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Rocksmith 2014 Edition is the fastest way to learn guitar. Plug in any real guitar or bass and join over 1 million people who have learned with the award-winning Rocksmith method. This official sequel is bigger, better, and faster than ever.
Release Date: Oct 22, 2013
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Notice: The Rocksmith™ Real Tone Cable is not included with the purchase of Rocksmith™ on Steam and must be purchased separately. Please see your local retailer or many online stores to purchase the Rocksmith™ Real Tone Cable.

Buy Rocksmith™ 2014

$59.99

Buy Rocksmith 2014 Disc Import Tool

Requires Ownership of Rocksmith on Steam in order to use the Disc Import Tool.

$9.99

Downloadable Content For This Game

Rocksmith® Real Tone Cable

The Rocksmith™ Real Tone Cable is not included with the purchase of Rocksmith® 2014 on Steam and must be purchased separately. Please see your local retailer or many online stores to purchase the Rocksmith® Real Tone Cable.

Rocksmith™ requires a unique 1/4"-t- USB cable, that is the first of its kind, which allows users to plug any real guitar with a quarter-inch jack directly into their console or PC.
Developed exclusively for Rocksmith™, this revolutionary cable turns the guitar's signal from analog to digital, allowing it to be recognized and played through video game consoles or PC for the first time.
The use of a second Rocksmith™ Real Tone Cable allows for simultaneous split-screen cooperative play while playing Rocksmith™.

About the Game

Rocksmith 2014 Edition is the fastest way to learn guitar. Plug in any real guitar or bass and join over 1 million people who have learned with the award-winning Rocksmith method. This official sequel is bigger, better, and faster than ever. Rebuilt from the ground-up, you’ll experience new modes, vastly improved features, a new look, more flexible and deeper practice tools, new techniques and tunings, over 50 new hit songs, and much more.

PC System Requirements

    Minimum:
    • OS:Windows Vista, Windows 7, Windows 8
    • Processor:2.66 GHz Intel Core2 Duo E6750 or 2.8 GHz AMD Athlon 64 X2 5600+
    • Memory:2 GB RAM
    • Graphics:256 MB DirectX 9 / NVIDIA® GeForce® 8600 GT or ATI Radeon™ HD 2600 XT
    • Hard Drive:12 GB HD space
    • Sound:DirectX 9.0c-compliant
    Recommended:
    • OS:Windows Vista, Windows 7, Windows 8
    • Processor:3.1 GHz Intel Core i3-540 or 3.3 GHz Athlon II X3 455
    • Memory:4 GB RAM
    • Graphics:512MB Nvidia GT 240 or 512 MB ATI Radeon HD 5670
    • Hard Drive:12 GB HD space
    • Sound:DirectX 9.0c-compliant

Mac System Requirements

    Minimum:
    • OS:Mac OS X v10.7
    • Processor:2.4GHz or 2.66GHz Intel Core 2 Duo processor with 3MB on-chip shared L2 cache, • 1066MHz frontside bus
    • Graphics: 256 MB NVidia GeForce 8600 GT or ATI Radeon HD 2600 XT
    • Memory:2 GB RAM
    • Hard Drive:12 GB HD space
    Recommended:
    • OS:Mac OS X v10.8
    • Processor:3.1 GHz Intel Core i3-540
    • Graphics: 512MB Nvidia GT 240 or 512 MB ATI Radeon HD 5670
    • Memory:4 GB RAM
    • Hard Drive:12 GB HD space
Helpful customer reviews
272 of 274 people (99%) found this review helpful
128.4 hrs on record
Having played guitar for nearly seven years now in rock, metal, blues, and jazz, I was really needing something that put interest back into playing, like a new piece of gear. I found that in Rocksmith, and played it nearly 35 hours in my first five days of owning it. I love having the callouses back. That being said, the game is not perfect. I'll make a simple rundown of pros and cons for simplicity.
Pros:
- Definitely inspires you to play and learn songs. Whether you find your own style of playing before or after you learn a steaming pile of songs, it's always good to learn said steaming pile of songs. Rocksmith will definitely help you do this in a fun, relaxed, pseudo-Guitar Hero environment.
- Has a nearly flawless session mode where you can construct your own band that has a wide variety of styles, sounds, progressions, and can play in all the basic modes and scales with all 12 roots. It also has a very helpful and changable neck layout to show you exactly what scale they recommend you use. This is like a loop station +4, people!
- Songs have a fluid difficulty. If the game sees you rock, it'll make the next bit a little bit harder. If it sees you're having a lot of trouble, it'll dial it down. This spans from pretty much root notes only to not having every note be invisible. This game has an infuriating way of making you learn songs ;).
- Has a sometimes helpful section repeater for every song.
- Has a MASSIVE amp emulator where you can try out digital versions of generic and some name brand gear to see what you want for a new song or purchase. These are all dependant on the quality of your computer speakers of course, but it's still nice to have a reference.
- You can change your tone in the middle of a song if you despise song's preset tone.
- An interesting pro, this program's DLC and price per song is generally roughly the same if not cheaper than sheet music, and you get a lot more. You get to hear the song, see a visual representation of how it's played, get alternate lead, rhythm, and bass parts, and a preview of how the guitarist got their tone with the amp emulator. Plus you get to beat the snot out of it over and over and score points.
- There are several other little pros scattered throughout, but these are the big ones.

Cons:
- My worst complaint with the game: Some of the ways this game has you play songs are ABSOLUTELY RIDICULOUS (yes, I mean to shout), and there's no way to change what frets it wants you to play from what I can tell. Fortunately, the game is just based on tone recognition, so if you can play it on a different string and it's easier for you, do it that way. Problem is, you have to ditch the way the game wants you to play at that point, so there's no on screen reference. For example, Are You Mine by the Arctic Monkies has you sliding all around the neck. I have learned to play it to where I hardly have to move from the second fret. Ultimately, this is kind of beneficial, as you should be learning the way you want to play, and hopefully that's without having to watch the Rocksmith screen. On a similar note, some of the rookie ways of playing songs can actually be harder than the advanced way because you don't know all of what's being played. This is a problem for me as an advanced guitarist because it's easier for me to play by chord names rather than some stepwise building of chords throughout the song.
- The other pretty unfortunate bit of this game is that it has a serious case of death-by-interface when you're first starting out. Everything the guitarist played on the song has to come down this alley at you and convey, in it's entirety, everything about that note: string, fret, duration, slidel vibrato, bend, temolo picking, harmonics, tapping, hammerons, pulloffs, anything that the guitarist could do has to be contained in that one tiny note flying toward you, and it's one of several at a time. The game will modulate this problem a bit by removing some of the extra things like bends and tremolo, but this is still serious information overload, so be prepared to have some difficulty with reading what's happening for a pretty long time.
- The nearly flawless session mode's one flaw is that it changes dynamically with how you play, which in terms of musical expression, is not always the best way to do it. Do you want to rip a screaming solo while the band lays back? Ehh... This will have problems figuring out what you want. Conversely, are you trying to rip a screaming solo, and the band's dying away? This happens too, especially when your guitar is producing rather low output like with tapping. It may be great to change with the band, but when you both follow each other, pretty soon the band stops playing 'cause you're too quiet.
- The riff repeater can slow down parts and manually change difficulty, which is good, but all these parts are pre-determined by the game. If you have a problem with one part at the very end of a solo, it's very likely you'll have to play through the whole solo a billion times to get it right and understand what you're doing, which may or may not be a good thing. Also, and this is infuriating, the slowing down of a song has no metronome or click track that I can find, and past about 80% speed, the audio quality is so bad you can't tell what's happening anyways. Good luck finding a tempo here. You're better off just watching what is happening at slow speed and trying to master it at full speed from there.
- The tone recognition isn't perfect, and it never is. This is extremely frustrating if you're going for note streaks, mastery score, and basic video game statistics. I've missed chords in the middle of strumming a long line of the same chords just because the game herps a derp (It was punk rock. 1/8th note power chords? Don't tell me I randomly missed one lol).
- A few nitpicky things here: On the minigames, the notifications can seriously get in the way of what you're trying to see so you can play the right thing. The score attack sounds are also extremely distracting when you're trying to rock your awesomest.
- And a technical note from one player to another: Always tune up. The game seems to hint that as long as you tune down to the right note (say for drop D), you're good. This is not always the case, especially if your strings are a little too thick for your nut. They can stay just a hair too tight on the playing end compared to the segment after the nut. This means that as soon as you bend or play one of the strings, your tension will equalize and you'll be slightly flat. So remember: Always go below the note you want and come up from below it. This could concieveably make you slightly sharp, but if you're having that much problem with string tensions, you need to get your nut slots widened for your apparently super-thick monster-tendon He-man/Hercules strings.

So, on the whole: Is it awesome? Yes. Will you learn guitar? Yes. Will you learn songs? Yes. Will you happily lose track of hours of your life? Yes. The review officially ends here, but I have a few personal notes for the dedicated reader.
Just remember while you're playing this game, take the time to learn what's comfortable and right for you. Just because Rocksmith says you should play a song a certain way doesn't make it right. You'll love guitar that much more if you find your own voice on it. This game will definitely teach you to play if that's what you're looking for, but always try to put your own spin on what you learn afterwards. For example, the game doesn't recognize if you play more notes than are in the song, so I always add my own licks, fills, and harmonies when my part gets quiet just so I can get a better feel for what I would want the song to sound like. By all means quote songs you love and guitarists you idolize, but don't become a riff junkie who brings nothing new to the table. Put your own inflections on their ideas, because that's what makes your playing interesting.
Posted: June 10
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436 of 554 people (79%) found this review helpful
567.1 hrs on record
This game got me laid.
Posted: June 19
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14 of 14 people (100%) found this review helpful
111.4 hrs on record
I've been playing guitar for roughly 8 years now and only got rocksmith a few months ago, but it's great. I'm having a lot of fun learning new songs, and downloading custom songs is definitely a must, adding potentially hundreds of songs to the setlist. I mean, the technology isn't 100% there are flaws, note recognition being the most damaging to gameplay, but for the most part, rocksmith is a must have for guitarists and bassits. You will have fun mastering songs and developing your skills and techniques.
Posted: April 11
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12 of 12 people (100%) found this review helpful
111.3 hrs on record
great game

a helpfull tool to learn guitar
it can be a fun game for both beginner and the more experience guitar player

the best thing about this game is dynamic difficulty , it allows the game to adjust the difficulty of the songs to your skill level
for a beginner the song would be reduced to its very core by only playing the root notes, this will make it so you can play the song and it will still be recognisable for others

because all songs are at your skill level you can pretty much play any of them with the help of the game, this gives more variety while you practice

another issue learning a single song can have is that some parts of a song can be very hard and you will probably take months to be able to play that part, but here you can play a reduced version of that part that is within your skill level, and its more fun to play a song because it will still sound good even if you play less in the hard part
so you'll play this song more=more practice

another great thing about being able to play more songs is that some songs require different techniques and these might be executed at different speeds or they move around the neck more
so in song x you for example a set of slow barré chords while in song y they are done much faster, now if you start learning barré chords you might be able to play them in song x but not y
so you can practice barré chords when you play x and suddenly song y will become easier because even though you just played x for fun you still practiced these techniques
and practice is all you need to do to get better, doesn't mean it can be fun

this makes the game so good for me you can just have fun and still get that hard needed practice

the game also has some interactive lessons that will teach you pretty much anything a person that never touched a guitar has to know, while it isn't perfect it does the job, and maybe some video's on the internet, can help too, but an experienced guitar player will always be better

another great tool is the riff repeater it allows you to adjust the songs difficulty, or if you wanna start practicing a certain section of the song, you can set it to loop that specific part and adjust speed, difficulty, pretty much anything you want
its great, easy to acces and you can approach learning a song in a more traditional way( slow it down and slowly ramp up the speed)

the more gamey parts of the game consist of a score attack for the songs with some set difficulties guitar hero style
and you also have the guitar arcade, these are mini games that are build around a certain guitar technique, you have some that help you have an on rail shooter where you kill the enemies by playing the chords shown on screen, you have a saloon where enemies come down 6 lanes and you shoot them by playing the coresponding string this will help you learn skipping strings, and you got other that help you learn scales move around the board, they are a fun distraction and it helps you practice

the last big thing of this game is session mode, it is a place for improvising and experimenting, they have created a virtual band for you, you can change what instruments they use and these instruments have a certain style associated with them, jazz, rock metal blues, besides a the normal instruments you find in the average band you also have some more special ones like a kazoo or some rain or city noises
you can also pick wich scale they will play and in which key, its like haveing a million play along improvise songs
but the best thing is here it can change dynamicly and you can change how much they will vary(from aways playing in same scale and key to dynamicly changing key and scale) you can set the bpm of a song but the band will react to how you play if you play fast they will pick up speed too while if you play relaxed they will also do so,

for beginners this might seem overwhelming and it kinda is but the game can slowly guide you through it, it will also tell you what notes will sound good, besides that you can do anything you want and use the plenty effects the game has for your guitar


intermediate/experienced players will get less out of the game because dynamic difficulty isn't something they need and they already have the means to learn songs outside of the game
but if they can get over the unique interface( its easy to read on the fly, but different from anything else)the gamey stuff still exist and the many effects and session mode can still have their value for you

bass is also fully supported and it wasn't an afterthought

you need the realtone cable though

overal i fully reccomend the game



Posted: June 21
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10 of 10 people (100%) found this review helpful
151.3 hrs on record
This is more than a game for me. It has become a hobby. What started as a random purchase for myself last Christmas -- I had an old electric guitar I never played in the closet, so this gave me an excuse to see if I can learn -- has become an expensive obsession for me. Warning -- but a good warning -- you'll find that you're learning guitar very quickly on this game, and it will become the start of an expensive habit! I have downloaded hundreds of dollars worth of songs, bought a brand new guitar, I've signed up for music theory and guitar lessons at the local county college ... this has become a genuine hobby for me. Literally, it is one of those rare games which has genuinely made an impact on my life. Six months later, and the game has not gotten old. I look forward to new songs, I laugh when a new chord I've never seen magically appears on the song that I've practiced the hell out and achieved a new difficulty. The game is, most importantly, fun. It remains fresh and only gets better as you get better. I highly recommend.
Posted: June 23
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510 of 527 people (97%) found this review helpful
182.4 hrs on record
This game is fantastic and is a must-buy if you play guitar. If you don't play guitar and are curious, it's actually good enough that I'd still recommend getting it. It is far and away the best music game on the market.

Be warned that it's more of a guitar practice tool than a game. But that's exactly what it should be: a practice tool that has just enough game-y design to keep it interesting, but not so much that it gets in the way of practicing. The only linear progression the game has is in the form of "missions" along the side of the menus that encourage you to try different things. You can ignore them entirely if you want, but sometimes they are very helpful (especially the ones associated with the Session mode, which teach you bits of relevant music theory). It's a well-designed experience.

The interface is very slick and the game has no loading time or lengthy transitions between browsing and playing songs. This is great news because the interface was the main flaw in Rocksmith 1. "Riff repeater" phrase rehearsing options are integrated into the pause menu, so you can drop into them on the fly while playing songs.

The soundtrack is excellent. It has hits (Knights of Cydonia, Paranoid Android, etc), more obscure music with fun guitar parts, and even a few tracks from small indie bands I have never heard of. The song Stay In by Jaws is one of the indie songs that stuck out to me. And it's very worth it to import Rocksmith 1 songs -- they have had their tabs updated to fix inaccuracies and to use new features in the new game (RS1 DLC songs have be updated as well).

The game has a Session mode, where you can load backing instruments, jam, and have them follow along with you. It works surprisingly well. If you want to jam but don't want to fiddle with drum machines, or you don't have musician friends that can come over, it's a pretty good substitute. It has many different types of drums, guitars, basses to choose from, you can set any key to use, the tempo, and how structured the jam is (no structure, 12 bar blues, etc).

There are also a number of Guitarcade mini-games that focus on various guitar techniques. They are a distraction for when you're bored with performing songs, but some of them are pretty amusing. There is even a House of the Dead 2 spoof where you play chords to shoot zombies.


I've only played guitar for about a year and a half, so I'm definitely still learning. It's thanks to Rocksmith that I've kept up with practicing as frequently as I have. When learning an instrument it's easy to get bored when it turns into a grind and you don't know what music to try. You need some structure. Rocksmith is that structure, and more.
Posted: November 26, 2013
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