Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
User reviews: Very Positive (25,997 reviews)
Release Date: Jan 22, 2014

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Recommended By Curators

"An enjoyable team-focused modern military shooter with a flare for the realistic. A very tense and rewarding experience, not for the easily frustrated."
Read the full review here.

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May 16

Livestream for 8-Bit Salute Charity Event

We are livestreaming today, Saturday May 16th, at 3:00 pm EST with Shane Viernum, also known as Kodeten, for Operation Supply Drop’s 8-Bit Salute event. Tune in to the stream here.



8-Bit Salute is the world’s largest weekend game-a-thon for troops and veterans. Join us and support Operation Supply Drop, a non-profit dedicated to getting video games to active duty troops who are deployed overseas, while connecting veterans here at home.



Insurgency has a number of veterans and active duty servicemen and women among its community. We’re happy to be a part of Operation Supply Drop’s mission. If you’re interested in helping American and NATO troops deployed all around the world by gifting them games, please consider donating at the Insurgency 8 Bit Salute page here.



Today we’ll be playing some PvP and talking about the charity. The server is open to whoever wants to join, and the IP will be in the stream chat. As always, I’ll be happy to answer any questions about Insurgency ːsecurityː

36 comments Read more

May 9

Livestream with sp00nerism

We are livestreaming today, Saturday May 9th, at 3:00 pm EST with Youtuber sp00nerism. You can tune in here.



sp00nerism has been playing Insurgency since it was in Early Access. A lot has changed since then, so today we’ll be discussing some of the content and changes there have been.

As always, I'll be happy to answer any questions in the stream about Insurgency. ːsecurityː

3 comments Read more

Reviews

“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.”
9.0 – Hooked Gamers

“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.”
75 – GamesBeat

“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.”
75 – IGN

About This Game

Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Features


  • Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 27 multiplayer and cooperative maps that take place in 12 distinctive environments ranging from Iraq to Afghanistan to Somalia.
  • 8 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 3 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system.
  • Playable on both PC and Mac OSX and supports multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:


Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- In this attack and defend mode a weapon cache must be discovered and destroyed. There are three potential locations for the cache that the attacking team must get eyes on. The defending team must set up a strong defense, and perhaps even make use of a diversion to fool the attacking team into thinking the cache is somewhere that it's not.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Cooperative Game Modes


Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

System Requirements

Windows
Mac OS X
    Minimum
    • Memory:4 GB RAM
    • Graphics:DirectX 9 and Pixel Shader 3.0-compatible video card 512 MB or higher
    • Hard Drive:9 GB HD space
    • Processor:Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • OS:Windows® 8/7/Vista/XP
    • DirectX®:9.0c
    Recommended
    • Memory:8 GB RAM
    • Graphics:Video card 2048 MB or higher
    • Hard Drive:9 GB SSD space
    Minimum
    • Memory:4 GB RAM
    • Graphics:ATI Radeon HD 2400 or better / NVidia 8600M or better
    • Hard Drive:9 GB HD space
    • Processor:Intel Core Duo Processor (2GHz or better)
    • OS:MacOS X 10.6.6 or higher
    Recommended
    • Memory:8 GB RAM
    • Graphics:Video card 2048 MB or more
    • Hard Drive:9 GB SSD space
Helpful customer reviews
704 of 818 people (86%) found this review helpful
22 people found this review funny
86.4 hrs on record
Posted: January 4
I spawn.
I look around the corner.
I hear someone yell "RPG!"
I die.

9/10
Was this review helpful? Yes No Funny
336 of 376 people (89%) found this review helpful
29 people found this review funny
13.1 hrs on record
Posted: January 13
I was there, and so was he. I saw him through my scope. He wasn't aware of my presence. He turned around, still not seeing me. His eyes were beautiful. I was aware of my orders. I didn't want to. He probably had family, a wife, loving kids...


I pressed the trigger. I missed.



For the 27'th time.


11/10 best game i played this month.
Was this review helpful? Yes No Funny
947 of 1,172 people (81%) found this review helpful
32 people found this review funny
18.7 hrs on record
Posted: December 28, 2014
-Played on the Insurgent Forces.
-Did way better than usual.
-Couldn't figure out why.
-Decided it was because of Allah.
-Accepted Islam.
-Blew up more Americans.
-Allahu Akbar.

10/10 would convert again.
Was this review helpful? Yes No Funny
520 of 643 people (81%) found this review helpful
6 people found this review funny
7.8 hrs on record
Posted: December 18, 2014
Triggered my Vietnam nightmares.
Was this review helpful? Yes No Funny
183 of 217 people (84%) found this review helpful
17 people found this review funny
30.2 hrs on record
Posted: December 14, 2014
I'm banned from CS:GO.

10/10
Was this review helpful? Yes No Funny
149 of 178 people (84%) found this review helpful
5 people found this review funny
8.9 hrs on record
Posted: December 14, 2014
Watching a teammate while waiting for my respawn; suddenly a bot charges him. I'm like "wtf is that bot doing?"
Teammate fails to shoot bot, bot knifes him.
YOU JUST GOT KNIFED BY A BOT!
11/10 GotY
Was this review helpful? Yes No Funny
110 of 125 people (88%) found this review helpful
8 people found this review funny
46.0 hrs on record
Posted: February 28
-Children play CoD
-Boys play Battlfield
-Men play Arma
-Veterans play Insurgency


Get
Was this review helpful? Yes No Funny
116 of 134 people (87%) found this review helpful
3 people found this review funny
38.0 hrs on record
Posted: February 18
>be me
>be me living in the middle east
>be me playing insurgency
>need to talk to team mates
>accidentally starts talking in arabic
>everyone starts saying allahu akbar
>Hears call to pray outside
>allahu akbar he says
>hears neighbors upstairs in the apartment
>hears them praying
>hears them yelling allahu akbar
10/10 allahu akbar
astaghfirullah
Was this review helpful? Yes No Funny
93 of 102 people (91%) found this review helpful
5 people found this review funny
116.7 hrs on record
Posted: January 7
Famous last words: "ARR PEE GEE~"

10/10
Was this review helpful? Yes No Funny
112 of 130 people (86%) found this review helpful
2 people found this review funny
623.1 hrs on record
Posted: January 19
11/10 Would Jihad Again
Was this review helpful? Yes No Funny
319 of 441 people (72%) found this review helpful
4 people found this review funny
117.7 hrs on record
Posted: December 13, 2014
I killed 4 people with an rpg and my entire team started screaming ALLAHU AKBAR for 5 minutes
Was this review helpful? Yes No Funny
87 of 103 people (84%) found this review helpful
3 people found this review funny
326.9 hrs on record
Posted: November 29, 2014
This is how FPS should be
Was this review helpful? Yes No Funny
116 of 148 people (78%) found this review helpful
2 people found this review funny
1.8 hrs on record
Posted: December 28, 2014
Insurgency
Review by: DeliciousHotSchmoes

-Release date: July 20, 2007
-Genre: First-person shooter
-Developers: Insurgency Team
-Platforms: PC


The Review

It's okay.
Was this review helpful? Yes No Funny
56 of 59 people (95%) found this review helpful
1 person found this review funny
10.4 hrs on record
Posted: February 13
Intense & Atmospheric // Attractive For Team-Players

+ Agreeable balance in multiplayer
+ The game's audio is superb and offers some of the better sound effects I've ever heard in a multiplayer FPS
+ Weapon-kit customization is excellent, intuitive and well-rounded
+ The game boasts a healthy variety of firearms, peripherals and equipment
+ Movement feels largely fluid and realistic (save for some hit-detection issues when entering doorways, but to this, one quickly adapts)
+ Menu interface is very minimalist and aesthetically pleasing
+ Multiplayer places an overwhelming emphasis on vocal communication and team synergy; while this can be problematic in a new server, it makes for an incredibly rewarding experience when you insert yourself into a competent group of individuals
+ Variety of entertaining game-modes (despite many large and glaring similarities between them, though this does not take much away from the game in my experience)
+ Seemingly realistic hit-detection and bullet-spread
+ There is no microtransaction or pay-to-win mechanic in this game, and the unforgiving gameplay makes the multiplayer entirely skill-dependent
+ All weapons and equipment are, for all intents and purposes, 'unlocked' from the outset; weapon selection is based upon selected class and available weight distribution, which appears to be more lax as your account accrues experience
+ Detail put into firearms is impressive
+ Very, very high replayability
+ Healthy, competitive player-base
+ No HUD, which lends a feeling of maturity to the experience
+ Night maps serve to give the existing map selection a greater measure of replayability, and add significantly to the level of challenge

- Quite a few bugs and glitches; this includes a handful of CTDs
- Environmental textures and visuals are lacking (though not drastically)
- Learning curve is initially a bit steep, and may deter more casual gamers
- In regard to night maps, night-vision is near mandatory (flashlights make you a prime target in a game that distinctly punishes such behavior), yet it sucks up a massive portion of your weight limit, severely hampering the usefulness of the rest of your kit; it seems to me that the weight of the item is unbalanced and punishes newer players to an inordinate degree

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
Was this review helpful? Yes No Funny
53 of 59 people (90%) found this review helpful
1 person found this review funny
65.3 hrs on record
Posted: November 24, 2014
Do you want to get shot? 'Cos that's how you get shot!

This game has been described as a cross between Counterstrike and Red Orchestra 2, and I think that fits.

The arcadey pew-pew of CS is absent and instead you play in a more realistic environment where your cautiousness and tactical thinking is rewarded. The sense of immersion is greater than in CS, and while the pace is (generally) slower, as a result it's also more intense with the stakes seeming higher.

You WILL get one-shot-killed in this game. AND you will one-shot kill others. You know going in that this is the case: that bullets are very deadly. This affects the way you play and you value your life more, and this in turn increases the immersion.

You will NOT find yourself (as seems to happen in CS:GO) plugging several rounds into an enemy standing right in front of you who immediately one-shot-insta-kills you, and be left with the feeling that your death was somehow unfair.

The bots in co-op mode; waves of enemies that unlock after an objective has been achieved to protect the next objective or re-capture the one just taken (randomly triggered) behave, on the most part, very realistically. You'll get ones that see your head as you lie prone and headshot you and you'll get ones that rush past you, failing to spot you waiting round a corner (as well as ones who anticipate you hiding there). They never feel either under or over-powered and do a good job of convincing you they're real. The only exception is their tendency to disregard fire (from molotovs/incendiary grenades) and they will quite often simply stand in the flames and burn to death without fleeing or run straight into the fire, disregarding it and ... die. That needs fixing.

Co-op with 5 other players feels very good. Six player teams mean you don't feel too much individual responsibility most of the time, but that can suddenly change when at the last moment as your comrades have fallen you're thrust into the role of saving the team, capturing the objective and triggering their re-spawn against the odds. This can result in an Immense sense of achievement and reward when successful and (unless you're playing with Grade-A A-Holes) good-natured sympathy and/or hilarity when you fail. Communication with your team is often essential to succeed, the whole game mode is very enjoyable.

PvP is a blast and where the comparison to Red Orchestra 2 is closest. Squads of up to 16 players (although, as this is a Source-based game 12v12 is the norm) fight against each other across some beautiful and realistic maps.

You will love the warm glow of the sun in the late afternoon as you run through the crunchy snow, but you will also curse that very same sun getting in your eyes and obscuring your view of the other side of the ravine and that blasted snow for giving away your movement.

The feelings of "oh crap, oh well, here goes" as your squadron marches into uncertain death that games like Red Orchestra and Planetside provoke is here, albeit on a somewhat smaller scale, but Insurgency does it better. It's prettier, smoother and more polished than RO2 and your value to your team is much higher than in both that and Planetside.

And did I mention how inexpensive it is? The Fun:Value ratio on this game is very, very high. If you have a few spare quid and a few friends to play this with, you will have a blast with Insurgency.
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42 of 47 people (89%) found this review helpful
1 person found this review funny
66.2 hrs on record
Posted: January 21
is gud
Was this review helpful? Yes No Funny
36 of 39 people (92%) found this review helpful
136.8 hrs on record
Posted: January 20
Insurgency is a HARDCORE FPS at its finest which doesn't follow current FPS trend. The game strips you of most realism shooter mechanics such as a cross hair and simply says hunt or survive. From my point of view it combines all the best features of Counter Strike , Red Orchestra and Arma. This game has a very good sense of realism in that there are no hit indicators to tell you where you've been shot from, it doesn't take many shots to kill - fewer from the neck up - and the only feature that breaks the realism is the small indicators to show you that the person next to you is a teammate, and also where the objectives are. That's it! No radar either, which makes the game even more involving. And friendly fire is always on at any time and it is forgivable. However, I would not recommend this game to people who ONLY like really arcadey shooters like CoD and BF since these two are really casual comparing with Insurgency. But if you really try to explore this game, well I would say you may find much more teamwork and strategies here. What I love the most about this game is how difficult it is, and how it focuses upon tactical play and cooperation with your teammates. I haven’t seen a game like Insurgency for a long time(except for CS:GO), We need more games like Insurgency, and less of the CoD Advanced Bulls**t that we are overwhelmed with nowadays. This is a game will never disapoint you .
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41 of 49 people (84%) found this review helpful
3 people found this review funny
11.6 hrs on record
Posted: January 7
There I was, aiming down the scope. I wanted so badly to not pull that trigger, but the temptation grew and grew as the scope aimed closer to the last enemie's forehead. I didn't want to do it. He has family members back at home, he was only here because he had to. I aimed out, only to hear "ALOHA SNACKBAR ♥♥♥♥♥♥♥♥♥♥♥♥" as a psycho frendlie ran at the enemy weilding an M1911 and headshot the enemy.

10/10
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31 of 33 people (94%) found this review helpful
1 person found this review funny
60.8 hrs on record
Posted: March 30
My teammates couldn't stop yalling allahu akbar and playing Arabic songs when we won
11/10 would Jihad again
Was this review helpful? Yes No Funny
31 of 34 people (91%) found this review helpful
1 person found this review funny
23.3 hrs on record
Posted: January 2
The last thing you say will probably be "RPG!!"


9/11 would get blown up again.
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