Just a short message to let you know the small update made today was the hotfix for 3.7.0 which brings the build number up to 186.
Included in this hotfix is re-enabling the Steam lobby, adding a WAF spec for dedicated server and enabling signed/encrypted .pak files in Release mode.
We hope to bring you more good news about the next big release soon but in the mean time, enjoy your long weekend (if you're lucky enough to get one this weekend!) and as always, we welcome your feedback on CRYENGINE!
Welcome to our first big update of 2015 - yes, the much-anticipated CRYENGINE 3.7 is here! We also want to give you a short synopsis of our GDC adventures, and the great Engine-as-a-Service users that joined us to promote their games at our booth.
CRYENGINE 3.7 is out
Let’s dive right in with the big news- all subscribers can now download the new 3.7 build, which brings several new features as well as lots of fixes and optimizations, across all parts of the engine. Let’s look at some of the highlights of this new build:
This new tool unifies the previous Character Editor, the Animation Importer, the Animation Compression Editor and the DBA Editor in one comprehensive tool, with a completely reworked UI (for more information see Character Tool).
Audio Translation Layer
With the Audio Translation Layer allowing users to use any audio middleware of their choice – and even switching between them at run-time, in an industry-first – we have added a SDL_Mixer implementation as a free alternative to Wwise. It has never been easier to implement your audio middleware into CRYENGINE using its Audio Controls Browser.
Improved Temporal Anti-Aliasing
Our improved Temporal AA technique that shipped with Ryse PC is available now in CRYENGINE 3.7. With just a minimal performance overhead, it provides a vastly more stable image by applying projection matrix jittering.
All-new map: Woodland
We have replaced our venerable Forest level with the all-new Woodland. Built up from the ground with full support for Physics-Based Rendering, we hope that this new environment will inspire or users in the creation of their own worlds.
You can find more about all this, additional new assets and a long list of other improvements in our full release notes:
As always, we are grateful for your feedback, so please keep sharing it with us on the CRYENGINE.com forums!
Indie Developers joined Crytek at GDC
We had a great time at the annual Game Developer’s Conference earlier this month- not only did we get to show our well-received "Back to Dinosaur Island" VR demo to attendees, but we also had the chance to show some of the best indie games that are currently being created by talented developers using CRYENGINE.
So thanks to all who joined us. We hope to have many more opportunities to show of the creativity and passion of our development community in the future! If you work on a great game that you feel we should see, chat to us on our forums or on Twitter!
Entrada Interactive – Miscreated - http://miscreatedgame.com/
Gas Image – On Your Own - http://gasimage.com/on-your-own-project/
Liminal Games – The Memory of Eldurim - http://liminalgames.com/
Neon Serpent – ULTRAWORLD - http://visit-ultraworld.com/
Solarfall Games – Umbra - http://umbragame.com/home/
You can find a full recap of our GDC show here:
Thanks for reading!
All the best,
The CRYENGINE Team
“CRYENGINE is, for my money, the best looking and most full-featured engine currently available.”
Chris Roberts, Founder and CEO, Cloud Imperium Games
“It’s safe to say we literally could not have done this game with any other engine without a drastic reduction in the scope of our project; the size of our maps, the level of detail. We set out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a relationship we hope to grow in the future with more games!”
Turtle Rock Studios
“We looked at every major technology out there and CRYENGINE suits our needs perfectly.”
Martin Klima, Executive Producer, Warhorse Studios
The installation, use and/or access to this Product is subject to certain Crytek and Audiokinectic terms and conditions (Limited License Agreement For The Use Of The CryEngine As A Service For Games; EULA for Autodesk® Scaleform®; Audiokinetic End-User License Agreement (“EULA” Or “Agreement”) or Wwise®, Wwise Motion®, Soundseed ® And/Or Wwise Convolution™) which can be viewed by clicking here.
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