In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
User reviews: Very Positive (2,221 reviews)
Release Date: May 16, 2013

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Reviews

"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

"...an excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

About This Game

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

System Requirements

    Minimum:
    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
Helpful customer reviews
7 of 7 people (100%) found this review helpful
21.9 hrs on record
Posted: October 4
It's a great game if you like trying to maximize efficiency. There is something very satisfying about cobbling together a few planets and trying to make thing coexist... then learning new strategies and patterns that are even more fruitful. There is a nice steadily deepening set of gameplay mechanics that comes with the resources you unlock at the end of each world that leaves me looking forward to the start of the next era. There are also interesting challenges presented (Like have a village reach a certain prosperity using only plants and animals) which let you try something out of the ordinary. These challenges do bring one of my few gripes though, as I'm never sure when a village is going to expand (and include a resource that is not allowed) or if I'm even allowed to use adjacency bonuses with offending resources that are outside of the village borders.

For those who want to know a little more about the game:
This a game is all about adjacency bonuses. There are two basic kinds of plants/minerals/animals per biome and 5 biomes. Then all of those can be evolved a couple of times with various aspects... and each stage of evolution has different bonuses, usually pertaining to what it is near. This on it's own could probably be mathematically solved pretty easily to yield the greatest possible output of the planet you control, but then there's humans that pop up and build cities over some resources and have projects that they want to build, throwing in extra bonuses that apply to things within their border. At the end of the era, you unlock new plants and animals and minerals to use in future plays.
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2 of 2 people (100%) found this review helpful
15.4 hrs on record
Posted: October 2
Reus is a simple game.

What it lacks in depth it makes up for with gameplay that keeps you involved with what’s happening in the various areas of your world. Balance out the demands in all of your established biomes and the people will be happy. Fail to do so and you’ll see wholesale revolt by your populations.

It is quick and easy to get into this game: learn the four biomes and what role the associated giant performs and you’re good to go. The game helps you out by giving you progressively more difficult challenges to meet before advancing to the next level.

Is it re-playable? Most definitely, and I would make it part of the gameplay. By this I mean that you have a countdown timer in the “Era” mode which is like a ‘campaign’ mode (I use the term loosely) where you have to successfully complete all the challenges before unlocking the next level (longer countdown, different challenges). Endless re-playability, but some might say endless repetitiveness.

Unfortunately that’s all there is to Reus and while there is no defined end game (besides dying), you can certainly achieve everything there is to achieve in the “Freeplay” mode (no countdown timer). While I do recommend playing this game (positive Steam rating), I cannot call it a good game; it is mediocre at best because of how limited the gameplay is.
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2 of 3 people (67%) found this review helpful
14.8 hrs on record
Posted: October 10
Not really a world builder...more of a min-maxer combo-lover's wet dream.
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1 of 2 people (50%) found this review helpful
3.4 hrs on record
Posted: October 8
This game is fun, and definitely worth the money, but sadly theres such a finite amount of things to do, once you do them all it's like what's the point. I do recommend it but theres so much more it couldve done. Maybe a Reus 2 is in the future or maybe some dreaded DLC will be available. Either way i'll be hauling out the old wallet to buy it.
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3 of 6 people (50%) found this review helpful
2.0 hrs on record
Posted: October 11
Fun game
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1 of 2 people (50%) found this review helpful
25.1 hrs on record
Posted: September 30
Reus is probably my favorite god-game of the past decade.

At its core, the game is something of a 2D (or really, technically 1D) Sim City RTS. You cannot directly control humanity, but you create and arrange resources in order to help them thrive. Villages need Food, Wealth, and Tech, which can be gained in various combinations from Animal, Plant, and Mineral resources.

It may not be obvious from the screenshots, but the planet is divided up into individual tiles. Each tile can only be occupied by one resource or building at a time, though you can usually "overwrite" a tile's contents.

You direct your four giants (Ocean, Rock, Forest, Swamp) to terraform the world's surface and to place resources on specific tiles. Eventually humans will settle near a resource, reserving several contiguous tiles as a town square, and setting up borders a certain distance from the square. As a village develops, the borders will be pushed back, opening up additional tiles for the village to use.

Most of the game's progression is context-sensitive.

Giants have vague powers, such as "Create Exotic Animal," but the TYPE of animal is determined by which biome (Forest, Swamp, Desert, Mountain, Ocean) the power is cast upon.

Individual resources may grant bonuses depending on what occupies the adjacent tiles (Salt is more useful if there is a different mineral right next to it).

Giants are able to upgrade the attributes of certain resources. For example, the Swamp Giant is able to increase the amount of Tech provided by any plant tile. Improving aspects in this way unlocks the ability to upgrade the resource to a more valuable/effective (but often more specialized) resource. By manipulating aspects, you can develop Blueberries into either Strawberries or an Apple Tree. Each of those choices also has branching upgrades with different bonuses. In order to keep the choices from getting overwhelming, certain upgrades must be unlocked with achievements.

There are two separate classifications of animals, two of minerals, and two of plants. With all the valid combinations of resource-types and biomes, there are 25 possible entry-level resources, each with various upgrade paths.

A village's "type" is determined by whether the town square is planted on Forest, Swamp, or Desert tiles. This will determine what sort of civic projects the villagers will want to build (Forest emphasizes agriculture, Desert emphasizes wealth, and Swamp emphasizes technology).

Villages will occasionally decide to construct specialty buildings. In order to successfully complete these projects, the village must reach a certain quota of Food, Wealth, and Tech (or other factors) within a predetermined length of time. It's worth it to help villages reach these goals, because they unlock achievements and award you a village ambassador. Each ambassador can be assigned to one of your giants, who will as a result unlock (or strengthen) a creation or aspect power. The type of power affected is determined by what type of village provided the ambassador.

Each village has a Greed meter. When a village acquires resources too rapidly, the Greed meter will fill, encouraging that village to attack neighbors (or the giants!). This is disruptive to your ability to efficiently and effectively develop these communities within the time limit (Once time runs out, your accomplishments are judged and you are allowed to continue playing, but some achievements must be reached while the clock is still ticking).

The real meat of this game comes from trying to shuffle your resources around within a village's borders in order to maximize context-specific bonuses, because the project the village wants to build just requires SO MUCH of a given resource (or several!) that it needs to be your singular goal. Except it's your multiple goal, because your other villages are also trying to build their own projects, and you can't upgrade this mineral over here until that giant walks over there and casts that aspect upgrade on it (Did I mention the giants have to walk to the tiles where you want them to take action? They're not fast). Since different projects have different dependencies, it's often necessary to maintain at least one of each type of village (Forest, Desert, and Swamp) to ensure a variety of ambassadors (and, by extension, upgrades).

Reus has vibrant art assets and a pleasant soundtrack. The game is fairly easy to pick up but the depth of it might catch you off-guard. You can also choose from a variety of modifiers (such as planet's size or a speed boost for your giants) when starting a new game. Some of these modifiers prevent you from unlocking high-level achievements, but they are a nice way to get a head start in what can easily turn into a several-hour session.

If you like Populous, Sim City, or Black & White, I would recommend giving this game a try.
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3 of 7 people (43%) found this review helpful
0.6 hrs on record
Posted: October 3
The game is more about balance than actual creation. When I saw it, I assumed it was a civilization-builder of sorts, but its really more of a game about maintaining global equilibrium. Playing Reus is comparable to playing with a scale, always trying to keep it balanced, while constantly adding to it. While this may sound enjoyable, it never really goes beyond that, and to be honest, it gets old fast.
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0 of 1 people (0%) found this review helpful
0.9 hrs on record
Posted: October 6
This didn't end up being the game I expected it to be. That's not bad, I could have done more research. What I was expecting was some sort of sandboxy world builder, where you add things and see how their affects spread or change what you currently worked on. Sort of like a "Mother earth" game where you call the shots but in the end you are just balancing things out so they work, with little variance. Is that the game's fault? Nope, if you enjoy this you will get a huge kick out the game and the pricetag is good.

That being said while I'm not into these games I'll probably go back at some point just so I get my money's worth. It's not worth it to me, so I can't give this a positive review. That being said though if you look at all the reviews in general there's some quality here.
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0 of 1 people (0%) found this review helpful
1.4 hrs on record
Posted: October 21
Fun for a while, but personally I feel a sandbox game needs more unpredictable emergant behaviours, after a while Reus seems to stagnate.
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0 of 1 people (0%) found this review helpful
23.4 hrs on record
Posted: October 30
Full of bugs, literaly ruin the game !
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1 of 4 people (25%) found this review helpful
3.2 hrs on record
Posted: October 4
This game is terrible. I was excited until I realized you have more fun planting your own garden, probably grows faster anyways.
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0 of 2 people (0%) found this review helpful
60.2 hrs on record
Posted: October 27
Yes.
10/10
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0 of 2 people (0%) found this review helpful
1.6 hrs on record
Posted: October 10
definitely not my game
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0 of 2 people (0%) found this review helpful
7.0 hrs on record
Posted: October 16
Game seems fun, but at least on my screen setup its unplayable. The reason being way too small fonts. I can`t read the descriptions of the powers, and thus making the game a pain to learn at least.
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0 of 2 people (0%) found this review helpful
1.4 hrs on record
Posted: October 20
Terrible game.
Lacks creatativity. You can't shape your world the way you want because your humans have to be happy.

Wish I could delete this from my library!
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0 of 2 people (0%) found this review helpful
3.6 hrs on record
Posted: October 11
honestly you'd have to be perfectionist that likes dealing with minor details to enjoy this game. the level of detail you have to operate at while controling multipul things is just to much, and often times looking at the biger picture leads to missing some syngery that would be vital.
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0 of 3 people (0%) found this review helpful
2.1 hrs on record
Posted: October 16
Its a fun little game
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0 of 4 people (0%) found this review helpful
5.7 hrs on record
Posted: October 3
im very disapointed the developers haven't added to the game, i feel theres so much more to do in it :(
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0 of 5 people (0%) found this review helpful
60.8 hrs on record
Posted: October 1
[+--..]
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12.9 hrs on record
Posted: October 15
This is a fantastically crafted God Game, it features minor terraforming and lots of village management via resources, while the early game may start out a little boring and lack lots of complexity this game is constructed in a way that the more you play it the more complex and interesting it becomes. The graphics are quite charming and the interaction with villages is lots of fun. I would give this game 8.5/10 simply because the oceans could've used a little more diversity and I feel like aesthetically there could've been more than 3 main biomes, although I understand the limitations given the complex strategy system they laid out. I would recommend this game whole heartedly.
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