Insurgency is easily one of the best Tactical Multiplayer FPS's I have ever played.
The realistic and unforgiving combat immerses you into the most gritty and adrenaline fueled combat situations you could ever get into in a game, brought to you by New World Interactive.
There are two teams to a map: Security and Insurgents. Security uses mostly military grade weapons (M16's, mk18's... anything you would expect to see the American army use), while Insurgents use mostly old Russian weaponry (AKM's, SKS's and FAL's). Each team has two squads, each with 8 roles to pick. The point system in the game balances out the amount of attachments and armor you can pick, giving you the choice to either deck out your gun with fore-grips and weapon sights and run un-armored, or armor yourself up and give yourself extra ammo with no optics or attachments on your gun. Most primary weapons are a one shot kill to the torso and head at all ranges which forces you to pick your cover and pathing to the objective carefully.
There are 6 game modes for multiplayer: Skirmish, Push, Firefight, Ambush, Occupy and Strike. Skirmish and Firefight are objective zone based; go to the objective and occupy it until your team has captured it and eliminate all enemy players until their respawn waves are ceased, capturing an objective gives you a respawn wave. The only difference between Skirmish and Firefight is that Skirmish has an addition 2 objectives which can be destroyed. In Push one team needs to hold back the enemy from capturing the two objectives in each zone until their respawn waves run out. Occupy is the classic King of the Hill, Ambush is a VIP escort mission and in Strike you must destroy the enemies objective while you protect your own. Servers can hold up to 32 players (16 per team) and there is an addition co-op game mode.
Overall Insurgency is a tense, strategic and realistic game, brought to you by a small and intuitive game studio that will give you endless hours of fun.
Pros- Well structured maps that suit every game mode,
Extremely polished weapon models and weapon animations,
Limited Heads Up Display,
Harsh damage model/ Health System.
Cons- Movement animations are a bit "On rails",
and Bullet ballistics are simple and outdated.