Age of Empires II has been re-imagined in high definition with new features, trading cards, improved AI, workshop support, multiplayer, Steamworks integration and more!
User reviews:
Recent:
Very Positive (612 reviews) - 91% of the 612 user reviews in the last 30 days are positive.
Overall:
Very Positive (31,017 reviews) - 93% of the 31,017 user reviews for this game are positive.
Release Date: Apr 9, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

 

Recent updates View all (79)

March 22

Open Beta Update – March 22nd

We have just launched a small update to the Open Beta branch so please restart Steam to get the latest version. In this update we’ve addressed three additional issues based on your feedback. Thank you for your support.

  • Repeatedly pressing hot keys during loading screens will no longer crash.
  • Using standard AI and the original dataset will no longer randomly crash.
  • Removing a unit from a queue should no longer randomly crash.

9 comments Read more

March 16

Patch Notes - 5.3 (Open Beta)

Thank you for participating in the Open Beta Program! Based on your ongoing feedback we have identified a few additional AI improvements which we would like to include before full release. Due this these additions we will be rolling the Patch 5.2 improvements forward and combining them with the new Patch 5.3 fixes, being made available now.

As we mentioned earlier, we want to continue to provide insight into the road ahead as we maintain focus on community issues and bug fixes. For what’s coming next, please take a look at this future patch plans discussion thread!

Again, thank you for your support and we look forward to hearing more of your feedback! For all 5.3 related issues please use this 5.3 discussion thread!

Here are the issues included in this 5.3 update:

Improved Network Speeds:
  • Removed the added network delay on game start
  • Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow.
  • Lowered the minimum command delay to allow max performance on faster machines
  • Improved the throttling system to allow for faster network speeds (where applicable)
  • In game ping/lag icons have been updated to appear in the correct situations
    • Yellow ping circles appear for players above 200ms ping.
    • Red ping circles appear for players above 400mp ping (previously 700ms)
    • Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)

Community Focused Bug Fixes:
  • Monk tool tip should no longer crash in Russian localization
  • Repeatedly loading into treaty mode games no longer crashes
  • Unit selection circles now behave correctly when unloading transport ships
  • Line of sight circles should now correctly follow units (in rare cases they would be misaligned)
  • Villagers should no longer stop and attack wolves (ordering a move command will now take priority so users can move villagers if desired)
  • Saving during a game should no longer cause a desync when watching the replay
  • Full Random should no longer select maps that players do not own
  • Rise of Rajas main menu music should now randomly be selected
  • Player units should be less likely to get stuck in forests or teleport through walls
  • Custom campaigns should now unlock in order rather that always being unlocked by default.
  • Custom campaign instruction images should now display correctly
  • Custom campaign instruction scrollbar should now display correctly and not hide text.
  • Loading a saved campaign file and completing the scenario should now correctly unlock the next one.

Community AI Improvements:
  • AI improvements when pathing around walls and gates to avoid teleporting through them
  • AI should attack correctly and no longer freeze during a game
  • AI improvements when sn-enable-patrol-attack set to 1
    • Soldiers should no longer get stuck in animation loops
    • Soldiers should now attack the wonder correctly
    • Villagers should now respond to weak units attacking
    • Villagers should now attack towers correctly inside town-size

Additional Bug Fixes:
  • Spectators should no longer crash when opening the tech tree in the game lobby
  • AI Huns housing bonus should now function correctly with the original dataset
  • Le Loi 5 AI should now attack correctly
  • Bayinnaung 1 cinematics should now appear correctly

Balance Improvements:
  • Malay cheaper fishing ship cost removed
  • Malay Battle elephants 25% cheaper (rather than 20%)
  • Malay age up bonus decreased from 100% to 80%
  • Elite Rattan Archers +1 bonus attack vs infantry removed
  • Elite Camel Archers +1 bonus attack vs infantry removed
  • Elite Karambit warrior pierce armor reduced from 2 to 1
  • Arquebus speed modifier on bombard cannons and bombard towers removed
  • Harbors reload time increased from 2.5s to 3s
  • Harbors HP reduced from 2200 to 2000 (docks are 1800)
  • Elite Arambai search radius increased by 2 (so they target easier)

Campaign Fixes:
  • Saladin 2 trade carts now travel to the correct market.

  • Dracula 4 should now advance correctly after completing the first objective.
  • Dracula 4 no longer gets stuck due to an issue with the AI monk during the cinematic.

  • Sforza 1 should now reward soldiers after completing the correct objective.

  • Sforza 3 now has a clearing visual path to the monastery.
  • Sforza 3 has improved resign logic so you should no longer have to destroy every pavilion.

  • Dos Pilas triggers should now behave correctly.

  • Prithviraj 2 should now finish correctly even if purple is the last to go.

  • Sundjata 4 should now complete the rescue princess objective correctly
  • Sundjata 5 should now be easier.

  • Yodit 2 AI should now function and attack correctly.
  • Yodit 3 triggers should now function correctly when Dagnajan reaches the pass.
  • Yodit 3 ending dialogue should now appear correctly.
  • Yodit 3 cyan AI should not be easier to defeat.
  • Yodit 4 should now complete the appropriate quest when conquering all nearby tribes.
  • Yodit 4 Stelae should all provide resources now.
  • Yodit 4 Stelae should now correctly change ownership to the AI when they’re next to it.
  • Yodit 5 no longer triggers two petard triggers

30 comments Read more

About This Game

In Age of Empires II: HD Edition, fans of the original game and new players alike will fall in love with the classic Age of Empires II experience. Explore all the original single player campaigns from both Age of Kings and The Conquerors expansion, choose from 18 civilizations spanning over a thousand years of history, and head online to challenge other Steam players in your quest for world domination throughout the ages. Originally developed by Ensemble Studios and re-imagined in high definition by Hidden Path Entertainment, Skybox Labs, and Forgotten Empires, Microsoft Studios is proud to bring Age of Empires II: HD Edition to Steam!

System Requirements

    Minimum:
    • OS:Windows Vista, 7, 8 Pro+
    • Processor:1.2GHZ CPU
    • Memory:1 GB RAM
    • Graphics:Direct X 9.0c Capable GPU
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    Recommended:
    • Additional:900x600 minimum display resolution
Customer reviews Learn More
Recent:
Very Positive (612 reviews)
Overall:
Very Positive (31,017 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
15,322 reviews match the filters above ( Very Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...