2 SIDES, 12 NATIONS, 750 UNITS: THE STRATEGY GAME REFERENCE IS BACK! Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation! 1985.
User reviews: Very Positive (3,097 reviews) - 91% of the 3,097 user reviews for this game are positive.
Release Date: May 29, 2013

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Packages that include this game

Buy Wargame Franchise Pack

Includes 3 items: Wargame: Airland Battle, Wargame: European Escalation, Wargame: Red Dragon

Downloadable Content For This Game

 

Reviews

“AirLand Battle is a deep, rewarding endeavor worthy of any strategy nut's time”
8,4/10 – http://uk.ign.com/articles/2013/06/05/wargame-airland-battle-review

“One of the year's best”
9,0/10 – http://www.rtsguru.com/game/492/article/5969/WarGame-AirLand-Battle-One-of-the-Years-Best.html

About This Game

2 SIDES, 12 NATIONS, 750 UNITS: THE STRATEGY GAME REFERENCE IS BACK!

Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation!

1985. After several months of tension between NATO and the Warsaw Pact, an incident in the North Sea suddenly sets the world on fire, starting an all-out war.
Command the entire military resources of the period, and plunge into the heart of a new dynamic campaign! With the arrival of air forces, select from a phenomenal array of 750 units (including tanks, planes, helicopters, and infantry) to build your army. Engage in spectacular battles with unmatched strategic depth, on huge battlefields as large as 150km², powered by a new graphics engine.

Impressive in solo play, Wargame AirLand Battle is even more engaging online. The game features ultra-complete multiplayer modes, where up to 20 players do battle simultaneously!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
    • Processor:AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory:2048 MB RAM
    • Graphics:256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • DirectX®:9.0
    • Hard Drive:15 GB HD space
    • Sound:DIRECTX 9 COMPATIBLE
    • Other Requirements:Broadband Internet connection
    • Additional:INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    Recommended:
    • Additional:INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    Minimum:
    • OS:MAC OS X 10.6.8
    • Processor:INTEL CORE 2 DUO 2.4 GHZ
    • Memory:2048 MB
    • Graphics:256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
    • Hard Drive:15 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
    Minimum:
    • OS:UBUNTU 12.04 LTS/UBUNTU 12.10
    • Processor:AMD/INTEL DUAL-CORE 2.5 GHZ
    • Memory:2048 MB
    • Graphics:256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
    • Hard Drive:15 GB HD space
    • Other Requirements:Broadband Internet connection
    • Additional:INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
Helpful customer reviews
68 of 80 people (85%) found this review helpful
5 people found this review funny
10.0 hrs on record
Posted: November 18, 2015
Sadly, I have to start off by saying my time in the military playing with the toys that this game has for units has somewhat colored my experience with this game... There are quirks about this as a military veteran and wargamer that drive me up the wall (AV-8 Harriers losing eyes on the target they are inbound for when a friendly ground unit is destroyed for example, never mind that the Harrier is inbound and should be 'eyes on' the target already before attacking). However, EVERY WARGAME I PLAY HAS THESE PROBLEMS. That is the nature of the wargame, to include the ones we played in the military to prepare for actual wars.

This game is darn close to what you can expect from a tactical simulation in the 'real world' training environment. If you get too focused in one area of the battlefield, you will get flanked and bombed from another. This chaos in a consumer RTS is priceless and should be embraced. I don't know how many times I've won a scenario and gone 'huh?!' in much the way I'd respond to ENDEX (end of excercise) in the miltary. Frankly, this is a credit to the developers. Scenarios can be frustrating hard compared to other RTS wargames out there because of this. Once you get into the flow of how things work in this game, you'll find yourself enjoying it and likely getting better and some of the other lesser RTS games out there.

While there are times I wish the units acted more like real units with the cabilities of their real counterparts, the above described chaos makes this well worth it.

Developers:

Do some more homework on how Close Air Support aircraft work. Just because a friendly ground unit is destroyed doesn't mean that the aircraft magically can't see its target anymore. Quite the contrary, when an aircraft is inbound onto a target, that unit should stay visible to it, even if others get lost in the blur (fog of war for fixed wing aircraft especially faster movers like the F-16 and MiG-27). A-10 and SU-25 pilots are less likely to lose their targets, and in fact should be able to spot targets better than others, this is the nature of the attack pilot. I'm hoping some of these issues are because of lack of processing power and AI limits....

Morale seems a bit too finicky. I've seen units in plenty of firefights continue on better than units in this game. It never ceases to amaze me how in RTS games with morale, units break so easy (or conversely, not at all in others).

Going back to the aircraft, loiter time for some of these aircraft is agonizingly so small, it negates much of the realism I see in other parts of the game. Even short duration fast movers hang out much longer than the short 30 seconds you get with some of the games airframes.

Perhaps a future scenario set can include units that are limited to the TO&E of actual units. You get a battalion of this, and that is it for the scenario. Support is what your brigade/division/corps allocates. Command points aren't bad though, the cost of units is pretty reasonable to keep the forces limited and close to actual NATO/WARPAC levels in the region.

I will likely play this a lot over the next few years. Good job, and I highly recommend this to any serious wargamer or anyone burned out with base building RTS games that get too much of a grind to them.
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32 of 41 people (78%) found this review helpful
48 people found this review funny
22.0 hrs on record
Posted: September 17, 2015
If you think the Polish T34s are outdated, the Swedes have infantry with bolt action rifles from the 1800s.
Was this review helpful? Yes No Funny
16 of 20 people (80%) found this review helpful
12 people found this review funny
29.3 hrs on record
Posted: January 3
awsome game.
+ many units
+ optional deck creation
+ swedish units
+ fun in multiplayer

- my frineds will not buy it...
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
1 person found this review funny
76.4 hrs on record
Posted: November 5, 2015
Wargame Airland battle is a fantastic game with a fun and interesting campaign and a robust multiplayer mode.

The Game takes place during a alternate cold war gone hot scenario in the 80s (I think)and feautures the important front of scandinavia during this time.

The games dynamic campaign is fun and offers a lot of replayability and makes you feel attached to your units and brigades since the losses you suffer are permanent and will carry on for the duration of the campaign.

The only negative thing I can say about it is that there is not enough signle player content and the constant time limits on the campaigns can make them feel a bit rushed and loose a lot of their epicness. Sadly I think the reason for this is that the AI simply isnt good enough to choose good targets and keep things interesting for the long run.

That said the game still offers hundreds of hours of play time with hundreds if not thousands of realisticly modelled units. And speaking of units it is especially interesting to see the less known scandinavian armies from this time in some kind of action.

The multiplayer is ok, but not my cup of tea and full of armchair generals and casual racism and ignorance you can expect in a game about alternative history so if that bothers you stay away from those parts.
If you do venture into MP , try the big 10v10 battles since then you can mess up and it still will not sink the whole game.

If you want to see the game in action I have a campaign playtrhough here :
https://www.youtube.com/watch?v=C0e0TPzQzCk&list=PLz7KvqI76RO15Yhoi3mvyNqBrU7SxJFM6
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9 of 13 people (69%) found this review helpful
2 people found this review funny
17.7 hrs on record
Posted: November 11, 2015
A really good game actually, poo on me if you disagree but I for one enjoy the need for combined arms, recon, cover ect. Line of sight plays a big part in combat as well considering as the US Army says "If you can see it, you can hit it, and if you can hit it, you can kill it." But be careful to regard your forces as important and rarely expendeble or you will wish you had'nt used those high mobility infantry with APCs for a diversion. Pros and cons?

Pros:
Im assuming fairly realistic.
Fun as heck to use cluster bombs and napalm
Many Countries to play as with they're own specialty units
It can be challenging
Offline is pretty fun, as my internet sucks
Spam attacking is just adorable to my variety of CAS assets.

Cons:
Lol, it's realistic
you WILL lose units if you are not careful, hell even if you are.
Damn cluster bombs are an infantry bane lol
Fun to watch infantry use anti tank and cause mass confusion among the armored column... just make sure they get in and get out before the bad guys get help lol.

My first steam review, if you'd like, you can tell me how I did, or what I could change in my methods of review for future review.
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