Motion Capture for the Masses Note: Free trial is fully functional for 30 days after installation. iPi Motion Capture™ is a scalable markerless motion capture software tool that supports 1 or 2 Kinect/Xtion cameras or 3 to 6 Sony PlayStation Eye cameras to track 3D human body motions and produce 3D animation.
使用者評論: 好評 (11 篇評論)
發售日: 2013 年 03 月 26 日


使用 iPi Mocap Studio 2 Trial



“I really enjoyed working with iPi Soft’s markerless motion capture system. I think it is a great product and would definitely recommend it.”
NYC Production & Post News

“I'm very impressed with iPi Soft and recommend the software highly.<”
Renderosity, Ricky Grove

iPi Mocap Recorder

To track motions with iPi Mocap Studio 2, you need first to record them with the iPi Recorder. Check out the FREE iPi Recorder HERE.


Motion Capture for the Masses

Note: Free trial is fully functional for 30 days after installation.

iPi Motion Capture™ is a scalable markerless motion capture software tool that supports 1 or 2 Kinect/Xtion cameras or 3 to 6 Sony PlayStation Eye cameras to track 3D human body motions and produce 3D animation.

“iPi Motion Capture is so powerful and cost effective. It’s fantastic to be able to come up with an idea and in a few minutes record exactly what you want and apply it to your characters. iPi is what mocap should be all about -- making your ideas reality in a matter of minutes.“

- David Gonzalez, President of Mission Critical Studios, a New Jersey-based developer of mobile games.

The technology is accurate, easy to use and affordable.

With iPi Motion Capture™ you can:

  • Record multi-camera video in regular office / home environment
  • Track 3D human motions right at your desktop and produce 3D animation
  • Clean-up / edit 3D animation using integrated clean-up / keyframing tools
  • Transfer motions to 3D character and export 3D animation to most popular formats including FBX, BVH, Collada

iPi Motion Capture™ Free Trial works with off-the-shelf equipment:

  • 1 or 2 Kinect / Xtion depth sensors or
  • 3 or 4 Sony PS Eye cameras
  • Runs on regular PC with gaming class videocard
  • Fully-functional within 30 days from installation, after that all functions will be available except animation export

iPi Motion Capture™ is compatible with

  • Valve Source Engine, Source Film Maker
  • Unreal Engine, Unity
  • Autodesk 3DS Max, Maya
  • CINEMA 4D, Lightwave
  • Poser, DAZ3D, Blender and others.

Advantages iPi Motion Capture™:

  • no need for expensive facility space with special lighting, background and the team of technicians
  • no need for clumsy sensor suits with reflective markers
  • portable system that can be packed in a backpack with as less as 20-30 minutes set-up and calibration time
  • allow up to 20 by 20 feet capture volume with minimum required space as small as 9 by 5 feet
  • with integrated animation clean-up and motion transfer tools you do not necessarily need expensive 3rd party applications
  • extremely affordable Solution

Windows only product. The price includes only software.

Key Features

  • Technology: Optical Markerless
  • Number of cameras: 1 or 2 Kinect (or ASUS Xtion) cameras or 3 to 4 Sony PlayStation Eye cameras
  • Input Format: *.iPiVideo (recorded with free iPi Recorder™ application)
  • Output Formats:
    • FBX
    • Biovision .BVH
    • 3D MAX Biped-compatible .BVH
    • iClone-comaptible BVH
    • Valve Software's Source Engine animation .SMD
  • Video Recording Conditions and Environment:
    • Indoor and outdoor
    • Normal lighting conditions
    • No markers required
  • Actor Clothing Requirements:
    • Actor can wear reasonable casual clothes.
    • Tight-fitting solid-color clothes recommended.
    • Jeans and T-shirts are supported.



    • OS:Windows XP SP2
    • Processor:Intel Pentium 4 or AMD Athlon (dual-core)
    • Memory:1 GB RAM
    • Graphics:DirectX 10 compatible (Shader Model 4.0) descrete graphics
    • Hard Drive:200 MB HD space


    • OS:Windows 7
    • Processor:Intel Core i5 (quad-core)
    • Memory:2 GB RAM
    • Graphics:NVIDIA GeForce GTS 250 or AMD Radeon HD 4850
    • Hard Drive:1 GB HD space
24 人之中有 18 人(75%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
4.4 記錄時數
張貼於:2013 年 12 月 27 日
This piqued my interest in motion capture software. Take that Kinect you never use, plug it into your PC, and make a breakdancing medic!
這篇評論值得參考嗎? 有趣
30 人之中有 20 人(67%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
10.5 記錄時數
張貼於:2014 年 05 月 28 日
DON'T. Just don't waste your time with this program. Why? Read below.

Looked promising but turned out to be a letdown. I tried the program with 4 PlayStation Eyes, got evrything ready to go from recording space to clothes to lighting to capture area with exact calibration measures (like distances from ground) with less than 1cm of error, but then the program just fails when it tries to capture motion even after all that trouble.

-4 PlayStation Eyes with finetuned colorbalances, brightnesses and pretty much everything else: check.
-Colored clothes to help the program to recognize bodyparts: check. Tested with:
- blue jeans with black T-shirt and long sleeved shirt (seperately, duh)
- black jeans with white, blue and black shirts
- red pants with green long sleeved shirt, later with black T-shirt on top
-Calibrated capture area with almost EXACT layout of the cameras for a scene, including ground marks AND enough space to record in the first place: check.
-Lighting: check.

Precisely defined actor in the program to match the human actor: check.

Aaaand... ACTION!

What was the result for all that? Started from a T-pose but the program thought I was a dismangled mess like I moose that has been rammed over by a train. Foot up in the waist, arms spazzing out to who-knows where, EXTREMELY jittery even after "smoothing" the animations, unable to keep up with slowly turning around, always at least one limb trying to break free and the BS went on and on and on and on. At worst the program thought I was a ball hovering in midair!

The best result I got was me standing still. For 3 seconds. While jittering after smoothing the animation and fixing the limbs going the wrong directions manually. I then tried to export that to Source Filmmaker and Blender (both in their own format). In SFM the animation turned every characters I tried in to morbid messes and Blender couldn't even open the exported animation because this program is designed for an old version of Blender.

I could go on and on about the problems, but after trying to get this program to work for a couple of weeks now, I'm now giving up. I don't know what black magic people have been using to make this thing work, but I can say that it's, I repeat, NOT as fun and easy as you might think!

Migraine medication ahoy!
這篇評論值得參考嗎? 有趣
19 人之中有 12 人(63%)認為這篇評論值得參考
0.1 記錄時數
張貼於:2013 年 06 月 7 日
A great motion capture tool, precise and easy tracking, but GOD is this expensive!
這篇評論值得參考嗎? 有趣
10 人之中有 4 人(40%)認為這篇評論值得參考
0.1 記錄時數
張貼於:2014 年 12 月 28 日
這篇評論值得參考嗎? 有趣
11 人之中有 4 人(36%)認為這篇評論值得參考
張貼於:2013 年 08 月 13 日
holy ♥♥♥♥ thats expensive
這篇評論值得參考嗎? 有趣
8 人之中有 2 人(25%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
張貼於:2013 年 05 月 21 日
i have like 10 of these
這篇評論值得參考嗎? 有趣
10 人之中有 2 人(20%)認為這篇評論值得參考
張貼於:2013 年 04 月 2 日
like this 'thing'? huh?..... this is not gmod SFM or anymore,watch this trailer for more information!
這篇評論值得參考嗎? 有趣
25 人之中有 2 人(8%)認為這篇評論值得參考
張貼於:2013 年 03 月 27 日
這篇評論值得參考嗎? 有趣
35 人之中有 5 人(14%)認為這篇評論值得參考
0.4 記錄時數
張貼於:2014 年 01 月 21 日
idont understand
這篇評論值得參考嗎? 有趣