Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
User reviews:
Recent:
Very Positive (1,713 reviews) - 90% of the 1,713 user reviews in the last 30 days are positive.
Overall:
Very Positive (43,698 reviews) - 91% of the 43,698 user reviews for this game are positive.
Release Date: Jan 22, 2014

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Recent updates View all (203)

May 26

Day of Infamy mod update May 26, 2016

The Day of Infamy mod has been updated on Workshop with five new community-made maps added to the official map rotation, and new content including a shotgun and updated weapon assets.



New Multiplayer and Coop Maps

New Coop Maps
Features
  • New M1912 pump action shotgun for American Assault and Demolition classes.
  • New Kar98k rifle, scope and bayonet assets.
  • New Bazooka assets.
  • New first person Luger pistol animations.
  • The MP40 now uses a unique model so any Workshop mods that replace the one in Insurgency will not replace the one in DoI.
  • Updated first person melee animations.
Fixes
  • Fixed textures and shaders on the Luger pistol.
  • Fixed being able to skip the MG42 and M1919 reloads.
  • Removed bayonet from G43.
 

Thanks, enjoy!

40 comments Read more

May 26

Insurgency update changelist May 26, 2016

We have released an update that includes a new map and numerous features, fixes and improvements. The new map is called Dry Canal, originally created by community member Tribly and a finalist in our Gamebanana level design contest last year.



We are also releasing the foundation for our competitive ranking system. The system is not fully functional yet, but the game now loads the web-based system that will evolve into the competitive component. We can begin to update our competitive and stats systems without requiring a game update.

We know our competitive community are anxiously awaiting the competitive matchmaking features, and we appreciate everyone’s patience. You can expect to see ingame progress in the near future, and if you want a preview of our competitive features, we will be creating a Competitive Testing group on Steam which will give you early access to features before they are introduced to everyone else. We will use this group to test the systems on a smaller base of users and solicit feedback.

In addition to the update to Insurgency, the Day of Infamy mod has also been updated on Workshop. Five new community-made maps have been added to the official map rotation for the mod, and some new content has also been added including a new weapon and new weapon assets. Full changelist found here.

http://steamcommunity.com/sharedfiles/filedetails/?id=601757902

Important note regarding custom player models: Because of animation changes made in this patch, any Workshop custom player models now will cause the game to crash because they do not have the correct IK settings compiled. Please unsubscribe and notify the Workshop creator that their models must be updated.


Full changelist is below:

New Maps

  • Dry Canal (Day and Night versions)
New Scenarios
  • Multiplayer
    • Dry Canal Push
    • Dry Canal Skirmish
    • Dry Canal Occupy
    • Dry Canal Firefight
    • Dry Canal Strike
    • Dry Canal Elimination
    • Dry Canal Ambush
  • Cooperative
    • Contact Checkpoint
    • Dry Canal Checkpoint
    • Dry Canal Conquer
    • Dry Canal Outpost
    • Dry Canal Survival
    • Dry Canal Hunt
Features
  • Implemented facial animations for your guide in the training level.
  • Created Clean Sweep achievements for every map running Hunt game mode.
  • Created Decisive Victory achievements for every map running Checkpoint game mode.
  • New first person AK-74, AKS-74u and Makarov animations.
  • New third person animations for reloads, grenade throws and foregrips.
  • M16, M4 and AK-74 world models have been updated with moving bolts.
  • IK support for third person hands and feet. Mod authors will need to update any player model mods they have on the workshop.
  • Steam View Game Info dialog now shows the player score rather than kill count. Player score can be hidden on the View Game Info dialog if server enables sv_suppress_steam_score.
  • Damage and suppression is replicated to spectators watching in first person.
Optimizations
  • Player spawn staggering implemented to reduce server lag spikes that occurred when a large amount of players spawn at once.
Gameplay Improvements
  • Survival improvements
    • Adjusted price and amount of ammo received from chest rig and chest carrier to make ammo more limited.
    • Tweaked AI behavior so bots are less likely to patrol parts of the map humans can avoid.
    • Added win condition for level 100
Fixes
  • Players now get correctly damaged and flashed by grenades while leaning around a corner.
  • Fixed the black sky issue when Shader Details were set to medium or low settings.
  • Fixed the subtitles not working in the training level.
  • Fixed the clean sweep hunt achievements not triggering properly.
  • Possessing a bot no longer reloads when using a controller.
  • Fixed being able to crash servers by spamming the inventory_resupply command.
  • Fixed FPS drop caused by main menu HTML panels after connecting to a server.
  • Character models are now positioned with their head where the first person view is in crouched and standing stances, which should help prevent “head glitching”.
  • Fixed multiple world model bipods attaching to a weapon.
  • Fixed detached foregrip on shotgun world models.
  • Added IK support to first person hands on various weapons to prevent any sliding during transitions, specifically pistols.
  • Fixed being able to skip the M249 reloads.
  • Players now experience fall damage when landing in shallow water.
  • SourceTV demos can now be viewed without crashing the client. Demos recorded prior to this patch may fail to load.
  • When viewing a player in first person through SourceTV, proning and leaning is now shown correctly.
  • sv_hud_deathmessages can now be enabled on co-op servers.
Map Changes
  • New District checkpoint layout
  • Fixed an issue in Embassy where you could jump behind the map.
  • Added invisible walls in Panj to prevent players from accessing certain exploit locations.
  • Fixed a bug in Siege Outpost where cache B would be in a bad location.
  • Fixed many other miscellaneous issues in multiple levels.
User Experience Improvements
  • Pressing escape now closes menus properly.
  • HTML MOTDs have been disabled due to player feedback. Unfortunately, too many servers were abusing this ability by playing ads that could not be stopped or were obnoxious.
Modding
  • Server-side Workshop now supports collections.
  • Workshop servers will now correctly query for map updates between games.
  • Spawn points and spawn zone entities can now be assigned a squad ID, allowing mappers to create squad specific spawn areas.
  • Theaters:
    • Added mutual exclusion to weapon upgrades. This can be used to exclude any two upgrades from being equipped simultaneously that are in different upgrade slots. Under a weapon upgrade add “excluded_upgrades”, with an arbitrary key and a value set to the name of the upgrade to exclude. The exclusion should be defined on the latter of the pair in the theater file.
    • Added “overlay” setting to gear definitions.
    • Added the “third_person” subsection to weapon definitions.
  • Replaced c_thirdpersonshoulder with sv_thirdperson and all the associated settings.
Capa Mode (beta)

Introducing new features to the roaming spectator mode, currently controlled using Console Variables. The name "Capa" is an homage to one of the greatest war photographers, Robert Capa, who co-founded Magnum Photos following the Second World War. His images of Omaha Beach on D-Day are iconic. Sadly, he was killed by a mine in Indochina in 1954. Capa had a famous saying: "If your photographs aren't good enough, you're not close enough," and this feature will help you get closer to the action while spectating.
  • spec_camera_options_gui 1, displays UI to adjust f-stop, focal length, and focal distance
  • spec_bank 1, enables camera banking
    • spec_bank_angle <-180...180>, Maximum camera banking/roll angle
    • spec_bank_smoothing <0..1>, Banking interpolation amount (higher = slower)
  • spec_handheld <0...n>, enables handheld camera feature that moves the camera around as if it were held by a camera operator
    • spec_handheld_frequency <Hz>, frequency at which the camera shakes (recommended value is 0.3)
  • spec_fov 1, enables manual FOV control while in Capa mode allowing you to zoom in and zoom out using the scroll wheel
    • spec_fov_angle <0.0001...179.0>, manual FOV angle that can be changed using the ConVar or by scrolling
    • spec_fov_delta <-n...n>, Amount of degrees to add or subtract depending on scroll wheel movement
    • spec_fov_smoothing <0...1>, interpolation amount
    • spec_fov_lockdoftofov 1, Use FOV to calculate the focal length of the brute force Depth of Field effect (mat_insdof 1)
  • spec_interpolate 1, smooth out mouse movement
    • spec_interpolate_smoothing <0...1>, interpolation amount
  • spec_interpolate_position 1, smooth out camera position
    • spec_interpolate_position_smoothing <0...1>, interpolation amount

UPDATE 5/27/16: We are releasing a hotfix today to address some issues that have come up from the patch. Hotfix changelist is below followed by the full patch changelist:

Fixes
  • Fixed grenade prime animation getting stuck in third person.
  • Fixed missing resource file for the depth of field/spectator control UI (Capa mode UI).
  • Fixed server log output displaying “TEAM ONE” and “TEAM TWO”.
  • Custom playlist can now be selected.
  • Added Dry Canal Checkpoint to Coop Elite playlist.
  • Added Tell Hunt and Tell Night Hunt to playlists.
  • Fixed muzzle bone on AC-556 world model.
Map Changes
  • Removed windows in Market to avoid spawn camping Security.
  • Fixed Dry Canal survival objectives disappearing after capturing B.
  • Fixed a respawn issue on Tell Checkpoint
Modding
  • Spectator fixes for sv_thirdperson.
  • Added mp_ignore_win_conditions for customising gamemode behavior.

57 comments Read more

Reviews

“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

About This Game

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Features


  • Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
  • 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 5 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Free content updates that include weapons, game modes, maps, and new features.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
  • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:


Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.

Cooperative Game Modes


Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.

Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum
    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • Hard Drive: 10 GB HD space
    • DirectX: 9.0c
    Recommended
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    Minimum
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel® Core i3 Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 2400 or better / NVIDIA 8600M or better
    • Hard Drive: 10 GB HD space
    Recommended
    • Processor: Intel® Core i5 Processor (3GHz or better)
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    Minimum
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel® or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Hard Drive: 10 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (1,713 reviews)
Overall:
Very Positive (43,698 reviews)
Recently Posted
Spongegar
( 4.4 hrs on record )
Posted: May 29
Awesome game, especially so considering the price its at. The realism adds to the games intensity. Well optimized as well so low end pcs should be able to run it fine.
Helpful? Yes No Funny
Russian Troll
( 7.3 hrs on record )
Posted: May 29
Всем привет... Игра Insurgency полна реалистичностью , эта игра напоминаем мне чем-то серию игр Battlefield . Эта игра сама по себе не только реалистична , но она ещё и хардкорна для себя . Вообщем игра мне очень понравилась всем ....
Helpful? Yes No Funny
SurpriseButtStabba
( 7.0 hrs on record )
Posted: May 29
A really well balanced game where team work is not that crucial, but wil give you a huge advantage if you plan your moves against the enemy team. A really fun game, would really recommend it if you like war themed games. Haven't played it for a long time but really do recommend it.
Helpful? Yes No Funny
RagingLlama99
( 3.5 hrs on record )
Posted: May 29
10/10 would play again.
Helpful? Yes No Funny
Booga Shahoo
( 6.6 hrs on record )
Posted: May 29
allahu akbar
Helpful? Yes No Funny
ElementalJuggernauts™
( 4.2 hrs on record )
Posted: May 29
I bought this game for $2.24, Which is a awesome deal, the game has no major faults, if i knew how good this game is i would of bought it for $15.

I Highly encourage people to buy this awesome game!
Helpful? Yes No Funny
Fyre
( 14.1 hrs on record )
Posted: May 29
best realistic shooter without taking away any fun
Helpful? Yes No Funny
veryunmaid
( 0.6 hrs on record )
Posted: May 29
this is like cod 1 with csgo
FUN
Helpful? Yes No Funny
GRANIT Salvo
( 1.7 hrs on record )
Posted: May 29
So.....It's a great game. I love it. Everything about it.

But my PC wont run it well. I get 120+FPS until firefights happen, then I get huge drops. During the solo tutorial it went to 26 FPS only during the firefight at the end. Tried "high priority" and forcing threads, but then it just averages 25-47 FPS on VERY HIGH and LOW settings. In fact, I see no changes what-so-ever with video options ever.

I have no problems with other source games.

I found some hints that it is due to it wanting hyperthreading....and I am using AMD.

AMD A-10 6800K OC to 4.68GHz
16GB RAM
Radeon R9 280X OC further
installed on 7200 RPM HDD
watercooled with temps not rising beyond 45C
Windows 7U

Any advice will be appreciated, but there have been no useful answers in forums.

Can't recommend it to AMD CPUs.

Please help, I want to play this.
Helpful? Yes No Funny
Jola_Hunter
( 3.5 hrs on record )
Posted: May 29
realistic version of csgo
9/10
Helpful? Yes No Funny
HunterTheDeagG
( 9.6 hrs on record )
Posted: May 29
This game is great, you will need to put some time into to it to get better, very very steep damage model. You get the glory of the particals and the HD MLG lens. reccomend to everyone.
Helpful? Yes No Funny
SighofWinter
( 2.4 hrs on record )
Posted: May 29
Very realistic and satisfying game, much better than call of ♥♥♥♥♥.
Helpful? Yes No Funny
dr jones
( 29.7 hrs on record )
Posted: May 29
Very realistic and at times very frustrating
Helpful? Yes No Funny
bwilksey7
( 6.5 hrs on record )
Posted: May 29
Probably one of the best FPS games I've played. I haven't played a ton, but I plan on playing a lot more. I think the devs of the game did a really good job of making you feel lke you are in a total battlefield. This game is fairly realistic (just the right amount) and with the Workshop, it makes for some really interesting battles. I bought it on sale for $2, and after playing it, I would have payed much much more for it. This game is the ♥♥♥♥.
Helpful? Yes No Funny
Firespit
( 0.3 hrs on record )
Posted: May 29
I was experiencing random frame drops from 240fps to 13fps and it would continue jumping around. It's also very difficult to learn. I can understand why someone would like it but it's not for me.
Helpful? Yes No Funny
Cactus_legend
( 4.9 hrs on record )
Posted: May 29
This game is hard as f*ck, it will make you rage as f*ck, but it is still fun as f*ck.
Helpful? Yes No Funny
GunnaFightMyMom
( 9.4 hrs on record )
Posted: May 29
shoot people get upset why ask for more
Helpful? Yes No Funny
Obi Juan
( 6.3 hrs on record )
Posted: May 29
Feels like a real fps shooter and easy to understand the gameplay! Hands down one of the best shooters on todays market
Helpful? Yes No Funny
That Guy Mitch
( 6.2 hrs on record )
Posted: May 29
The noise of a door shutting now sounds like SKS pop shots. Thank you Insurgency 10/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
115 of 124 people (93%) found this review helpful
10 people found this review funny
Recommended
66.7 hrs on record
Posted: May 3
A real dose of action in this one.
Great standalone version for one of the best Source Mods.

Pros:

- Astounding sound effects.
- Nice combat, and gun mechanics.
- Very optimized and well polished game with plenty of content.
- Great variety of game modes and maps (including cooperative and versus).

Cons:

- Nothing that is worth mentioning.

Notes:

Best played with friends.
Was this review helpful? Yes No Funny
94 of 108 people (87%) found this review helpful
17 people found this review funny
Recommended
21.0 hrs on record
Posted: May 10
So i will be honest! I bought this game 5 months ago.
after i played a few games, i quit, and i contacted steam to get my money back!
BIGGEST MISTAKE OF MY LIFE!

this game is what everyone should call, a war simulator!

After got boring played CSGO and bf4 and ♥♥♥♥, i redownloaded INSURGENCY.
I had to give it more time! And i did!

Amazing sound, amazing gun models, amazing gun customization, amazing gameplay,
REAL gameplay! When you run, u cant aim, u cant reload, u cant strafe properly!
U have to be quiet, quick and precise! If you want to survive! One bullet and you are dead!
I was waiting so much for a game like this!

I love this game, and maybe its my favourite fps game ever!
Last night it was the first time i had a dream about being in a game, and insurgency made me dream of it!

Buy it, and give it some time to get used to it!
Was this review helpful? Yes No Funny
62 of 65 people (95%) found this review helpful
6 people found this review funny
Recommended
1,342.1 hrs on record
Posted: May 4
Insurgency: An indie team of gamers turned modders turned developers. Everything about this game was done right. From the attention/engagement with the community to the sales that basically give this game away for free, which in turns invites more gamers, modders, and FREE content for the game from both the community and developers.

I got the game for free from a friend and what attracted me the most was the modding support and the open modding community. This allowed me to jump right into modding my own server out immediately. Under 2 years later, I host the most popular coop servers in the game with a continuously growing 700+ member community.

Bottom Line
If you enjoy immersive PvP and or Coop with tons of different servers, mods, and content. You'll enjoy Insurgency.
Was this review helpful? Yes No Funny
34 of 34 people (100%) found this review helpful
4 people found this review funny
Recommended
366.5 hrs on record
Posted: May 28
Pro:
Games is stable,
Update regular by the developer,
Really fluid,
Realistic,
One of the only game where semi-automatic can work better than automatic,
The feels when you kill 3 or more enemy with semi-automatic gun in succession,
No health ragen
Cons:
Realism can be stressing, nade and at4 can kill you easily
Was this review helpful? Yes No Funny
33 of 34 people (97%) found this review helpful
1 person found this review funny
Recommended
28.1 hrs on record
Posted: May 15
This game is Great!
+Very Immersive
+Realistic shooter
+Good Community
+No micro transactions
Was this review helpful? Yes No Funny
32 of 36 people (89%) found this review helpful
1 person found this review funny
Recommended
431.1 hrs on record
Posted: April 30
Definate 10/10

First off, not for the easily frustrated. This game is difficult, but rewarding.
Secondly, THE DEVS ACTUALLY CARE ABOUT THEIR PRODUCT

Now, for the nitty gritty (sorta).

Team play is nearly a must. You can do well on your own, and you can decimate a group of enemies on your own if you're experienced enough or just have a great position, but more times than not, having a competent squad at your back or your front is typically always better than being a lone wolf.

Communication is just as important as it is in any other game, and if you don't (have/want to use) a mic, this game gives a good means to do so, with (mostly) fleshed out voice commands. I could recommend a few, but this isn't the place for it. What matters, is that you can generally get your message out without having to type. It is typically easier to communicate with someone who you've spent a few hours playing with.

Gunplay and controls are tight; it's a source game, what do you expect? As for gunplay, weapon recoil is not going to have you admiring the skybox, but it's not going to have every weapon acting as a lasergun. Almost every weapon can one-shot the chest (Depends on target's armour, what type of ammunition you are using, and caliber of gun.), and all weapons will one-shot the head under average circumstances.
Movement and navigation is crisp and as clean as any other source game, save for the small map props that can peak up from the dirt, or a ledge that's just barely elevated enough that you have to jump. Other than that, movement speed itself is not fast, but you won't be a slugman.

Overall/TL;DR: Teamplay is recommended, Communication is concise, Gunplay is dandy, movement is crisp.
Recommended if you enjoy games like Red Orchestra 2 or Tom Clancy's Rainbow Six Siege.
Was this review helpful? Yes No Funny
49 of 66 people (74%) found this review helpful
22 people found this review funny
Recommended
69.0 hrs on record
Posted: May 14
POST
TRAUMATIC
STRESS
DISORDER

is what will you get with mods.

The mods and the game itself is ♥♥♥♥ing top-notch, though. No doubt.
Was this review helpful? Yes No Funny
44 of 61 people (72%) found this review helpful
67 people found this review funny
Recommended
39.4 hrs on record
Posted: May 12
*First time playing COOP conquer*
"Ok! Let's do this!"
*Goes outside from spawn*

RRRRRRRRRRRRRRRRRRRRRRRRRRRRRPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPGGGGGGGGGGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

*Rocket comes and blows 7 of my teammates, including me*
"What?"



RPGs, the bane of the soldier.
Was this review helpful? Yes No Funny
26 of 31 people (84%) found this review helpful
19 people found this review funny
Recommended
0.8 hrs on record
Posted: May 11
I have never felt so antagonised, insulted and absolutely useless in a games Tutorial or 'Training' as Insurgency puts it.
10/10 would be shouted at by angry American again.
Was this review helpful? Yes No Funny
18 of 19 people (95%) found this review helpful
1 person found this review funny
Recommended
38.8 hrs on record
Posted: May 3
Most realistic and fun indie shooter I've played. Less bulky than ARMA but not as realistic. More realistic and thoughtful than Battlefield 3/4 but not as cool-arcadey.
Was this review helpful? Yes No Funny
20 of 25 people (80%) found this review helpful
7 people found this review funny
Recommended
8.4 hrs on record
Posted: May 28
Awesome game at a very low price. Excellent to play with friends.
420/420
Was this review helpful? Yes No Funny
21 of 28 people (75%) found this review helpful
9 people found this review funny
Recommended
10.8 hrs on record
Posted: May 18
Fun game if you're into realistic warfare game

They support visual mods

My game turned from serious war place to insurgents supporting hatsune miku and anime graffitis everywhere

If you're insurgent , 11/10 your teammate would scream allahu akbar whenever he/she throws a nade
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
Recommended
47.8 hrs on record
Posted: May 1
This game is Great!
+Very Immersive
+Realistic shooter
+Good Community
+A game from a mod
-few glitches here and there
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14 of 17 people (82%) found this review helpful
1 person found this review funny
Recommended
19.4 hrs on record
Posted: May 4
This has to be the best FPS I've ever played. Extremely realistic (except for the bots). Very worth it for the price.
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14 of 17 people (82%) found this review helpful
Recommended
16.7 hrs on record
Posted: May 6
Tactical realism shooter, fun with friends and I believe more fps's need to be like this. Co-op is fun.
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19 of 27 people (70%) found this review helpful
21 people found this review funny
Recommended
48.9 hrs on record
Posted: May 7
Got shanked by my teammate for kill stealing in an Endless game mode.
10/10
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13 of 17 people (76%) found this review helpful
3 people found this review funny
Recommended
165.7 hrs on record
Posted: May 3
This game is one of the best tactical shooters currently on the market and it's not even expensive.

The game has everything a modern shooter needs to have and if you don't like the modern setting download the WW2 mod Day of Infamy and enjoy.

Only downside to all of this is the fact the game is built on source engine and thus hitreg sucks on some servers.
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13 of 17 people (76%) found this review helpful
Recommended
5.5 hrs on record
Posted: May 8
Product received for free
This is a great game, he is different from Battlefield and Call of Duty, but the playability is still not inferior to the former, you can work together with the mission or a multiplayer game with friends, but a bit difficult to operate, great quality.10/10
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29 of 49 people (59%) found this review helpful
39 people found this review funny
Recommended
51.6 hrs on record
Posted: May 1
This is how ISIS trains its soldiers
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9 of 12 people (75%) found this review helpful
Recommended
23.8 hrs on record
Posted: May 23
Very good game amazing developers!
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