Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
User reviews: Very Positive (26,321 reviews)
Release Date: Jan 22, 2014

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Recommended By Curators

"An enjoyable team-focused modern military shooter with a flare for the realistic. A very tense and rewarding experience, not for the easily frustrated."
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Recent updates View all (141)

June 3

Patch June 3rd, 2015

We are releasing an update to the game today that fixes an exploit and includes changes to animations, maps, optimizations, and various other fixes. We’ve also made some improvements for better mod support. You can see the full changelist below.



Patch June 3rd, 2015 Changelist

Exploit Fix
  • Fixed exploit using cl_showtracerdistances.

Features
  • Deaths caused by headshots or high-damage explosives will now fade the screen instantly.
  • Squad leader call-outs and enemy spotted markers are now displayed on the tactical map.
  • New weapon collision animations when in iron sights.
  • Added the 1x Red Dot to the AK-74, AKM, AKS-74u, FAL, Mosin, RPK, SKS and TOZ in coop.
  • Added the Kobra sight to the M249 and M4A1 in coop.

Gameplay Improvements
  • Weapon sway pattern no longer shakes violently by going in and out of aim focus or during other rapid sway speed changes.
  • Weapon sway is now a little smoother when applying small amounts of sway.
  • Improvements made to AI vision.
  • In modes with objective discovery (eg. Hunt), letters are given for objectives in the floating HUD without having to look at them directly.
  • Player collision for crouching is now kept consistent regardless of whether the player is aiming down the sights or not. This prevents issues where the player gets stuck using their weapon sights while crouched.
  • Disabled weapon collision system on the melee weapons.

Optimizations
  • Minor shadow rendering improvements which should lead to a small improvement in rendering speeds.

Stability Fixes
  • Reverted some of the sound mixing code to match previous versions of Source in order to reduce the number of DSP crashes with surround sound.
  • Fixed common bullet-related crash when a gib from a breakable prop was shot.

Bug Fixes
  • Fixed being unable to vote kick a player that has not spawned yet.
  • The correct world model is now shown for the 1x Red Dot.
  • Events: Fixed incorrect explosive ID in grenade_thrown, fixed grenade_explode not triggering for C4 and added damagebits to player_hurt.
  • Fixed soft particle settings not being saved.

Animation Updates
  • New first person animations for the RPG, AT4, RPK, M590 and TOZ.
  • Modified some animations on the M16, M4A1 and MK18.
  • Shotgun specific lasers, flashlights and suppressors have been re-scaled to better suit the new animations.
  • New and improved third person animations for the knife.
  • Arm meshes now properly deform at the fingers as well as the elbows. Sleeves have been added to the upper arm of the light security arms as well as the light insurgent arms, security version are tanned.
  • VIP arms now have black upper armed sleeves.

Map updates
  • Buhriz:
    • Fixed visible nodraw faces.

  • District:
    • Restricted access to tops of market stalls.
    • Restricted access to debris in corridor outside of firefight Alpha that allowed proning.
    • Lowered capture zone in firefight Charlie that allowed capture from the rebar in the hole above.
    • Restricted access to tops of several doorframes.
    • Fixed exploitable fade distance on dumpster.

  • Heights:
    • Restricted access to several window ledges and rooftops.
    • Reworked collision on some doorframe props (applicable to several maps).
    • Fixed clipping on hanging tarp (potential exploit).
    • Fixed clipping on wooden bridge in security firefight spawn.
    • Opened exit from security firefight spawn slightly.
    • Fixed traversability of several props.
    • Addressed issue with leaning through certain geometry.
    • Terrain smoothing in places to improve movement.

  • Market:
    • Fixed access to an exploitable room above a stairway.
    • Fixed displacement seam at objective C firefight.
    • Adjusted the room of C firefight to make it less camper friendly.

  • Ministry:
    • Fixed an issue where players could get stuck on the curbs in the garage.
    • Potential fix for elevator glitch.
    • Fixed a few plants offset from the planters.
    • Smoothed out stair railings.

  • Panj:
    • Moved sec main bunker to the building with the stairs.
    • Fixed a bunch of exploits throughout the map.

  • Peak:
    • Updated center area.
    • Fixed a few small issues throughout the map.

  • Revolt:
    • Fixed a rock collision issue at SEC spawn.

  • Station:
    • Players can no longer prone in the river.
    • Fixed a bunch of small issues reported by the community.

  • Uprising:
    • Improved player movement on scaffolding.
    • Increased brightness of global lighting a bit.
    • Reduced sun glow, to avoid players from getting blinded.
    • Optimized several areas of the map a bit more.

  • Verticality:
    • Added elevated walkway between two buildings near INS spawn.
    • Fixed several issues throughout the map.

Modding
  • Added “sv_thirdperson_allowed” console variable so that mods/servers may allow thirdperson without enabling cheats.
    • Setting this cvar to 1 will allow third person to work without allowing players to run thirdperson/thirdpersonshoulder commands directly.
    • Setting this to 2 will allow players to use thirdperson/thirdpersonshoulder commands with a “_tpa” suffix.
  • Certain camera control ConVars have been made server executable.
  • ins_bots_knives_only is no longer marked as a cheat.
  • host_timescale is no longer marked as a cheat.
  • Servers using slot reservation plugins can now temporarily block their servers from matchmaking by adding a mm:ignore tag.
  • Exposed some experimental features to the theater system:
    • “SprintSpeedFactorByStamina” under the player stamina block will allow you to apply a sprint speed multiplier depending on the players’ stamina.
    • “sway_viewmodel_ads_ratio” under a weapon’s sway block will allow you to apply a multiplier of weapon sway to a weapon’s view model when aiming down sights.
    • Weapons can enable freeaim when aiming down sights by specifying “freeaim_ads” in the freeaim block. It can be tweaked with the “freeaim_distance_ads” and “freeaim_screenratio_ads” variables.
  • Increased the maximum amount of weapons to 128 and the amount of explosive types to 64.
  • Added gear slots “head”, “misc1” and “misc2”.
  • Added support for func_elevator entity from Left 4 Dead that allows for clientside predicted elevators.
  • Added prop_vehicle support.
  • Added entry for filter_activator_team entity to FGD.
  • Improved support for mods based on Insurgency by allowing the “-game” parameter to be modified on dedicated servers.
  • Grids for map overviews are now drawn by the game rather than being baked onto a texture. The grid divisions can be overridden by defining “grid_divisions <number>” and the lines can be set to a darker color by adding “grid_dark 1”.

Thanks and enjoy. ːsecurityː

18 comments Read more

June 1

Update Coming Soon, Join Us in Testing

We are entering the final stages of testing for releasing a small update to Insurgency. This patch includes changes to animations, maps, optimizations, and various other fixes. Workshop content creators, please read the important note at the end of this announcement.

We’re having a playtest today at 5:00 pm EST (10:00 pm BST). Join the test and provide us feedback, and help get the update ready for release. For instructions on how to download the beta version of the game, check out the beta branch guide here. Anyone who owns the game can play and help us test, it’s as simple as “opting in” to the beta version of the game and downloading it through Steam. Once we’re done testing, you will need to switch branches again to play as normal.

There will be more tests in the coming days, as more bugs are fixed and content polished up, with many more tests as we further update the game. To stay up to date on all the testing we do, be sure to join the official Insurgency Steam group here, as well as the official beta branch testing Steam group here. We post events whenever we have beta tests, and we encourage you to post your thoughts and bug crashes in the beta branch testing Steam group discussion area.

Workshop content creators and anyone who uses Workshop content should be advised: because of various different animation updates included in this hotfix, many weapons will require readjustment. This will be apparent on the beta build of the game as well.

9 comments Read more

Reviews

“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

About This Game

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Features


  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 27 multiplayer and cooperative maps that take place in 12 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 8 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 3 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:


Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of a diversion to fool the attacking team into thinking the cache is somewhere that it's not.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Cooperative Game Modes


Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

System Requirements

Windows
Mac OS X
    Minimum
    • Memory:4 GB RAM
    • Graphics:DirectX 9 and Pixel Shader 3.0-compatible video card 512 MB or higher
    • Hard Drive:9 GB HD space
    • Processor:Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • OS:Windows® 8/7/Vista/XP
    • DirectX®:9.0c
    Recommended
    • Memory:8 GB RAM
    • Graphics:Video card 2048 MB or higher
    • Hard Drive:9 GB SSD space
    Minimum
    • Memory:4 GB RAM
    • Graphics:ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Hard Drive:9 GB HD space
    • Processor:Intel Core Duo Processor (2GHz or better)
    • OS:MacOS X 10.6.6 or higher
    Recommended
    • Memory:8 GB RAM
    • Graphics:Video card 2048 MB or more
    • Hard Drive:9 GB SSD space
Helpful customer reviews
476 of 532 people (89%) found this review helpful
11 people found this review funny
13.1 hrs on record
Posted: January 13
I was there, and so was he. I saw him through my scope. He wasn't aware of my presence. He turned around, still not seeing me. His eyes were beautiful. I was aware of my orders. I didn't want to. He probably had family, a wife, loving kids...


I pressed the trigger. I missed.



For the 27'th time.


11/10 best game i played this month.
Was this review helpful? Yes No Funny
836 of 974 people (86%) found this review helpful
5 people found this review funny
87.2 hrs on record
Posted: January 4
I spawn.
I look around the corner.
I hear someone yell "RPG!"
I die.

9/10
Was this review helpful? Yes No Funny
1,169 of 1,455 people (80%) found this review helpful
17 people found this review funny
18.7 hrs on record
Posted: December 28, 2014
-Played on the Insurgent Forces.
-Did way better than usual.
-Couldn't figure out why.
-Decided it was because of Allah.
-Accepted Islam.
-Blew up more Americans.
-Allahu Akbar.

10/10 would convert again.
Was this review helpful? Yes No Funny
255 of 291 people (88%) found this review helpful
7 people found this review funny
46.0 hrs on record
Posted: February 28
-Children play CoD
-Boys play Battlfield
-Men play Arma
-Veterans play Insurgency


Get
Was this review helpful? Yes No Funny
183 of 200 people (92%) found this review helpful
7 people found this review funny
121.5 hrs on record
Posted: January 7
Famous last words: "ARR PEE GEE~"

10/10
Was this review helpful? Yes No Funny
317 of 375 people (85%) found this review helpful
14 people found this review funny
30.2 hrs on record
Posted: December 14, 2014
I'm banned from CS:GO.

10/10
Was this review helpful? Yes No Funny
591 of 730 people (81%) found this review helpful
6 people found this review funny
7.8 hrs on record
Posted: December 18, 2014
Triggered my Vietnam nightmares.
Was this review helpful? Yes No Funny
203 of 241 people (84%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: December 14, 2014
Watching a teammate while waiting for my respawn; suddenly a bot charges him. I'm like "wtf is that bot doing?"
Teammate fails to shoot bot, bot knifes him.
YOU JUST GOT KNIFED BY A BOT!
11/10 GotY
Was this review helpful? Yes No Funny
100 of 105 people (95%) found this review helpful
1 person found this review funny
11.1 hrs on record
Posted: February 13
Intense & Atmospheric // Attractive For Team-Players

+ Agreeable balance in multiplayer
+ The game's audio is superb and offers some of the better sound effects I've ever heard in a multiplayer FPS
+ Weapon-kit customization is excellent, intuitive and well-rounded
+ The game boasts a healthy variety of firearms, peripherals and equipment
+ Movement feels largely fluid and realistic (save for some hit-detection issues when entering doorways, but to this, one quickly adapts)
+ Menu interface is very minimalist and aesthetically pleasing
+ Multiplayer places an overwhelming emphasis on vocal communication and team synergy; while this can be problematic in a new server, it makes for an incredibly rewarding experience when you insert yourself into a competent group of individuals
+ Variety of entertaining game-modes (despite many large and glaring similarities between them, though this does not take much away from the game in my experience)
+ Seemingly realistic hit-detection and bullet-spread
+ There is no microtransaction or pay-to-win mechanic in this game, and the unforgiving gameplay makes the multiplayer entirely skill-dependent
+ All weapons and equipment are, for all intents and purposes, 'unlocked' from the outset; weapon selection is based upon selected class and available weight distribution, which appears to be more lax as your account accrues experience
+ Detail put into firearms is impressive
+ Very, very high replayability
+ Healthy, competitive player-base
+ No HUD, which lends a feeling of maturity to the experience
+ Night maps serve to give the existing map selection a greater measure of replayability, and add significantly to the level of challenge

- Quite a few bugs and glitches; this includes a handful of CTDs
- Environmental textures and visuals are lacking (though not drastically)
- Learning curve is initially a bit steep, and may deter more casual gamers
- In regard to night maps, night-vision is near mandatory (flashlights make you a prime target in a game that distinctly punishes such behavior), yet it sucks up a massive portion of your weight limit, severely hampering the usefulness of the rest of your kit; it seems to me that the weight of the item is unbalanced and punishes newer players to an inordinate degree

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
Was this review helpful? Yes No Funny
170 of 206 people (83%) found this review helpful
5 people found this review funny
38.0 hrs on record
Posted: February 18
>be me
>be me living in the middle east
>be me playing insurgency
>need to talk to team mates
>accidentally starts talking in arabic
>everyone starts saying allahu akbar
>Hears call to pray outside
>allahu akbar he says
>hears neighbors upstairs in the apartment
>hears them praying
>hears them yelling allahu akbar
10/10 allahu akbar
astaghfirullah
Was this review helpful? Yes No Funny
150 of 183 people (82%) found this review helpful
2 people found this review funny
623.7 hrs on record
Posted: January 19
11/10 Would Jihad Again
Was this review helpful? Yes No Funny
392 of 528 people (74%) found this review helpful
4 people found this review funny
117.7 hrs on record
Posted: December 13, 2014
I killed 4 people with an rpg and my entire team started screaming ALLAHU AKBAR for 5 minutes
Was this review helpful? Yes No Funny
66 of 69 people (96%) found this review helpful
1 person found this review funny
138.5 hrs on record
Posted: January 20
Insurgency is a HARDCORE FPS at its finest which doesn't follow current FPS trend. The game strips you of most realism shooter mechanics such as a cross hair and simply says hunt or survive. From my point of view it combines all the best features of Counter Strike , Red Orchestra and Arma. This game has a very good sense of realism in that there are no hit indicators to tell you where you've been shot from, it doesn't take many shots to kill - fewer from the neck up - and the only feature that breaks the realism is the small indicators to show you that the person next to you is a teammate, and also where the objectives are. That's it! No radar either, which makes the game even more involving. And friendly fire is always on at any time and it is forgivable. However, I would not recommend this game to people who ONLY like really arcadey shooters like CoD and BF since these two are really casual comparing with Insurgency. But if you really try to explore this game, well I would say you may find much more teamwork and strategies here. What I love the most about this game is how difficult it is, and how it focuses upon tactical play and cooperation with your teammates. I haven’t seen a game like Insurgency for a long time(except for CS:GO), We need more games like Insurgency, and less of the CoD Advanced Bulls**t that we are overwhelmed with nowadays. This is a game will never disapoint you .
Was this review helpful? Yes No Funny
70 of 77 people (91%) found this review helpful
5 people found this review funny
60.8 hrs on record
Posted: March 30
My teammates couldn't stop yalling allahu akbar and playing Arabic songs when we won
11/10 would Jihad again
Was this review helpful? Yes No Funny
57 of 65 people (88%) found this review helpful
1 person found this review funny
23.3 hrs on record
Posted: January 2
The last thing you say will probably be "RPG!!"


9/11 would get blown up again.
Was this review helpful? Yes No Funny
61 of 73 people (84%) found this review helpful
1 person found this review funny
12.0 hrs on record
Posted: January 7
There I was, aiming down the scope. I wanted so badly to not pull that trigger, but the temptation grew and grew as the scope aimed closer to the last enemie's forehead. I didn't want to do it. He has family members back at home, he was only here because he had to. I aimed out, only to hear "ALOHA SNACKBAR ♥♥♥♥♥♥♥♥♥♥♥♥" as a psycho frendlie ran at the enemy weilding an M1911 and headshot the enemy.

10/10
Was this review helpful? Yes No Funny
126 of 175 people (72%) found this review helpful
10 people found this review funny
1.8 hrs on record
Posted: December 28, 2014
Insurgency
Review by: DeliciousHotSchmoes

-Release date: July 20, 2007
-Genre: First-person shooter
-Developers: Insurgency Team
-Platforms: PC


The Review

It's okay.
Was this review helpful? Yes No Funny
60 of 73 people (82%) found this review helpful
6 people found this review funny
66.2 hrs on record
Posted: January 21
is gud
Was this review helpful? Yes No Funny
53 of 62 people (85%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: January 9
Best horror game i've ever played
Was this review helpful? Yes No Funny
39 of 41 people (95%) found this review helpful
3 people found this review funny
18.1 hrs on record
Posted: January 1
Got caught in a crossfire and cried while under suppressing fire.
Was this review helpful? Yes No Funny