Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes, player-versus-player and multiplayer co-op, every play brings fun new opportunities and challenges.
User reviews: Very Positive (1,152 reviews)
Release Date: Sep 23, 2014

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Recommended By Curators

"Defense Grid 2 isn't just another tower defense game, it's the best new tower defense game."
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Recent updates View all (13)

May 22

5/22/2015 DG2 May Steam Update - PC only (Mac soon)

DG2 May Steam Update - PC only (Mac soon)

  • DGArchitect custom scripts now support all game modes

  • DGArchitect maps can now include Classic Open mode scoring

  • DG Architect ray tracing bug fixed that prevented block properties from being selected

  • DG Architect Point lights now appear in DG Architect

  • Classic Open string entries updated or added

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May 8

DG2 Newsletter and New Price

We recently sent a newsletter to our community. In case you missed it you can read the full newsletter here: DG2 Spring Newsletter

Some Highlights:

Defense Grid 2 now more affordable than ever!
DG2 is now the sweetest deal out there. Get and gift your favorite tower defense game for only $14.99 for the Regular Edition or $19.99 for the Special Edition. DG2 launched in Autumn 2014 to critical acclaim from both media and gamers. If this has been on your wish list or a loved one’s, treat yourself today!

Did you download your FREE map on Steam?
If you haven’t already, be sure to login to Steam and register your email for a free DG2 map. Insider Tip: Every now and again we hold some really great drawings with the emails from this list. Be sure to use a real email address, it's our only way to connect with you. Recently we gave away four NVIDIA Titan video cards worth $1019 each. Register your email today.

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Reviews

“Defense Grid 2 feels paradoxically foreign and familiar...Ostensibly, the meat of Defense Grid 2 is the campaign and the narrative arc it carries.”
8 – Eurogamer

“9.5, Exquisite”
9.5 – Gaming Nexus

“Super Addictive!”
8 – IGN

Special Edition

Special Edition purchasers will receive the digital book, The Art of Defense Grid 2, plus the ebook, The Making of Defense Grid 2: The Complete Story Behind the Game by Russ Pitts, and "A Matter of Endurance" audiobook written by Hugo award-winning author Mary Robinette Kowal and performed by the English cast.

THE ART OF DEFENSE GRID 2 digital art book celebrates the talents and efforts of the people responsible for creating the visuals of the game. It is an insight of the concepts and variable directions that the team explored during the game's creation. The journey in visual exploration is a winding and strange path at times. This book revisits that journey, come along and enjoy it.

THE MAKING OF DEFENSE GRID 2 brings you behind-the-scenes of the creation of a modern video game.
Over nearly two years and hundreds of hours of interviews, veteran video game journalist Russ Pitts (Polygon, The Escapist) has been given total access to every stage of development, and dives deep into the technological innovation, creative artistry and hard-nosed business that combine over weeks, months and years to make a game.
From moments of startling inspiration to times of crushing stress, the author has been present for every aspect of production — major milestones, critical beta tests and sometimes contentious design meetings.

THE MAKING OF DEFENSE GRID 2 is based on the article series written by Pitts for Polygon, with expanded interviews and never-before-seen material. The result is a look unlike any other into the hidden world of game development and the high stakes gamble of making games.

A MATTER OF ENDURANCE: Written by two-time Hugo award winning author Mary Robinette Kowal and performed by the English cast, A Matter of Endurance is an audio play staring the characters from Defense Grid: Containment (AI General Fletcher, AI General Cai, and Commander Simon Ritter) and introduces Maralon’s Governor Teydell as you (the Commander) and your AI companions journey from the destruction on Maralon to the destination of the Outer Colonies where the events of DG2 take place.


About This Game

Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.

DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, an expanded story and cast of characters, hundreds of challenge mode experiences, new multiplayer modes, a procedurally driven audio score and the ability for players to build their own levels. DG2 also introduces players to DG Architect on the PC, a level creation tool set connected to Steam Workshop where players can create their own unique levels to share and possibly even sell if selected.

DG2 for the PC was funded in part by Dracogen, a private investor after a 2012 Kickstarter campaign funded the original game's DLC, Defense Grid: Containment. DG2 is developed by Hidden Path Entertainment and published by 505 Games.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, Windows 7, Windows 8.0, Windows 8.1
    • Processor: Dual core CPU 2.0Ghz or faster
    • Memory: 3 GB RAM
    • Graphics: DirectX 10 video card with shader 4 support and Passmark Video Benchmark of 160 or above such as the following: ATI Radeon HD3650 or better (HD3650-HD8000, RX200-RX300+) (Radeon HD 4200 and HD 4250 not included) NVIDIA GeForce 8600 or newer (8800, 9600-9800, or 100-700+) (GeForce 8600M not included) Intel HD Graphics 2500 or higher
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Additional Notes: DG2 requires a multi-core processor and at least 3 GB of RAM on your computer to run. DG2 relies on a DirectX 10.0 or later graphics engine which means it runs on Windows Vista, Win7, Win8, and Win8.1. DG2 will not run on Windows XP. DG2 requires a video graphics card or chipset that supports DirectX10, video cards made with current technology after November 2006 (up to 7 years old). Compatible graphics cards include any AMD Radeon graphics card with the "HD" or "RX" designation (HD2000-HD8000, RX200-RX300+), any NVIDIA card after and including the 8000 series (8000, 9000, 100, 200, 300, 400, 500, 600, and 700+ series), and any Intel graphics chipsets released on the GMA X3100 (2007) architecture and later (GL960, GM965, B43, Q43+, G41, G43, G45, GL40, GS40, GM43, GS45, Core i3 integrated graphics or later, Intel "HD Graphics" or later). DG2 requires Steam to run.
    Minimum:
    • OS: OSX Lion (10.7.5) or higher
    • Processor: Intel Core 2 Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: Radeon 2400/GeForce 8600/Intel HD 3000 256MB+
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: SteamOS Machines
    • Processor: Dual 2.0Ghz CPUs or better 64-bit capable processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA, AMD or Intel graphics card with Open GL 3.2 or higher drivers for SteamOS
    • Hard Drive: 2 GB available space
    • Additional Notes: UEFI boot support
Helpful customer reviews
30 of 31 people (97%) found this review helpful
1 person found this review funny
23.8 hrs on record
Posted: March 18
I really enjoyed DG2. I think some of the tower graphics are too similar, so when zoomed out sometimes I'm left wondering which tower is which. http://steamcommunity.com/sharedfiles/filedetails/?id=347329268
I also suspect the game is actually easier than DG1 as I don't have too many problems racking up gold medals and I don't remember getting them as easily in DG1.

Storywise, it was a nice continuation and I thought the levels were well designed. Boost towers and the tower improvements you can earn via good performance are also pretty nice and add more strategies and ways of mixing towers up.

The grahics are prettier than DG1
http://steamcommunity.com/sharedfiles/filedetails/?id=347547384

Overall, brilliant game well worth the modest cost and I hope they introduce lots of good DLC as they did with DG1, although I'm less sanguine about this new store as purchasing single disjointed and unreleated maps doesn't do it for me. But we'll see.
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34 of 43 people (79%) found this review helpful
2 people found this review funny
100.3 hrs on record
Posted: January 15
Defense Grid: The Awakening (DG1) set the gold standard for Tower Defence games on PC - it is arguably the King of TD! It ticked all the boxes with insane replayability, challenging score based gameplay & a big list of levels & modes. It was the perfect balance for many gamers with some clocking thousands of hours of play time. In all the years to follow, no Tower Defense game has toppled DG1 from its throne - but now there is a serious contender from Hidden Path's own stables.

So, is DG2 the worthy successor to the crown?

All the components that made DG1 are essentially in DG2 plus more! That means pretty much all the towers return, along with the Aliens. Similar number of campaign levels on offer & Fletcher returns with some new 'friends' to provide some raspberry comic relief. I got a bit lost with all the new AI voices & story twists but that is not super important for a TD game.

It plays like it’s the same game with more detailed graphics & enhanced mechanics. Everything is a little more refined, that includes a few more modes to challenge, medals for all difficulty levels, extra power-up & commander upgrade options & some dynamic 'moveable' maps. These newer elements add more tactical & strategic options to your arsenal.

Online has got a lot of attention with Multiplayer being added. This was like playing a whole different game! My favourite mode is DG Fighter. In this you face off against a competitor, each of you has your own map in which each kill you make spawns an alien on their map in the location you killed it. Games were hectic, intense and generally close with the ability to counter each other's defenses in real-time. It is excellent fun! There is also a full co-op mode where you share the same map squares & resources, which actually wasn't as much fun as I hoped it would be. For that, you really need a good understanding with your partner & not playing with random matchmaking people.

The third mode was a bit of a hybrid, with players being allocated set squares on the same map, defending the same cores but competing for kills. It was all a bit confusing for many I think on how to best play this mode which limited its appeal. Finding players was a bit inconsistent, but it was well designed to allow you to play single player while you wait in the multiplayer queue. What was not-so-well designed was managing with dropouts. I experienced a lot of defeated players who would rather drop the game than suffer a loss - this will also mean the end your game too & prevent you from recording a high score or achieving a medal. Frustrated me to no end! It would have also been nice to browse a list of active games to join.

Another welcome addition is the level editor for community created levels! This will really add to DG2's longevity, although, I was disappointed to see the Steam Workshop is only used to submit for paid maps. Might be a technical limitation with Steam & there is an external community run site to get free maps, but having it all integrated in Steam would have been really nice. Both paid & free maps to encourage the community to keep on playing & exploring content. At time of writing this, there is only 4 official paid maps available via Hidden Path store, but close to 20 or more via the external site.

On a more positive note, I really liked the introduction of the Boost Tower. This tower acts as a simple block on an empty square, but it also provide a tower built on it greater line of sight & power-up options that enhance the tower; like revealing stealth units or score/damage boosts. These power-ups also make the Command Tower from the original game redundant (hence no longer in DG2). There is a command structure on each map though which provides level modifications for purchase. These raise or move sections of the maps to give more building options and better defenses. They add variety to each play though, but felt they were a bit under-utilised. After several runs at a level you often find you don't use them anymore.

There are some other differences that set DG2 apart from its predecessor. On a minor point, there are no flying aliens (I always found them a distraction so I don't mind they are gone!) & on a larger point there is a new scoring system. Now, I need to take a moment to explain this further as it is a deciding factor that does change the feel of the game.

DG1 scoring system was time based; this meant the longer you can keep the aliens in the map, the more interest on your resources you got & a higher score. This was somewhat flawed in design as it encouraged players to 'juggle' aliens on the map as long as possible & do things like sell towers for extra interest near the end of the level. In DG2, the scoring system is efficiency based; this means when you kill an alien you get a set score for the alien plus a bonus based on the amount of resources. No more increasing interest over time, but there is a periodic drip of supplies you get at key waves. The result puts the importance back on killing aliens & making sure they don’t escape with a core. You can still juggle to improve efficiency but the length of time is no longer a factor.

Although it is a more logical scoring system, for me it doesn't have the same tactile response (or feel) you get when you are doing well. In DG1, you could see by the resource score ticking faster & faster along with the combination of the effectiveness of your towers in real time to really feel how well you were doing - it felt precise in a weird way. In DG2, there is now an in-game real time graph which helps negate the lack of 'ticking', but I find it is still harder to judge just how much better you are doing. I think this is due to the very small window (zoomed in) graph you see & the relative impact (or lack of?) towers seem to make to your score/efficiency. It's different, but for me even though the old system was flawed it was simply more fun to play. The flaws gave DG its character & a unique style of play which now seems lost to a certain degree.

DG2 wins on many fronts, but my conclusion is that DG1 retains the crown. If it were an Olympic 100 meter sprint, it would be a photo finish down to the milliseconds! If the old scoring system rules were available as an alternative play mode I think there would be a new king!

DG2 is still a fantastic game despite my preference for the old scoring system, that's really deserved of every strategist & tower defence fan's game collection.
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122 of 200 people (61%) found this review helpful
1 person found this review funny
237.1 hrs on record
Posted: November 30, 2014
If you have never played Defense Grid 1 this game is not bad. If you have then you will be dissapointed.
The scoring in the new game just doesn't let you get involved with the game, when I say scoring I mean resource generation as that is different from the score.
The game is far too easy to beat, and I'm affraid it leaves me flat. If I could get new maps for DG1 I would rather go back and play that again.
I have worked through every level and option on hard and found myself getting bored for the level to be over. Hard should be hard!
Keeps crashing my Nvidia graphics card, and feels like you are playing the beta rather than the final game.
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22 of 34 people (65%) found this review helpful
16.6 hrs on record
Posted: December 5, 2014
It’s amazing to think that it’s been six years since Hidden Path released the acclaimed Defense Grid: The Awakening, often cited as one of the defining tower defense games. For the sequel, Hidden Path took to Kickstarter and with overwhelming support the game became a reality. And the reality is that Defense Grid 2 is just as good as the original, totally nailing the strategic and addictive elements that are so crucial for any tower defense game. Unfortunately, the reality is also that Defense Grid 2 is basically identical to its predecessor which is definitely mildly disappointing.

If you ever played a tower defense game, you’ll be right at home here. If not, the short but clear tutorial will get you up to speed. Basically, you have to defend your base and stop aliens taking your cores by building towers with various abilities. For example, Inferno towers set groups of aliens aflame at close range, Temporal towers slow them down whereas Missile towers deal massive damage at long range. All tower types serve a specific purpose and you will make good use of them all in order to defend each map. Just like the towers, the aliens as well come in different forms. Some are large and slow, some are small but fast, some have stealth, others regenerate or spawn other aliens. Naturally, enemy variety is crucial in order to ensure each tower type is useful. Sometimes the paths the aliens take will be set, other times you will have the option to block certain routes carving out the longest and most winding path you possibly can in order to ensure maximum tower usage. The map design is nothing short of fantastic walking a fine line between intentional design and player experimentation.

Defense Grid 2 looks and sounds great. Each tower is distinct and easily recognizable which becomes extremely important in later rounds. Sometimes you’ll have a bit of time to just observe the glorious carnage unfold before you. Most of the time, however, you will be scrambling to make important but quick decisions. Every wave will pose a different threat and you don’t have much time to assess what is the best move. You also have limited resources which you earn as you clear each wave. This is where Defense Grid 2 truly shines. It seems so effortless and yet so many tower defense games fail on this tactical level. It’s truly a fast-paced, action-packed strategy game.

By far the worst aspect of the game is the storytelling. The original was light on narrative, you only had a single AI advisor which had something to say from time to time about the current happenings. This time, you have six or seven badly written and acted AIs who love to yammer on about whatever is going on and even beyond that. It quickly gets really annoying and detracts from the overall experience.

Even though I am a bit disappointed by the lack of new towers and new ideas and the awful, intrusive storytelling, the truth is that Defense Grid 2 is a very good game and an easy recommendation to anyone who is remotely interested in tower defense games.

7 OUT OF 10 (GOOD)
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11 of 15 people (73%) found this review helpful
4.2 hrs on record
Posted: December 19, 2014
I put an obscene number of hours into the first game and happily kickstarted this. It's about more of the same with more annoying (not good) map design and a really uninteresting story this time around. I gold medal'ed everything I could in #1, but I can't even be bothered to finish the campaign mode of #2. It's hard to put a finger on exactly what's missing in it; some sort of simplicity or charisma has been lost in the iteration.
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7 of 9 people (78%) found this review helpful
16.9 hrs on record
Posted: March 7
Good game, the reasons for the negtive review:
1. Maps submitted on Steam Workshop have to be voted on just from screenshots.
2. Community voted maps will then be SOLD to you!

Recommend you buy DG1 for better value if you don't already own it.
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3 of 3 people (100%) found this review helpful
83.8 hrs on record
Posted: March 21
Core game play is much like the original DG with some additional interesting twists. The graphics are improved of course, but the storyline didn't seem very compelling or particularly motivating.

Some things about the design choices are puzzling: Reading paragraphs of text between episodes? Rotating the view in only 90 degrees units at a time with a key? What century is this?

The increased complexity of the main menu & campaign selection screens seem unnecessary and distracting.
Multiplayer is a great addition.

The orignal DG was one of my favorite games. DG2 is a fine game with lots of options, but doesn't seem to capture the same level of magic as the original.
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3 of 3 people (100%) found this review helpful
37.5 hrs on record
Posted: December 22, 2014
If you liked the first game, you'll like this one too. Nice visual update, same playability - a fun diversion.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
123.1 hrs on record
Posted: February 11
If you’re unfamiliar with Defense Grid, its biggest hook in the tower defense world is one that can be explained fairly easily. As you play, certain stages have levels with open grids on them for tower placement. The creeps, those are the aliens trying to steal your cores and take them back, will alter their paths based on your tower placement.

So, there’s a strategy in placing towers in specific spots rather than just plopping each gun down and upgrading to win. Now, I don’t think Defense Grid was the first to do this, but I do think it does it exceptionally well. Each level that has these open layouts is much more interesting and challenging than others, and command centers on the levels will let you annex new regions in order to push out the length of the creeps’ path.

You’re not only playing with your budget in order to come up with the best defense power, but you’re trying to lay out towers and boost blocks (basically, a tower upgrade spot that brings better stats to your big guns later in each level) so that you can do the most damage on creeps during their runs.

What’s frustrating about this game is that it’s impossible to have a planning phase. The levels start without you saying so, so you won’t be able to look at the map and decide which path is best before you start laying towers. Especially in the later game, the creeps move too fast and are far too strong for you to sit around and plan tower placement. I found this tough to contend with, especially since I’m the type of player who can’t play through tower defense games without getting perfect scores.

I like the dynamic paths and forcing creep behavior, I just wish the game would give me an option to pause and look at the map before it steals all my cores and causes me to lose. That’s probably just the perfectionist in me, though.
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5 of 7 people (71%) found this review helpful
40.7 hrs on record
Posted: January 12
First: DG2 has different game modes - that's the only reason. But after playing some, DG2 did wrong what DG1 did right.

I am a DG(1) player since the beginning, I also ranked very high in DG1 scores and with this said - I chose the path to (score) competition in DG. My review of DG2 is mostly based on the following setting: competition, hard.

Pros:
+ many game modes
+ towers seem balanced

Cons:
- intransparent scoring
- to much abusive potential on any other mode than "competition"
- simple, imbalanced alien waves
- no replay value

Neutral:
- many different configuration tweaks for towers
- different "orbital lasers"
- boost tower boosts


Ranking:
The best option to generate score is the dulling doing of "gather aliens", "herd" them by building and selling towers and use the orbital resource laser. In normal game mode, there is no reward for an excelent tower placement! The score is given for abusing the whole game principle.
Of course there is a "competition" mode, in which selling tower is prohibited and this exploid isn't possible. So yes, you can play the game on a competetive level, but there aren't much others doing the same. The ranking in competition - hard counts areound 50 people at all; for comparisson, normal - normal there are round about 18k+.

With the new scoring and the new game modes, DG2 has become a casual gamers game. There are a lot of upgrades, some choices in the starting setup and a waste amount of game modes. So in conclusion, it is more of a "DG1s" except the changed scoring.

Waves:
Many levels staring with regulat swarm aliens and the only difficult is, to kill the few "big ones".
Within the waves there will be some fast or very tough enemies - even if your defense line worked highly efficient till this time, you'll have to adapt it only for these some aliens! It is doable without a doubt, but at least for me it feels just a bit anyoing.

Conclusion:
At least for me, there is no motivation in game modes beside "competition". I miss a gamemode with the extras but without the ability to sell towers. So it is DG1 with the lack of the (score relevant) orbital laser.
Also I dislike the scoring system. The scoring system of DG1 added a strategic depht, which DG2 hasn't. (As I could see in the forums, some didn't got the whole effect of the DG1 scoring system - these are mostly the ones which like the new one in DG2)

Price:
As I am writing this review, the price is 22.99€ - even if I paid more for the alpha, I can't reccomend this price tag. For better value get DG1 with the expansion packs. I think that somewhat <11€ would reflect the value of this game - because it is such an eye candy for a TD game.
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2 of 2 people (100%) found this review helpful
10.3 hrs on record
Posted: May 2
Stellar tower defence game. I love the storyline and the graphics. The different type of towers are cool, though some are kinda of unneed. The voice acting is good. not top of the line but still pretty good. The britsh guy cracks me up. I had a lot of playing and was sad when it was over. Only complaint is that the Mac version is pretty much broken. I have a desktop PC and Mac Laptop and the Laptop just has CPU issues when trying to play. But for the PC it was a lot of fun. If your a PC player and like tower defense game this is highly recommonded.
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2 of 2 people (100%) found this review helpful
26.2 hrs on record
Posted: December 25, 2014
Played the original game to death, and was worried reading some reviews that this wasn't going to be as much fun or in some way fundamentally flawed. In my opinion though, it is a worthy sequel - essentially the same old balance and mix of towers and aliens pretty much that made DG1 work so well, but with a few neat twists and upgrades to make the experienced DG player think. All seems highly polished, and absolutely loving the Steam Friend performance trackers as well. The only small negative I'd note is that the towers all look a bit too much the same this time round, but that really is a very minor point that doesn't affect the new enhanced gameplay. Most telling I think, is that I don't think I'd ever go back to DG1 now, which is high praise indeed from me. And I think I will also be playing *this* one to death. :)
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2 of 2 people (100%) found this review helpful
17.2 hrs on record
Posted: December 25, 2014
The game play is exactly like the first Defense Grid game, but with a shiny new coat of paint, movable camera and the removal of the silly air units. My one complaint would be that there are far too many characters and dialogue for a tower defense grid game, i think there was more back and forth in the first couple chapters of this game than there was in the entire first game.

Still happy with the end result though, I can always just turn on some mp3s :)
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2 of 2 people (100%) found this review helpful
41.5 hrs on record
Posted: January 5
DG1 is a masterpiece.
So of course it wasn't easy for DG2 to come after that. It's in all ways inferior to its ancestor, especially visually, which is quite surprising, but it's still a good game and it offers a nice ride with a bunch of levels.
Try to get it during a sale, though ; at full price (~US$25), it feels too pricey if you already played & bought DG1 and all its DLC (like me ;-) ).
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2 of 2 people (100%) found this review helpful
25.1 hrs on record
Posted: January 25
In a few words:
This is the best small developer (see: indie) tower defense game out there. There is always a debate in some communities if this game is "better" than the DG1. For my money, DG2 is a fantastic game with more modes and better options than DG1.

If you aren't familiar with the Defense Grid 1 there is nothing wrong with picking up this one and then going back and playing DG1. DG2 just feels more complete as a game.

In a few more words:

This is a tower defense game. You, as the player (or commander as they call it) build various mechanisms (aka towers) to stop aliens from stealing your resources. If you lose all your resources, game over.

Each map typically has aliens march along predetermined paths in their never ceasing quest to steal your energy cores. Along this path are build points in which the player erects towers of various designs (missiles, guns, lasers, etc) to eliminate the aliens and move on to the next map.

The goal is almost always to destroy all the aliens but the player is challenged to not only win, but build effciently in order to boost their score. Towers can be upgraded and the player is awarded with bonuses and upgrades at various points in the game.

There are multiple modes outside of the main story campaign. They typically involve some type of special challenge or limitation.


The bottom line:
This is a great game and its a nice way to kill time when you are bored with more traditional strategy games. I highly recommend it for tower defense fans and first timers who are interested in something a little different.

Final Grade: B+
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2 of 2 people (100%) found this review helpful
1 person found this review funny
25.4 hrs on record
Posted: February 4
7/10 i have doubt to recomment this game because this game is just like the first part more or less, ok you got equipeble tower and coop and more superwapons but in the end its the same game
what i realy miss is the workshop for downloading comunity maps

So if you had played DG1 you dont need DG2, but if you havent ... i have doubt ... its a good game at all
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4 of 6 people (67%) found this review helpful
1.7 hrs on record
Posted: December 21, 2014
Missing a lot of the charm and interesting design from the first one. The levels aren't as creative and the game is designed around using items equipped to your towers to have any chance at winning on the higher difficulties due to the stat bumping of enemies.They also changed how high scores work but didn't bother to list it in game. The UI is a mixed bag with information either missing or hidden compared to the first game.

Upsides are a lot of different challenges per map and steamworks integration for new maps. But it's a step down everywhere else compared to the first one which was one of the best TD games on the market.
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15 of 28 people (54%) found this review helpful
6.2 hrs on record
Posted: November 30, 2014
DG1 is the best tower defense game out there, hands down. This doesn't quite live up to its predecessor unfortunately.

The Bad:

The UI / Menu system is horrendous (outside of the gameplay itself). Too much going on and the "continue" buttons could be in the center of the screen on one menu, then lower right on the next, then the upper left. It's also not easy to distinguish what should be grabbing your focus to continue on any given menu.

The towers and monsters have lost a lot of their visual uniqueness. I'm not sure if it's because the monsters are smaller (larger overall maps?) or what but most of the time you won't tell one monster from another. I'm not sure what it is about the towers. They are incredibly detailed when zoomed in but when zoomed out that detail kind of obscures what the tower is compared to different towers.

The story is...not great. Not sure why they needed to add a ton of new A.I. characters but for the most part I didn't feel they added anything (plus it was easy lose track of who was who).

The good:

It, for the most part, still plays like DG1 and is a fun tower defense game
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1 of 1 people (100%) found this review helpful
14.5 hrs on record
Posted: May 13
Not the benchmark TD game DG1 is but well worth the money !
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1 of 1 people (100%) found this review helpful
7.4 hrs on record
Posted: May 15
I love DG1. The only thing i wished for was more maps, probably some new towers.

Then DG2 was announced and i was waiting for. Now i like it. Gameplay is fun and there are a lot of user maps now. Great.

What i dislike: DG2 is suffering at the usual "it's made for consoles too" graphics (like so much other games using such a annoying graphics engine made for pc AND consoles). graphics are kinda "hissing" / "noising" (can't describe it better), even if AA and stuff are enabled. I really hate this at D♥♥♥♥nd it feels like being in old times a lot of years ago, when AA and AF wasn't available.

Compared with DG1, this "pixel flickering" is ruining fun at D♥♥♥♥ bit. Also the UI (before maps are starting) is pretty clumsy, compared to DG1.

But: If you can deal with issues like this, you will like DG2 too. Well, at least as long you don't expect new stuff like new towers or similar.

If you like to create maps for DG2, you will love the map editor. ;)
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