Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes, player-versus-player and multiplayer co-op, every play brings fun new opportunities and challenges.
User reviews: Very Positive (1,427 reviews) - 81% of the 1,427 user reviews for this game are positive.
Release Date: Sep 23, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Defense Grid 2

AUTUMN SALE! Offer ends December 1


Buy Defense Grid 2 Special Edition

AUTUMN SALE! Offer ends December 1


Buy Defense Grid 2 - Special Edition Upgrade DLC

AUTUMN SALE! Offer ends December 1


Recommended By Curators

"Defense Grid 2 isn't just another tower defense game, it's the best new tower defense game."
Read the full review here.


“Defense Grid 2 feels paradoxically foreign and familiar...Ostensibly, the meat of Defense Grid 2 is the campaign and the narrative arc it carries.”
8 – Eurogamer

“9.5, Exquisite”
9.5 – Gaming Nexus

“Super Addictive!”
8 – IGN

Special Edition

Special Edition purchasers will receive the digital book, The Art of Defense Grid 2, plus the ebook, The Making of Defense Grid 2: The Complete Story Behind the Game by Russ Pitts, and "A Matter of Endurance" audiobook written by Hugo award-winning author Mary Robinette Kowal and performed by the English cast.

THE ART OF DEFENSE GRID 2 digital art book celebrates the talents and efforts of the people responsible for creating the visuals of the game. It is an insight of the concepts and variable directions that the team explored during the game's creation. The journey in visual exploration is a winding and strange path at times. This book revisits that journey, come along and enjoy it.

THE MAKING OF DEFENSE GRID 2 brings you behind-the-scenes of the creation of a modern video game.
Over nearly two years and hundreds of hours of interviews, veteran video game journalist Russ Pitts (Polygon, The Escapist) has been given total access to every stage of development, and dives deep into the technological innovation, creative artistry and hard-nosed business that combine over weeks, months and years to make a game.
From moments of startling inspiration to times of crushing stress, the author has been present for every aspect of production — major milestones, critical beta tests and sometimes contentious design meetings.

THE MAKING OF DEFENSE GRID 2 is based on the article series written by Pitts for Polygon, with expanded interviews and never-before-seen material. The result is a look unlike any other into the hidden world of game development and the high stakes gamble of making games.

A MATTER OF ENDURANCE: Written by two-time Hugo award winning author Mary Robinette Kowal and performed by the English cast, A Matter of Endurance is an audio play staring the characters from Defense Grid: Containment (AI General Fletcher, AI General Cai, and Commander Simon Ritter) and introduces Maralon’s Governor Teydell as you (the Commander) and your AI companions journey from the destruction on Maralon to the destination of the Outer Colonies where the events of DG2 take place.

About This Game

Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.

DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, an expanded story and cast of characters, hundreds of challenge mode experiences, new multiplayer modes, a procedurally driven audio score and the ability for players to build their own levels. DG2 also introduces players to DG Architect on the PC, a level creation tool set connected to Steam Workshop where players can create their own unique levels to share and possibly even sell if selected.

DG2 for the PC was funded in part by Dracogen, a private investor after a 2012 Kickstarter campaign funded the original game's DLC, Defense Grid: Containment. DG2 is developed by Hidden Path Entertainment and published by 505 Games.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista, Windows 7, Windows 8.0, Windows 8.1
    • Processor: Dual core CPU 2.0Ghz or faster
    • Memory: 3 GB RAM
    • Graphics: DirectX 10 video card with shader 4 support and Passmark Video Benchmark of 160 or above such as the following: ATI Radeon HD3650 or better (HD3650-HD8000, RX200-RX300+) (Radeon HD 4200 and HD 4250 not included) NVIDIA GeForce 8600 or newer (8800, 9600-9800, or 100-700+) (GeForce 8600M not included) Intel HD Graphics 2500 or higher
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Additional Notes: DG2 requires a multi-core processor and at least 3 GB of RAM on your computer to run. DG2 relies on a DirectX 10.0 or later graphics engine which means it runs on Windows Vista, Win7, Win8, and Win8.1. DG2 will not run on Windows XP. DG2 requires a video graphics card or chipset that supports DirectX10, video cards made with current technology after November 2006 (up to 7 years old). Compatible graphics cards include any AMD Radeon graphics card with the "HD" or "RX" designation (HD2000-HD8000, RX200-RX300+), any NVIDIA card after and including the 8000 series (8000, 9000, 100, 200, 300, 400, 500, 600, and 700+ series), and any Intel graphics chipsets released on the GMA X3100 (2007) architecture and later (GL960, GM965, B43, Q43+, G41, G43, G45, GL40, GS40, GM43, GS45, Core i3 integrated graphics or later, Intel "HD Graphics" or later). DG2 requires Steam to run.
    • OS: OSX Lion (10.7.5) or higher
    • Processor: Intel Core 2 Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: Radeon 2400/GeForce 8600/Intel HD 3000 256MB+
    • Storage: 2 GB available space
    • OS: SteamOS Machines
    • Processor: Dual 2.0Ghz CPUs or better 64-bit capable processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA, AMD or Intel graphics card with Open GL 3.2 or higher drivers for SteamOS
    • Storage: 2 GB available space
    • Additional Notes: UEFI boot support
Helpful customer reviews
44 of 51 people (86%) found this review helpful
79.6 hrs on record
Posted: August 25
much like DG1, a simple but solid TD with good graphics, nothing special.

negative vote for the abuse of the steam workshop for selling maps and having no support for free community maps built into the game interface. selling maps is ok, but controlling competition in favour of your own content simply sucks big time.
Was this review helpful? Yes No Funny
25 of 33 people (76%) found this review helpful
2 people found this review funny
6.1 hrs on record
Posted: August 23
game is fun but......
the workshop = DG store
is it a joke?!


may be a solution
but I still hate the workshop = DG store this ♥♥♥♥ing ♥♥♥♥♥♥♥♥!!!!!!
Was this review helpful? Yes No Funny
26 of 35 people (74%) found this review helpful
1 person found this review funny
14.1 hrs on record
Posted: June 21
If you like a good classic Tower Defence game, then this it is.

Has the same gameplay but also has the flexibility of co-op or versus when playing with a friend.

Truly engaging so far and can be quite challenging as you work through the different levels and options.
Was this review helpful? Yes No Funny
19 of 24 people (79%) found this review helpful
9.8 hrs on record
Posted: July 11
I never played Defense Grid 1 but I do tend to enjoy unique tower defense games. That said I didn't like this one.

Tower effects are pretty well made I guess
That's it

Simplistic enemy design. The aliens have 2 that look like gorillas and the rest just look like land fish, they don't have much detail to them and some are so small it's hard to see any detail.

Forced coop, the game says coop and it does, in fact, HAVE coop. That said it's basically just single player with 2 people. You share resources both have access to all towers, the only benefit to having another person is a second use of the special ability and possibly bringing towers with different upgrades. I honestly afk'd to take a shower while my friend beat the map we were on himself because sometimes it's a hinderence to have the other player, like when you go to place a tower and they use up just enough resources that you can't do it, or they remove your towers because they don't know why you placed it there. It was a pretty poorly thought out system.

Tower upgrades unlock at random, my friend and I played every map together, but sometimes one of us would get an upgrade and the other wouldn't, or we'd both get upgrades but they were different, one of my first upgrades was for a tower we didn't unlock untill 2 levels later.

The special abilities suck, once you gain access to the one that gives you resources there's no reason to bring the others ever. They all have a 5 min cooldown so the resource one is the only one that feels like it helps that much because it helps buy/upgrade towers. Compared to that a laser that kills maybe 10 enemies, or a beam to boost nearby towers for maybe 30 seconds is garbage.

No easy way to find information, I wanted to find out what kind of upgrades I could hope to get for the towers but I can't find it online let alone in game. The games difficulty varies alot but part of the difficulty comes from them not explaining things (At least for us as we've never played the first game and maybe they explain it there). For example the alien discriptions seems to indicate a weakness enemies have but there's no way to find it. The towers uses aren't explained when they're first introduced unless they're obvious like the slow tower, so you have to place them to figure out what use they may have. The space ship that lands on the the core and releases enemies half way through the map wasn't explained either and caused our only loss.

I tend to like tower defense that let you build mazes and alter the enemy path, but only about half the maps in this let you do that. The rest have you placing turrets on the side of the roads which is much less interesting.

The dialog sucks, it's almost painful to listen to since it seems so awkward, so I turned off subtitles and lowered voice volume and event frequency to minimum so I never even know they're there. The fact the AI's pretty much just chit chat as you're trying to set up your defense means you probably won't pay much attention to it, or if you do it'll be more of a distraction than any game enhancement.

The game gives you no time to see the map before you start the waves, I can understand not being able to build towers till the waves start but because we had to start building immediately there were often platforms we didn't notice till the level was almost finished. It's just something that screws you the first time you play but is made worse by the fact the game has absolutely zero replay value.

The towers themselves are a mixed bag too, the laser turret for example is pretty much useless in our builds, it has the same damage as an inferno turret has slightly better range but is only single target which makes it much worse for us, it's line of sight issues also make it a pretty poor choice. The missle turret again wasn't explained at all so I didn't realized that it starts with almost no damage at it's first tier but upgrades it's damage very well. The concussion turret does good damage but fires insanely slow making it's first tier pretty useless too, also it fires at random and sometimes just feels like it spends too much time dropping grenade things on nearby turrets instead of on the enemy path. Some times the tower upgrades will make a pretty much useless turret a decent choice like acid bullets for the gun turret (Otherwise the gun turret is just good for cheap damage in the start of the game.) or can give turrets more use like having the concussion turret destroy shields, but other upgrades are just worthless like having the gun turret with it's weak damage target higher health enemies when it's much better suited to picking off the weak enemies.

There's no way, aside from the ability, to aid in resource gain, it's really slow and makes it so you spend most of your time hovering over the build/upgrade buttons waiting for the last few points to tick in so you can push it. Though even with the lack of money to build things we were finding that the game was ending with us not even utilizing half the board on some levels so it feels like you don't have enough resource AND you don't have much use for it. It's pretty odd.

All in all the game was pretty disappointing, and unlike most games which can easily make things better with friends this coop is forced and it means even playing with another person it'll be pretty easy to find playing this boring. It has no replayability as none of the levels are exciting enough to justify trying to do them better than you did the first time. Lastly the score system must be for some people who like watching a number go up because I couldn't care less if I even made it to bronze.
Was this review helpful? Yes No Funny
15 of 17 people (88%) found this review helpful
10.0 hrs on record
Posted: July 3
As a fan of DG1, I can only describe this game as very 'meh'
More downgrades from DG1 than upgrades, at the same time, there's nothing really new DG1.
If you're a like DG1, there's a high chance DG2 will disappoint you.

The 'story' is very weird to, they tried to build on DG1, but for me, I was totally lost.
Was this review helpful? Yes No Funny