In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.
User reviews:
Very Positive (11 reviews) - 90% of the 11 user reviews in the last 30 days are positive.
Very Positive (3,158 reviews) - 82% of the 3,158 user reviews for this game are positive.
Release Date: May 16, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Reus



"Reus is a game of logical, organic systems presented as simply as possible. It's a delight to play at every turn."
9/10 – Destructoid

"Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus."
8/10 – Gamespot

" excellent and addicting game that more than earns its 10$ price tag."
9/10 – RTS Guru

About This Game

In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much, and their greed may gain the upper hand.

Key Features

  • Control four mighty giants, each with their unique abilities
  • Terra-form the planet to your will, experiment with different terrain types
  • A complex system of upgrades and synergies allows for endless styles of play
  • Observe humanity, let your giants praise or punish them
  • Enjoy an interesting art style and a strong soundtrack
  • Enrich the planet with over 100 plants, animals and minerals
  • Unlock new content by helping humanity achieve numerous developments

System Requirements

    • Processor:Intel® Core 2 Duo or AMD Phenom processor
    • Memory:2 GB RAM
    • Graphics:DirectX10(R) compatible card with 512MB of memory
    • Hard Drive:500 MB HD space
    • OS:Windows 7
    • Processor:Intel® Core i5 or AMD Phenom II
    • Memory:4 GB RAM
    • Graphics:DirectX10(R) compatible card with 1024MB of memory
    • Hard Drive:500 MB HD space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (11 reviews)
Very Positive (3,158 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
1,994 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
Not Recommended
5.8 hrs on record
Posted: October 10
Was fun at first but got old quick
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: September 30
The game has a nice concept and its fun for a little time but then it gets repetitive , a LOT!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
293 of 313 people (94%) found this review helpful
4 people found this review funny
84.1 hrs on record
Posted: March 11, 2014
Goats and amethysts.


Blueberries and frogs.


What do you little bobbleheads want from me?

Reus is a resource management god-sim that has you taking on the role of the planet itself, controlling four powerful giants that carry out your will and alter the landscape to your whim. You can create trees and animal life, grow entire plots of fertile swampland, and one of your giants can even punch veins of precious stones directly into the crust.

All of this, to attract the ungrateful little bobbleheads known as man to build great cities upon your surface. The humans create many great works on their own- well, with your help. Your giants can directly influence whether or not they complete their projects (do you really want a mad scientist around? How about a sacrificial altar?) by altering the landscape further, creating new resources that meet the goals of these projects. The more you complete, the more varying projects and resources you unlock, and thus the rabbit hole goes deeper. You can even unlock longer game-times as well, allowing more time to create and build, and allowing more time for the humans to try and rise up against you and your giants.

They do go to war with each other. And they'll attack your god titans too, which is a curious choice. Your giants can slaughter them back, as any good vengeful potential goddess will be happy to know.

The game can get quite complicated as you go on, however, the title screen provides a link to the Reus wiki, which will give a lot of ideas and help.

The graphics themselves are cartoony and relatively simple looking, but always bright and interesting to look at. The game is on a 2D scale, all around the surface of the planet. Your giants traverse the outside of the planet as well, so some of your time will be spent waiting for the big lugs to get to where they're going, but since their abilities have cool-down meters, that isn't too much of a problem. The soundtrack is rather limited, though, so have some of your own music handy for the longer games.

Overall, Reus is a well-designed god game. It'll start off just slow enough to get you hooked, and keep you in for the long haul as you look to see what you can accomplish next.
Was this review helpful? Yes No Funny
392 of 433 people (91%) found this review helpful
19.2 hrs on record
Posted: October 24, 2013
You should play Reus. - It will give you a barren planet and 4 Giants which are able to create life on it. With their help you will create different biomes, plants, animals and ressources. Attracted by this, Humans will settle and build Villages, which you can then grow and care for.

The game is presented in its unique and suprisingly detailed visuals that let you zoom from the planet view in to the details of the villagers. Its something to experience, and makes navigating the whole planet fast, very easy.

The playtime is at first limited to 30 minutes, you have to play and unlock achievements to expand this to 60 and later 120 minutes. Yes the gameplay is heavily driven by achievements, but through this you are able to learn to effectively play the game. If they would have just ulocked everything from the start i would have been overwhelmed and confused. There is also an endless mode and various special gameplay options that you can play with if the standard gameplay isnt your thing.

The gameplay gets more and more complex the further you advance in the game, up to an suprising ammount of deepness that rivals the god-game-richness of classics like civilistaion or populus. The wiki helps alot to understand all the mechanics if youre lost:

Overall this is a very solid and fun game, that will give you way more than you probably expected from it. - You should play Reus!
Was this review helpful? Yes No Funny
204 of 228 people (89%) found this review helpful
2 people found this review funny
54.5 hrs on record
Posted: November 12, 2013
Reus is another indie title. If you’ve seen my play history you’ll know that I’m very “in to” the game. Reus is a good game to buy because it’s a world builder, individual games are short, there’s a lot of replayability, it’s a game with deep strategy, and an easy learning curve. There’s a lot of value in this game.

As a world building “god game” it fulfills many of the things you’d naturally expect. You lay out the terrain. You manage where the towns go. You can destroy nations in an instant. You manage a lot of externalities. The cool part about this “god game” is you manage every thing with these potent giants who you enhance throughout the game by completing objectives. Each giant is different and has unique powers to explore. A mountain giant for example can create minerals but can’t create animals. An ocean giant can enhance plants but can’t create them.

This game follows the old school principle of “unlocking content”. There’s just some thing about unlocking content and learning as you play that is a lot of fun. In Reus the entire objective is to march through over 60 unlocks which are called projects. Each time you play a game you complete various projects with differing objectives. This gives the game a lot of replayability as many of the projects have opposed goals and there’s not enough time in a 2 hour game to get them all. When you finish a game you’re rewarded with new tools for your next game. This means you’re slowly learning new and more advanced ways to adjust things as you progress, it’s all very elegantly done.

I have two negative things to say about Reus. First if you play a lot the music track is just simply not sufficient. The second is that even though so much of the game is modular there’s no DLC, no update packs, no nothing. They won’t even take my money for in game hats (for the giants of course).

This game is absolutely worth the $9.99. Skip pizza and destroy nations in an instant.
Was this review helpful? Yes No Funny
138 of 148 people (93%) found this review helpful
2 people found this review funny
21.8 hrs on record
Posted: February 21, 2015
(Full review follows below)

  • Game Name: Reus
  • Original Release: 2013
  • Genre Tags: God Game; Strategy; Simulation; Casual
  • My Overall Grade: B+
  • Estimated Playtime (Campaign): 10-30 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Novelty seekers; Casual gamers

There are several reasons why I really enjoy Reus and believe it to be a well-made and fun game. I can certainly see why it may not appeal to absolutely everyone, but I think it does what it does well and does so in a charming little way that remains unique to its own identity.

It is a casual game, and a very much toned-down “civilization-management” style game compared to others in that genre. It is actually a “god-sim” style game where you influence but do not control the civilizations in your world. Furthermore, it is round based, each round starting from scratch and lasting 1 to 2 hours; however unlocks and certain progressions are saved across all rounds.

The main thing that I like about Reus is that it satisfies the desire to play a civilization-management / god-sim style game without overloading the player with piles upon piles of data to keep track of. The tutorial is great, and slowly introduces the mechanics to the game. Even after the tutorial ends, things in the game are unlocked relatively slowly as the player completes rounds of gameplay. All this prevents you from feeling overwhelmed when you start playing. And you can really understand how the game works piece by piece instead of it all just being tossed in your face immediately after clicking “New Game.” It is a bit of a double-edged blade, however, as some players may inevitably find Reus to be lacking, as it is truly far less complex than many other games involving civilization-management.

The game is quite simplistic and it is way more god-sim than it is civilization-management; and it shows in the gameplay. Control is limited and simple, and much of the development is automated while the player just makes sure everything is going smoothly by managing resources, and occasionally divinely-intervening in affairs of the NPC civilizations.

The art style, music, and even the game mechanics all add to the simple charm of the game that gives Reus its positive identity. The game isn’t very innovative but it does have a unique feel that will satisfy. Once you get into the swing of things, you will find Reus to be quite addictive.

In summary, I would say that hardcore fans of the civilization-management genre will probably find Reus way too casual. In truth it is much more so a casual god-sim than it is anything else. But for people who are interested in getting a small taste of civilization-management without the overwhelming feeling and tedious gameplay, they may be pleasantly surprised at what Reus has to offer.

Follow my curation page to see more of my recommendations!
Was this review helpful? Yes No Funny
154 of 171 people (90%) found this review helpful
111.8 hrs on record
Posted: October 7, 2013
"Hmmm... another city / colony / civilization management simulator..." - this was the first thought about Reus. Well, that thought turned out to be wrong.

While the game might look simplistic, childish or even shallow, because of the colorful visuals and the concept of giants ruling the world, I promise you - this is not the case. Being a Civilization series veteran, I'm used to deep and complex games. While Reus might not compare with Civilization 5 or other games on that subject, it definitely provides a sophisticated enough mechanism to keep me interested, at least so far. I've been playing for 4-5 hours by now, and I feel like I still have a long way to go before I really learn the game mechanics and master it.

To bottom line this - if you like the genre, get this game. It's well worth it, even at full price ($10).

Update (18 hours total) - this game turned out to be one hell of a pleasant surprise! I'm having a lot of fun with the progression mechanism.

I now have a much better perspective and understanding of the game, so I can give much more information. Skip to the end for a short bottom line, if you don't feel like reading all that text.

The idea in the game is to contribute to the developement of the colonies by supplying resources and improvements, mainly plants, animals and minerals of different sorts. But in order to unlock the better, more advanced resources and improvements (called "aspects" ingame), you must explore and use the more basic options, or you can't progress and reach the advanced stuff. Needless to say, I guess, that the more advanced your giants are, the bigger and more prosperous colonies they can sustain, support and control. ...yes, control. Sometimes a colony gets greedy and arrogant and attacks your giants, and needs a good kick in the ♥♥♥. In some cases it's even necessary to destroy a colony, if it looks hopeless.

Also, the humans in the colonies will try and develope projects of different sorts, and you're supposed to help them meet the required criteria (if you want that project to succeed). The trick is to choose the optimal combination of resources to supply to the colony, factoring in the resource's position, its level, and the level of synergy it might or might not have with other resources nearby, plus the project's criteria, of course. So far, most projects need specific amounts of either food, wealth or technology or any combination of them. Some projects, though, will also require one or more unusual conditions, such as winning a war with another colony or having another colony completely destroyed (either by going to war or by "divine intervention").

There are more aspects to the game, some of which I don't fully understand myself yet, but I promise to update if I feel l learn something important enough. For one, you have time limits, both for the "Era" type of game (what I've been playing so far) and for the projects. Obviously, it complicates things.

Anyway, to summarize this update - this game is way more complex and rewarding than it seems, or at least more than it seemed to me at first. If you like strategy and colony management, get it, definitely worth it!

Update (October 29, 2013, 40+ hours): This game is now officially one of my favorite games ever! It has a nearly perfect balance - it's complex and deep, so you don't get bored too soon, yet it's relatively easy to get into and learn, so there's no need to spend too much time learning the game and its mecahnics - it's fun straight from the beggining!

I'd say this game is a perfect introduction to the colony management genre, much more begginer-friendly than Civilization 5, for example, which is an awesome game, possibly my #1 favorite of all time, but has a pretty steep learning curve.

I really hope Reus generates enough profit and PR buzz to justify a sequel. I'd hate for such a great game to stay a lone shining gem, all by itself. :)
Was this review helpful? Yes No Funny
105 of 118 people (89%) found this review helpful
117.6 hrs on record
Posted: November 26, 2013
Best game i've never heard of before buying.

A charming and addictive god-game, has a lot of depth beneath its simple gameplay. Game times are divided into 30/60/120 minute segments, each with their own achievements to unlock. Achievements actually do something in this game, each comes with a resource that you can use in-game after unlocking and actually makes for some very addictive gameplay hunting down the achievements.

Has a lot more potential as well, sadly updates are rather sparse. Hoping for a sequel.
Was this review helpful? Yes No Funny
103 of 118 people (87%) found this review helpful
27.0 hrs on record
Posted: August 24, 2013
Saw this during the Steam Sale and said "WTF is this." Rolled the dice and was massively impressed. Basically, you play the part of the planet. You're totally barren and unable to sustain life. You control 4 different giants who all have different abilities. Your goal is to make the world liveable and grow the cities as big as you can (racking up the city and world score). Every city will produce a semi random special work with certain requirements. Upon completion, you get an ambassador to upgrade your giants skills/unlock new abilities. This is the real key to the game as higher level project require much more resources which cannot be obtained without upgrading resources (which start out locked and are unlocked by completing various achievements).

The challenge kicks in late in the game from the greed mechanic. When a city has more than 20 of any unused resource (threshold can be raised/lowered by various things like projects, awe, and danger) they gain greed. Too much greed and they'll start attacking other cities and even your giants. Late game they will start work on projects that give cities up to 500 unused resources (bigger gap faster greed accumulation). Losing a city can massively set back your score and cost you valuable achievements. The game is a balancing act of managing multiple cities and their needs while striving for ambassadors without letting the humans kill each other.

My one complaint comes from the 2 hour game mode (needed to unlock a lot of the high end achievements/resources). If you're really striving for absurd scores to get the best resources unlocked quickly, you spend a ton of time pausing and issuing orders to ensure you're maximizing building in the time limit. I honestly found 2 hour games far less fun than the 30 & 60 min game modes.

TL;DR - Simple idea, complex planning. Kind of a mix of a god game and a puzzler. Need to have a plan to "level" your giants and build the world to maximize your score. Very good game.
Was this review helpful? Yes No Funny
73 of 82 people (89%) found this review helpful
2 people found this review funny
7.5 hrs on record
Posted: September 5, 2015
Warm & addictive // Recommended for casual gamers

+ Interesting concept that feels fresh due to the inclusion of decidedly novel elements
+ There are four giants to work with, all with a selection of abilitites, many of which must be unlocked during a given playthrough
+ Player can create biomes and populate them with resources and life; feels rewarding to watch life grow
+ Healthy selection of resources available to seed
+ Human populations need to be managed carefully; too many resources make them greedy, whereas too few will hinder or halt population growth
+ Close-up, visuals are detailed and aesthetically pleasing
+ User intervace is straight-forward and intuitive; information is therefore easy to find and access
+ Vast amount of unlockable projects, etc; this serves to enhance gameplay as one continutes to play, building off of earlier successes
+ Synergy is a welcome challenge to effectively manage, often requiring constant adjustments
+ Tutorial is excellent

- Soundtrack suffers from lack of variety, and will replay frequently
- No control over which projects are started
- Giants move slowly, and time cannot be advanced (only paused)
- There is a crippling lack of game-mode variety or customization

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
Was this review helpful? Yes No Funny
Recently Posted
2.7 hrs
Posted: October 20

It's a well packaged game, wish I had a button for "just okay".

Does it have depth? Sorta...

Replayability? Somewhat...

Strategy involved? Kinda...

This game is simple but the depth/matrix of mixing and using the creature's powers gets hard to memorize or get into a flow (considering each game is timed) which limits the "strategic" feel. Replayability kind of reminds me of a mobile game, you keep chipping away at each level for that little bit of progress... its there but starts to get awfully repeatative.

This is a quick pleasure game, I would not recommend paying full price for it, this is one of those games you throw in your cart when its 50-75% off.
Helpful? Yes No Funny
38.1 hrs
Posted: October 12
So charming while requiring you to actually think about what you're doing. I have made entire worlds just to populate the world with deserts and watch the tortoises roam about. I have some issues with there not being a Tundra giant (why Swamp???) but the game makes it work.
Helpful? Yes No Funny
5.2 hrs
Posted: October 10
relaxing game
Helpful? Yes No Funny
7.5 hrs
Posted: September 23
very good game to relax and play
Helpful? Yes No Funny
0.6 hrs
Posted: September 18
A simple game that doesn't require much thought or investment, but still offers an enriching experience throughout. I personally would highly recommend this game to someone just wanting to sit and relax for a few minutes of even hours.
Helpful? Yes No Funny
(TEF) Maximus Coximus
50.7 hrs
Posted: September 16
Simple and addictive, Reus is by far one of the best resource management rts games available.

Though simple to learn, the challenges grow exponentially as you unlock more resources.
Helpful? Yes No Funny
31.3 hrs
Posted: September 15
Really enjoyable building game with interesting mechanisms.
Helpful? Yes No Funny
58.9 hrs
Posted: September 14
It was a little short lived but it was well thought out and I had a good time figuring everything out. I would fro sure recommend it.
Helpful? Yes No Funny