Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
User reviews: Very Positive (39,715 reviews) - 92% of the 39,715 user reviews for this game are positive.
Release Date: Jan 22, 2014

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Recent updates View all (188)

January 30

Livestream with sp00nerism



We are livestreaming today, Saturday January 30th, at 3:00 pm EST with YouTuber sp00nerism. You can tune in here.

Sp00nerism has been a long time fan of Insurgency and has played it since Early Access. We’ve streamed with him before back in May. We’ll be checking out our new official WWII mod Day of Infamy, which is now compatible with the live branch.

As always, we’ll be happy to answer any questions in the stream about Insurgency.

15 comments Read more

January 27

Day of Infamy now compatible with live branch

With the release of the Insurgency update today, we are pleased to announce that our community mod project, Day of Infamy, is compatible with the default version of the game and will no longer require players to opt into the beta branch. The mod itself remains in a 'beta' status as it continues to be improved upon. The change log for the update can be viewed at the bottom of this post.

Day of Infamy (“DoI”) is an open-ended World War II total conversion for Insurgency, founded by New World Interactive and expanded upon by Insurgency’s modding community. You can find out more details on the NWI Wiki.

https://www.youtube.com/watch?v=SUM5PjOp9tA


Landfall by Chief-C


DoI was revealed via our Twitch livestream only ten days ago. Since release, the mod has over 60,000 subscribers and numerous community members have already begun creating new maps, weapons, and other content for the mod. The mod’s first community-made map - Landfall, created by Chief-C - is being added to the mod with today’s update.

We have been overwhelmed by the surge of popularity from the launch, and are very excited about the future for Day of Infamy. With the mod being available to a larger audience, we have created the infrastructure that allows modders contributing to the project.

How to Play:
  • To play the mod, simply subscribe to the mod and its maps on Workshop.
    (With the latest update to Insurgency, the beta branch is no longer required)
  • In the Cooperative or Multiplayer menus, select the Day of Infamy playlist to see a list of dedicated servers running the mod. Click a server to expand the view and click the button to join!
How to Contribute:
  • Check out the Roadmap and Official Forums to see progress on the mod. Determine what has already been created, is in progress, and what needs to be made.
  • Once you have a map, weapon, character, or something else ready for submission, you can submit it into the official DOI GitHub here.

Update Changelist - Jan. 27, 2016

New Gameplay
  • New map: Landfall
  • Expanded Multiplayer:
    • Landfall: Invasion, Push, Skirmish, Occupy and Firefight
  • Expanded Cooperative
    • Bastogne (Day and Night): Outpost, Conquer
    • Landfall: Checkpoint, Conquer

New Weapon Content
  • New 30 and 50 round extended magazine upgrades for Thompson M1928A1. The weapon now defaults to a 20 round box magazine. Drum magazine is restricted to Officer and Support classes.
  • New foregrip attachment for the Thompson M1928A1.
  • New Stielhandgranate model and animations.
User Experience Improvements
  • Created voting images for maps.
  • Team chat will now properly denote teams as “American Army” or “German Army” instead of “Security” and “Insurgents”.
Map Changes
  • Bastogne:
    • Added truck at A push to provide German forces with a bit more protection
      when approaching the objective.
    • Added a few more bushes throughout the map for cover.
    • Improved fog transition from playable level to 3dskybox.
    • Replaced some dev textures that were visible for the player.
    • Players can no longer hide inside the back of a convoy truck.
  • Dog Red:
    • Improved cover by the right flank up the hill.
    • Improved the right path leading to the rear bunker.
    • Optimized performance past the road.
    • Added new particle effects in various areas.
    • Modified beach bunker floors to force German team to stay close to the edge.
    • Fixed other miscellaneous issues.
Community Credits
  • Landfall map created by Chief-C.
  • Stielhandgranate art created by TKAzA.

76 comments Read more

Reviews

“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

About This Game

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Features


  • Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
  • 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 5 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Free content updates that include weapons, game modes, maps, and new features.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
  • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:


Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.

Cooperative Game Modes


Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.

Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum
    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
    • Hard Drive: 10 GB HD space
    • DirectX: 9.0c
    Recommended
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    Minimum
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel® Core i3 Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 2400 or better / NVIDIA 8600M or better
    • Hard Drive: 10 GB HD space
    Recommended
    • Processor: Intel® Core i5 Processor (3GHz or better)
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
    Minimum
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel® or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Hard Drive: 10 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended
    • Memory: 8 GB RAM
    • Graphics: Video card 2048 MB or more
    • Hard Drive: 10 GB HD space on a SSD
Helpful customer reviews
758 of 792 people (96%) found this review helpful
65 people found this review funny
596.4 hrs on record
Posted: September 17, 2015
One of the best FPS game I have ever played. It's more realistic than Counter Strike, but not as hardcore as Arma. By default, there are no health bars, no ammo indicators, no crosshairs and no kill messages. Kill messages can be toggled on by the server.

Enemies drop quick in this game if you're using AP rounds; usually in 1-2 shots. The 'sniper guns' (M14,FAL, M40A1, Mosin) will kill in one shot with AP ammo, even if the target has heavy armor. All guns will kill with one shot to the head. Most bullets that are able to pass through a wall, will retain enough energy to kill someone in one shot to the head. Guns shoot straight, you don't get an unrealistic spread cone like Counter Strike and shotguns are still lethal long range using slugs. Suppressive fire exists and it's tactical. However, there is no bullet drop at all. Teamwork, heavy armor and being tactical wins the game.

This game also has a better community and less 12 year olds than most FPS games such as Counter Strike and Call of Duty.

The best gamemode and the one I play most often is Ambush.

Even though I got this game for 25 cents ($1 for a 4 pack in a humble bundle). It is worth the $15 in its entirety.

I highly recommend this game.
Was this review helpful? Yes No Funny
3,102 of 3,589 people (86%) found this review helpful
3,612 people found this review funny
4.2 hrs on record
Posted: August 17, 2015
> joined a server
> some guy in the insurgent team keeps throwing grenades and yelling allahu akbar in mic
> other guy playing arabic music

So far so good



EDIT: Thanks reddit and steam
Was this review helpful? Yes No Funny
423 of 478 people (88%) found this review helpful
408 people found this review funny
317.1 hrs on record
Posted: October 22, 2015
The Real Reason Why Insurgency Isn't as Popular as it Should Be


*CSGO player plays insurgency*

*does spray pattern with the AK*

*complains that this game is ♥♥♥♥*

*gets killed by a grenade*

*complains grenades are OP*

*gets knifed from the front*

*WTF KNIFES CANT DO THAT*

*gets one hit by a 1911*

*WTF PISTOLS CANT DO THAT*

*says where is the bomb at*

*gets teamkilled*

*complains the community is toxic and leaves*

*buys a $300 virtual knife*

Was this review helpful? Yes No Funny
699 of 818 people (85%) found this review helpful
637 people found this review funny
177.1 hrs on record
Posted: November 30, 2015
This game is:
10% luck,
20% skill,
15% concentrated power of will,
5% pleasure,
50% pain,
100% reason to purchase the game.
Was this review helpful? Yes No Funny
565 of 658 people (86%) found this review helpful
838 people found this review funny
92.2 hrs on record
Posted: December 8, 2015
Me and my mate played so well ISIS tried to recruit us.
Was this review helpful? Yes No Funny