Age of Empires II has been re-imagined in high definition with new features, trading cards, improved AI, workshop support, multiplayer, Steamworks integration and more!
User reviews: Very Positive (15,737 reviews)
Release Date: Apr 9, 2013

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Buy Age of Empires II

Buy Age of Empires II HD - 4-Pack

Includes four copies of Age of Empires II HD - Send the extra copies to your friends!

Packages that include this game

Buy Age of Empires II HD + The Forgotten Expansion

Includes 2 items: Age of Empires II HD, Age of Empires II HD: The Forgotten

Buy Age of Empires Legacy Bundle Including The Forgotten

Includes 3 items: Age of Empires II HD, Age of Empires II HD: The Forgotten, Age of Empires® III: Complete Collection

Buy Microsoft RTS Collection: Age of Empires/Age of Mythology/Rise of Nations

Includes 5 items: Age of Empires II HD, Age of Empires II HD: The Forgotten, Age of Empires® III: Complete Collection, Age of Mythology: Extended Edition, Rise of Nations: Extended Edition

 

Recommended By Curators

"One of the greatest PC strategy games of all time, resurrected in 1080p. Perfect for LAN parties!"

Recent updates View all (62)

June 26

Patch 4.2

AGE2 Version 4.2.673698

*edit*
If you're seeing a discolored cursor, simply disabling and renabling vsync should resolve it. It's been added to the known issues list and will be resolved with the next patch.

Discussion thread:
http://steamcommunity.com/app/221380/discussions/0/530645446316424075/

Performance
We've exposed a few in-game chat commands that allows you to customize the performance to your desires and needs. Most computers can handle 30FPS and draw the UI every frame without issue, but some systems cannot. The default will be set to 10 updates / second for the UI, but now it is fully customizable. Here are the chat commands:
  • getfps -- reports the current FPS for the max frame rate and UI frame rate.
  • setmaxfps # -- Set it between 5 and whatever you want, and the game will render as fast as possible. If it caps out at 60, then turn off your v-sync. This is still restricted to 30fps in multiplayer games due to the fact it is tightly coupled to network events and running a network game at 60fps would result in double the network activity for each player. As mentioned we’re working on trying to decouple these in the future
  • setuifps # -- Set it between 1 and whatever you want, but it will not exceed the max fps. This works in both single and multiplayer games.

1) Scenario Editor:
  • Change Object Name Trigger now functions correctly and enables players to change names.
  • Triggers in the Editor no longer disappear when editing the map.
  • Triggers in the Editor are now correctly highlighted yellow.
  • Units list now correctly defaults to the Units category.
  • Difficultly level now says hardest rather than harder.
  • Delete Garrisoned Unit button no longer crashes.
  • Deleting triggers and effects no longer crashes.

2) Mod Manager:
  • Preview images now need to be jpg files to get around the 1MB limit.
  • The “Error 25” message when adding a large preview image has been improved.
  • Validation should no longer stall if the player has not accepted the Steam User Agreement.
  • Legacy mods now show the appropriate icons for subscribed and published.
  • Invalid mod files will now be removed when running the game (If the player had extension-less files in their mods directory that matched the name of the mod they were trying to upgrade the extraction would fail).

3) History Page:
  • Images are no longer cropped.
  • Mouse wheel scrolling now functions correctly.
  • Britons header text is now displayed correctly.
  • Britons history text is no longer cut off by the scroll bar.
  • Civilization specific audio should now be playing correctly for each civilization.
  • Generic drum audio should now be playing for all non-civilization categories.

4) General:
  • Dragging the selection box in the mini map is now smoother.
  • Tribute resource images are now being displayed correctly.
  • Clearing Tribute now correctly clears the number on the image.
  • Campaign objective text is now correctly being crossed out when completed.
  • Selecting Print Screen on the Main Menu no longer crashes.
  • Addressed a random crash when selecting Scenario/Main Menu on the Post Game screen.
  • Unit heath bars are now larger and more visible.
  • Tech tree info boxes are no longer bold.
  • Tech tree info boxes are no longer highlighted yellow, the background is now white.
  • The game will now launch if the installation directory started with a space.

Known Issues:
  • Quick Match functionality has temporarily been disabled.
  • Restore multiplayer games has not been fully implemented and may not load correctly.
  • Fonts may not appear when patching from older builds – please restart your pc.
  • When cancelling while joining a lobby players may still join the lobby (host can still kick).
  • Mods that require files outside the “_common” folder may not function correctly.
  • When updating a Legacy Mod the text field may appear cut off.
  • Changing hotkeys to their current value may result in a crash.
  • When building items without a hotkey it may cause a crash (reset hotkeys as a workaround).
  • In the Editor the Choose Teams options does not affect Triggers.
  • We are still working through other issues as well (like Editor, AI and forum post concerns).
  • Embedded AI scripts inside campaigns are not properly being referenced. As a workaround, you can include necessary files to run campaigns inside resources/_common/ai/ folder.
  • Civilizations are not randomizing correctly.
  • Multiplayer file transferring is still encountering issues.
  • FPS issues are still occurring and we are activing trying to improve performance.




45 comments Read more

June 23

AOE II HD Patch 4.1

We've got a bunch of changes in response to a number of issues experienced by customers around patch 4.0, with more on the way. For full details please head over to our announcement post on it, or check the list that will fit into the announcement block below.



Additionally, if you're experiencing crashes around custom hotkeys, we're hoping to get some reproducible scenarios from players and have a discussion thread set up for just that purpose:


1) Framerate:
  • FPS in singleplayer once again defaults to 60 fps.
  • The UI now renders on each button press (providing immediate feedback to the player).
  • In game chat commands are now functional for controlling FPS:
    • “getfps” to see what their current ui/fps values are.
    • “setmaxfps #” to alter their maximum fps in singleplayer.
    • Replace # with a number between 5 and 10000.
    • “setuifps #” to alter their maximum ui fps.
    • Replace # with a number between 1 and 10000.
  • Please note that increasing these value may reduce responsiveness or create drops in overall fps.
  • Please note that you may need to disable vsync in the options menu to see the fps increase.


2) AI:
  • Custom AI mods now correctly appear and are selectable from the Player Name drop down.
  • While setting up a standard game with Conquerors enabled, the player name dropdown now properly calculates custom AIs.
  • AI now default to Computer in the Player Name drop down when returning to the setup screen.
  • AI will now respond to player commands (like asking for food or trying to ally).
  • AI will now resign when appropriate.
  • AI will now attempt to go after the relic in Capture the Relic games.


3) UI:
  • The red Age Advance bar is back!
  • Resource fonts are now using the correct font type and no longer flicker.
  • When hosting a game, the Game Lobby title is now Multiplayer Game.
  • Post game Player Names are now centered in the banner.
  • Post game Technology Stats headers are now visible in all columns.
  • Tech tree icon is now updated and centered.
  • In the Editor the Trigger Toggle buttons are now visible.


4) Mod Manager:
  • Upgrading mods should now function for all players.
  • Improvements for players with more than 50 published mods (now easier to manage).
  • Added a commandline argument “FASTVALIDATE”.
    • This will sacrifice smooth animation onthe validation screen in exchange for greater processing speed (most noticeable for players with 300+ mods).
  • Fixed an infinite loop crash during validation when it’s waiting for something it can’t find.
    • If you run into an infinite loop, you can hit Ctrl+C to break out of it.
  • Icons for status and type are now displayed next to each mod (along with help text).
    • Status Subscribed is an open scroll icon.
    • Status Published is a sealed scroll icon.
    • Status Unpublished is a blue feather pen icon.
    • Status Legacy Published is a stone tablet icon.
    • Type Dataset is a gear icon.
    • Type Legacy mod is a broken stone tablet.
  • Coming soon: These icons are work in progress towards a filter system. Once filters are in place, it'll be much easier to understand the icons and to manage mods. In the interim, you can hover the mouse over the column headers to get in-game descriptions of the icons.


5) General:
  • When launching the patch for the first time the game will attempt to auto relocate files including custom scenarios, AI and random map scripts.
  • Intro/outro sequences for the “Battles of the Forgotten” scenarios are now functioning.
  • When holding a relic while force closing the game it will no longer crash.
  • Relay network message will no longer spam players.
  • Relay network message should appear localized correctly for the player (not the sender).
  • Campaigns should now work correctly for players with Chinese Local.
  • Game Lobby file transfer bar has been improved.
  • Launch Option NOMODS no longer breaks video playback.


Known Issues:
  • Quick Match functionality has temporarily been disabled.
  • Restore multiplayer games may not load correctly.
  • When cancelling while joining a lobby players may still join the lobby (host can still kick).
  • Mods that require files outside the “_common” folder may not function correctly.
  • When updating a Legacy Mod the text field may appear cut off.
  • Left clicking to pay a tribute may display an incorrect resource image.
  • Changing hotkeys to their current value may result in a crash.
  • When building items without a hotkey it may cause a crash (reset hotkeys as a workaround)
  • In the Editor the Choose Teams options does not affect Triggers.
  • In the Editor the Delete Garrisoned Units button may result in a crash.
  • Some users may experience a passive AI during skirmish matches
  • We are still working through other issues as well (like Editor, AI and forum post concerns).
  • Embedded AI scripts inside campaigns are not properly being referenced. As a workaround, you can include necessary files to run campaigns inside resources/_common/ai/ folder.

56 comments Read more

Steam Workshop

Advance to the Steam Age!
Explore new maps, multiplayer scenarios, and user created campaigns. Or reinvent your game experience with new sounds, visuals, AI, units, and more! Ready to share your creations with the world? Upload right from the map editor, or collaborate with friends to create a masterpiece collection.

New DLC Available


Explore a host of new features with Age of Empires II - The Forgotten including

  • Five New Civilizations
    • Italians
    • Indians
    • Slavs
    • Magyars
    • Incas
  • Seven new Campaigns
    • Alaric
    • Sforza
    • Bari
    • Dracula
    • El Dorado
    • Prithviraj
    • Battles of The Forgotten
  • New LudaKRIS map size
  • New Game Modes
    • Treaty
    • Capture the Relic
  • Twitch streaming integration
  • Spectator Mode

Download the expansion today!

Steam Trading Cards



Steam Trading cards are now available for Age of Empires II: HD. Collect them all to craft badges, emoticons, coupons, and unique profile backgrounds!

About This Game

In Age of Empires II: HD Edition, fans of the original game and new players alike will fall in love with the classic Age of Empires II experience. Explore all the original single player campaigns from both Age of Kings and The Conquerors expansion, choose from 18 civilizations spanning over a thousand years of history, and head online to challenge other Steam players in your quest for world domination throughout the ages. Originally developed by Ensemble Studios and re-imagined in high definition by Hidden Path Entertainment, and Skybox Labs, Microsoft Studios is proud to bring Age of Empires II: HD Edition to Steam!

System Requirements

    Minimum:
    • OS:Windows Vista, 7, 8 Pro+
    • Processor:1.2GHZ CPU
    • Memory:1 GB RAM
    • Graphics:Direct X 9.0c Capable GPU
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    Recommended:
    • Additional:900x600 minimum display resolution
Helpful customer reviews
479 of 575 people (83%) found this review helpful
5 people found this review funny
105.9 hrs on record
Posted: February 28
10 war elephants could fit on a boat but 11 archers couldn't. gg
Was this review helpful? Yes No Funny
113 of 116 people (97%) found this review helpful
1 person found this review funny
144.1 hrs on record
Posted: February 13
This game has long been a childhood favorite. It was the first game I ever bought and owned for the PC. I played a lot of this game, mainly singleplayer back in 2006, but scratched the CD a couple years later. When I found it had been remastered on Steam I was quick to purchase myself a copy and have been playing both singleplayer and multiplayer since. For those of you who used to own a copy like myself, I highly advise purchasing this digital edition, as it offers both the same nostalgic gameplay and a great strategic outlet. The Forgotten DLC also gives you more to explore and adds even greater variety to an already extensive game. I highly recommend this title, as it has quickly (re)become a personal favorite.
For those of you who haven't played Age of Empires before, it was one of the older RTS games dating back to the late 90s / early 21st century. I'm surprised more people don't play it. You are given a wide selection of civilizations with specific perks each, and try to race each other towards an objective, be it a Wonder Race, Deathmatch, or King of the Hill. All of which are great fun! What really stands out with this game is that there are hundreds, if not thousands of ways to win. Granted, the mechanics may seem simple and outdated, but when trying to runn an entire empire with 200+ units against up to seven other players, every click counts as you try to out-maneuver, out-think, and out-micro your opponent. The graphics may take a while to get used to, but what you really should look forward to enjoying is the satisfaction of wrecking the strong defenses of an enemy with allies or alone, and conquering lands one by one. A great title, I also highly advise purchasing this for the newer community.
Was this review helpful? Yes No Funny
147 of 180 people (82%) found this review helpful
7 people found this review funny
118.2 hrs on record
Posted: January 26
Terrible game.

**wololo**

Incredible game.
Was this review helpful? Yes No Funny
236 of 330 people (72%) found this review helpful
2 people found this review funny
1.6 hrs on record
Posted: February 7
I converted a trebuchet to my side.

10/10 would wololo again
Was this review helpful? Yes No Funny
74 of 90 people (82%) found this review helpful
2 people found this review funny
35.9 hrs on record
Posted: January 23
hit a stone castle with swords
it catches on fire
10/10
Was this review helpful? Yes No Funny