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In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
Release Date: May 16, 2013
Watch all 2 trailers

Buy Reus

$9.99

Reviews

"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

"...an excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

About the Game

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

System Requirements

    Minimum:
    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
Helpful customer reviews
189 of 209 people (90%) found this review helpful
77 products in account
18 reviews
54.5 hrs on record
Reus is another indie title. If you’ve seen my play history you’ll know that I’m very “in to” the game. Reus is a good game to buy because it’s a world builder, individual games are short, there’s a lot of replayability, it’s a game with deep strategy, and an easy learning curve. There’s a lot of value in this game.

As a world building “god game” it fulfills many of the things you’d naturally expect. You lay out the terrain. You manage where the towns go. You can destroy nations in an instant. You manage a lot of externalities. The cool part about this “god game” is you manage every thing with these potent giants who you enhance throughout the game by completing objectives. Each giant is different and has unique powers to explore. A mountain giant for example can create minerals but can’t create animals. An ocean giant can enhance plants but can’t create them.

This game follows the old school principle of “unlocking content”. There’s just some thing about unlocking content and learning as you play that is a lot of fun. In Reus the entire objective is to march through over 60 unlocks which are called projects. Each time you play a game you complete various projects with differing objectives. This gives the game a lot of replayability as many of the projects have opposed goals and there’s not enough time in a 2 hour game to get them all. When you finish a game you’re rewarded with new tools for your next game. This means you’re slowly learning new and more advanced ways to adjust things as you progress, it’s all very elegantly done.

I have two negative things to say about Reus. First if you play a lot the music track is just simply not sufficient. The second is that even though so much of the game is modular there’s no DLC, no update packs, no nothing. They won’t even take my money for in game hats (for the giants of course).

This game is absolutely worth the $9.99. Skip pizza and destroy nations in an instant.
Posted: November 12th, 2013
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91 of 101 people (90%) found this review helpful
228 products in account
5 reviews
79.3 hrs on record
Best game i've never heard of before buying.

A charming and addictive god-game, has a lot of depth beneath its simple gameplay. Game times are divided into 30/60/120 minute segments, each with their own achievements to unlock. Achievements actually do something in this game, each comes with a resource that you can use in-game after unlocking and actually makes for some very addictive gameplay hunting down the achievements.

Has a lot more potential as well, sadly updates are rather sparse. Hoping for a sequel.
Posted: November 26th, 2013
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27 of 30 people (90%) found this review helpful
124 products in account
16 reviews
13.0 hrs on record
Reus is a solid god simulation game. It is quite unique, there is a lot in the form of unlockables and plenty of combinations and variation among the different resources and mechanics. Besides the somewhat annoying project mechanic, the game functions well and is quite addicting, not to mention it has a nice and beautiful little art style.
There is some basic functionality lacking in the form of speeding up time or customizing your game settings more and the game can get repetitive.

I would have loved to see them go a little bit more all-out with this. Lets be honest, every god game needs to have vulcanoes. More music tracks would have been great, weather systems could be interesting or more advanced combat simulation would all work so very well in this game, but it is either way definitely worth the money and I can certainly recommend it.

Full review: https://www.youtube.com/watch?v=ruZO5FlpP4U
Posted: November 27th, 2013
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21 of 23 people (91%) found this review helpful
108 products in account
13 reviews
84.1 hrs on record
Goats and amethysts.

No.

Blueberries and frogs.

No?

What do you little bobbleheads want from me?

Reus is a resource management god-sim that has you taking on the role of the planet itself, controlling four powerful giants that carry out your will and alter the landscape to your whim. You can create trees and animal life, grow entire plots of fertile swampland, and one of your giants can even punch veins of precious stones directly into the crust.

All of this, to attract the ungrateful little bobbleheads known as man to build great cities upon your surface. The humans create many great works on their own- well, with your help. Your giants can directly influence whether or not they complete their projects (do you really want a mad scientist around? How about a sacrificial altar?) by altering the landscape further, creating new resources that meet the goals of these projects. The more you complete, the more varying projects and resources you unlock, and thus the rabbit hole goes deeper. You can even unlock longer game-times as well, allowing more time to create and build, and allowing more time for the humans to try and rise up against you and your giants.

They do go to war with each other. And they'll attack your god titans too, which is a curious choice. Your giants can slaughter them back, as any good vengeful potential goddess will be happy to know.

The game can get quite complicated as you go on, however, the title screen provides a link to the Reus wiki, which will give a lot of ideas and help.

The graphics themselves are cartoony and relatively simple looking, but always bright and interesting to look at. The game is on a 2D scale, all around the surface of the planet. Your giants traverse the outside of the planet as well, so some of your time will be spent waiting for the big lugs to get to where they're going, but since their abilities have cool-down meters, that isn't too much of a problem. The soundtrack is rather limited, though, so have some of your own music handy for the longer games.

Overall, Reus is a well-designed god game. It'll start off just slow enough to get you hooked, and keep you in for the long haul as you look to see what you can accomplish next.
Posted: March 11th, 2014
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15 of 15 people (100%) found this review helpful
89 products in account
1 review
64.6 hrs on record
PLAY THIS - if you like puzzles, achievement and level unlocks, building and planning things
DON'T PLAY THIS - if you are looking for a God game with the usual fanfare of fancy spells and conflict
OVERALL - Recommended, assuming you like a bit of a development puzzle. Solid game, best played casually once in a while, interesting alternative take on what a God Game is.

At first glance you might be forgiven for thinking Reus is a god game. And at the start, in a very simple way - it is. But that's not what Reus is about - Reus more than anything is a puzzle development game, which just so happens to have god like giants striding around carrying out your latest puzzle solving commands.

You can probably stop reading here and decide whether you like progressive puzzles that require repeated plays to figure out. If you don't you can skip Reus. If you do, or at least you really like at least the theme of a God Game that's actually a puzzle game...

The first couple of hours of Reus will get you familiar with moving your guys around, creating the land types - and what kind of variations you can get up to, and most importantly of all will introduce you to the main element of the game - puzzling out the transformations of one resource type into another.

At this point you might leave the game alone. A light game. Couple of hours of play. I get it.

But, if you're the type of player that likes to build things that will see you progressing and unlocking new capabilities and achievements, that enjoys trying to optimise and plan a better setup, then Reus could lock you up for countless hours.

As Reus progresses your virtual world dwellers will demand ever increasingly impressive buildings to be built for them - and your job is to supply the required number of resources to do that. But resources are not just a simple task of sticking down a mine here and an animal there. In Reus there are dozens of resources - and most of them can only be utilised in a not so easy to navigate upgrade tree.

What you can build depends on how many successful projects you have built in the world - and therefore the upgrades your giants have in order to place ever better resources and upgrades, and also how far through the game you have progressed. Most of the upgrades and buildings will simply be unavailable to the starting player, and the game will need repeated plays for you to unlock achievements and unlock those better resources. It will often be the case that you will be able to progress so far - and then no more, as your paltry set of resources just don't have enough clout to cater to the demands of your meeples.


Reus has a lot of depth to it. The sheer number of resources available and their unique synergies with other things around them gives a huge amount of variation in effect. And this gives rise to a fairly interesting laid back game that comes down to puzzling out the best placement and interaction of what's available to you. But it takes time. Reus is going to eke out what it lets you play with so that you need to play it over and over again. As each unlock opens up new capabilities so you will be able to push the envelope and release a new set of unlocks and so on. As the depth of your unlocks increases so too does the time required to get your civilisations up to the point where they can start utilising them.

Nice progressive game mechanic, or cynical attempt at lengthening game replayability of an otherwise much shorter game ?

Overall Reus is worth playing, it's a solid game and has some nice depth to it - just how long you will be playing for depends on you temperament.
Posted: December 23rd, 2013
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