this review helpful
211 products in account
61 reviews
88.9 hrs on record
Insurgency is a strange animal - a blend of various ideas characterized by other games like Counter-Strike, Red Orchestra, and the cult classic Firearms mod - that manages to do a very good job at providing a tactical, hardcore shooter experience.

On paper, Insurgency seems very normal - two teams, the classic push/conquest/objective style game types, and guns. However, that's pretty much all Insurgency has in common with its modern military shooter bretheren. Insurgency is mechanically a very different beast. Let's start with spawns - instead of having reinforcement pools like Battlefield or Red Orchestra, Insurgency uses spawn waves to regulate gameplay flow. It sounds weird, sure, but it works extremely well in practice.

Let's take a basic game mode, Skirmish. Five objective points, conquest style. Each team's closest points to defend are objectives that can be destroyed, which removes them from the map and tightens up the cap order. Each team starts with 2 spawn waves. These spawn waves kick in every 60 seconds or so. Anyone alive by then stays alive, anyone dead by the end of this timer comes back. Every time an objective is captured, another spawn wave is added to the capping team. This means that players are not only incentivized to do objectives in order to extend their own playtime, but it also increases the team's overall effectiveness. It also means that rounds can take a while or be over extremely quickly depending on the degree of teamwork and individual player ability to stay alive.

The other thing that this game does very well mechanically is its gunfights. In other tactical realism games like Red Orchestra or ARMA, an average engagement is a sniper fest - whoever sees 'em first ends it pretty much instantly. Now don't get me wrong, Insurgency has its share of ingloriously quick deaths and sniping corridors, but an average medium-range gunbattle can often devolve into a stand-up fight involving suppression, repositioning, and grenades, much like a real fight. Part of this is enabled by the fantastic sound design and particle effects - guns are spectacularly loud, a blinding amount of smoke and dust gets kicked up from fully automatic fire, and suppression effects seriously mess with a player's accuracy. Ducking away from a window to have a burst of automatic fire rip up where you were just seconds ago is quite unnerving. Insurgency also seems to be one of the few games that really understands that shooting a real firearm often results in a sort of almost-blindness from the muzzle blast and recoil, which makes attempting to shoot enemies less of a "line-up-and-click" moment and more of "frantically fire in their general direction and hope they don't shoot back". tl;dr: the guns feel realistic and meaty, and getting shot at is freaky.

With that said, however, I must be clear with you - Insurgency is NOT a game attempting infantry combat simulation like ARMA or Red Orchestra. The accuracy and damage dealt by the game's large selection of weapons is on par with those kinds of games, but this is also a game tuned for balance and fun. There isn't any superflous mechanics like changing the zeroing on your ironsights or wounding (like RO2 does), but it does make thematic concessions, like fully animated fire selector switches. The inventory and loadout system also emphasizes that it's still very much a game . The end of rounds gives your team Supply Points, which you can then use to build your character's weapons kit. You can equip armor to hopefully increase your survivability by a shot or two, attach a 4x scope to your SKS to plink at range with it, or shunt your points into a slow-handling rocket launcher, which is good for objectives and heavy suppression. There is no grindy metagame progression system like Call of Duty. It's just the loadout and inventory - all based on your team's performance in and out of rounds. Kind of like Counter-Strike!

As someone who cut their teeth on games like Red Orchestra, I can say this about Insurgency: it is NOT the most hardcore, realistic shooter I've played, but it is most definitely the most FUN I've had with a realistic team-based shooter! For an early access game, they have a very good product released as of this date (12/29/13). I haven't had a single crash yet, it looks amazing, and runs like a dream! They also have quite a selection of maps and well-balanced gameplay to top it all off. If what I've said sounds good at all to you, go on and get this game, even if it isn't on sale. It's worth it.
Posted: December 29th, 2013
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279 of 345 people (81%) found this review helpful
39 products in account
3 reviews
10.6 hrs on record
An excellent hardcore game, I recommend it to anyone looking for a realistic and intense shooter. Working with your teammates is vital to your success and you have to approach your missions with caution. I recommend playing this game with a good pair of headphones, it makes the experience more rich and exciting.
Posted: December 2nd, 2013
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129 of 143 people (90%) found this review helpful
228 products in account
3 reviews
29.5 hrs on record
I bought this in the sale for like £3 and I honestly feel like I've scammed the developer...

Realistic atmosphere
Great guns
Incredible community
Sniping is... just so much damn fun and it's one of the few games which actually gets the scope-zoom right!

Imagine Counter-Strike, Battlefield and Red Orchestra all got together and this is what you would have!

10/10
Posted: January 13th, 2014
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158 of 183 people (86%) found this review helpful
229 products in account
6 reviews
69.0 hrs on record
You dash toward the corner, barely escaping a rain of bullets down the hallway, mowing down your teammates in front of you. You take a second to adjust your position, then quickly peek around the corner and unloaded a burst of AK rounds into that barely conceivable shadow of the enemy behind the counter in the dark room.

You go flank alone, sneak into the next room and see three enemies' back facing you. You swore under your breath that you didn't spend a few points on a suppressor, take a deep breath to stop yourself from panicing out and shooting uncontrollably, then fire a short quick burst into each of their asses before they realize what's happening.

As you charge toward the bomb site, you literally run into an enemy. Both of you freak out and started blind-fire, your gun start to shake as his bullests thunder by and your vision turns blurry from his muzzle blast, but you get lucky and managed to knock him down before he gets to it first.

You're sure the sound of that shot came from above that giant rock in front of you. You kneel down, slowly and surely move up the gravel slope, trying to cover every angle in front of you without making any sound. As you climb to the top, you look around carefully and finally see that sniper bellying behind that bush, his giant boots betraying his position. You smirk, switch to your knife and sink the blade deeply into his exposed butt.

=======

Those are all real Insurgency moments I had during the beta. Long time Insurgency player since the original mod, and dare I say that Insurgency is the best infantry combat game out there. It's slightly arcady in the sense that you don't need to learn 25,000 key mappings to do things down to knee-jerking. It's realistic in the sense that your HUD is stripped down to minimal which means, one, you actually have to look hard to tell what you're shooting; two, your view is super clear for you to do so.

Insurgency managed to explain the term "firefight" in the purest form. On smaller, Tactical game modes, you'll see players break into small groups or single out, followed by short gunfights breaking out across the map. On larger, Sustained game modes, it's common to see many players grouping up, taking points, pushing and holding for objectives while exchanging franantic automatic fire.

Those adrenalin rushes. Oh, so good.
Posted: January 20th, 2014
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432 of 599 people (72%) found this review helpful
24 products in account
1 review
1,171.3 hrs on record
great game cant reccomend it enough, its so much better then cod and battlefield if u just want teamwork and and realism qualities over all the crap in other fps games
Posted: December 20th, 2013
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