In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
User reviews: Very Positive (2,791 reviews)
Release Date: May 16, 2013

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Recommended By Curators

"An interesting Indie game in which you sculpt a planet using giants while trying to keep the people from horribly murdering each other in wars."

Reviews

"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

"...an excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

About This Game

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

System Requirements

    Minimum:
    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
Helpful customer reviews
92 of 134 people (69%) found this review helpful
46.2 hrs on record
Posted: March 12
This game isn't that bad, it's just that after a several games, if you want to progress you need to learn by heart every type of building, power, etc. and their interactions. It's frustrating since at some point you need to be a total expert of the game if you want to ever have fun again. That's too much effort for me.
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18 of 25 people (72%) found this review helpful
1 person found this review funny
117.9 hrs on record
Posted: June 6
Yeah, pretty much this is my favourite Steam game I've played. I want more. I want DLC, a sequel, MORE, JUST GIVE ME MORE.

Likes: Everything about this game
Dislikes: There is not more of this game
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7 of 7 people (100%) found this review helpful
10.9 hrs on record
Posted: March 14
Reus is a design self contradiction. It feels like a casual game due to its glacial pace yet at the same time success requires spreadsheet levels of game knowledge.

While it has a reputation as a management game, it is actually just a puzzle placement game set in what feels like a management game. And those puzzles can be complex. Tediously complex, and buried behind a huge amount of numbers. I personally stopped playing after my first 2 hour era as the "great projects" are borderline impossible without getting perfect luck on their placement (which is random) and without using a Wiki so you can know the arcane arts behind what to place where.

The greed system is infuriating and possibly the worst part of the game (even if it is the only part with any social significance). Projects have to be completed in a limited time, so you're forced to quickly develop a village. But quickly developing causes villages to get greedy and destroy other villages. But removing a village's greed can only really be done by destroying a large part of that village. See the problem? This system maybe would've worked if there was a reverse peace mode that resulted in villages prospering off of each other (and maybe even merging) but no such system exists.

To give you an example, my final game in Reus was my first and last 2 hour era. I had 4 huge villages. In attempting to complete the max level project for two of the villages, they inevitably both became greedy and each went and started attacking other villages so I quickly stopped everything and brought down their greed. But for obscure reasons they became greedy again (as far as I'm aware by late game villages just get greedy because ♥♥♥♥ it why not?). So they went and destroyed two villages. I couldn't prevent this because giants move too slowly. My prosperity dropped from 3000 to 1400 and there was nothing I could do. After this I had no interest in continuing but also if you don't remain until the end you don't gain any progression (which is 100% necessary for completing said great projects). So I simply subdued the two ♥♥♥♥♥♥-villages and alt-tabbed for 20 minutes until the game ended so I could get the unlocks. Though of course I've yet to return and play it since.

All that said it has a beautiful art style with lots of cute details like the tree giant sneezing leaves.

Experiences can and will vary. I would say for the majority of people, you will either enjoy this game for a few hours and move on or you'll hate it. The odd design dichotomy just leaves little to desire beyond the initial experience as it inevitably becomes stale or even frustrating.
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17 of 26 people (65%) found this review helpful
6.5 hrs on record
Posted: June 18
Reus is a puzzle game about placing objects in a line to create synergies, providing resources for towns. It is not a strategy game, and it is not quite a god game; it is a puzzle game. The major flaw seems to be that every action needs to be premeditated; if you don't keep track of every single item that the giants can create (and in what contexts the item can exist), you can't create enough resources for the towns to progress. The game seems to be best played with a piece of paper detailing all the important synergies in order to be able to place the very few successful combinations that can get you to advance. Without an incredible supply of patience and a taste for puzzle games, the game simply isn't all that enjoyable.
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3 of 3 people (100%) found this review helpful
29.2 hrs on record
Posted: March 8
5-hour opinion: This is the best god game I've played since Black & White, but the genre is so small that that's not saying much. Still, I'm getting good vibes here. It's fun playing god, and the mechanics also put me in the mindset of those Alchemy games for phones, where you combine things to make new stuff.

The pacing feels a little weird. The tutorials are alright, but once you're done with them and start the full game it suddenly feels really slow...until you realize "oh man, I'm fifteen minutes into a thirty minute game and I should have been working faster, time actually matters now!". Optimal play means not a lot of waiting around. You can pause to issue orders but it still feels pretty tense if you're really trying to do well.

Unlockable stuff, both within and between games, is a major theme. 90% of what you do is upgrading patches of land into better patches of land. Help towns complete projects, get new powers so you can upgrade land further. Unlock achievements to raise the cap on how much you can upgrade stuff in future games. It seems kind of limiting at first, but you also need to unlock 60- and 120-minute games, so you don't really bump up against the cap too badly in early games.

All in all, I don't think this will become a classic, but I had fun with it. The time pressure is too much for me to think of it as a casual game, even if it's hard to lose, exactly.
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