Play a classic Shoot 'Em Up... in reverse!
Käyttäjäarvostelut:
Yhteensä:
Erittäin myönteinen (294 arvostelua) - 86% / 294 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 20. maalis, 2013

Kirjautumalla sisään voit lisätä tämän tuotteen toivelistallesi, seurata sitä, tai merkitä ettet ole kiinnostunut siitä

Osta Retro/Grade

 

Arvostelut

“Developer 24 Caret Games has created a frame tale for a rhythm game, and it's clever and creative. Despite all the insanity around the concept – and aside from all the weird "challenge mode" variants, unlockable ships, cute level descriptions, and all the other quirk – Retro/Grade is a well-designed music game with a completely original soundtrack.”
4/5 – Joystiq

“The game has the feel of something that was much-loved and fussed over. There is no aspect of the game that isn’t fun to look it or read, and that level of dedication goes a long way to helping the game stand out in a crowded marketplace.”
Penny Arcade

“Until now, Amplitude has been without a doubt my favorite music game, ever. Retro/Grade scratches that very same itch, but its unique marriage of high-concept premise and classic rhythm gameplay make it an all-around more satisfying experience”
10/10 – Thunderbolt Games

Tietoja pelistä

Play a classic Shoot 'Em Up... in reverse! Navigate deadly enemy waves and un-fire attacks in Retro/Grade, a mind-bending rhythm game by 24 Caret Games. Pick up a gamepad or a guitar controller and help Rick Rocket restore the continuity of space-time, before a temporal anomaly rips the universe a new time-hole!

Key Features


  • Play with a gamepad, keyboard, or a guitar controller, and control the flow of time with the Retro/Rocket to undo your mistakes.
  • 10 dazzling worlds with unique enemies, epic boss fights, and amazing effects.
  • A campaign with 6 difficulties, 130 different challenges, over 50 minutes of original music, and dozens of unlockable ships and rewards.

Järjestelmävaatimukset

    • OS:Windows XP SP2, Vista, Windows 7, or Windows 8
    • Processor:2.0+ GHz or better (dual core recommended)
    • Memory:2 GB RAM
    • Graphics:NVIDIA 8000 series
    • DirectX®:9.0c
    • Hard Drive:300 MB HD space
    • Sound:Windows compatible
Customer reviews
Customer Review system updated! Learn more
Yhteensä:
Erittäin myönteinen (294 arvostelua)
Recently Posted
weirdo gamer 99
( 0.2 tuntia pelattu )
Julkaistu 27. huhtikuu.
I think this is a very solid title it has everything a good game needs fun gameplay awesome soundtrack great visuals it is overall very much worth trying i was expecting just another shmup and got a nice surprise when i started it up its like guitar hero mixed with r type in a way is the best way i can say it rythum and timing mixed with shooting and avoiding very unique and extremely fun
The™ Baron
( 1.0 tuntia pelattu )
Julkaistu 27. maaliskuu.
Retro/Grade is a fun rhythm game that suffers from its own art style making the on-screen action hard to read at times.
Naoisan
( 24.2 tuntia pelattu )
Julkaistu 18. maaliskuu.
This is a "Thumbs in the middle" review:
This is quite an underrated game imo. I've been a fan ever since the 2008 IGF demo and still keep coming back to the game every now and then. There are certainly better rhythm games, some of which are free, but there's plenty worse and few are as unique or as visually stunning as this one is.

The basic principle of the game is that not only are you playing a rhythm game, but you are also playing a shoot em up (in reverse!) which means you have to dodge enemy bullets coming from behind you at the same time as trying to hit the beats in front of you. This forces you to play different as you can't always line up in advance to hit the next beat; you may have to swerve around an incoming bullet. Sometimes there are sections of the song entirely based around avoiding enemy bullets giving you a slight break from all the chaos whilst still keeping you on your toes. It's a simple addition which adds a lot of depth and challenge to the game.

For me the difficulty felt just fine. It starts easy enough and steadily progresses harder. You are afforded plenty of mistakes and you can even rewind so it's very forgiving. There's two modes: Story mode and challenge mode. Story mode is just a straight progression through the game's 10 levels whilst challenge mode offers over 100 challenges with various stipulations such as playing at a faster speed or playing the track mirrored. The problem is that progress in one does not affect the other; story progress does not unlock challenges. If you complete the story, you'll have to start from the very beginning with very easy challenges for a long while before you can unlock challenging ones on par with the last mission.

And while it looks beautiful, the visuals are sometimes a bit too much especially with songs that use all 5 lanes. Even with beat lines enabled it is sometimes hard to tell what's going on. However I find using the mono cheat which changes all the beats to one color and enemy bullets another significantly improves visibility and I would highly recommend it if you have issues. And the music is well composed but it's not very exciting and there are only 10 tracks.

But it's still a lot of fun. It's very mechanically solid and well polished. It supports pretty much any controller including a Guitar Hero or Rock Band guitar. An awful lot of work was put into this game and for the most part it shows. For what it is and considering all the free rythm games out there, $10 may seem a bit steep for what you get, especially if you're not into the music. I'd love to see a sequel but sadly due to how poorly this sold I doubt we'll be seeing any.
Curse Broken
( 4.4 tuntia pelattu )
Julkaistu 11. maaliskuu.
Great gameplay with great music.
Allen
( 1.8 tuntia pelattu )
Julkaistu 13. helmikuu.
Great idea and well implemented. Had a lot of fun with this, definitely worth checking out!
Rumfoy
( 9.8 tuntia pelattu )
Julkaistu 13. helmikuu.
Pros:
+ Great style and gameplay.
+ Awesome soundtrack.
+ Challenge mode and unlockables.

Cons:
- Very distracting levels.
- Slightly repetetive.
- Harder difficulties are more intuitive.
Nyx
( 4.3 tuntia pelattu )
Julkaistu 11. helmikuu.
░░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█
░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█
▐█▐██has ▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓bullets ▓███▓▓▓▄▀▐█
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌
█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐█
http://steamcommunity.com/groups/CritiquingDoge
tqwert13
( 2.1 tuntia pelattu )
Julkaistu 11. helmikuu.
Pretty terrible
Bee Kirby
( 10.4 tuntia pelattu )
Julkaistu 8. helmikuu.
The controls are great, the concept is great, the graphics are great, the design is great, everything's great, except for one thing: the music.

The music in this game is dull, repetitive, and almost depressing. There's no real structure or reason to it, it just kind of...happens. Normally, when I play a rhythm game, I'll eventually remember the songs from start to finish. But...the songs in this game don't really seem to have a start or finish. Like, I got super pumped up when the first stage started and the buildings in the background started lighting up to the beat of the music, I was like, "holy ♥♥♥♥, we're about to hear some kick-♥♥♥ music", and then all that happened was a dull, almost dismal-sounding synth playing one note per measure, which continued for most of the next four minutes. It sounded like the musical equivalent of high schoolers unentheusiastically reciting the pledge of allegience at school.

So, yeah, normally, that wouldn't be a problem, but since this is a game that revolves around music, it kind of brings it down.

I'd give it an 8/10 overall.
stfturkey
( 8.9 tuntia pelattu )
Julkaistu 10. tammikuu.
Really neat premise! Gameplay-wise, it's a rhythm game. Not a lot to explain about it. But it feels really satisfying on the the higher difficulties. The songs are pretty catchy and suck you in, but it would've been nice to have more songs. Or, considering the price of the game, release more songs as dlc. But anyways, my only real complaint is that if you want to get your money's worth out of this game, you'll be replaying the same songs a lot. I bought this on sale for like $2.00 or something, so take that into account.
natwinston
( 1.8 tuntia pelattu )
Julkaistu 1. tammikuu.
fun game
jerryeharris
( 4.6 tuntia pelattu )
Julkaistu 31. joulukuu, 2015.
Retro/Grade is a unique game in which the shooter and rhythm genres are fused in this time-bending adventure. I highly recommend this title as a game that is easy to jump in and out of, but you'll never want to jump out.
Deltatech
( 3.4 tuntia pelattu )
Julkaistu 26. joulukuu, 2015.
Demographic for this ? Graphics are ok. The gameplay is Boooring.It's a Rocksmith clone without the music. I'll idle it for cards then uninstall.If I had played a demo I wouldn't have made the purchase. Would have been more happy if it was a classic shoot em up.
<== Riki idling while playing AC
( 2.3 tuntia pelattu )
Julkaistu 25. joulukuu, 2015.
Not a big fan of rhythm game
Still I could feel this game is well made, from the short time I try it
Just remember to check the tutorial before another mode
Isaac
( 13.1 tuntia pelattu )
Julkaistu 27. marraskuu, 2015.
This is a very enjoyable game.

There are 10 levels which can be replayed in six different difficulty settings. Every level looks and plays differently, so you don't feel like you're doing the same thing over and over. That said, you're still dodging obstacles in every level, so there's a certain limit to how much variation there can be. The obstacles you must avoid and the shots you must collect are well timed to the beat of the music, making it a very relaxing game where you can just zone out and be absorbed in the music.

For such a fun game, it's a bit disappointing that there are only 10 levels, which you can probably beat in a day. But there is a challenge mode that allows you to play the levels with certain modifications, such as being sped up, not being allowed to make any mistakes, having the color-coded "space lanes" being turned off, etc. Challenge mode lets you unlock extras such as skins for your spaceship, disco mode, concept art, and other stuff. The only thing I don't like is that some of the challenges are way too easy.. some have reduced speed, unlimited fuel, things like that. You can skip challenges, but if you want to unlock everything and get all the achievements you're going to have to slog through several boring ones.

The graphics in this game are beautiful. All of the backgrounds are fully animated, with flashing lights timed to the music and space ships flying around. The downside is that it can be a bit overwhelming visually. I found it distracting at first, but I got used to only focusing on the things I need to see. Which kind of defeats the purpose of highly detailed backgrounds I suppose. If you are overstimulated easily, this might not be a good game for you.

This game regularly goes on sale for $2 or lower. It's a fun casual game that's definitely worth that.
ÐB.Y
( 2.5 tuntia pelattu )
Julkaistu 21. marraskuu, 2015.
Pretty fun rhythm game with that little reverse twist that is in fact not as amazing as the devs thought, merely a gimmick

Theres enough enemy types to keep you on your toes, but not enough songs to stop yourself from getting bored hearing the same 10 songs over and over again.

Story mode itself is quite short, but the main bulk of the game is at the Challenge mode, where you unlock more cosmetic ships to play with, and songs for the music player.

Sometimes the background colours perfectly blends with the bullets that you're trying to dodge or catch, and these moments felt quite unfair, especially if you are going for perfect.

Enjoyable for a few hours, and only the achievers would be play this game long after the fun has disappeared for those achievements and high scores.
TheBLYA!
( 0.5 tuntia pelattu )
Julkaistu 17. marraskuu, 2015.
I really do not want to put a negative review on this game :(, but the developers dont leave me any choice.
My computer covers all the requirment and even more, but when i try to play it on the mediumcore and above difficulty it starts to laag and slow down and sometimes crash i guess there are so many particals that the game is making my video card go crazy or something i am not an expert, but this shows that the developers have not made the pc version very compatible. It is unplayable and i cover all the requirments. An indie platform game that puts as much pressure on your graphic card as games like fall out 4 farcry 4 and COD this is amazing.
El Pipiripau
( 3.3 tuntia pelattu )
Julkaistu 11. marraskuu, 2015.
Retro/Grade is a rhythm game designed to appear like a Shoot 'em Up played in reverse. You will be retrieving bullets and missiles that you have fired, missing these will cause the time-line to become damaged and missing enough of them will result in a game over. It is a neat idea and you will definitely want to check out the tutorial before playing. However, it is terrible at introducing you to game's mechanics as they will throw them all at you at a rapid pace before you get your bearings. It is a pretty difficult game to get the hang of but if you stick with it, it will eventually click. The biggest obstacle to overcome will be the environments themselves, they are filled with clutter and moving objects, making you feel unsure if they are going to crash into you and can also be distracting. Starting the game you will see an option to play Campaign, Challenges, Practice or Tutorial. Contrary to most other games, you will want to start with Challenge mode. Campaign is pretty much the same thing but unlocks nothing.

In Campaign you will play through all 10 songs on whichever of the multiple difficulty levels that you choose. The problem is that the songs while pretty catchy, do start to sound similar and with 130 challenges all playing the same 10 songs you will likely burn out before you unlock any characters or artwork. Challenge mode starts on novice and scales the difficulty the further in you go and occasionally adds small tweaks to the gameplay to spice things up. Compared to merely selecting a difficulty and having to start from the first song every time you want to turn up the difficulty, the difference in the fun factor is huge. In novice mode there are only two different lanes to worry about and the higher the difficulty, the more lanes are added, up to five of them. In these lanes there will also be enemy bullets and running in to them will also mess up the time-line, which is essentially your health bar. You can revert time a bit to rewind to where you messed up and have another shot to do it right as long as you have “fuel” in your spaceship. Fuel is solely used to travel back in time, not an actual necessity to keep your ship flying. It is refilled by hitting a note (retrieving a bullet) that has a whirling energy effect that can contain fuel, a score multiplier or an “Overboard” power-up. Overboard is another way to increase your scores when hitting notes but at the cost of being blinded by colors for a while.

There are three forms of “notes” to collect, bullets which require a single button press and precise timing, rockets where you mash the button until they are all gone and laser beams that require you to hold the button until it is all retrieved. It's all done with either the spacebar or the A button on the 360 pad. It will result in you just pressing one button over and over again which can get a tad repetitive though pressing it unnecessarily will severely damage your score. Your score goes down depending on how well you do and the main objective is to reach a score of zero on the leader-boards strangely enough. You also start the campaign on the credits screen and make your way back to the the start of the game. It all sounds very weird and creative but in reality it works the same as the levels in any other game since they get progressively harder as you make your way through instead of starting at its hardest. It is explained why in a tongue in cheek way but when it comes down to it, this whole 'in reverse' thing is really just a gimmick. A cool idea but still ends up playing very similarly to most rhythm games. The shump aspects are introduced via boss projectiles that you must avoid in certain levels and they do take their sweet time to let you go back to the rhythm parts.

Challenge mode has a cool over-world that has many branching paths and black holes that allow to skip large sections of missions. Reaching an icon of a lock on the over-world through making a path from the levels you cleared will unlock new goodies and the fact that they are so visible makes you want to reach them even more. Unfortunately the challenges themselves get old fast due to how stretched out the 10 song soundtrack is. To counteract this they could have made small unique challenges in certain areas of each song but instead they decided to make you play through the whole song. These songs are not short and will take you the better part of 5 minutes each, making it so that getting that alluring unlockable, you will have to invest a lot of time in songs you have already played to death to clear a path to it. You will be doing that for 130 missions assuming you don't fail any and have to restart it. If you played the campaign before this then that issue is worsened even more. Truth be told it would have been better if they mixed both the campaign and challenge mode to create a smaller, quality experience instead of a bunch of filler. Retro/Grade is a fun game for a while but stretched itself unbelievably thin, causing it to rapidly feel more like a chore than anything else.
Orlendis
( 7.7 tuntia pelattu )
Julkaistu 6. marraskuu, 2015.
This game is awesome. I don't really know how to describe it, but it's sort of like playing guitar hero and asteroids at the same time - in reverse.
Hata-秦(JC)
( 13.3 tuntia pelattu )
Julkaistu 31. lokakuu, 2015.
Nothing to say for this game. But i don't like.
Most Helpful Reviews  In the past 90 days
3/3 (100%) arvioi tämän hyödylliseksi
Suositeltu
24.2 tuntia pelattu
Julkaistu 18. maaliskuu.
This is a "Thumbs in the middle" review:
This is quite an underrated game imo. I've been a fan ever since the 2008 IGF demo and still keep coming back to the game every now and then. There are certainly better rhythm games, some of which are free, but there's plenty worse and few are as unique or as visually stunning as this one is.

The basic principle of the game is that not only are you playing a rhythm game, but you are also playing a shoot em up (in reverse!) which means you have to dodge enemy bullets coming from behind you at the same time as trying to hit the beats in front of you. This forces you to play different as you can't always line up in advance to hit the next beat; you may have to swerve around an incoming bullet. Sometimes there are sections of the song entirely based around avoiding enemy bullets giving you a slight break from all the chaos whilst still keeping you on your toes. It's a simple addition which adds a lot of depth and challenge to the game.

For me the difficulty felt just fine. It starts easy enough and steadily progresses harder. You are afforded plenty of mistakes and you can even rewind so it's very forgiving. There's two modes: Story mode and challenge mode. Story mode is just a straight progression through the game's 10 levels whilst challenge mode offers over 100 challenges with various stipulations such as playing at a faster speed or playing the track mirrored. The problem is that progress in one does not affect the other; story progress does not unlock challenges. If you complete the story, you'll have to start from the very beginning with very easy challenges for a long while before you can unlock challenging ones on par with the last mission.

And while it looks beautiful, the visuals are sometimes a bit too much especially with songs that use all 5 lanes. Even with beat lines enabled it is sometimes hard to tell what's going on. However I find using the mono cheat which changes all the beats to one color and enemy bullets another significantly improves visibility and I would highly recommend it if you have issues. And the music is well composed but it's not very exciting and there are only 10 tracks.

But it's still a lot of fun. It's very mechanically solid and well polished. It supports pretty much any controller including a Guitar Hero or Rock Band guitar. An awful lot of work was put into this game and for the most part it shows. For what it is and considering all the free rythm games out there, $10 may seem a bit steep for what you get, especially if you're not into the music. I'd love to see a sequel but sadly due to how poorly this sold I doubt we'll be seeing any.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Most Helpful Reviews  In the past 180 days
11/14 (79%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
3.3 tuntia pelattu
Julkaistu 11. marraskuu, 2015.
Retro/Grade is a rhythm game designed to appear like a Shoot 'em Up played in reverse. You will be retrieving bullets and missiles that you have fired, missing these will cause the time-line to become damaged and missing enough of them will result in a game over. It is a neat idea and you will definitely want to check out the tutorial before playing. However, it is terrible at introducing you to game's mechanics as they will throw them all at you at a rapid pace before you get your bearings. It is a pretty difficult game to get the hang of but if you stick with it, it will eventually click. The biggest obstacle to overcome will be the environments themselves, they are filled with clutter and moving objects, making you feel unsure if they are going to crash into you and can also be distracting. Starting the game you will see an option to play Campaign, Challenges, Practice or Tutorial. Contrary to most other games, you will want to start with Challenge mode. Campaign is pretty much the same thing but unlocks nothing.

In Campaign you will play through all 10 songs on whichever of the multiple difficulty levels that you choose. The problem is that the songs while pretty catchy, do start to sound similar and with 130 challenges all playing the same 10 songs you will likely burn out before you unlock any characters or artwork. Challenge mode starts on novice and scales the difficulty the further in you go and occasionally adds small tweaks to the gameplay to spice things up. Compared to merely selecting a difficulty and having to start from the first song every time you want to turn up the difficulty, the difference in the fun factor is huge. In novice mode there are only two different lanes to worry about and the higher the difficulty, the more lanes are added, up to five of them. In these lanes there will also be enemy bullets and running in to them will also mess up the time-line, which is essentially your health bar. You can revert time a bit to rewind to where you messed up and have another shot to do it right as long as you have “fuel” in your spaceship. Fuel is solely used to travel back in time, not an actual necessity to keep your ship flying. It is refilled by hitting a note (retrieving a bullet) that has a whirling energy effect that can contain fuel, a score multiplier or an “Overboard” power-up. Overboard is another way to increase your scores when hitting notes but at the cost of being blinded by colors for a while.

There are three forms of “notes” to collect, bullets which require a single button press and precise timing, rockets where you mash the button until they are all gone and laser beams that require you to hold the button until it is all retrieved. It's all done with either the spacebar or the A button on the 360 pad. It will result in you just pressing one button over and over again which can get a tad repetitive though pressing it unnecessarily will severely damage your score. Your score goes down depending on how well you do and the main objective is to reach a score of zero on the leader-boards strangely enough. You also start the campaign on the credits screen and make your way back to the the start of the game. It all sounds very weird and creative but in reality it works the same as the levels in any other game since they get progressively harder as you make your way through instead of starting at its hardest. It is explained why in a tongue in cheek way but when it comes down to it, this whole 'in reverse' thing is really just a gimmick. A cool idea but still ends up playing very similarly to most rhythm games. The shump aspects are introduced via boss projectiles that you must avoid in certain levels and they do take their sweet time to let you go back to the rhythm parts.

Challenge mode has a cool over-world that has many branching paths and black holes that allow to skip large sections of missions. Reaching an icon of a lock on the over-world through making a path from the levels you cleared will unlock new goodies and the fact that they are so visible makes you want to reach them even more. Unfortunately the challenges themselves get old fast due to how stretched out the 10 song soundtrack is. To counteract this they could have made small unique challenges in certain areas of each song but instead they decided to make you play through the whole song. These songs are not short and will take you the better part of 5 minutes each, making it so that getting that alluring unlockable, you will have to invest a lot of time in songs you have already played to death to clear a path to it. You will be doing that for 130 missions assuming you don't fail any and have to restart it. If you played the campaign before this then that issue is worsened even more. Truth be told it would have been better if they mixed both the campaign and challenge mode to create a smaller, quality experience instead of a bunch of filler. Retro/Grade is a fun game for a while but stretched itself unbelievably thin, causing it to rapidly feel more like a chore than anything else.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Most Helpful Reviews  Overall
34/36 (94%) arvioi tämän hyödylliseksi
Suositeltu
1.5 tuntia pelattu
Julkaistu 17. kesäkuu, 2014.
Retro/Grade is an original sidescrolling shooter as you complete your mission; in reverse.

While Retro/Grade may at first appear to be a generic sidescrolling shooter, the reverse aspect of the game leads it to be a very different kind of game indeed.

I completed the Beginner campaign, and while playing, actually found it to feel a lot more like a Rock Band/Guitar Hero game than a sidescrolling shooter. The reason for this is that you need to "take the place" of your ship before it shoots, which, in a lateral kind of way, feels like hitting notes on a Guitar Hero guitar. Which was great fun!

A fun, original concept, and a very enjoyable experience!

Nilesy
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
26/31 (84%) arvioi tämän hyödylliseksi
Suositeltu
1.7 tuntia pelattu
Julkaistu 15. joulukuu, 2013.
A rhythm game disguised as a side-scrolling shooter, or a side-scrolling shooter that plays like a rhythm game, Retro/Grade brings a refreshing twist to the Guitar Hero note catching gameplay that has long since worn thin for most people. As the cheeky Rick Rocket you begin the game at the end as you fire the last bullet into a formidable robot and save the galaxy from certain doom, only to plunge into a time vortex mere seconds later. Now you have to move backwards in time undoing your past deeds in order to keep the time continuum in tack (and more importantly Rick's reputation).

Lucky for you it seems Rick and the enemies he fought have a musical mind about them and have timed every shot and movement to the notes of songs, which is where you come in. For anyone who's played a Guitar Hero, Rock Band, or Dance Dance Revolution game this is going to feel right at home. Color coded bullets and obstacles come at you from the side of the screen, and you need to hit them in time with the beat and melody of the song to clear them. Where Retro/Grade differentiates itself is that while you are clearing your own notes (read: bullets) you also need to be dodging the enemies attacks as well, which range from lasers to giant robot legs to maze like bullet patterns and more. It's hard to truly understand just how it works until you've played it yourself, but it's the sort of idea that is so inherently brilliant that it makes you wonder how no one came up with it before.

Retro/Grade's soundtrack is atypical of the games it emulates,. A collection of electro tracks with a serious groove to them, full of catchy riffs and fantastic breakdowns, it's impossible not to bob your head to the beat along with Rick. And what music game is complete without flashy epilepsy inducing visuals? The presentation on the whole is top notch, and the little details like the way enemies reconstruct themselves as you fly backwards and bullets suck themselves back into the barrels they came from add a lot of character.

I do have one major problem, and that is there is both too much and too little here. There are only ten tracks to play, which while I wouldn't say any are bad, even the best songs become tiresome after you have heard it twenty times over a few hours. I also felt that the actual tracks dragged on longer than I would have liked, which is made worse by the repeating backgrounds going on behind you.

Going through story mode will likely take you under an hour to complete, but what is irritating is that you can't raise your difficulty without starting over from the first stage. There are challenge levels which unlock after you have completed the campaign, but here the repetition of the soundtrack becomes hard to ignore as there are dozens of challenges to complete all utilizing the same pool of songs. Had the existing tracks been cut short and a few more added I would have likely completed a lot more of them, but after a while I began to resent the game for making me replay what felt like the same stage again and again.

Because of the short tracklist it is a bit hard to recommend Retro/Grade at full price, but at a discount it is definitely something worth checking out. The basic ideas are very clever and I found it a lot of fun despite lacking much staying power. Although my preferred way to play was with an old guitar controller, you can certainly manage with either a controller or keyboard (albeit on lower difficulty settings), and each provides an interesting dynamic. If you were among the many who lamented the decreased innovation and change in the Guitar Hero games but never quite got sick of basic gameplay you will likely find Retro/Grade to be a very pleasant surprise.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
16/17 (94%) arvioi tämän hyödylliseksi
Suositeltu
74.3 tuntia pelattu
Julkaistu 11. helmikuu, 2014.
A 2.5D side-scrolling reverse rhythm game set in the familiar scene of the space shoot-em-up games of old, Retro/Grade revolves around the fights of Rick Rocket against his many adversaries. After the glorious victory on the self-destructing Exnorian flagship right at the start of the game, you will be presented with the message that you won, so congratulations! Then space/time goes haywire.

Retro/Grade is a short, but fun rhythm game that will keep you entertained and challenged for hours on end with decent music playing to the beat of your un-destruction. This is a must-have for anyone into rhythm games, though too few realise this.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
15/16 (94%) arvioi tämän hyödylliseksi
Suositeltu
101.2 tuntia pelattu
Julkaistu 12. tammikuu, 2014.
a music/space shoter that you play in reverse, staring at level 10 and going back to level 1. people may this game samiliar to games like, guitar hero, but here you have to control a ship up and down and unfire your shot's, not only that, but you must avoid the enemies shots, which are comeing from behind you. its realy fun and a good challenge, and with 6 difficulties, each with 10 levels, and 130 challenge levels, unlockable ships, artwork, music for the in-game music player and cheats, it shuld keep you busy for some time, you can even play with both keyboard, controler, and a guitar. However, a proplem which many may have is that its too colourful, so you may miss a shot you chuld not see, but after playing it for a while, you get use to it, atleast i did, i hope you well give it this game a try, if you are not sure if you want to buy it, just wait for a sale. I may have missed somethings about the game, but then you get some thing to discover yourself.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
26/36 (72%) arvioi tämän hyödylliseksi
15 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
9.8 tuntia pelattu
Julkaistu 21. lokakuu, 2014.
The one game I would love to buy the soundtrack from, but it gives it to you for free :(
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
13/14 (93%) arvioi tämän hyödylliseksi
Suositeltu
4.7 tuntia pelattu
Julkaistu 3. joulukuu, 2013.
It seems this excellent game has had some trouble finding its audience - if you were a fan of rhythm/music games (Guitar/DJ Hero, Rock Band, etc.) through their rise and seeming disappearance, and have a lonely plastic guitar in the closet waiting for some rekindled love, this should be a no-brainer pickup.

The developer was careful not to overemphasize guitar support, to avoid giving an impression that a guitar is required (which it's not), but it's a natural fit, and anyone who did some shredding with Slash in GH3 will feel right at home. A regular controller works very well up to about medium difficulty, but I had some trouble with the higher difficulties in having to sequentially switch multiple lines very quickly, where the guitar's instantaneous any-line switching made things a lot easier and enjoyable. Keyboard control is another option, and might actually be a better option than a regular controller, now that I think about it..

Really great music, dazzling graphics, intricate details, even more impressive that it came from a 2-person dev team. One of them has a really interesting GDC talk about the obsessive development process and the effects it had on his personal life, linked from the "Did this game really sell so poorly?" thread in the game's Steam forum, a recommended watch regardless of interest in this particular game.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
31/47 (66%) arvioi tämän hyödylliseksi
4 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
4.9 tuntia pelattu
Julkaistu 17. heinäkuu, 2014.
don't play if you have eplipepsi
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/11 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
12.9 tuntia pelattu
Julkaistu 31. lokakuu, 2014.
I played retro/grade for a few days a few months ago but now since I haven't played it in that while I'm unable to play it anymore, which is why i'm writing this review. It's a good really fun rhythm game, with an amazing soundtrack. I don't think there was a song I disliked. The object of the game is to undue your projectiles, so that you can save time or something, It's really fun, not too difficult. There are 6 difficulty settings ranging from beginner to X-treme. The campaign on normal took me 2 hours, but the other 10 hours came from the challenge mode, which were boring at first because they were easy. But then the difficulty gets so high, 5 levels away from the goal you have to perfectly do X-treme tracks, which requires a lot of repetitive practice, and if you are playing the game daily you will get that. At first if you start up the game and look at the extreme level of tracks you'll be amazed at the difficulty level, but through challenge mode you'll be impressed at your ability to eventually be able to do what you thought was impossible, so very rewarding I say. For 10$ it's a great game just for the music alone, but the gameplay is also great. If you do not like rhythm games though it's not for you. I recommend this game easily.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
12/13 (92%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
2.5 tuntia pelattu
Julkaistu 30. joulukuu, 2014.
Guitar Hero in space, reverse shooting 'em up! Pretty cool, great visuals and nice soundtrack! Hit the sweet spot!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
13/15 (87%) arvioi tämän hyödylliseksi
Suositeltu
25.3 tuntia pelattu
Julkaistu 22. maaliskuu, 2014.
A refreshing spin on both the side scrolling shooter and the rhythm action genre, the game has a nice chilled soundtrack with a few 8-bit influences thrown in for good measure. Gameplay is fun, I caught myself smiling more than once at how clever the whole "playing the game in reverse" thing really is. I've read a few reviews on here stating the game is a bit lacking in content, which is probably the only real downside the game has. I'd say, if you like rhythm action or side scrolling shooters and see this on on sale or in a bundle, pick it up right away!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/12 (92%) arvioi tämän hyödylliseksi
Suositeltu
8.8 tuntia pelattu
Julkaistu 9. kesäkuu, 2014.
Retro/Grade is yet another clever, genre bending indie gem - that luckily for us, but unfortunately for the developer, will be much to good for mainstream gaming site reviewers to truly recommend. But this is a game that will surprise you, at regular intervals, when it comes to the format, the writing, as well as the slowly appearing underlying concept. And it will perform this feat in such a graceful way it is not necessary to skip past or ignore any rough edges. A quality game that doesn't share much in common with either mindless shooters or stressful rhytm games.

Really, why do you not own this game already?
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
9/9 (100%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
1.6 tuntia pelattu
Julkaistu 5. maaliskuu, 2015.
I really like this one. The idea of time monipulation within a such gengre is awesome! This is not my genre, but this game did its job - I've got a lot of fun playing it.
Gamepad vibrates to the beat of the music - is so very awesome!
And credits were nice :D
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
9/9 (100%) arvioi tämän hyödylliseksi
Suositeltu
26.1 tuntia pelattu
Julkaistu 22. kesäkuu, 2014.
I heard about this game during Summer Sale 2014 and I am so happy that I did. It has a great, original concept and the soundtrack is wonderful.

EDIT: The game seemed very difficult at first due to its unorthodox gameplay, but I grasped the controls quickly and the first three difficulty levels (there are six in total) were a breeze. I now have to beat the last two, and now I wish I had a guitar controller :)

The challenge mode is also very satisfying. Their difficulites vary greatly as well. There are only 10 tracks in the whole game, but the challenge mode does manage to spice up the game. The challenges are not necessarily "more difficult" than their corresponding campaign levels - sometimes they are easier, sometimes they make you wonder "...is that even possible??".

Also, if you have FPS problems you can just try listening to the music and keep the beats without concentrating too much on the screen instead of meddling with your settings.

Oh, and completing all of the Steam Achievements is very, very difficult (practically impossible for me, but I don't know about you, dear possibly-obsessive-shooter-loving-review-reading-person. There's still hope for you.)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
8/8 (100%) arvioi tämän hyödylliseksi
Suositeltu
0.5 tuntia pelattu
Julkaistu 5. marraskuu, 2014.
Instead of shooting ships, time is running reverse in this beat based side scrolling shooter and you need to catch your old shots while dodging the shots from your enemies, coming from behind. It is a nifty new concept in an old genre.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
10/12 (83%) arvioi tämän hyödylliseksi
Suositeltu
261.3 tuntia pelattu
Julkaistu 21. maaliskuu, 2013.
It's awesome! (I'm a little biased since I worked on it)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
18/27 (67%) arvioi tämän hyödylliseksi
Suositeltu
3.3 tuntia pelattu
Julkaistu 28. toukokuu, 2014.
If on sale, DO NOT MISS THIS.
Immensely beautiful sprite-based indie music game with appealing shmup twist.
a k a The Polynomial, but sidescrolling instead of FPS.
Ranks with Beat Hazard and Amplitude.

Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/7 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
1.7 tuntia pelattu
Julkaistu 25. helmikuu, 2015.
Think Guitar Hero in space


Amazing soundtrack
Great visuals
Plenty of Content
Great value
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/7 (100%) arvioi tämän hyödylliseksi
Suositeltu
1.2 tuntia pelattu
Julkaistu 30. marraskuu, 2013.
Retro/Grade is clever and loads of fun. You'll really get into the music too.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska