HOLIDAY SALE! Offer ends January 2
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HOLIDAY SALE! Offer ends January 2
We’re releasing a hotfix today with a few fixes and optimizations. We have resolved multiple issues with the new font system including a problem with memory allocation which may have had a performance impact on users with less system memory. You can see the full changelist below.
We also want to let you all know that we are aware of the crashes certain people are having. These are engine level crashes, making them particularly difficult to debug, however we are actively trying to isolate the cause. We believe it is system specs and/or video settings related; something the version of Source Engine we use doesn’t like. It could be new video drivers or an engine-deep issue that we would need to troubleshoot with Valve.
With your help, we should be able to narrow down the cause of these isolated crashes and discover a solution. If you are experiencing crashes and would like to help us, please provide us with some information here. In particular we want to know your system specs, anti-virus software, frequency of crashing, and your advanced video settings configuration. If you wouldn’t mind uploading a crash dump for us too, that would be great.
Another issue some people are experiencing is a “Client Timed Out” message. This is not an issue with the game, but rather an issue with Steam. If you search for this error on Google you will discover many similar complaints for other Source games as well as potential solutions.
We are a small team working hard to create new content and keep improving Insurgency. For those of you who have been experiencing issues, we thank you for your patience and support.
- Fixed various characters (including CJK characters) not being rendered correctly.
- Fixed regression causing 100-200MB of extra memory being used at start-up.
- Bot response audio converted from WAV to OGG to reduce filesize and improve streaming.
- Set default Paged Pool Memory Available setting (in Advanced Video settings) to Medium.
- Buhriz: Fixed SEC able to blow up final cache by firing AT-4’s through the window.
- Market: Fixed players able to hide inside the minivans and use it as a firing position.
- Market: Fixed several small issues throughout the map.
- Panj: Potential fix for grenades not exploding at D Push.
Just a note regarding Workshop: Any mods changing voice responses, radial or bot vocalizations will need to be converted to ogg vorbis with the following settings: Mode: VBR, Quality: 1.00, Sample Rate: 44,100Hz, Channels: Mono for best compatibility.
Hey everyone, it’s Mikee. Big thanks to everyone who voted for us for IndieDB’s Indie of the Year Awards. We appreciate the support. Don’t forget the game is still on sale for 50% off and can be purchased for $7.49 USD.
Today I’d like to show you guys our very first developer interview with Insurgency’s audio designer Mark Winter. I sat down with Mark last week to discuss his history and his role in Insurgency’s development. Mark is our one and only audio designer on the team, and he’s touched up just about all of over 7000 audio files we have in the game. That includes gunshots, explosions, sub sonic bullet snaps, wind, waves, voice over, and everything in between. You can listen to the interview here.
Mark's field equipment recording the waves you hear in Revolt, Market, and Uprising.
In this interview Mark and I talk about his history in gaming and entertainment, the challenges of audio design, what it’s like working on a small team, the process of creating sound, and his appreciation for Insurgency’s workshop content.
Mark (or Fortran as he’s known ingame) started his career in audio as a classical musician at a prestigious music school in London. While he was there, he experimented with music production equipment and discovered his passion was not for music but for audio design. He became involved in various different mod projects like Science and Industry and Hostile Intent for Half Life 1, Nations at War for Battlefield 2, and later founded his own mod projects like Task Force Black and Cry Recon for the Cryengine. While working on his Cryengine projects, he was approached by one of Insurgency’s founders Jeremy Blum and eventually began work on the retail version of Insurgency.
“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers
“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat
“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN
© 2010 - 2017 New World Interactive LLC. Insurgency and related logos are registered trademarks or trademarks of New World Interactive LLC. in the U.S. and/or other countries. All other trademarks or trade names are the property of their respective owners. All Rights Reserved.
|Visually, Insurgency isn't anything special, but the detail put into the guns is extremely well done. Nothing here will jar you out of enjoying the game, though there are some quirky animation glitches that give some good laughs.|
|Hands down one of the most intense firefight games I have ever played. If you want to win, you need to be tactical, or you're going to get picked off real fast. The firefights are intensified through audio and visual effects, from the crack of a sniper's bullet, to the hiss of a round passing by your head, to the pings and putters of the bullets hitting the environment around you. The controls are solid, and lend themselves to improve the gamplay (there is lean in this game, use it). With several different game modes to choose from, including playing against AI bots, you're able to have hours of endless fun without getting bored. There is a timer between spawns, but it goes fairly quick, and spectating your friends is entertaining in and of itself.|
|You're a soldier in Iraq. That's about as deep as it gets.|
|The mixture of new gameplay styles (you can't just run and gun here, you'll die), tactics, and some funny glitches on occassion, add up to be one of the most wonderful times I have had playing a game with friends in a long, long time. There are many, many laughs to be had here. If you're into moving tactically, this game is also your ticket to a good time. Even if that's not your thing you'll enjoy this one. |
Some tidbits of my friend's and I playing, for everyone curious (I did not create the video, was merely playing with them at the time): Insurgency Gameplay
|This one will keep you coming back for a long, long time. With free DLC releases containing new content, and the recently boosted community, there are few things to keep you from returning to play another round of Insurgency with your friends.|
|I'll be honest, I didn't expect to have such a grand time with Insurgency, but it is easily the most fun I have had with a group of friends in several years. If you're playing this one alone, it's good. But when you're playing it with buddies, it is absolutely grand. A refreshing game in a field of run-and-gun FPS games, demanding you to take your time and not go rambo.|
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