Rock of Ages is a charming, humorous, and highly original game.
The basic premise is this: you control a boulder rolling across a twisted battlefield of ramps, obstacles, and enemy traps. Your aim is to destroy your opponent's gate.
As you destroy your opponent's defenses, you accumulate money to spend on building upgrades. These upgrades can be either single-use power-ups for your boulder to make it stronger or more deadly. Or, you can spend the money on defenses like elephants, dynamite, and catapults that can knock your opponent's boulder off the map. You get to place these obstacles wherever you want on the map.
So, on one hand RoA is like a wacky driving game, but on the other it is like a tower defense game. The balance between these two is perfect -- it is fast-paced and really executes the central mechanics well.
Where the game really shines is the campaign and art direction inspired by Art History. Each level has you progress from ancient Greece, across Europe and through various artistic styles. In Italy, the levels have a High Renaissance art theme. There is Rococo in France and a Romantic (Goya-inspired) theme in Spain. And each level unlocks a new type of defense (dynamite, flying machines, ). for you to place in your. Perhaps the only issue is difficulty: it may be too easy as the AI is good at placing defenses but not so great at driving its boulder. But if you want more of a challenge there is always the multiplayer or the time trial mode (with scoreboards), so the game does not get old.
Basically, if you like the look of the game from the trailers -- get it! It delivers.