Hamlet or the Last Game without MMORPG Features, Shaders ...
The original adventure game based on twisted William Shakespeare's Hamlet.
User reviews: Mixed (262 reviews) - 63% of the 262 user reviews for this game are positive.
Release Date: Oct 22, 2012

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Recommended By Curators

"... the beautiful graphics, logic based puzzles, and child friendly re-imagination of Hamlet should win the hearts of gamers everywhere."
Read the full review here.


“This is a creative little point-and-click adventure. It's short, but I thoroughly enjoyed it as long as it lasted.”
7.5/10 – IGN

“Vying for the longest and most irreverent game title of all-time, this quirky point-and-click puzzle-adventure comes to us from Russia. It blends the spirit of Zak & Wiki with a wonderfully implausible re-imagining of the classic Shakespeare play for added nonsense.”
7/10 – Eurogamer

About This Game

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is the original point-and-click adventure game based on twisted William Shakespeare's Hamlet. Solve logic puzzles and fight with monsters to uncover secrets, punish all the villains and rescue the princess.

Key Features

  • In the best traditions of classic adventure games
  • The first indie game in the world based on Shakespeare's Hamlet
  • 25 levels
  • Boss battles
  • Logic puzzles
  • No inventory

System Requirements

    • OS:Windows XP, Vista or 7
    • Processor:1 GHz processor
    • Memory:512 MB RAM
    • Graphics:128 MB graphics card
    • DirectX®:9.0
    • Hard Drive:100 MB HD space
    • Additional: Monitor with
      1024x768 or higher resolution support
Helpful customer reviews
9 of 9 people (100%) found this review helpful
3.1 hrs on record
Posted: October 16
Short version: 71%
Hamlet is a very short room-by-room puzzle adventure, more of an art showcase than a full video game. Still, the absurd humour splashed on the classic stage play may find its way to the appropriate audience.

Long version:
Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is a title that really should tell you what kind of game you are dealing with. It sounds pretentious, but if you look a little closer, it is more like self-parody. This game is teeming with absurd humour, starting right from the intro, where you essentially insert a meek little future man into the classic Shakespeare play, whose task is to save Ophelia from the metal-guitarist Claudius, Laertes the Giant, and two pirates: Rosencrantz and Guildenstern.

To carry out this epic quest, our Hero must solve a series of puzzles, arranged in a format that would fit web-based games: you are presented with a single scene, and you need to manipulate objects to be able to leave the room. Some of the puzzles are straightforward, some need good reflexes, and some are really devilish in design by looking extremely difficult, yet having a painfully simple solution.

The humour may not be for everyone, but this is not the greatest issue; it’s the play time. You can easily finish Hamlet under 30 minutes on the first try and in 10 after that. In my opinion the price is still worth it for the unique art and design, but I may be in minority with that.
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14 of 19 people (74%) found this review helpful
2 people found this review funny
5.2 hrs on record
Posted: September 21
Hamlet or the Last Game without MMORPG Features, Shaders, and Product Placement is a poor title for this game. Its proper title should be Hamlet or the Last Game without MMORPG Features, Shaders, Product Placement, and Fun. This is one of those adventure games that remind you of how the adventure games genre committed suicide.

Let me give you an example of what is wrong with hamlet’s puzzles. There is a sequence where Hamlet is stuck in the cargo hold of the boat. You’ll click around the screen for awhile and eventually click a specific box to reveal a cannon. Click around some more and eventually you’ll click a barrel with a small hole at the bottom. This sends a mouse running at the cannon which aims the cannon at the ceiling. Now you can click on the cannon to blow a hole in the ceiling which a monkey falls through. After some more clicking you’ll discover that shooting at hamlet changes the images in the thought balloon in his head. So, you’ll have to shoot hamlet until he starts thinking 2x2 = 5. Obviously, that’s not right. So, you’ll need to alternate between clicking the monkey or yet another barrel to add or subtract from hamlet’s thought answer until it is correct. After that, you have to beat the monkey in a card game version of rock paper scissors before you can travel on to the next section full of inane stuff to click on.

Just skip this one. There is nothing redeeming about it.
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6 of 7 people (86%) found this review helpful
1.5 hrs on record
Posted: June 19
So, I just bought this game for 74 cents. I played it, check my playtime and I beat it. To be honest I didn't expect much more from the game for being so cheap. That's why I give it the judgement of being good only if bought on sale.

- The artstyle is nice
- The music fits great
- The point & click boss are fights amazing
- Great humour

- Beat it in a little over an hour
- Puzzles aren't too challenging (1 puzzle drove me mad for 20 minutes and that's the worst I had to deal with)
- Underwhelming final boss fight compared to others
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3 of 4 people (75%) found this review helpful
3.6 hrs on record
Posted: November 27
In Hamlet you play the part of a time traveler who inadvertently squelches the real Hamlet with his time machine and thus decides to take his place as the hero of the story: you'll be solving puzzles in five different chapters made up of five levels each.
While sporting some nice art and a quirky humour Hamlet can sadly quickly turn into an exercise in frustration due to its obtuse puzzles and somewhat useless hint system.


-nice art style

-quirky sense of humour permeates the whole game

-some puzzles are interesting and offer a fair challenge


-apart from the title and characters the Hamlet theme is basically never touched upon


-most puzzles have an obtuse design and are very vague in how they function. Sometimes you have to click more than once, sometimes the clicking is timed, other times you have to memorize a quite lengthy sequence or just try and make sense of very vague ambiental clues...I honestly managed to solve a couple puzzles simply by randomly clicking all elements once I was frustrated enough

-no way to know what you can actually interact with in each screen, leading to random clicking all over in every scene

-the hint system is fairly bad, not only you have to wait five full minutes before you can get said single hint but its quality ranges from feeding you the solution to a drawing as vague as the puzzle itself

-not much in the way of a story and the characters offer very little apart from their name

-quite short, unless you get stuck on a puzzle you'd be done in 1,5/2 hours


I really appreciated Hamlet's tongue in cheek take on the genre, its quirky humour, nicely drawn art and first few puzzles: but things soon got frustrating when logic got thrown out of the window and I started facing puzzles that required me to decipher a few extremely vague hints and hopefully understand what I was supposed to do. A few puzzles also require you to very quickly click certain items before they disappear and the split second timing involved can get aggravating aswell. There's a fine line between a challenging puzzle and an obtuse, frustrating one and I often felt as if Hamlet crossed said line way too many times to stay enjoyable.

All this is made worse by the hint system, waiting five minutes for the hint if you're already stuck on a puzzle is not fun and, once opened, the hint was sometimes as bad as the puzzle it was supposed to help with thus leaving me bashing my head on the problem or just trying to find an external guide.

It honestly says alot about the puzzle design when, after finishing the game, I still have no idea of the logic behind three puzzles as I simply solved them randomly clicking their elements while waiting for the hint to appear. For its sale price of a dollar Hamlet wasn't a total waste of my time or money but its problematic puzzles and barebones story make it an hard game to recommend.
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10 of 18 people (56%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: August 8
Solve your way through the puzzles and find the hidden objects. Crack down on the monsters and rescue the princess.

This game is based on William Shakespeare's "Hamlet". It's the first Indie game in the world to be based on Shakespeare's Hamlet. But the game is less to do with the William Shakespeare Hamlet. It's a Point & Click adventure game where you have to solve puzzles and more of a "hidden object" game.

You have to fight with monsters to reveal the secrets, punish all villains and rescue a princess. The graphics are quite beautiful, the storyline is simple. The music fits in with the game.

You need to really use your brain to solve the puzzles and it gets you thinking. In the game, you are the main character "Hamlet". Your mission is to rescue the princess, you have to work your way around to pass each level, every object you possibly click could be a clue. The more objects you click on, the more clues. It's very fustrating once you don't know what to click on because you've clicked on all the objects. Once you pass level by level, the objective gets harder and the princess always gets recaptured. However, the game is less to do with William Shakespeare's game and according to all players, the game is really short. I haven't finished the game myself, I purchased this game on sale and should not be $6 NZD.

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