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This week marks a significant new chapter in our engine, our services, and our commitment to the CRYENGINE community.
At GDC in San Francisco this week, we announced major updates which address some of the concerns and wishes our users have expressed over the past year.
CRYENGINE V, the newest iteration of the engine, is now available for a Pay What You Want model. This means developers everywhere can now name their own price for CRYENGINE and benefit from full engine source code with no royalties or obligations to use any additional services. Up to 70% of any contributions made to Crytek under this new model can be allocated to our newly created Indie Development Fund – a program that awards grants to indie creators developing their projects with CRYENGINE. We’re investing $1 million to start, and additional contributions will help fund indie games far into the future. We couldn’t think of a better way to align our interests with yours.
We’ve also put CRYENGINE on its own launcher, which means the current Engine-as-a-Service subscription model available on Steam will be retired. Having a dedicated CRYENGINE launcher is beneficial not only for version and project management, but also for access to another new service we launched this week – the CRYENGINE Marketplace. The Marketplace will enable developers to access individual assets from Crytek’s own library, as well as thousands of materials, sounds, and 3D objects created by the CRYENGINE community and other trusted vendors.
Beyond these changes, CRYENGINE V has new features and enhancements that developers have been requesting for some time. Being C# enabled allows people without C++ knowledge the ability to program in the engine. An optimized and customizable UI will make CRYENGINE easier to use, and our new CRYENGINE Answers on our website provides an additional resource for sharing and accumulating knowledge. There are a number of other exciting features, and in the coming weeks we will provide you with more info about them.
If you’d like a more detailed overview of all the changes we’ve introduced, a video of CRYENGINE Creative Director, Frank Vitz’s full announcement speech from GDC will be posted shortly.
Just before heading off to GDC, we have another treat for Oculus Rift DK2 owners: Back to Dinosaur Island Part 2, our second Oculus Rift-exclusive VR demo, is now available as a free download on Steam!
Now, gamers everywhere can sample the acclaimed VR demo firsthand – scaling a deadly cliff face as huge flying dinosaurs react to their presence and debris rains down from above. Mysterious landmarks on the horizon and stunning vistas on every side combine to immerse gamers in an entirely new reality.
Be aware that Back to Dinosaur Island Part 2 requires an Oculus Rift DK2 (SDK 0.8) as well as a Xbox 360 Controller for Windows or Xbox One Controller for Windows to be played
“CRYENGINE is, for my money, the best looking and most full-featured engine currently available.”
Chris Roberts, Founder and CEO, Cloud Imperium Games
“It’s safe to say we literally could not have done this game with any other engine without a drastic reduction in the scope of our project; the size of our maps, the level of detail. We set out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a relationship we hope to grow in the future with more games!”
Turtle Rock Studios
“We looked at every major technology out there and CRYENGINE suits our needs perfectly.”
Martin Klima, Executive Producer, Warhorse Studios
CRYTEK, CRYENGINE, Crysis, Ryse, Warface and their respective logos are trademarks or registered trademarks of CRYTEK in the EU, the USA and other territories. All other trademarks are the property of their respective owners.
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