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Rocksmith 2014 Edition is the fastest way to learn guitar. Plug in any real guitar or bass and join over 1 million people who have learned with the award-winning Rocksmith method. This official sequel is bigger, better, and faster than ever.
Release Date: Oct 22, 2013
Notice: The Rocksmith™ Real Tone Cable is not included with the purchase of Rocksmith™ on Steam and must be purchased separately. Please see your local retailer or many online stores to purchase the Rocksmith™ Real Tone Cable.

Buy Rocksmith™ 2014

$59.99

Buy Rocksmith 2014 Disc Import Tool

Requires Ownership of Rocksmith on Steam in order to use the Disc Import Tool.

$9.99

Downloadable Content For This Game

Rocksmith® Real Tone Cable

The Rocksmith™ Real Tone Cable is not included with the purchase of Rocksmith® 2014 on Steam and must be purchased separately. Please see your local retailer or many online stores to purchase the Rocksmith® Real Tone Cable.

Rocksmith™ requires a unique 1/4"-t- USB cable, that is the first of its kind, which allows users to plug any real guitar with a quarter-inch jack directly into their console or PC.
Developed exclusively for Rocksmith™, this revolutionary cable turns the guitar's signal from analog to digital, allowing it to be recognized and played through video game consoles or PC for the first time.
The use of a second Rocksmith™ Real Tone Cable allows for simultaneous split-screen cooperative play while playing Rocksmith™.

About the Game

Rocksmith 2014 Edition is the fastest way to learn guitar. Plug in any real guitar or bass and join over 1 million people who have learned with the award-winning Rocksmith method. This official sequel is bigger, better, and faster than ever. Rebuilt from the ground-up, you’ll experience new modes, vastly improved features, a new look, more flexible and deeper practice tools, new techniques and tunings, over 50 new hit songs, and much more.

PC System Requirements

    Minimum:
    • OS:Windows Vista, Windows 7, Windows 8
    • Processor:2.66 GHz Intel Core2 Duo E6750 or 2.8 GHz AMD Athlon 64 X2 5600+
    • Memory:2 GB RAM
    • Graphics:256 MB DirectX 9 / NVIDIA® GeForce® 8600 GT or ATI Radeon™ HD 2600 XT
    • Hard Drive:12 GB HD space
    • Sound:DirectX 9.0c-compliant
    Recommended:
    • OS:Windows Vista, Windows 7, Windows 8
    • Processor:3.1 GHz Intel Core i3-540 or 3.3 GHz Athlon II X3 455
    • Memory:4 GB RAM
    • Graphics:512MB Nvidia GT 240 or 512 MB ATI Radeon HD 5670
    • Hard Drive:12 GB HD space
    • Sound:DirectX 9.0c-compliant

Mac System Requirements

    Minimum:
    • OS:Mac OS X v10.7
    • Processor:2.4GHz or 2.66GHz Intel Core 2 Duo processor with 3MB on-chip shared L2 cache, • 1066MHz frontside bus
    • Graphics: 256 MB NVidia GeForce 8600 GT or ATI Radeon HD 2600 XT
    • Memory:2 GB RAM
    • Hard Drive:12 GB HD space
    Recommended:
    • OS:Mac OS X v10.8
    • Processor:3.1 GHz Intel Core i3-540
    • Graphics: 512MB Nvidia GT 240 or 512 MB ATI Radeon HD 5670
    • Memory:4 GB RAM
    • Hard Drive:12 GB HD space
Helpful customer reviews
78 of 80 people (98%) found this review helpful
301 products in account
18 reviews
151.8 hrs on record
Rocksmith is a brilliant package. It's essentially a self-contained training program. The main component is an automatic tab player that lets you play along to album versions of songs. The self-adjusting diffuculty is key here - if you're playing well, the game scales up the complexity of the tabs to match, eventually having you play the song for real, chords and all. The majority of the songs come with seperate lead guitar, rhythm guitar and bass guitar tracks, so you don't have to stop at learning just one part of a whole song.

The game also comes with a collection of arcade-style games designed to help you develop muscle memory, teach you chord names, fretting, scales, bends, harmonics - the works. There's also a dedicated lesson section to help you learn the basics of guitar playing and maintenance. Another interesting feature is "Session Mode." Here, the game lets you set up a virtual band that plays along with you. You play hard and fast, so do they. Play softer, they slow down too. It essentially gives you a crash course on how songs flow and gives you a free environment to get creative with your playing.

Now, the bad news: while it IS good, Rocksmith is not going to magically turn you into some kind of Hendrix-Slash-Dylan-Malmsteen-hybrid guitar beast. Think of it as a tool, not a magic potion. If you want to learn guitar, and you're serious about it, Rocksmith will definitely help. In the end, though, it comes down to you.

Basically, let me put it like this: the game has an achievement named "0.25% of the 10,000 Hour Rule." Google it.
Posted: February 13th, 2014
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53 of 53 people (100%) found this review helpful
20 products in account
1 review
89.3 hrs on record
Having played guitar for nearly seven years now in rock, metal, blues, and jazz, I was really needing something that put interest back into playing, like a new piece of gear. I found that in Rocksmith, and played it nearly 35 hours in my first five days of owning it. I love having the callouses back. That being said, the game is not perfect. I'll make a simple rundown of pros and cons for simplicity.
Pros:
- Definitely inspires you to play and learn songs. Whether you find your own style of playing before or after you learn a steaming pile of songs, it's always good to learn said steaming pile of songs. Rocksmith will definitely help you do this in a fun, relaxed, pseudo-Guitar Hero environment.
- Has a nearly flawless session mode where you can construct your own band that has a wide variety of styles, sounds, progressions, and can play in all the basic modes and scales with all 12 roots. It also has a very helpful and changable neck layout to show you exactly what scale they recommend you use. This is like a loop station +4, people!
- Songs have a fluid difficulty. If the game sees you rock, it'll make the next bit a little bit harder. If it sees you're having a lot of trouble, it'll dial it down. This spans from pretty much root notes only to not having every note be invisible. This game has an infuriating way of making you learn songs ;).
- Has a sometimes helpful section repeater for every song.
- Has a MASSIVE amp emulator where you can try out digital versions of generic and some name brand gear to see what you want for a new song or purchase. These are all dependant on the quality of your computer speakers of course, but it's still nice to have a reference.
- You can change your tone in the middle of a song if you despise song's preset tone.
- An interesting pro, this program's DLC and price per song is generally roughly the same if not cheaper than sheet music, and you get a lot more. You get to hear the song, see a visual representation of how it's played, get alternate lead, rhythm, and bass parts, and a preview of how the guitarist got their tone with the amp emulator. Plus you get to beat the snot out of it over and over and score points.
- There are several other little pros scattered throughout, but these are the big ones.

Cons:
- My worst complaint with the game: Some of the ways this game has you play songs are ABSOLUTELY RIDICULOUS (yes, I mean to shout), and there's no way to change what frets it wants you to play from what I can tell. Fortunately, the game is just based on tone recognition, so if you can play it on a different string and it's easier for you, do it that way. Problem is, you have to ditch the way the game wants you to play at that point, so there's no on screen reference. For example, Are You Mine by the Arctic Monkies has you sliding all around the neck. I have learned to play it to where I hardly have to move from the second fret. Ultimately, this is kind of beneficial, as you should be learning the way you want to play, and hopefully that's without having to watch the Rocksmith screen. On a similar note, some of the rookie ways of playing songs can actually be harder than the advanced way because you don't know all of what's being played. This is a problem for me as an advanced guitarist because it's easier for me to play by chord names rather than some stepwise building of chords throughout the song.
- The other pretty unfortunate bit of this game is that it has a serious case of death-by-interface when you're first starting out. Everything the guitarist played on the song has to come down this alley at you and convey, in it's entirety, everything about that note: string, fret, duration, slidel vibrato, bend, temolo picking, harmonics, tapping, hammerons, pulloffs, anything that the guitarist could do has to be contained in that one tiny note flying toward you, and it's one of several at a time. The game will modulate this problem a bit by removing some of the extra things like bends and tremolo, but this is still serious information overload, so be prepared to have some difficulty with reading what's happening for a pretty long time.
- The nearly flawless session mode's one flaw is that it changes dynamically with how you play, which in terms of musical expression, is not always the best way to do it. Do you want to rip a screaming solo while the band lays back? Ehh... This will have problems figuring out what you want. Conversely, are you trying to rip a screaming solo, and the band's dying away? This happens too, especially when your guitar is producing rather low output like with tapping. It may be great to change with the band, but when you both follow each other, pretty soon the band stops playing 'cause you're too quiet.
- The riff repeater can slow down parts and manually change difficulty, which is good, but all these parts are pre-determined by the game. If you have a problem with one part at the very end of a solo, it's very likely you'll have to play through the whole solo a billion times to get it right and understand what you're doing, which may or may not be a good thing. Also, and this is infuriating, the slowing down of a song has no metronome or click track that I can find, and past about 80% speed, the audio quality is so bad you can't tell what's happening anyways. Good luck finding a tempo here. You're better off just watching what is happening at slow speed and trying to master it at full speed from there.
- The tone recognition isn't perfect, and it never is. This is extremely frustrating if you're going for note streaks, mastery score, and basic video game statistics. I've missed chords in the middle of strumming a long line of the same chords just because the game herps a derp (It was punk rock. 1/8th note power chords? Don't tell me I randomly missed one lol).
- A few nitpicky things here: On the minigames, the notifications can seriously get in the way of what you're trying to see so you can play the right thing. The score attack sounds are also extremely distracting when you're trying to rock your awesomest.
- And a technical note from one player to another: Always tune up. The game seems to hint that as long as you tune down to the right note (say for drop D), you're good. This is not always the case, especially if your strings are a little too thick for your nut. They can stay just a hair too tight on the playing end compared to the segment after the nut. This means that as soon as you bend or play one of the strings, your tension will equalize and you'll be slightly flat. So remember: Always go below the note you want and come up from below it. This could concieveably make you slightly sharp, but if you're having that much problem with string tensions, you need to get your nut slots widened for your apparently super-thick monster-tendon He-man/Hercules strings.

So, on the whole: Is it awesome? Yes. Will you learn guitar? Yes. Will you learn songs? Yes. Will you happily lose track of hours of your life? Yes. The review officially ends here, but I have a few personal notes for the dedicated reader.
Just remember while you're playing this game, take the time to learn what's comfortable and right for you. Just because Rocksmith says you should play a song a certain way doesn't make it right. You'll love guitar that much more if you find your own voice on it. This game will definitely teach you to play if that's what you're looking for, but always try to put your own spin on what you learn afterwards. For example, the game doesn't recognize if you play more notes than are in the song, so I always add my own licks, fills, and harmonies when my part gets quiet just so I can get a better feel for what I would want the song to sound like. By all means quote songs you love and guitarists you idolize, but don't become a riff junkie who brings nothing new to the table. Put your own inflections on their ideas, because that's what makes your playing interesting.
Posted: June 10th, 2014
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46 of 48 people (96%) found this review helpful
148 products in account
2 reviews
339.6 hrs on record
I would describe Rocksmith as a learning tool disguised at a game. I have used it for practicing guitar and bass, and my skills have developed a lot since I started playing the game.

There is a plethora of features to be found in Rocksmith 2014, the most prominent being Learn a Song mode. In Learn a Song mode, the game basically plays similarly to Guitar Hero, except the notes may span the entire fretboard of the actual instrument you are playing (guitar/bass). When you are first beginning, the songs are watered-down. Rocksmith decides to just throw a few notes at you at a time, until you get the hang of it, then it gradually increases the complexity until you are playing it just the way it was recorded. The game registers all kinds of techniques that are used with a guitar, such as hammer-ons pull-offs, slides, bends, harmonics, palm-mutes, etc. The Real-Tone cable just knows. You can unlock new songs by doing missions, you can also buy song-packs as DLC.

Another feature I enjoy is Session Mode. It allows you to program a backing band that plays according to the scale that you are playing. It sounds really sweet and gives you a feel of playing with an actual band. Session mode also gives you some pretty good tutoring about scales, and playing with a band if you follow the in-game missions. Also, the game offers a huge amount of video based, interactive guitar lessons, to help out the newbies, and experienced players too.

Rocksmith has local multiplayer for Score-Attack mode, Session mode, and Learn a Song mode. It works great, you just need to have two of the Real-Tone cables (and two guitars, of course.)

There is a tone designer within Rocksmith, which basically allows you to choose equipment and effects for the game to synthesise. Allow me to say, the game sounds almost as good as my amplifier through my stereo, and the latency for playing a note is unnoticable. You can unlock new sounds for your guitar, just by playing the game.

Rocksmith also offers arcade-style games to help you practice with techniques, which are pretty fun, to say the least. I have put in a lot of hours just trying to get the achievements in these, and I'm still working at it.

Does anyone else play this? Add me through Steam if you do, I would love to have some friends to compare scores with and stuff. I got it around Christmas time and I'm up to 250 hours through Steam (only counting online sessions.)
Posted: March 12th, 2014
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41 of 45 people (91%) found this review helpful
160 products in account
2 reviews
317.1 hrs on record
This game got me laid.
Posted: June 19th, 2014
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13 of 14 people (93%) found this review helpful
79 products in account
2 reviews
68.6 hrs on record
HIGHLY Recommend this if you're serious about learning guitar. Ive been playing for 7 days at this point and can play 2 songs completely at about 98%. It works. Like any instrument, hours of practice is how you get better, but the thing with Rocksmith2014 is that it helps you feel like you aren't 'working' or 'practicing'. It cleverly disquises learning chords, progressions, scales and harmonics (you know, all the boring ♥♥♥♥) by putting them into arcade games. It also spoon feeds you (if you need it, which i do) in learn a song mode, gives you a little bit at a time, but also helps you by pushing you with new techniques and chords. But the BEST FEATURE is RIFF REPEATER, at any point you can stop the song and repeat any part on any difficulty at any speed up to 100%. keep cranking up the difficulty and speed until you're playing just like it was written. Awesome... my fingers are killin me, but I don't care, I can't stop playing! :)
Posted: February 2nd, 2014
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