Hamlet or the Last Game without MMORPG Features, Shaders ...
The original adventure game based on twisted William Shakespeare's Hamlet.
User reviews: Mixed (205 reviews)
Release Date: Oct 22, 2012

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Recommended By Curators

"... the beautiful graphics, logic based puzzles, and child friendly re-imagination of Hamlet should win the hearts of gamers everywhere."
Read the full review here.

Reviews

“This is a creative little point-and-click adventure. It's short, but I thoroughly enjoyed it as long as it lasted.”
7.5/10 – IGN

“Vying for the longest and most irreverent game title of all-time, this quirky point-and-click puzzle-adventure comes to us from Russia. It blends the spirit of Zak & Wiki with a wonderfully implausible re-imagining of the classic Shakespeare play for added nonsense.”
7/10 – Eurogamer

About This Game

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is the original point-and-click adventure game based on twisted William Shakespeare's Hamlet. Solve logic puzzles and fight with monsters to uncover secrets, punish all the villains and rescue the princess.

Key Features

  • In the best traditions of classic adventure games
  • The first indie game in the world based on Shakespeare's Hamlet
  • 25 levels
  • Boss battles
  • Logic puzzles
  • No inventory

System Requirements

    • OS:Windows XP, Vista or 7
    • Processor:1 GHz processor
    • Memory:512 MB RAM
    • Graphics:128 MB graphics card
    • DirectX®:9.0
    • Hard Drive:100 MB HD space
    • Additional: Monitor with
      1024x768 or higher resolution support
Helpful customer reviews
8 of 8 people (100%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: January 7
A simple but cute point and click adventure game using flash animation. Definitely not as good as Botanicula or Machinerium, but definitely worth giving it a try if the price is right. It's a short game with simple puzzles.
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20 of 31 people (65%) found this review helpful
0.7 hrs on record
Posted: October 7, 2014
I love short games, and I love cheap games. I love short, cheap games that tell touching stories with impossibly deep characters. Conversely, I don't love short, cheap games that are unfortunately lacking in quality—games like the obnoxiously titled Hamlet (or the last game without MMORPG features, shaders and product placement). Although it does have an attractive, cute art style, Hamlet is rife with non-intuitive, often frustrating puzzles and a plot that is ridiculous in a way that far surpasses the tasteful.

Hamlet starts out with the plot of Shakespeare's famous play, but within a couple panels of the first cutscene, it's transformed into a grotesque attempt at a modernly witty version of a classic. The main character, Hamlet, is quickly replaced by a time-traveling scientist from the future who, after crashing into Hamlet and incapacitating him, is required to rescue Ophelia from Cladius in Hamlet's place. This scientist is forced to follow a line of plot that is loosely based on Hamlet to return Ophelia to her proper place at Hamlet's side. While an intriguing idea for a storyline, the delivery of the oddly sci-fi events is done in such a way that the game goes from quirky to downright deplorably ludicrous.

The gameplay of Hamlet is not a standard point and click adventure. The player is missing the typical inventory system and dialogue of such a game. Hamlet is instead played in silence, with the main character only communicating in brief, uninteresting thought bubbles. The short puzzles that the player is presented with are often incredibly nonlinear, to the point where I often found myself simply clicking all around the screen to see if I could simply stumble upon the answer to some of the more farfetched puzzles. The illogical solutions to the puzzles are made more frustrating by an interface that in no way highlights which objects on the screen allow for interaction.

Hamlet's frustration-inspiring, nonsensical puzzles do very little favors for its equally nonsensical plot, and not even its somewhat attractive atmosphere can pull this game back from its failings. At only an hour or two of teeth-gritting, boredom-inspiring gameplay, this tiny indie game isn't worth a misplaced dose of hopeful curiosity or the irritation that comes with its small price tag—even if it's picked up in the middle of a Steam sale. I suppose, in this case, the old adage holds true: you get what you pay for.
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58 of 104 people (56%) found this review helpful
2 people found this review funny
2.5 hrs on record
Posted: October 20, 2014
Game by russian developer "Milf 2000"

Pathetic name promises you something recreational, philosophical indie-experience.
Well the game is bad-designed, second-rate product (some levels just copy other games in this genre. First level is total weak copy of first level in Tiny Bang Story) for 3-5 years old auditory.
There's nothing 'unusual" in this game, i saw same stuff thousand times.
Pathetic reproach towards game development about "MMORPG features and shaders" looks so ironic because THIS game - sucks.
Yes, its much better to play any MMORPG with shaders.
Also. it reminds Valiant Hearts OH LOL
Not recommend.

If you want to play something like this better try Tiny Bang Story Here
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6 of 6 people (100%) found this review helpful
1.8 hrs on record
Posted: March 22
Hamlet isn't really a point and click adventure game in the traditional style, it's more of a hidden object / puzzle game, so ... tempered expectations if you are looking for a normal point and click. That being said it has a cute art style and story, some of the puzzles are actually pretty good although a few were sort of pointlessly grinding. It also has a pretty sweet soundtrack, although if you take a long time it just loops. It's nice that the hint system is in the game, but honestly I would have preferred a hot spot detection system in addition, or instead of the hints, which are often about as confounding as the puzzles themselves. I wouldn't pay a ton of money for Hamlet, but if you like point and click puzzles its worth a couple bucks and a couple hours of your time.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: February 15
I actually liked the game. The art is nice and the puzzles were fun. Some of them were a bit weird but still reasonable. Wish it was longer.
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8 of 13 people (62%) found this review helpful
1.6 hrs on record
Posted: December 21, 2014
My main feeling whilst playing this game was frustration.

Despite the quirky art style and plotline, its kind of an annoying game to play. It gives you no indication of which items are clickable, and it seems to assume that you know what it wants you to do - which doesn't seem to follow any logical guidelines at all. I spent a good chunk of my gameplay sitting around and waiting for the hints to become available.

Some of the tasks involve very fast clicking - I dont have a mouse at the moment so that made some of the game practically unplayable! Maybe that's less of an issue for people with a mouse (but even so - its not a very interesting problem solving situation)

Luckily it is a very cheap game, probably due to it being very short - but I still wouldn't recommend it. I do like the cute art and concept, but that isn't worth the frustraing nature of the game...
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9 of 15 people (60%) found this review helpful
1.1 hrs on record
Posted: October 12, 2014
If you can get it cheap, go for it. It has pretty much no replay value, but the gameplay in that first run is quite great.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: March 29
First of all: this is a SHORT point and click game. Really short. Although it's very fun and the graphics are quite beautiful!

The storyline is very simple, and has very little to do with the Hamlet of Shakespeare.

Even so, I do not regret one second of the hour that I spent playing this little game!
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2 of 2 people (100%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: March 29
I picked this up on sale for 50 cents so keep in mind that this review is based on it costing very little. Normally this game costs $5. This game is not worth $5! I say this because it is incredibly short. The entire game takes 1 - 2 hours and it has no replay value. The puzzles are quite unique so even if you haven't played the game in a few months you would remember how to solve the puzzles.

That being said, the art style is lovely, music is nice and the puzzles are different. The one puzzle in this game was beyond frustrating. After 10 minutes I admitted defeat and asked for a clue. After staring at the clue for another 10 minutes I went onto google images. I like these point and click puzzle games and to be honest with you I would rather play a short game like this where the puzzles are clever instead of something a bit more long winded like Puzzle Agent where the puzzles are designed by flipper handed freak children that you play over and over again because the guys in the clever department took off early for lunch and never came back somehow...

So... worth it if you pay under $1 or otherwise it's just too short to validate spending that amount of money. Doesn't come with cards or achievements but heck, kept me entertained for an hour and a half.

6/10
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2 of 3 people (67%) found this review helpful
1.2 hrs on record
Posted: January 12
Cute little game. Although it's kind of short, it definitely tests your patience! TGFSales! :p
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2 of 3 people (67%) found this review helpful
0.9 hrs on record
Posted: March 13
I like it.

There isn't much to expect and the title pretty much spells it out. It's a simple game loosely based around Hamlet and, woefully enough, the title is damn apt.

It's true. It's ♥♥♥♥ing true.

I got this game years ago thinking it was some cute thing, I didn't expect to look back at it 5 years later and think "Holy ♥♥♥♥, it's true".

It's ♥♥♥♥ing true.
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1 of 2 people (50%) found this review helpful
3.7 hrs on record
Posted: December 30, 2014
Fun little puzzle game in the style of 'escape the room'; reminiscent of Windosill. Apart from a couple of screwed up puzzles (like the horse), it mostly makes sense and won't take more than a few hours to finish.
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2 of 4 people (50%) found this review helpful
0.9 hrs on record
Posted: December 30, 2014
It's very short but very endearing. It's worth getting if it's part of a bundle but it will be over within an hour and has zero replayability. If you bear that in mind then you'll enjoy that hour.
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1 of 2 people (50%) found this review helpful
2.0 hrs on record
Posted: March 24
It was cute, overall pretty easy to beat and short, but overall a nice little experiance.
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69 of 85 people (81%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: August 25, 2014
Hamlet (or “the Last Game without MMORPG Features, Shaders and Product Placement”, which is likely one of the worst video game titles ever conceived), is a point in click adventure game loosely inspired by Shakespeare's classic play of the same name. Its goal is clearly to lend a more comedic angle to the tragedy, but the result is something that comes off as both underbaked, and exceedingly dumb.

Aside from a few characters sharing names from the original Hamlet, and a few key parallel plot points, Hamlet the game is basically an entirely different, less involved story that on the whole is rather irrelevant and constrained to a few brief between act cutscenes.

The rest of the game is a pure single screen adventure game, by which I mean every puzzle is contained within the one screen of the game it takes place on with no collecting of objects or backtracking of any sort. This isn’t an awful way to construct your puzzles as it makes it impossible to get lost or overwhelmed by having everything right in front of you at all times, but it also creates a very constricting spectrum of the sorts of puzzles you can create. Or at least that’s the case with Hamlet, whose puzzles range from tedious obscurity, frustrating clicking exercises, or downright stupidity. They aren’t challenging in any clever way, and mearily stand as obstacles between you and the next screen.

And this is Hamlet’s ultimate issue: nothing in the game is smart, well designed, or the tiniest bit fun. It took me an hour and a half to complete and not once did I feel anything less than complacent boredom as I mundanely made my way through the game hoping it would soon be over, which thankfully was a wish soon answered.
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34 of 39 people (87%) found this review helpful
3.3 hrs on record
Posted: December 30, 2013
Well, Steam says I have 3.3 hours on record for this game, but that's mainly because I went afk for 2 hours with the game still running.

The game is really short. It literally has 25 puzzles. Yes, you can actually count them. Is it good though? I found the artwork quite nice, but that really depends on what taste you have. The humour was okay, the premise was funny. Sound, however, is almost non-existent, and the few "boink" sounds get a bit annoying after a while.

I wouldn't recommend it for full price, but if you get it in a bundle or on sale, it's kind of fun.
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21 of 26 people (81%) found this review helpful
1.2 hrs on record
Posted: February 28, 2013
Hamlet is a retelling of Shakespeare's Hamlet in a point-and-click environment, with a modern-day hero.

I am a huge fan of point and click adventures, but sadly, this game fails on several levels. Several puzzles do not involve "logic" or rational thinking, but instead pixel hunting and random guesswork based on no clues or process of elimination.

The game is incredibly short too, lasting only 1 hour, and the title itself is incredulously cheeky and facetious, mocking other games, when this game itself is really quite bad. Those in glass houses, etc.

The game is currently £3.99, I would not recommend purchasing it, even when it's on sale, as it might spoil your enjoyment of "Hamlet" by William Shakespeare.

Nilesy
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24 of 34 people (71%) found this review helpful
2.9 hrs on record
Posted: December 14, 2013
Good concept, artwork and sounds.
Nothing more, because this game have so many flaws.

Some puzzles doesn't make any sense at all, some are too easy and some others need you to click fast on tiny elements - sometimes moving at the screen, all a little glitched - a real pain. The hint system is equally bad, and considering the nonsensical and glitched puzzles, you'll probably wait the long time required to access the hint, just having to search an walkthrough after that. The story is awful, for kids at best. You see Hamlet's references, nothing more.

Why is a good concept?
It's a point and click adventure with action puzzles, most of them on boss battles - yes, boss battles in a P&C adventure. Also, it's a mock version of a literature classic with short comics between the acts. It will be great if it was not so poorly executed.
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13 of 18 people (72%) found this review helpful
2 people found this review funny
1.9 hrs on record
Posted: September 22, 2014
This is a very short point & click game with some humorous elements. I liked the cutesy art and short Hamlet (sort of) story. Unlike many games in this genre (fixed screen with no camera movement, limited character movement, point & click with no inventory), it has three distinct features:
  1. First, there is no indication on what you can click and what you cannot. Sometimes when you click on an area nothing happens since the click may have to correspond to an event somewhere else on the screen. An example of this is having to click notes in the air, once you realize to do that.

  2. Second, the clicking (at times) requires a certain degree of timing to the point that it can be very difficult to do what it is necessary. At times, it can be frustrating given the fine degree of movement required where the actual mouse movement may be very small. At other times, it can require a fair degree of patience when you have to move the mouse very quickly and have a tiny window of time to accomplish your goal. Some of these puzzles would be much better suited for a touch interface, since they can have a whack-a-mole flavor.

  3. Third, the puzzle elements require a degree of non-linear thinking that exceeds what I consider to be average in this sort of game. Usually non-linearity comes from when you have an inventory and need to think of weird combinations of items. This game has none of that, but rather can be confounding when there is seemingly nothing to do, and you have to carefully considered what minute thing has or could change given the limited interactions presented.

That all being said, it took me a little under 2 hours to complete from beginning to end. The game gives you access to a hint if you spend more than a few minutes on a puzzle. I would say over the half the puzzles are extremely obvious and do not even take a minute to solve. There are a few that require more thought. Most of the time it is just figuring out the rules of what the puzzle entails. This game had a very 7th Guest type of feeling to me in that way.

I was only stumped once in the entire game with the old man and his fishing rod, where the visual clue it gave was not very helpful. I ended up having to refer to a walk through for this one puzzle. The thing I was missing was pretty obvious once I understood what I was doing wrong, but not to me at the time. I suspect most people would not even get stuck at this particular point in the game, since the thing to do is a fairly common requirement in other games involving fishing rods.

I may have eventually got this particular puzzle on my own, but I had reached my frustration point with that one puzzle. This rarely happens to me for point & click games, where even if I'm not making real progress I'm at least eliminating possibilities. Here there was none of that. There did not seem to be anything else I could do and no amount of random clicking was going to help. I can see for some that might be extremely frustrating where you are costing along, and wham! Suddenly you are stuck and nothing makes sense. That is definitely one of the features of this game. I would not say that makes this game bad, just challenging in a perverse way.

Regarding why I actually do recommend this game: Well for me I happen to like short games that I can play and finish within a few hours. I have a ton of games and not enough time to play them all, so having a game I can actually complete from beginning to end, getting that small sense of accomplishment is nice. There are very few point & click games that I would ever want to replay, but this might be one in say 10 years where I forgot all the solutions to the puzzles, since it was fun having to think in odd ways to solve the puzzles.

I know that there are some that dislike this game because they claim the puzzles are "totally illogical". I disagree. All the puzzles have a logical solution, provided you think in a non-linear out-of-the-box fashion. Several of the puzzles are making fun of other point & click games. The puzzle where you having to enter the password given the abbreviations of the elements is a prime example. This reminded me very much of the can puzzle in 7th Guest, but unlike that puzzle which was ridiculous in how long it could take to solve, this one was much easier once you stopped to think what the answer must be.

Overall I would say that a lot of clever thought went into making this game. For the few hours of game play you get out of this game, I would say that it is an enjoyable experience for those well versed in point & click type puzzle logic.
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19 of 30 people (63%) found this review helpful
1.0 hrs on record
Posted: December 1, 2013
Look at my ingame time of this game.
That's a relatively slow playthrough, it has no replayability and is a fairly easy point and click puzzle game except for the part where they decided clicking a door 50 times in a row was a good puzzle (spoilers, but it's a puzzle that ought to be spoiled, whoever decided that puzzle should be included is an idiot).

Now consider if you want to spend 5 dollars/euros on this game.

Only way worth paying for it is the way I did; in an indie bundle where you primarily pay for the other content.
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