CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI and much, more - straight out of the box and with no additional royalties!
User reviews: Mixed (140 reviews)
Release Date: May 28, 2014

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Recent updates View all (25)

April 30

CRYENGINE 3.7.0 Hotfix Released

Hi everyone!

Just a short message to let you know the small update made today was the hotfix for 3.7.0 which brings the build number up to 186.

Included in this hotfix is re-enabling the Steam lobby, adding a WAF spec for dedicated server and enabling signed/encrypted .pak files in Release mode.

We hope to bring you more good news about the next big release soon but in the mean time, enjoy your long weekend (if you're lucky enough to get one this weekend!) and as always, we welcome your feedback on CRYENGINE!



- Crytek

7 comments Read more

April 28

CRYENGINE 3.7.0 Released

Hey all,

Welcome to our first big update of 2015 - yes, the much-anticipated CRYENGINE 3.7 is here! We also want to give you a short synopsis of our GDC adventures, and the great Engine-as-a-Service users that joined us to promote their games at our booth.

CRYENGINE 3.7 is out

Let’s dive right in with the big news- all subscribers can now download the new 3.7 build, which brings several new features as well as lots of fixes and optimizations, across all parts of the engine. Let’s look at some of the highlights of this new build:

Character Tool

This new tool unifies the previous Character Editor, the Animation Importer, the Animation Compression Editor and the DBA Editor in one comprehensive tool, with a completely reworked UI (for more information see Character Tool).

Audio Translation Layer

With the Audio Translation Layer allowing users to use any audio middleware of their choice – and even switching between them at run-time, in an industry-first – we have added a SDL_Mixer implementation as a free alternative to Wwise. It has never been easier to implement your audio middleware into CRYENGINE using its Audio Controls Browser.

Improved Temporal Anti-Aliasing

Our improved Temporal AA technique that shipped with Ryse PC is available now in CRYENGINE 3.7. With just a minimal performance overhead, it provides a vastly more stable image by applying projection matrix jittering.

All-new map: Woodland

We have replaced our venerable Forest level with the all-new Woodland. Built up from the ground with full support for Physics-Based Rendering, we hope that this new environment will inspire or users in the creation of their own worlds.

You can find more about all this, additional new assets and a long list of other improvements in our full release notes:



As always, we are grateful for your feedback, so please keep sharing it with us on the forums!

Indie Developers joined Crytek at GDC

We had a great time at the annual Game Developer’s Conference earlier this month- not only did we get to show our well-received "Back to Dinosaur Island" VR demo to attendees, but we also had the chance to show some of the best indie games that are currently being created by talented developers using CRYENGINE.



So thanks to all who joined us. We hope to have many more opportunities to show of the creativity and passion of our development community in the future! If you work on a great game that you feel we should see, chat to us on our forums or on Twitter!

Entrada Interactive – Miscreated -
Gas Image – On Your Own -
Liminal Games – The Memory of Eldurim -
Neon Serpent – ULTRAWORLD -
Solarfall Games – Umbra -

You can find a full recap of our GDC show here:



Thanks for reading!

All the best,

The CRYENGINE Team

5 comments Read more

Reviews

“CRYENGINE is, for my money, the best looking and most full-featured engine currently available.”
Chris Roberts, Founder and CEO, Cloud Imperium Games

“It’s safe to say we literally could not have done this game with any other engine without a drastic reduction in the scope of our project; the size of our maps, the level of detail. We set out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a relationship we hope to grow in the future with more games!”
Turtle Rock Studios

“We looked at every major technology out there and CRYENGINE suits our needs perfectly.”
Martin Klima, Executive Producer, Warhorse Studios

Important Note

Important note:
The installation, use and/or access to this Product is subject to certain Crytek and Audiokinectic terms and conditions (Limited License Agreement For The Use Of The CryEngine As A Service For Games; EULA for Autodesk® Scaleform®; Audiokinetic End-User License Agreement (“EULA” Or “Agreement”) or Wwise®, Wwise Motion®, Soundseed ® And/Or Wwise Convolution™) which can be viewed by clicking here.

By clicking “Subscriptions” or “Add to Cart” you agree that you have read and accepted all of the terms and conditions mentioned above. Those terms and conditions include, but are not limited to, a restriction of the use of the applicable Product to video games only, i.e. interactive software for the sole purpose of entertainment (but not for simulation, architecture etc.). Those terms and conditions are separate from the Steam Store Terms of Sale and Privacy Policy which govern your purchase of a product or service from Steam through this store. Those terms, conditions and policies do not form part of the contractual terms between you and Steam and are separate terms between you on one side and Crytek and its licensors on the other side.

About This Software

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE- without ever having to pay licensing fees or royalties!

About CRYENGINE
CRYENGINE (previously known as CryEngine 3) is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The Famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?[/u]
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE on Steam is 3.6.17. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the Eula?
You can find the EULA (End User License Agreement) on our website

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CRYENGINE. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CRYENGINE. You can learn more about Wwise here. Wwise ships with CRYENGINE in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.


Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.

  • • For Level Designers: The right place to start is the Sandbox Manual.
  • • For 3d Artists: Learn about asset creation in the Asset Creation Guide.
  • • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.
  • • For Game Scripting: The Scripting Manual is include tutorials and reference how to script games.

System Requirements

    Minimum:
    • OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
    • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    Recommended:
    • OS: Windows 7, Windows 8.1 (64-bit)
    • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
Helpful customer reviews
89 of 104 people (86%) found this review helpful
112.3 hrs on record
Posted: December 15, 2014
Plug and play gold - 10/10
CRYENGINE is the most technically advanced engine in game development, yet it is remarkably easy to manipulate. The objects and terrain have predictable properties, the advanced lighting effects are self contained and easy to toggle, and it supports both DX11 and Mantle.

As a disclaimer I have not used Unreal 4, but it would have to be very good indeed to warrant switching.
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39 of 52 people (75%) found this review helpful
2 people found this review funny
2.1 hrs on record
Posted: December 4, 2014
Best engine for indie developers, presently cheapest plan, small lack of documentation that is overshadowed by a sprawling community at the forums and ever growing online documentation with examples etc... I highly recommend this engine to any new developer with limited funds. Engine is shipped with already done FPS, those include animations, textures, meshes, sounds, GUI systems, and many more. From FPS to RPG to RTS.... there is a small jump for skilled programmer.

From all engines that are reasonably available for developer teams (or single dev - like me), this one is:
- cheapest option by far, for only 10 eur per month you get access to considerable C++ source, and ability to publish any game during that time with 0 royalties or hidden costs!
- greatly tuned to be usable with minimal change (out of the box look is matchless)
- access to C++ source code (to a level 95% programmers would ever need) (you can get whole source contacting them for a contract)
- Extremely powerful Sandbox software, where map and content creating (mannequin, flowgraphs...) is best in its class, all done with 0 need in programming. (People have made RPGs with flowgraphs alone)
- Streamlined communication between C++, lua scripting, xml, flash.
- Scaleform GUI (basically you can make a GUI -or whatever you want- in flash, and then -extremely easily- import it ingame)
- Flowgraphs, intuitive system of rapidly designing game logic (in a few min you can make a regular FPS on a empty map: spawning, enemy spawning, camera, sounds, notifications...etc)
- Engine is designed, for small to huge teams, just look at the dev teams that use this engine and are still in development, for instnance games like : Kingdom Come: Deliverance, Star Citizen, Ryse, Evolve and many many more..
- Most importantly. engine is regulary updated, its imbued with new technology (recent deal with AMD and MANTLET integration)...etc!
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24 of 31 people (77%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: November 29, 2014
There are some bugs, but once reported the developers tend to get a fix out pretty quickly. Fortnightly updates are very welcome. The CRYENGINE community is very helpful.

It's worth remembering that you're not going to be able to bash out a game in a weekend - it's serious software that requires time and dedication to master, but the results can be amazing.

The documentation could be better, but it is improving.
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14 of 15 people (93%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: March 7
Strange that it counts the Number of hours spent in the GameSDK rather than the Editor, but whatever. I have around 300+ hours in the editor.

The engine is really REALLY powerful, that being said its not for the faint of heart to develop on. If you have a solid programmer or two though you can make the most AMAZING looking game, and the animation system allows for extremely powerful and smooth gameplay animations.

Honestly, after using Cryengine for a while I would never be able to go back to Unreal 4, Cryengine is just so supperior to build things quickly, and make it look amazing with very little extra work. The gameplay building aspect of it could be easier, but thankfully they are working hard on the documentation and have make big strides recently. When 3.7 comes out there will be almost no reason at all to use UE4 or Unity anymore. This engine performs amazing as well, I have a full very filled scene at 3 million to 4 million polygons with 3500 drawcalls, and I am getting 89-110 FPS solid on a single 980. I have had upwards of 9 Million running smooth before.

There is just no comparison for power. Usability? Thats another story.
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15 of 22 people (68%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: February 1
Great engine, i love it! downside steam version does not support standalone export. but anyway still a great high quality engine for novice level designers.
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11 of 19 people (58%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: December 30, 2014
This is easily my favorite engine. It is an incredibly versatile and powerful tool and while it may take some time to learn (definitly not as much time as some people say) it is definitly a tool worth beholding.

Also, the reason a lot of people show a low playtime on this engine is because steam only shows the playtime of the game-loader, not the editor itself.
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3 of 4 people (75%) found this review helpful
0.1 hrs on record
Posted: March 15
Really powerful tool in a capable hand. Not recommended for amateurs who are new to game engines in general. The documentation is there, but can be overwhelming as it's really not intended for beginners. However, if you manage to get things working right, the results are spectacular. CryEngine does not play by your rules, it's more of a convention over configuration kind of deal. Bottom line, it's a extremely powerful engine if you get past the not so elegant documentation and lack of active community support.
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3 of 4 people (75%) found this review helpful
9.1 hrs on record
Posted: April 30
Spent way to many hours in this sandbox bit of a hobby ,Not as difficult as people make out to do the basic stuff .As long as you take the time to watch youtube lessons etc and read. And community will help you out if your stuck and Devs offer good support on the forum.You can make some great enviroments in this its rewarding if you put the time and effort in to learn the basics
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10 of 18 people (56%) found this review helpful
0.8 hrs on record
Posted: January 31
This is a very powerful game engine with a great sandbox editor that comes loaded with good looking sample assets. Terrain editor is great and makes creating a custom topology for your level a breeze. However... object creation/editing is pretty much non-existent and object editing is cumbersome. The documentation is borderline useless if you are looking to do anything more advanced than just placing sample assets, running around shooting sample asset weapons at sample asset targets from sample asset vehicles... Starting to see the theme? What you get for a ridiculously low monthly subscription fee is the need to buy several thousand dollars worth of Autodesk software to be able to create and export any of your own original asset content - and even then its through a hoaky plugin. There is no support for any open tools like Blender, MakeHuman, Gimp, or any non-Autodesk commercial tools. And speaking of no support, the community is still incredibly small. Search through youtube, you'll find a guy that has some videos... If you want to write your own plugin to bridge the gap, good luck ... there is no documentation on the seven or so custom crytek file types, and the attempts to create export plugins (i.e. cryblend) are equally poorly documented and implemented. Don't get me wrong, I really really want to be a fan of this game engine. With the power and simplicity in so many of the important areas, it just comes up too short in the critical areas to be able to build something you've created. I even gave it one last shot by searching through the internet to find their development roadmap, thinking now that they are hurting for cash they might be looking at expanding their scope to include the community they are trying to serve... alas, the asset roadmap has a long romance with Autodesk ahead. For me, it's back to UDK which has an incredibly strong community, open asset support throughout the industry (open and commercial) and all that for just a little bit more a month with a small royalty fee. If you can't create your own content, what are you doing building games when you can just be playing them...
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25 of 48 people (52%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: December 18, 2014
CryTek is a company that you can love and hate at the same time. They had created awful games like Crysis and Ryse, but they also developed a CryEngine - one of the best game engines of our time.
CryEngine has the one of the best developer community along with Unity engine, so you can always find the solution of your problems on the CryTek forums as well as tons of tutorials on youtube, vimeo, digital tutors and other sites.

Many people saying that Unreal Engine 4 is quite better then CE because it does not have issues with programming. But i think that this will affect on quality of the UE4 projects. We all know how many games was created on UE3 at the previous generation and we all know that less than a half were worth playing. They had look the same, plays the same and suck the same.
Epic Games have opened the doors for all by releasing an indie license, so be prepared for tons of crap on an engine that doesn't have issues with code writing.

I think i shoud mention that i'am a 3D artist and not a programmer, and from my point of view CE is the only engine that can show such an impressive grafics and cost a couple of dollars at the same time.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: April 5
This is definitely the most beautiful engine out there. Its very easy to use and come to grips with. The visual programming is a must for novice game makes, however, this engine is very powerful and packed with many great features that will at first confuse you, through trial and error, you will truly understand the power that this engine holds.

You will encounter a few bugs and error here and there but thanks to the Crytek team who are frequently updating, the problem will be gone in no time.

Would definitely recommend.
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3 of 5 people (60%) found this review helpful
8.4 hrs on record
Posted: March 16
I've had a realy good time learning how to make games with Cryengine. This is my first try at 3d games and find the learning curve to be way more steep, then I first thought. The forums and Cryengine Doc's.have made finding my way around a breeze. Lots of good videos on Youtube as well. The only real problem I have is lack of premade assets/plugins. It just take's alot of time making something and porting it to the engine. It's new to me, so i'm sure I will get better at it with time. I'm planing on having a game out by Chrismas this year, so i will keep this review open ended. Thx
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3 of 5 people (60%) found this review helpful
0.1 hrs on record
Posted: March 17
From a programmers perspective:
This Engine gives you an insanely amazing C++ framework to work with. After you figure out how it works, wich isn't too hard, it is SO easy to use. Alot of stuff is nicely documented in the code.

The only bad thing with this engine is that the shaders are not available for modification and there is no full source code access. I hope Crytek would give us these things some day.

Overall a great engine with amazing visuals and physics and it is also super optimized. Would not recommend for beginners though.
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628 of 709 people (89%) found this review helpful
5 people found this review funny
2.1 hrs on record
Posted: November 2, 2014
GREAT!!

I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use.

Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site flicking through the countless bits of documents surrounding the ins and outs of how too and how NOT too.

Another bum wrap I noted is just that, people complained that there isn't any documentation on how to use this thing.... in-correct there is plenty to read and plenty to help you through. I have found everything I have needed so far (extreme beginer user)

It has a powefull easy-to-use sandbox that from what I can see can be used my people like me who are very basic and down the line becomes very powerful and precise. The process to export and playtest a level you are working on is about 7 clicks or something. ALSO THERE IS ALLOT OF INFORMATION AND DOCUMENTATION ON THIS PRODUCT ITS JUST NOT STAPLED TO YOUR THICK HEAD FOR YOU.

In summary,

DO BUY THIS IF -

You are aware that you are purchasing access to tools and an engine which is quite amazing with a great level of support ( if you know how to type into a ♥♥♥♥ing google-esk search bar) and understand you will not knock out a unique AAA game over the weekend. It's really quite great I've learnt allot reading allot of documents and peicing bits and peices together.


DON'T BUY THIS IF -

a) You are upset by what you have read because I've personally offended you.
b) You lack the ability to accept / find that this package has multiple arms including the documentation which is on a website
f) You expect to launch it, wave a wand and laugh with GabeN next weekend about how easy the games industry is to master
u) You intend to spend 0.1 hrs using then trash it with a review
k) You are your mothers brother
u) You have the expectation that you will download the ability to code games at the same time you download this utility
h) You don't have spare time / patience to hone a skill or persue a career and or hobbie.

All seriousness its $9, try it out I've found it quite enjoyable so far.
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923 of 1,122 people (82%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: May 30, 2014
CRYENGINE has been a strong platform in impressive titles for years. It contains some amazing visual technologies, and the post-processing effect defaults out of the box are great. It comes with things like the incredibly powerful RENDERDOC utility for profiling your draw calls and timings, which is always useful in game development. In general it is good engine for major projects and for workflows that involve multiple people/teams. Unfortunately that's not what their new Engine-as-a-Service paradigm is targeting with a Steam release and $10 single-seat subscription licensing.

I'm going to have to rate this down on Steam, due to a serious disconnect between what they're marketing and the experience you are likely to have with it. It is on Steam specifically to appeal to independent developers with its new subscription based structure that costs less than many MMOs. The editing tool (which is what you're exposed to right at the start) has a lot of presets, behaviors, and objects for first-person shooters, but not for much of anything else. Furthermore, CRYENGINE (without serious tweaks) makes some problematic assumptions about the games you'll want to make with it; the concept of health, gravity, characters, the way it handles player controls, etc. From a quick look around the features in the tools and the demos, you will quickly realize that the package is targeted for gamers who what to try making their own shooter. Again, there are tons of GREAT features in CRYENGINE and it is, at its core, a pretty good engine for the cost.

In closing, CRYENGINE is great for those who are steeped in the workflow and methodologies involved with developing in it. But those people will already know this and won't need to read these reviews. To those interested in just trying out a "triple-A" engine: be warned. There is a significant learning curve (like all engines), but the package you are given with CRYENGINE is prohibitively unintuitive, especially to the uninitiated. I have to vote this down for the simple fact that those reading this review would be better served with any of the other popular engines. The community and resources you have available to you for learning CRYENGINE as a newbie simply pale in comparison to some of the direct competitors, and I'm afraid that's a vitally important aspect when you're targeting this kind of audience.
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434 of 578 people (75%) found this review helpful
16 people found this review funny
0.3 hrs on record
Posted: September 30, 2014
I can recommend this engine if you want to create a first or third person shooter that heavily relies on features as seen in the Crysis Game Series.

Disclaimer: I am a programmer, so my view on the Engine is very code based.

Creating other things soon comes down to massive trial and error due to lack of documentation and not having the source code of the engine available.
There are just too many little hacks for fps games inside the engine you can't get rid of it without massive workarounds which would just not be needed with some minor changes in the core engine code.

To give some examples:
  • Why do I need to load a player model into an Actor implementation if I want to use Actor physics entity? (And specify the capsule anyway?)
    Workaround: Load the default Player Model with all its Meshes and Textures and make it invisible, so you can use the Actor Physics Entity.
  • The feet alignment system always expects the gravity on -z, when walking on a wall or on the ceiling the feet gets flipped 90 or 180 degrees...

We've used the CRYENGINE to create a first person puzzle game at our University, a quick impression can be found here: https://www.youtube.com/watch?v=omAnp2eHSwE

There are of course some great features in this engine (the renderer of course), but the engine was built from ground up with the intention to create first or third person shooters (on an open island) and without the ability to change this intention this is hardly any good general engine.

The other side is the absolutely amazing WYSIWYG Sandbox Editor. If you just want to create levels for the integrated shooter, or get a grip on Level Design this might be just the tool for you.

I personally do not want to work with this engine again as long as its so focused on one genre without the ability to change that.
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126 of 179 people (70%) found this review helpful
0.5 hrs on record
Posted: July 2, 2014
Cry Engine is the easiest All-In-One Engine i have used.
I highly recommend it.
It needs a lot of learning, but it is worth of your time.
Im really mad about all the negative reviews.
You have to realize that this kind of engine needs much time to learn even the basics.
There is the FreeSDK to try if you dont want to buy subscription.
Download
But it is only 9,90€ to create your ideas in to a game.
I could tell so much about the awesome features, but this video explains it all better than me.
https://www.youtube.com/watch?v=UMJtY3O7UNc



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527 of 820 people (64%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: May 28, 2014
This pales in comparison to the UE4 subscription. This seems to be the same as the free sdk, with some updates. Still don't get shader source? Are you serious?
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49 of 59 people (83%) found this review helpful
9.3 hrs on record
Posted: August 28, 2014
I do not know why people here on steam are complaining about this game engine. CRYENGINE is an awesome engine with a learning curve that people will realize how powerful it can be. I highly recommend everyone to subscribe this engine, if you are really determined to create CRYENGINE games, before making any reaction how bad it is. There are plenty of tutorials available at crydev.net and video lessons like YouTube, etc. I understand the only drawback for using this game engine would be the lack of programming knowledge.

CRYENGINE supports C++, Lua, and Python programming languages. However with the improvement of CRYENGINE's flowgraph system, it actually makes gaming development more understandable and fun. I personally like how the documentation explains the new AI flowgraph behavior scripting system that allows AI characters to behave or interact. Because it generally uses the updated Modular Behavior Tree (MBT) system, it is considered a great learning experience to understand how AI behaviors work, along scripting with Lua and flowgraph.

The terrain generator tool is also awesome. Developing real-time terrain geometry has never been so much fun, unlike UDK's terrain generating system. The terrain generator is simple to use, painting terrain grounds, flora, and trees without any hesitation . UDK terrain generator system does not have those simple features as CRYENGINE does.

I had purchased all CRYENGINE's PacktPub books in eBook format and they are all great reference books for game developers who are interested in knowing more about the CRYENGINE.

I personally believe that CRYENGINE is the best engine for creating real-time open environments. UDK, on the other hand, is only good for creating closed-end environments. However, CRYENGINE can also develop closed-end environments, but renders beautifully with high level of detail.

Before subscribing to CRYENGINE, you must have a mid-to-high end GPU graphics card, like NVIDIA GeForce GTX or AMD Radeons to experience CRYENGINE'S real-time performance. It should work fine on PCs with intel i5/i7 or AMD FX processors with 8GB ram or above.

BIG TIP: SAVE OFTEN!
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448 of 722 people (62%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: May 28, 2014
I was really excited when I saw this on steam. Unfortunately they still have a ways to go. It's kind of buggy i.e. missing sprites and sounds that show up in weird ways when you shoot the wrong thing. There is also very little starter content/examples to look at. Hopefully they will update soon but until then I can't recommend it.
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