In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
User reviews:
Recent:
Mostly Positive (52 reviews) - 75% of the 52 user reviews in the last 30 days are positive.
Overall:
Very Positive (3,184 reviews) - 82% of the 3,184 user reviews for this game are positive.
Release Date: May 16, 2013

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Reviews

"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

"...an excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

About This Game

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

System Requirements

    Minimum:
    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (52 reviews)
Overall:
Very Positive (3,184 reviews)
Recently Posted
Granny Annie
( 4.2 hrs on record )
Posted: July 28
My girlfriend left me.
Helpful? Yes No Funny
Teh Newbie is Here
( 1.8 hrs on record )
Posted: July 27
A pretty neat time waster for when you can't think of anything to do and just want to protect your little angels in Village #1 while smashing Village #2's little Timmies and Jasmins who say they "require more minerals" with the fist of a mountain deity
Helpful? Yes No Funny
fearmyninjas
( 1.4 hrs on record )
Posted: July 26
I wanted to like this but I just couldn't get into it. The orientation went on forever and the game just felt really boring. Maybe I gave up on it too soon, but it's just really bland.
Helpful? Yes No Funny
Piuuf
( 1.4 hrs on record )
Posted: July 26
A friend of my offered me this game in a bundle. I noticed it between 5 game, because of it's Icon. I played it for something like two hours and it's quite an awesome game. Ressurecting a planet, help life grow, and then manage different civilisation across your planet

I really recommend this game if you want to relax and play a sweet strategy game.
Helpful? Yes No Funny
AurochsAway
( 51.2 hrs on record )
Posted: July 25
A very fun little puzzle game! The premise is extremely simple, but it leads to extreme complexities, and in many cases you need to be fast as well as careful. The wiki is probably essential!
Helpful? Yes No Funny
Vercinger
( 19.5 hrs on record )
Posted: July 24
A very sad near-complete waste of potential. Should have been great. Comes close to being great. Ends up mediocre and frustrating.

So, you think this is a god game, right? Well, not so much. It's more of a puzzle game. The gameplay is based on villages that can use a few tiles around them, and you have to use your giants to put resources on those tiles and improve them. Pretty much all the resources have interaction bonuses, so you have to place the right combination of resources in the right order so as to get maximum progress for a village. It's not as fun as it sounds.

The first annoyance is that there's no in-game guide to what the upgraded resources do. You can see what the current level's possible upgrades can do, but for the levels after that, you have to alt-tab into the wiki. And since different level resources have wildly varying effects, this is important. The same applies for placing a basic resource - what you get depends on the terrain, but there's no tooltip for it, so either you have to memorize it or alt-tab into the wiki. Or just place something to find out. But that's not a good idea, because the giants' abilities are on cooldowns.

And speaking of cooldowns, you'll be annoyed at those a lot. See, you can't just freely place resources to solve the maximum efficiency puzzle. No, there's a cooldown on the resource-placing ability, and a cooldown on the upgrade-boosting ability. The latter is very important, because without it there's a 67% chance of getting the bad version of the "aspect" that you need to place in a resource to upgrade it. And you'll be dealing with this multiple times, because the game goes something like this:

- Place initial basic resources
- Complete projects for villages to get more powers for your giants
- Use those powers to upgrade the resources
- Rearrange resources because higher level resources have different combination effects
- Use resources to complete more projects for villages
- Get second level resource planting abilities
- Re-plant, re-boost, re-imbue and re-upgrade EVERYTHING!
- Use resources to complete MORE projects for villages
- Get second level "aspect"-imbuing abilities
- Re-plant, re-boost, re-imbue and re-upgrade EVERYTHING!
- Dunno what's next. I got too bored to continue. According to the wiki, there's a third level to the abilities, so extrapolate that into more re-doing everything.

Add to that the fact that village projects take up tiles and wipe whatever you had placed there upon spawning, casuing you to potentially have to rearrange everything in the area, and you get a lot of frustration.

Now, all this on its own wouldn't be too terrible. What makes it inexcusable is that the main game mode has an arbitrary time limit. A limit of 30, 60 or 120 minutes, your choice. After you unlock the longer options, of course.

Yes. You read that right. A god game, a management strategy game, has an arbitrary time limit before it wipes your progress and you get to start the next session on a barren planet. I'm not joking.

It doesn't need to be said that one of the major appeals of this type of game is the opportunity to craft a working city/region/ecosystem/whatever and have it sitting there for you to admire. This game goes in the opposite direction. You get a short time frame to set up a few villages before the session ends and reports what achievements you've gotten and what upgrades they've unlocked. Then you start over, using the upgrades to get more achievements.

There exists a free play mode, but it feels hollow, as you're locked out of the progression system. And you'd have to cheat first to get the unlocks, because free play only lets you use what you've unlocked in time-limited mode.

Another thing that needs to be mentioned is how disappointingly simplistic the humans are. The store page description promises virtues and vices, and your giants praising and punishing them. In reality, a Greed stat is all there is. It goes up when the village still hasn't begun using all the resources you've made available, and it goes down when the village catches up. That's it. It's a pretty transparent way to implement an arbitrary limit on the speed of village growth, and this in a game with arbitrary time limits on game sessions. I don't get it.

A predictable aggression mechanic is shoehorned in - at about half greed, the village will start attacking other villages, and at full greed it will start attacking your giants. If the latter happens, you have to destroy 3 armies and it will become peaceful and go down to 0 greed. This mechanic tends to be quite annoying, because there are achievements (and associated unlocks) tied to villages winning a number of wars, but they stop attacking other villages if they get too greedy (and turn on your giants), so you have to keep providing a surplus of one type of resource, waiting for the greed to go up until the village catches up, waiting for the greed to go down somewhat, then replacing the tiles with another type of resource, waiting for the greed to go up until the village catches up, etc.

All that said, the game is still close to being great. If it was based on unlimited play, with unlocks becoming available as they're achieved, not at the end of a session, and with village projects being built on the tiles already taken up by the village instead of on resource tiles, those 2 changes alone would be enough to turn me into a fan.

Gameplay aside, the game is at least quite visually appealing.
Helpful? Yes No Funny
Feared aLIEn Voodoo
( 0.5 hrs on record )
Posted: July 24
reality may be a computer simulation
but that does not make being a god any easier

i have a newfound respect for the occupation

it takes a selfless individual to commit to this type of existential career choice
and eternal time management

You judge em only once
yet they damn you forever

the only perk is sleeping for aeons...
i'm in.
Helpful? Yes No Funny
UndeniablyLiz
( 45.9 hrs on record )
Posted: July 23
This is a puzzle game. Your job is to get the most out of available resources in limited space, but not too quickly. If you don't check how fast your villiage is growing, or if you don't add counter measures, it will attack other villiages and even you. As you play and unlock achievements new animals/minerals/plants will be available for the next game, so each game builds upon itself.
Helpful? Yes No Funny
Fenris84
( 2.6 hrs on record )
Posted: July 23
Good game.
Helpful? Yes No Funny
♑♋⬧⧫♏❒
( 12.5 hrs on record )
Posted: July 23
so good but if you do not no wath to do you will be wondering like a head less chicen
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
14 of 22 people (64%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: July 19
So sad to not recommend this. But the thing is, it's just not fun to play.

When I saw the art and the idea and the trailers I was hooked. I thought it was brilliant. I got it and was even making plans to buy a copy for my 10yo niece so she'd have some fun and learn a bit about how nature works, how it interacts with humans, how symbiosis works, those kinds of things. Did I have too high expectations? Maybe.

When you get to the gameplay, problems start to arise. Let me try to list a few:

1) The planet is super small. As far as I could find there's only one size, that's it.

2) Then you go through the tutorials. Which is a nice thing of course. Except that you can't save. And the gameplay is a bit boring so I wanted to play for a few minutes, save, and come back later. Nope, can't do that. Gotta endure the whole thing at once.

3) There are three tutorials (eras). Every time you advance to a new one it starts from scratch. Oh, come on. I just spent some time building and caring for my planet and first thing you do is take it away from me and make me start again. And then again. And then again. Really?

4) My misunderstanding but I thought gameplay would be a bit more... natural and less calculative. Everything is numbers calculation, there doesn't seem to be any space for a more natural and organig development, for luck/chance, nothing. That's not how nature works! That kind of mechanics might cater for some but it's not for me.

5) The main gameplay seems to share that major flaw with the tutorials: You won't care for "your planet". Because you'll play for 30 min. and ditch it, then for 60 min. and ditch. What? :( I don't know but I love tycoon games and one of the things I like is how attached I grow to "my city", "my prison", "my civilization". In Reus you seem to be just starting over all the time.

Anyway. I could go on but these were the first/main things that struck me. To be honest I couldn't wait to just close the game and go play Banished or Prison Architect or Civ V or Cities: Skylines or any other game that may have a resemblance to this one. They are all just... better and more fun.

TL;DR:

The art is beautiful and the idea is amazing but the gameplay falls short. It's repetitive, boring, calculative, and just not engaging or entertaining enough. A real shame as my expectations were high and I really wanted to like it so much.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Not Recommended
19.5 hrs on record
Posted: July 24
A very sad near-complete waste of potential. Should have been great. Comes close to being great. Ends up mediocre and frustrating.

So, you think this is a god game, right? Well, not so much. It's more of a puzzle game. The gameplay is based on villages that can use a few tiles around them, and you have to use your giants to put resources on those tiles and improve them. Pretty much all the resources have interaction bonuses, so you have to place the right combination of resources in the right order so as to get maximum progress for a village. It's not as fun as it sounds.

The first annoyance is that there's no in-game guide to what the upgraded resources do. You can see what the current level's possible upgrades can do, but for the levels after that, you have to alt-tab into the wiki. And since different level resources have wildly varying effects, this is important. The same applies for placing a basic resource - what you get depends on the terrain, but there's no tooltip for it, so either you have to memorize it or alt-tab into the wiki. Or just place something to find out. But that's not a good idea, because the giants' abilities are on cooldowns.

And speaking of cooldowns, you'll be annoyed at those a lot. See, you can't just freely place resources to solve the maximum efficiency puzzle. No, there's a cooldown on the resource-placing ability, and a cooldown on the upgrade-boosting ability. The latter is very important, because without it there's a 67% chance of getting the bad version of the "aspect" that you need to place in a resource to upgrade it. And you'll be dealing with this multiple times, because the game goes something like this:

- Place initial basic resources
- Complete projects for villages to get more powers for your giants
- Use those powers to upgrade the resources
- Rearrange resources because higher level resources have different combination effects
- Use resources to complete more projects for villages
- Get second level resource planting abilities
- Re-plant, re-boost, re-imbue and re-upgrade EVERYTHING!
- Use resources to complete MORE projects for villages
- Get second level "aspect"-imbuing abilities
- Re-plant, re-boost, re-imbue and re-upgrade EVERYTHING!
- Dunno what's next. I got too bored to continue. According to the wiki, there's a third level to the abilities, so extrapolate that into more re-doing everything.

Add to that the fact that village projects take up tiles and wipe whatever you had placed there upon spawning, casuing you to potentially have to rearrange everything in the area, and you get a lot of frustration.

Now, all this on its own wouldn't be too terrible. What makes it inexcusable is that the main game mode has an arbitrary time limit. A limit of 30, 60 or 120 minutes, your choice. After you unlock the longer options, of course.

Yes. You read that right. A god game, a management strategy game, has an arbitrary time limit before it wipes your progress and you get to start the next session on a barren planet. I'm not joking.

It doesn't need to be said that one of the major appeals of this type of game is the opportunity to craft a working city/region/ecosystem/whatever and have it sitting there for you to admire. This game goes in the opposite direction. You get a short time frame to set up a few villages before the session ends and reports what achievements you've gotten and what upgrades they've unlocked. Then you start over, using the upgrades to get more achievements.

There exists a free play mode, but it feels hollow, as you're locked out of the progression system. And you'd have to cheat first to get the unlocks, because free play only lets you use what you've unlocked in time-limited mode.

Another thing that needs to be mentioned is how disappointingly simplistic the humans are. The store page description promises virtues and vices, and your giants praising and punishing them. In reality, a Greed stat is all there is. It goes up when the village still hasn't begun using all the resources you've made available, and it goes down when the village catches up. That's it. It's a pretty transparent way to implement an arbitrary limit on the speed of village growth, and this in a game with arbitrary time limits on game sessions. I don't get it.

A predictable aggression mechanic is shoehorned in - at about half greed, the village will start attacking other villages, and at full greed it will start attacking your giants. If the latter happens, you have to destroy 3 armies and it will become peaceful and go down to 0 greed. This mechanic tends to be quite annoying, because there are achievements (and associated unlocks) tied to villages winning a number of wars, but they stop attacking other villages if they get too greedy (and turn on your giants), so you have to keep providing a surplus of one type of resource, waiting for the greed to go up until the village catches up, waiting for the greed to go down somewhat, then replacing the tiles with another type of resource, waiting for the greed to go up until the village catches up, etc.

All that said, the game is still close to being great. If it was based on unlimited play, with unlocks becoming available as they're achieved, not at the end of a session, and with village projects being built on the tiles already taken up by the village instead of on resource tiles, those 2 changes alone would be enough to turn me into a fan.

Gameplay aside, the game is at least quite visually appealing.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
Recommended
5.0 hrs on record
Posted: July 1
It doesn't look it, but its a game about min/maxing. Even for a min/max its pretty laid back, and I enjoy it, but if you are looking for a godsim you will be dissappointed.
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1 of 2 people (50%) found this review helpful
Recommended
16.3 hrs on record
Posted: July 21
Initially I didn't like this game. It was confusing in the beginning and boring by the end of each era. However now it is a pretty decent time sink (after they added quite a lot of content and fixed somethings). While not an amazing game, it's not a terrible one to pick up on a sale and spent an afternoon or two on.
Was this review helpful? Yes No Funny
6 of 12 people (50%) found this review helpful
Not Recommended
3.3 hrs on record
Posted: July 14
Such a good potential is wasted, I can see devlopers puted love and care making drawings and game design, but all together game looked a little bit boring and uninteresting. I hate myself for not liking this game, because before I launched it, I thought that I woild love it, but this didn't happened.
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Most Helpful Reviews  Overall
284 of 303 people (94%) found this review helpful
Recommended
84.1 hrs on record
Posted: March 11, 2014
Goats and amethysts.

No.

Blueberries and frogs.

No?

What do you little bobbleheads want from me?

Reus is a resource management god-sim that has you taking on the role of the planet itself, controlling four powerful giants that carry out your will and alter the landscape to your whim. You can create trees and animal life, grow entire plots of fertile swampland, and one of your giants can even punch veins of precious stones directly into the crust.

All of this, to attract the ungrateful little bobbleheads known as man to build great cities upon your surface. The humans create many great works on their own- well, with your help. Your giants can directly influence whether or not they complete their projects (do you really want a mad scientist around? How about a sacrificial altar?) by altering the landscape further, creating new resources that meet the goals of these projects. The more you complete, the more varying projects and resources you unlock, and thus the rabbit hole goes deeper. You can even unlock longer game-times as well, allowing more time to create and build, and allowing more time for the humans to try and rise up against you and your giants.

They do go to war with each other. And they'll attack your god titans too, which is a curious choice. Your giants can slaughter them back, as any good vengeful potential goddess will be happy to know.

The game can get quite complicated as you go on, however, the title screen provides a link to the Reus wiki, which will give a lot of ideas and help.

The graphics themselves are cartoony and relatively simple looking, but always bright and interesting to look at. The game is on a 2D scale, all around the surface of the planet. Your giants traverse the outside of the planet as well, so some of your time will be spent waiting for the big lugs to get to where they're going, but since their abilities have cool-down meters, that isn't too much of a problem. The soundtrack is rather limited, though, so have some of your own music handy for the longer games.

Overall, Reus is a well-designed god game. It'll start off just slow enough to get you hooked, and keep you in for the long haul as you look to see what you can accomplish next.
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388 of 429 people (90%) found this review helpful
Recommended
19.2 hrs on record
Posted: October 24, 2013
You should play Reus. - It will give you a barren planet and 4 Giants which are able to create life on it. With their help you will create different biomes, plants, animals and ressources. Attracted by this, Humans will settle and build Villages, which you can then grow and care for.

The game is presented in its unique and suprisingly detailed visuals that let you zoom from the planet view in to the details of the villagers. Its something to experience, and makes navigating the whole planet fast, very easy.

The playtime is at first limited to 30 minutes, you have to play and unlock achievements to expand this to 60 and later 120 minutes. Yes the gameplay is heavily driven by achievements, but through this you are able to learn to effectively play the game. If they would have just ulocked everything from the start i would have been overwhelmed and confused. There is also an endless mode and various special gameplay options that you can play with if the standard gameplay isnt your thing.

The gameplay gets more and more complex the further you advance in the game, up to an suprising ammount of deepness that rivals the god-game-richness of classics like civilistaion or populus. The wiki helps alot to understand all the mechanics if youre lost: http://wiki.reusgame.com/index.php?title=Main_Page

Overall this is a very solid and fun game, that will give you way more than you probably expected from it. - You should play Reus!
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201 of 225 people (89%) found this review helpful
Recommended
54.5 hrs on record
Posted: November 12, 2013
Reus is another indie title. If you’ve seen my play history you’ll know that I’m very “in to” the game. Reus is a good game to buy because it’s a world builder, individual games are short, there’s a lot of replayability, it’s a game with deep strategy, and an easy learning curve. There’s a lot of value in this game.

As a world building “god game” it fulfills many of the things you’d naturally expect. You lay out the terrain. You manage where the towns go. You can destroy nations in an instant. You manage a lot of externalities. The cool part about this “god game” is you manage every thing with these potent giants who you enhance throughout the game by completing objectives. Each giant is different and has unique powers to explore. A mountain giant for example can create minerals but can’t create animals. An ocean giant can enhance plants but can’t create them.

This game follows the old school principle of “unlocking content”. There’s just some thing about unlocking content and learning as you play that is a lot of fun. In Reus the entire objective is to march through over 60 unlocks which are called projects. Each time you play a game you complete various projects with differing objectives. This gives the game a lot of replayability as many of the projects have opposed goals and there’s not enough time in a 2 hour game to get them all. When you finish a game you’re rewarded with new tools for your next game. This means you’re slowly learning new and more advanced ways to adjust things as you progress, it’s all very elegantly done.

I have two negative things to say about Reus. First if you play a lot the music track is just simply not sufficient. The second is that even though so much of the game is modular there’s no DLC, no update packs, no nothing. They won’t even take my money for in game hats (for the giants of course).

This game is absolutely worth the $9.99. Skip pizza and destroy nations in an instant.
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135 of 144 people (94%) found this review helpful
172 people found this review funny
Recommended
6.2 hrs on record
Posted: January 25, 2015
To sum Reus up in a few lines:

1 - You start off with a clean world, create habitats and life. Nice!
2 - People start settling, you grant those people what they need. Noone is complaining!
3 - Everyone is happy and loves you. This should be easy now...
4 - Different peoples start to have different objectives. Tough, but doable.
5 - Villages start to attack each other. Hey, stop that!
6 - A massive avalanche of goals and deadlines start to overcome you and
7 - OH GOD WHY THE HELL DO YOU GUYS KEEP ATTACKING THOSE HALF-WITTED FISHERMEN WHO THE HECK TAUGHT YOU THIS BULLSH*T AND WHY IS THAT GUY NOT RESPONDING TO
8 - You start off with a clean world...
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136 of 146 people (93%) found this review helpful
2 people found this review funny
Recommended
21.8 hrs on record
Posted: February 21, 2015
AT A GLANCE
(Full review follows below)

  • Game Name: Reus
  • Original Release: 2013
  • Genre Tags: God Game; Strategy; Simulation; Casual
  • My Overall Grade: B+
  • Estimated Playtime (Campaign): 10-30 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Novelty seekers; Casual gamers

REVIEW
There are several reasons why I really enjoy Reus and believe it to be a well-made and fun game. I can certainly see why it may not appeal to absolutely everyone, but I think it does what it does well and does so in a charming little way that remains unique to its own identity.

It is a casual game, and a very much toned-down “civilization-management” style game compared to others in that genre. It is actually a “god-sim” style game where you influence but do not control the civilizations in your world. Furthermore, it is round based, each round starting from scratch and lasting 1 to 2 hours; however unlocks and certain progressions are saved across all rounds.

The main thing that I like about Reus is that it satisfies the desire to play a civilization-management / god-sim style game without overloading the player with piles upon piles of data to keep track of. The tutorial is great, and slowly introduces the mechanics to the game. Even after the tutorial ends, things in the game are unlocked relatively slowly as the player completes rounds of gameplay. All this prevents you from feeling overwhelmed when you start playing. And you can really understand how the game works piece by piece instead of it all just being tossed in your face immediately after clicking “New Game.” It is a bit of a double-edged blade, however, as some players may inevitably find Reus to be lacking, as it is truly far less complex than many other games involving civilization-management.

The game is quite simplistic and it is way more god-sim than it is civilization-management; and it shows in the gameplay. Control is limited and simple, and much of the development is automated while the player just makes sure everything is going smoothly by managing resources, and occasionally divinely-intervening in affairs of the NPC civilizations.

The art style, music, and even the game mechanics all add to the simple charm of the game that gives Reus its positive identity. The game isn’t very innovative but it does have a unique feel that will satisfy. Once you get into the swing of things, you will find Reus to be quite addictive.

In summary, I would say that hardcore fans of the civilization-management genre will probably find Reus way too casual. In truth it is much more so a casual god-sim than it is anything else. But for people who are interested in getting a small taste of civilization-management without the overwhelming feeling and tedious gameplay, they may be pleasantly surprised at what Reus has to offer.

Follow my curation page to see more of my recommendations!
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