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Play a classic Shoot 'Em Up... in reverse!
Julkaisupäivä: 20. maalis, 2013
Katso HD-video

Osta Retro/Grade

Arvostelut

“Developer 24 Caret Games has created a frame tale for a rhythm game, and it's clever and creative. Despite all the insanity around the concept – and aside from all the weird "challenge mode" variants, unlockable ships, cute level descriptions, and all the other quirk – Retro/Grade is a well-designed music game with a completely original soundtrack.”
4/5 – Joystiq

“The game has the feel of something that was much-loved and fussed over. There is no aspect of the game that isn’t fun to look it or read, and that level of dedication goes a long way to helping the game stand out in a crowded marketplace.”
Penny Arcade

“Until now, Amplitude has been without a doubt my favorite music game, ever. Retro/Grade scratches that very same itch, but its unique marriage of high-concept premise and classic rhythm gameplay make it an all-around more satisfying experience”
10/10 – Thunderbolt Games

Tietoja pelistä

Play a classic Shoot 'Em Up... in reverse! Navigate deadly enemy waves and un-fire attacks in Retro/Grade, a mind-bending rhythm game by 24 Caret Games. Pick up a gamepad or a guitar controller and help Rick Rocket restore the continuity of space-time, before a temporal anomaly rips the universe a new time-hole!

Key Features


  • Play with a gamepad, keyboard, or a guitar controller, and control the flow of time with the Retro/Rocket to undo your mistakes.
  • 10 dazzling worlds with unique enemies, epic boss fights, and amazing effects.
  • A campaign with 6 difficulties, 130 different challenges, over 50 minutes of original music, and dozens of unlockable ships and rewards.

Järjestelmävaatimukset

    • OS:Windows XP SP2, Vista, Windows 7, or Windows 8
    • Processor:2.0+ GHz or better (dual core recommended)
    • Memory:2 GB RAM
    • Graphics:NVIDIA 8000 series
    • DirectX®:9.0c
    • Hard Drive:300 MB HD space
    • Sound:Windows compatible
Hyödylliset arvostelut
19/21 (90%) arvioi tämän hyödylliseksi
1.5 tuntia pelattu
Retro/Grade is an original sidescrolling shooter as you complete your mission; in reverse.

While Retro/Grade may at first appear to be a generic sidescrolling shooter, the reverse aspect of the game leads it to be a very different kind of game indeed.

I completed the Beginner campaign, and while playing, actually found it to feel a lot more like a Rock Band/Guitar Hero game than a sidescrolling shooter. The reason for this is that you need to "take the place" of your ship before it shoots, which, in a lateral kind of way, feels like hitting notes on a Guitar Hero guitar. Which was great fun!

A fun, original concept, and a very enjoyable experience!

Nilesy
Julkaistu 17. kesäkuu.
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15/21 (71%) arvioi tämän hyödylliseksi
3.3 tuntia pelattu
If on sale, DO NOT MISS THIS.
Immensely beautiful sprite-based indie music game with appealing shmup twist.
a k a The Polynomial, but sidescrolling instead of FPS.
Ranks with Beat Hazard and Amplitude.

Julkaistu 28. toukokuu.
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5/6 (83%) arvioi tämän hyödylliseksi
7.4 tuntia pelattu
Retro/Grade is yet another clever, genre bending indie gem - that luckily for us, but unfortunately for the developer, will be much to good for mainstream gaming site reviewers to truly recommend. But this is a game that will surprise you, at regular intervals, when it comes to the format, the writing, as well as the slowly appearing underlying concept. And it will perform this feat in such a graceful way it is not necessary to skip past or ignore any rough edges. A quality game that doesn't share much in common with either mindless shooters or stressful rhytm games.

Really, why do you not own this game already?
Julkaistu 9. kesäkuu.
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3/3 (100%) arvioi tämän hyödylliseksi
19.5 tuntia pelattu
I heard about this game during Summer Sale 2014 and I am so happy that I did. It has a great, original concept and the soundtrack is wonderful.

EDIT: The game seemed very difficult at first due to its unorthodox gameplay, but I grasped the controls quickly and the first three difficulty levels (there are six in total) were a breeze. I now have to beat the last two, and now I wish I had a guitar controller :)

The challenge mode is also very satisfying. Their difficulites vary greatly as well. There are only 10 tracks in the whole game, but the challenge mode does manage to spice up the game. The challenges are not necessarily "more difficult" than their corresponding campaign levels - sometimes they are easier, sometimes they make you wonder "...is that even possible??".

Also, if you have FPS problems you can just try listening to the music and keep the beats without concentrating too much on the screen instead of meddling with your settings.

Oh, and completing all of the Steam Achievements is very, very difficult (practically impossible for me, but I don't know about you, dear possibly-obsessive-shooter-loving-review-reading-person. There's still hope for you.)
Julkaistu 22. kesäkuu.
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3/3 (100%) arvioi tämän hyödylliseksi
2.2 tuntia pelattu
Neat rhythm action game. The "backwards-in-time" mechanic is a fun coat of paint, but there's a really solid game behind it that brings to mind classic Harmonix titles like Frequency and Amplitude.

There's a very wide learning curve, with 6 difficulty settings that should cover the entire spectrum from octagenarians who can't even spell rhythm to grizzled guitar heroes of many a rock band. That same chase to finish Bark At The Moon on Expert applies here.
Julkaistu 6. huhtikuu.
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22/26 (85%) arvioi tämän hyödylliseksi
1.7 tuntia pelattu
A rhythm game disguised as a side-scrolling shooter, or a side-scrolling shooter that plays like a rhythm game, Retro/Grade brings a refreshing twist to the Guitar Hero note catching gameplay that has long since worn thin for most people. As the cheeky Rick Rocket you begin the game at the end as you fire the last bullet into a formidable robot and save the galaxy from certain doom, only to plunge into a time vortex mere seconds later. Now you have to move backwards in time undoing your past deeds in order to keep the time continuum in tack (and more importantly Rick's reputation).

Lucky for you it seems Rick and the enemies he fought have a musical mind about them and have timed every shot and movement to the notes of songs, which is where you come in. For anyone who's played a Guitar Hero, Rock Band, or Dance Dance Revolution game this is going to feel right at home. Color coded bullets and obstacles come at you from the side of the screen, and you need to hit them in time with the beat and melody of the song to clear them. Where Retro/Grade differentiates itself is that while you are clearing your own notes (read: bullets) you also need to be dodging the enemies attacks as well, which range from lasers to giant robot legs to maze like bullet patterns and more. It's hard to truly understand just how it works until you've played it yourself, but it's the sort of idea that is so inherently brilliant that it makes you wonder how no one came up with it before.

Retro/Grade's soundtrack is atypical of the games it emulates,. A collection of electro tracks with a serious groove to them, full of catchy riffs and fantastic breakdowns, it's impossible not to bob your head to the beat along with Rick. And what music game is complete without flashy epilepsy inducing visuals? The presentation on the whole is top notch, and the little details like the way enemies reconstruct themselves as you fly backwards and bullets suck themselves back into the barrels they came from add a lot of character.

I do have one major problem, and that is there is both too much and too little here. There are only ten tracks to play, which while I wouldn't say any are bad, even the best songs become tiresome after you have heard it twenty times over a few hours. I also felt that the actual tracks dragged on longer than I would have liked, which is made worse by the repeating backgrounds going on behind you.

Going through story mode will likely take you under an hour to complete, but what is irritating is that you can't raise your difficulty without starting over from the first stage. There are challenge levels which unlock after you have completed the campaign, but here the repetition of the soundtrack becomes hard to ignore as there are dozens of challenges to complete all utilizing the same pool of songs. Had the existing tracks been cut short and a few more added I would have likely completed a lot more of them, but after a while I began to resent the game for making me replay what felt like the same stage again and again.

Because of the short tracklist it is a bit hard to recommend Retro/Grade at full price, but at a discount it is definitely something worth checking out. The basic ideas are very clever and I found it a lot of fun despite lacking much staying power. Although my preferred way to play was with an old guitar controller, you can certainly manage with either a controller or keyboard (albeit on lower difficulty settings), and each provides an interesting dynamic. If you were among the many who lamented the decreased innovation and change in the Guitar Hero games but never quite got sick of basic gameplay you will likely find Retro/Grade to be a very pleasant surprise.
Julkaistu 15. joulukuu, 2013.
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