Ah, Super Hexagon.
When I started game for the first time when for the first times I lost on the second or sixth second when I wanted to break the computer about a wall, I didn't guess at all that it so will tighten me. The essence of game is simple to a disgrace: it is necessary to hold on as it is possible more long, operating a triangle and wagging between figures. In game there are six levels of the complexity three of which need to be unblocked the infernal torments. The task becomes complicated that the field on which is your triangle turns, spins, changes corners, figures are transformed, from octagons smoothly turn into squares, and speed doesn't think at all to decline. When you look how other people pass the last levels - the head starts being turned. Music in game is simply divine. Because of it I didn't throw game right at the beginning.
Game pulses and moves under music, synchronization between the events on the screen and a sound in earphones absolute, as gives special charm to game. To fly between "хексагонами" under such special electronics takes and inspires. Chipzel' huge respect for an excellent soundtrack. (This my opinion and it can not coincide with yours).
Posted: February 21st, 2014