Hamlet or the Last Game without MMORPG Features, Shaders ...
The original adventure game based on twisted William Shakespeare's Hamlet.
User reviews: Mixed (252 reviews) - 63% of the 252 user reviews for this game are positive.
Release Date: Oct 22, 2012

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Recommended By Curators

"... the beautiful graphics, logic based puzzles, and child friendly re-imagination of Hamlet should win the hearts of gamers everywhere."
Read the full review here.


“This is a creative little point-and-click adventure. It's short, but I thoroughly enjoyed it as long as it lasted.”
7.5/10 – IGN

“Vying for the longest and most irreverent game title of all-time, this quirky point-and-click puzzle-adventure comes to us from Russia. It blends the spirit of Zak & Wiki with a wonderfully implausible re-imagining of the classic Shakespeare play for added nonsense.”
7/10 – Eurogamer

About This Game

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is the original point-and-click adventure game based on twisted William Shakespeare's Hamlet. Solve logic puzzles and fight with monsters to uncover secrets, punish all the villains and rescue the princess.

Key Features

  • In the best traditions of classic adventure games
  • The first indie game in the world based on Shakespeare's Hamlet
  • 25 levels
  • Boss battles
  • Logic puzzles
  • No inventory

System Requirements

    • OS:Windows XP, Vista or 7
    • Processor:1 GHz processor
    • Memory:512 MB RAM
    • Graphics:128 MB graphics card
    • DirectX®:9.0
    • Hard Drive:100 MB HD space
    • Additional: Monitor with
      1024x768 or higher resolution support
Helpful customer reviews
14 of 18 people (78%) found this review helpful
3 people found this review funny
6.9 hrs on record
Posted: May 10
Dammit "Hamlet or the Last Game without MMORPG Features, Shaders"
I thought this was your usual Point & Click Adventure but it's not. (read the title again and figures)
The puzzle is more to comedy than real logic thinking.
At first, I have been fooled twice by the password and the crab and then I got fooled out by most of the puzzles afterward.

The story is really a comedy, there a bunch of parody. It's based on Hamlet by W.Shakespeare
After finishing the game, same as the hero I'm now wondering what I'm thinking when I click the play button?
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8 of 10 people (80%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: September 21
Hamlet or the Last Game without MMORPG Features, Shaders, and Product Placement is a poor title for this game. Its proper title should be Hamlet or the Last Game without MMORPG Features, Shaders, Product Placement, and Fun. This is one of those adventure games that remind you of how the adventure games genre committed suicide.

Let me give you an example of what is wrong with hamlet’s puzzles. There is a sequence where Hamlet is stuck in the cargo hold of the boat. You’ll click around the screen for awhile and eventually click a specific box to reveal a cannon. Click around some more and eventually you’ll click a barrel with a small hole at the bottom. This sends a mouse running at the cannon which aims the cannon at the ceiling. Now you can click on the cannon to blow a hole in the ceiling which a monkey falls through. After some more clicking you’ll discover that shooting at hamlet changes the images in the thought balloon in his head. So, you’ll have to shoot hamlet until he starts thinking 2x2 = 5. Obviously, that’s not right. So, you’ll need to alternate between clicking the monkey or yet another barrel to add or subtract from hamlet’s thought answer until it is correct. After that, you have to beat the monkey in a card game version of rock paper scissors before you can travel on to the next section full of inane stuff to click on.

Just skip this one. There is nothing redeeming about it.
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4 of 5 people (80%) found this review helpful
1.5 hrs on record
Posted: June 19
So, I just bought this game for 74 cents. I played it, check my playtime and I beat it. To be honest I didn't expect much more from the game for being so cheap. That's why I give it the judgement of being good only if bought on sale.

- The artstyle is nice
- The music fits great
- The point & click boss are fights amazing
- Great humour

- Beat it in a little over an hour
- Puzzles aren't too challenging (1 puzzle drove me mad for 20 minutes and that's the worst I had to deal with)
- Underwhelming final boss fight compared to others
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10 of 17 people (59%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: August 8
Solve your way through the puzzles and find the hidden objects. Crack down on the monsters and rescue the princess.

This game is based on William Shakespeare's "Hamlet". It's the first Indie game in the world to be based on Shakespeare's Hamlet. But the game is less to do with the William Shakespeare Hamlet. It's a Point & Click adventure game where you have to solve puzzles and more of a "hidden object" game.

You have to fight with monsters to reveal the secrets, punish all villains and rescue a princess. The graphics are quite beautiful, the storyline is simple. The music fits in with the game.

You need to really use your brain to solve the puzzles and it gets you thinking. In the game, you are the main character "Hamlet". Your mission is to rescue the princess, you have to work your way around to pass each level, every object you possibly click could be a clue. The more objects you click on, the more clues. It's very fustrating once you don't know what to click on because you've clicked on all the objects. Once you pass level by level, the objective gets harder and the princess always gets recaptured. However, the game is less to do with William Shakespeare's game and according to all players, the game is really short. I haven't finished the game myself, I purchased this game on sale and should not be $6 NZD.

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4 of 6 people (67%) found this review helpful
1.7 hrs on record
Posted: July 9
This game has a self-aware wit and a good-natured feel.

I didn't enjoy it very much, even at this length, mostly because--for me--the puzzles weren't very enjoyable. They didn't link to the narrative action in any sensible way, and their internal logic sometimes also felt random, to me.

To be fair, the game seems self-aware about all of this stuff, and doesn't present itself as more than a slightly meta, silly, point-and-click. I guess it just didn't, for me, do the pleasurable things that some point-and-clicks, even short and silly ones, can.
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