ok a few pros and cons of this game as of 9/24/2014
I do not want to go fully in depth with this review as i may bore some people. so i tried to highlight what hooked me.
I am a prior Marine (to those keyboard warriors who think that hardcore mode on COD is the most realistic shooter)
----the two first things i noticed about this is the realistic scopes/sights... where you can keep peripheral while still aiming downrange and OMG THE SOUND, its amazing, the snaps, and whizzes, etc. knowing when someone is shooting past you, at you, or at your buddy is extremely immersive. suppressing a whole building while working as a squad can definitely happen just by the famous die, mother$$$$$$$, die bursts. why? not because they see tracers, they dont. not because they see puffs of dirt exploding around them, they might not. because they can hear your rounds hitting the wall behind them or the ground outside the door... they usually panic just from the sound
its not easy to aim a grenade through the window, if anyone here has thrown a grenade, its not easy when you are under stess, also the kill radius and shrapnel chances are rare in games period. when you throw a grenade, you best take cover cause, i have seen grenades kill their owners who are standing twice as far away as the person they threw it at, they got hit in a vital area by shrapnel while the enemy was able to shake it off even though they were closer.
the mags keep the amount that you left it with... meaning if you shoot all but one round in a mag and dont realize it and get to that mag, well... lol this is why you make every shot count, whether its strategically suppressing and advancing in the pie or whatever but you better reload at the right time and keep track of your mags
-------- there are a few things i would like improved
needs maps with more foliage, if not that, then larger
not hard to see silhouettes (majority of the time). im not saying its easy to see someone, but its not challenging enough. idk how games like Heroes and Generals does it with inferior graphics but within it you can somtimes be looking right at someone thinking it could be an enemy but maybe not, and not want to give away your position by shooting. insurgency, well, it leaves something lacking in that aspect, its hard to explain without video. something i have always been looking for since early ghost recons
no injuries or support roles in the sense of direct support, such as medics. i would like to see ARMA-like medics... not ♥♥♥♥♥♥♥♥ defib instant revive crap
------- it walks a very thin line between hardcore and casual extremely well which is extremely hard to do. its not ARMA/EVE like and its definitely not COD like... its like getting a cup of coffee. many variables, type of cup, how hot the coffee is, how weak it is. sometimes its too cold, sometimes its so hot you only get one sip in within the 20 minutes before you have to work and you still burnt your tongue, and sometimes you can just blow on it for a few seconds and chug it because its just right.
this game is just right. however it could use some more flavors
----honestly, the first shooter i have truly enjoyed and felt excited and challenged since the mid/early 2000s... completely worth the money
----if you expect to only play a few hours or expect hundreds of hours, i am confident in saying that you will not regret having played this game just so you could reference off of the "just right" feel of this for all future shooters.