CRYENGINE is the first all-in-one development solution with truly scalable computation, multi-award winning graphics, state-of-the-art lighting, realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI and much, more - straight out of the box and with no additional royalties!
User reviews: Mixed (90 reviews)
Release Date: May 28, 2014

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Recent updates View all (15)

November 14

Update from the Team #9: 3.6.11 and community games

Hey all,

it is that time of the month again: The week is almost over, the weekend looms large and inviting- and Steam has a new CRYENGINE build waiting to be downloaded by all our subscribers! So what is new, fixed or improved in this release?

CRYENGINE 3.6.11
Much as you are used to, you can find the full Relase Notes on our Docs Website
With that said, we have some highlights that we would like to draw your attention to:
• Fixed texture streaming issue from 3.6.10. The issues that some users were reporting following our last release should now be resolved.
• Added Flownode to change ocean material.
• Further fixes and improvements to arealights.
• Switched scripts to use new Speedboat asset.

Community Showcase
We are very excited to see more and more indie games being developed on CRYENGINE, and want to shine today’s spotlight on two more of them right here on Steam.

Major update for Early Access version of”The Memory of Eldurim”
Open world fantasy RPG “The Memory of Eldurim” , from talented indie dev team Liminal Games, has been a part of Steam’s Early Access program for a while now, but recent major update brought many improvements to its players.

http://www.youtube.com/watch?v=mHVRTz7e92M

Moving to an updated version of CRYENGINE allowed the team to completely overhaul the game’s graphics and character models, as well as reworking the melee combat. If you want to follow the development of a CRYENGINE-powered indie RPG, you should definitely take a look!

”The Cursed Forest” has been Greenlit on Steam
It is every PC indie developer’s dream to get their game onto the huge audience that Steam offers, and the guys at Russian dev team Noostyche are one crucial step closer to doing so with “The Cursed Forest”, which has recently been Greenlit by the community.

http://www.youtube.com/watch?v=WSSoBVJSIx8

Their goal is to turn the previously free game into a more ambitious, professional release using the latest Engine-as-a-Service improvements. With a Steam Greenlight approval under their belt, we are looking forward to seeing much more from the team in the future!

And that’s it for this week. As always, we are very grateful for your feedback, and ask you to keep providing it in our ”Latest Build Feedback” forum.

Thanks, have a great weekend and until next time,
The CRYENGINE Team

4 comments Read more

October 31

Update from the Team #8: 3.6.10, Miscreated and the Emirates

Hey all,

we are back with another Update from the CRYENGINE Team, and as you know that can only mean one thing- the end is nigh! Sorry, got a little carried away with the Halloween spirit. What it actually means – as you probably already guessed form our headline – is that we have just released a new Update for CRYENGINE to all our Steam Subscribers.

CRYENGINE 3.6.10
As always, you can find the full Release Notes on our Docs Website

However, we would like to draw your attention to a few standout additions and improvements:
• Per-Character Shadow Maps feature.
• Numerous fixes and updates to the Mannequin system.
• Procedural Vegetation fixes. (thanks to all CryDev members providing feedback)
• Various Audio Controls Browser fixes and improvements.
• Multi-GPU fixes.

Let's take a closer look at Per-Object Shadows in action, courtesy of this unassuming tractor:



Per Object Shadows Off



Per Object Shadows on



Per Object Shadows + jittering enabled

Community Showcase
Today we want to draw your attention to some exciting projects by your fellow CRYENGINE Developers- one playable, one pure eye candy!

“Miscreated” by Entrada Interactive is now on Steam Early Access
Miscreated is a multiplayer, post-apocalyptic, survival-based sandbox game that we have covered before on CryDev, but this week the team was able to celebrate an important milestone: The game is now available as part of the Steam Early Access program.



So if you are interested in seeing a game like this realized in CRYENGINE and want to shape its further development with your feedback (the team is very action on their own forums, CryDev and reddit), you can pick it up today- just in time for the weekend!

“Emirates Stadium” by Gökhan Karadayi
The Football fans among you are likely already familiar with Arsenal London’s 60.000 seats “Emirates Stadium”- but have you ever seen in rendered in exhausting detail in your favorite game engine?



You can do so now thanks to the hard work of Turkish Level Artist Gökhan Karadayi(whose day job is with “Mount & Blade” developer TaleWorlds), who has now finished the colossal task that he set before himself earlier this year. Check out the video below for a full fly-through during day and night.

https://www.youtube.com/watch?v=2sAg77zuN3A

From all of us at Crytek, we wish you a Happy Halloween and weekend!


Spooky Halloween screenshot courtesy of "Miscreated"

Until next time,
The CRYENGINE Team

6 comments Read more

Reviews

“CRYENGINE is, for my money, the best looking and most full-featured engine currently available.”
Chris Roberts, Founder and CEO, Cloud Imperium Games

“It’s safe to say we literally could not have done this game with any other engine without a drastic reduction in the scope of our project; the size of our maps, the level of detail. We set out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a relationship we hope to grow in the future with more games!”
Turtle Rock Studios

“We looked at every major technology out there and CRYENGINE suits our needs perfectly.”
Martin Klima, Executive Producer, Warhorse Studios

Important Note

Important note:
The installation, use and/or access to this Product is subject to certain Crytek and Audiokinectic terms and conditions (Limited License Agreement For The Use Of The CryEngine As A Service For Games; EULA for Autodesk® Scaleform®; Audiokinetic End-User License Agreement (“EULA” Or “Agreement”) or Wwise®, Wwise Motion®, Soundseed ® And/Or Wwise Convolution™) which can be viewed by clicking here.

By clicking “Subscriptions” or “Add to Cart” you agree that you have read and accepted all of the terms and conditions mentioned above. Those terms and conditions include, but are not limited to, a restriction of the use of the applicable Product to video games only, i.e. interactive software for the sole purpose of entertainment (but not for simulation, architecture etc.). Those terms and conditions are separate from the Steam Store Terms of Sale and Privacy Policy which govern your purchase of a product or service from Steam through this store. Those terms, conditions and policies do not form part of the contractual terms between you and Steam and are separate terms between you on one side and Crytek and its licensors on the other side.

About This Software

Crytek's groundbreaking development technology is now more accessible than ever! For just 9.90 USD/EUR per month, developers everywhere can subscribe and gain total access to the industry-leading feature set of CRYENGINE- without ever having to pay licensing fees or royalties!

About CRYENGINE
CRYENGINE is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.

The Famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.

For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook

Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.

What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.

You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by our talented CRYENGINE professionals, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.

Is it really royalty free?
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.

What version of CRYENGINE is on Steam?
The current version of CRYENGINE for launch on Steam is V3.6.3. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.

Where can I find the Eula?
You can find the EULA (End User License Agreement) on our website

What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CRYENGINE. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CRYENGINE. You can learn more about Wwise here. Wwise ships with CRYENGINE in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.

How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.

The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.


Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website

What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website

What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.

Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.

Getting started
If you are using CRYENGINE for the first time, the Getting Started with the SDK article will assist you with the first steps.

Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.

The Basic Engine Usage section contains fundamental information useful for everyone using CRYENGINE.

  • • For Level Designers: The right place to start is the Sandbox Manual.
  • • For 3d Artists: Learn about asset creation in the Asset Creation Guide.
  • • For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.
  • • For Game Scripting: The Scripting Manual is include tutorials and reference how to script games.

System Requirements

    Minimum:
    • OS: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
    • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    Recommended:
    • OS: Windows 7, Windows 8.1 (64-bit)
    • Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
    • DirectX: Version 11
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
Helpful customer reviews
84 of 94 people (89%) found this review helpful
2.1 hrs on record
Posted: November 2
GREAT!!

I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use.

Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site flicking through the countless bits of documents surrounding the ins and outs of how too and how NOT too.

Another bum wrap I noted is just that, people complained that there isn't any documentation on how to use this thing.... in-correct there is plenty to read and plenty to help you through. I have found everything I have needed so far (extreme beginer user)

It has a powefull easy-to-use sandbox that from what I can see can be used my people like me who are very basic and down the line becomes very powerful and precise. The process to export and playtest a level you are working on is about 7 clicks or something. ALSO THERE IS ALLOT OF INFORMATION AND DOCUMENTATION ON THIS PRODUCT ITS JUST NOT STAPLED TO YOUR THICK HEAD FOR YOU.

In summary,

DO BUY THIS IF -

You are aware that you are purchasing access to tools and an engine which is quite amazing with a great level of support ( if you know how to type into a ♥♥♥♥ing google-esk search bar) and understand you will not knock out a unique AAA game over the weekend. It's really quite great I've learnt allot reading allot of documents and peicing bits and peices together.


DON'T BUY THIS IF -

a) You are upset by what you have read because I've personally offended you.
b) You lack the ability to accept / find that this package has multiple arms including the documentation which is on a website
f) You expect to launch it, wave a wand and laugh with GabeN next weekend about how easy the games industry is to master
u) You intend to spend 0.1 hrs using then trash it with a review
k) You are your mothers brother
u) You have the expectation that you will download the ability to code games at the same time you download this utility
h) You don't have spare time / patience to hone a skill or persue a career and or hobbie.

All seriousness its $9, try it out I've found it quite enjoyable so far.
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
0.1 hrs on record
Posted: November 16
Great Engine and a great community on CryDev. I recommend this!
Was this review helpful? Yes No
7 of 9 people (78%) found this review helpful
20.0 hrs on record
Posted: November 5
Defenetly would recomend this to game developers.
Gotten alot further in game development than anyother game engine ive used.
Was this review helpful? Yes No
7 of 10 people (70%) found this review helpful
0.1 hrs on record
Posted: November 4
Pretty cool engine, steaper learning curve compared to unrealengine 4 , awesome lighting and vegetation.
Priceing is fair , (unrealengine licensing type fit s better for me) thanks to CryBlend asset creation with blender is working.
As soon as the Editor supports OSX I 'll maybe switch back and subscribe it again
Was this review helpful? Yes No
4 of 7 people (57%) found this review helpful
0.1 hrs on record
Posted: November 6
Its good, but for beginners I am not to sure. I am a beginner and didn't know how to even create a terrian, Other software is probably recommended for those starting to create their own stuff. The graphics and textures this engine can produce is amazing so get it if you have patience in learning the massive learning curve. 3.5 /5 stars purely as its not really beginner friendly.
Was this review helpful? Yes No
1 of 4 people (25%) found this review helpful
0.1 hrs on record
Posted: November 17
I think DivineFrog's review best encompasses why I have to give this a thumbs-down review, but in a nut shell here are the reasons why CryEngine EaaS is not a good buy:

1) Lack of development support. Per the EaaS EULA you're basically on your own when it comes to official support from Crytek. Sure, you can use the CryDev forums, but they have long been lackluster in terms of fixing larger, engine-based problems as well as answering those questions that you can't find in a community-based setting.
2) CryTek boasts that the engine is ready to use out of the box! However, that's not entirely true. We've encountered so many show-stopping errors/issues with CryEngine EaaS (animations, physics, networking code, rendering, etc) that it's hard to justify that the engine is in fact capabile of building a full-fledged game free of serious problems. Couple that with the fact that you get no official support from CryTek only adds to the frustrations in game development.
3) Lack of Documentation. The CryDocs are great for what they're intended to provide...aka, information/guidance. However, overlapping versionary differences (ie. Version 3.5 and 3.6 exisit in the same area), lack of complete (working) examples, and no clear way of knowing if you're looking at the most up-to-date documentation causes more confusion that it actually helps.
4) No clear roadmap from Crytek. Crytek doesn't appear to have any sort of internal game-plan for new features, patching bugs, new content, etc...or at least that's how it seems. The community has screamed about features they want re-implemented/fixed, as well as new features that are critical to game development. However, Crytek rearely evers confirms they're in the process of working on those features. Also, there have been several serious flaws and bugs that have been reported on numerous occasions from the dev community that haven't been addressed or fixed even after several patches/updates. Personally, I'm all for adding "new" things...but please, for the love of everything development, release the patches for critical features that are preventing games from being developed.

In summary, if you're like me and don't enjoy dishing out money (on a monthly basis) for a product that doesn't come with offical development support, you're better off going with Unreal Engine. You'll find higher quality support, a dedicated and focused company who backs the development community 100%, and plenty of community (and official) resources to aid in your game's development. CryTek was once a great company with a solid, kick-♥♥♥ game engine. However, those days appear to be long gone. Don't waste your money on this.
Was this review helpful? Yes No
4 of 50 people (8%) found this review helpful
0.4 hrs on record
Posted: November 3
Buggier than a bait store!
Was this review helpful? Yes No
0.5 hrs on record
Posted: November 20
Really powerful peice of software. It is slightly time consuming. If you have allot of free time then this is perfect for you.
Was this review helpful? Yes No
874 of 1,043 people (84%) found this review helpful
1.4 hrs on record
Posted: May 30
CRYENGINE has been a strong platform in impressive titles for years. It contains some amazing visual technologies, and the post-processing effect defaults out of the box are great. It comes with things like the incredibly powerful RENDERDOC utility for profiling your draw calls and timings, which is always useful in game development. In general it is good engine for major projects and for workflows that involve multiple people/teams. Unfortunately that's not what their new Engine-as-a-Service paradigm is targeting with a Steam release and $10 single-seat subscription licensing.

I'm going to have to rate this down on Steam, due to a serious disconnect between what they're marketing and the experience you are likely to have with it. It is on Steam specifically to appeal to independent developers with its new subscription based structure that costs less than many MMOs. The editing tool (which is what you're exposed to right at the start) has a lot of presets, behaviors, and objects for first-person shooters, but not for much of anything else. Furthermore, CRYENGINE (without serious tweaks) makes some problematic assumptions about the games you'll want to make with it; the concept of health, gravity, characters, the way it handles player controls, etc. From a quick look around the features in the tools and the demos, you will quickly realize that the package is targeted for gamers who what to try making their own shooter. Again, there are tons of GREAT features in CRYENGINE and it is, at its core, a pretty good engine for the cost.

In closing, CRYENGINE is great for those who are steeped in the workflow and methodologies involved with developing in it. But those people will already know this and won't need to read these reviews. To those interested in just trying out a "triple-A" engine: be warned. There is a significant learning curve (like all engines), but the package you are given with CRYENGINE is prohibitively unintuitive, especially to the uninitiated. I have to vote this down for the simple fact that those reading this review would be better served with any of the other popular engines. The community and resources you have available to you for learning CRYENGINE as a newbie simply pale in comparison to some of the direct competitors, and I'm afraid that's a vitally important aspect when you're targeting this kind of audience.
Was this review helpful? Yes No
509 of 778 people (65%) found this review helpful
0.2 hrs on record
Posted: May 28
This pales in comparison to the UE4 subscription. This seems to be the same as the free sdk, with some updates. Still don't get shader source? Are you serious?
Was this review helpful? Yes No
74 of 96 people (77%) found this review helpful
0.3 hrs on record
Posted: September 30
I can recommend this engine if you want to create a first or third person shooter that heavily relies on features as seen in the Crysis Game Series.

Disclaimer: I am a programmer, so my view on the Engine is very code based.

Creating other things soon comes down to massive trial and error due to lack of documentation and not having the source code of the engine available.
There are just too many little hacks for fps games inside the engine you can't get rid of it without massive workarounds which would just not be needed with some minor changes in the core engine code.

To give some examples:
  • Why do I need to load a player model into an Actor implementation if I want to use Actor physics entity? (And specify the capsule anyway?)
    Workaround: Load the default Player Model with all its Meshes and Textures and make it invisible, so you can use the Actor Physics Entity.
  • The feet alignment system always expects the gravity on -z, when walking on a wall or on the ceiling the feet gets flipped 90 or 180 degrees...

We've used the CRYENGINE to create a first person puzzle game at our University, a quick impression can be found here: https://www.youtube.com/watch?v=omAnp2eHSwE

There are of course some great features in this engine (the renderer of course), but the engine was built from ground up with the intention to create first or third person shooters (on an open island) and without the ability to change this intention this is hardly any good general engine.

The other side is the absolutely amazing WYSIWYG Sandbox Editor. If you just want to create levels for the integrated shooter, or get a grip on Level Design this might be just the tool for you.

I personally does not want to work with this engine again as long as its so focused on one genre without the ability to change that.
Was this review helpful? Yes No
107 of 153 people (70%) found this review helpful
0.5 hrs on record
Posted: July 2
Cry Engine is the easiest All-In-One Engine i have used.
I highly recommend it.
It needs a lot of learning, but it is worth of your time.
Im really mad about all the negative reviews.
You have to realize that this kind of engine needs much time to learn even the basics.
There is the FreeSDK to try if you dont want to buy subscription.
Download
But it is only 9,90€ to create your ideas in to a game.
I could tell so much about the awesome features, but this video explains it all better than me.
https://www.youtube.com/watch?v=UMJtY3O7UNc



Was this review helpful? Yes No
444 of 710 people (63%) found this review helpful
0.2 hrs on record
Posted: May 28
I was really excited when I saw this on steam. Unfortunately they still have a ways to go. It's kind of buggy i.e. missing sprites and sounds that show up in weird ways when you shoot the wrong thing. There is also very little starter content/examples to look at. Hopefully they will update soon but until then I can't recommend it.
Was this review helpful? Yes No
232 of 368 people (63%) found this review helpful
0.4 hrs on record
Posted: June 4
GREAT!!

I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use.

Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site flicking through the countless bits of documents surrounding the ins and outs of how too and how NOT too.

Another bum wrap I noted is just that, people complained that there isn't any documentation on how to use this thing.... in-correct there is plenty to read and plenty to help you through. I have found everything I have needed so far (extreme beginer user)

It has a powefull easy-to-use sandbox that from what I can see can be used my people like me who are very basic and down the line becomes very powerful and precise. The process to export and playtest a level you are working on is about 7 clicks or something. ALSO THERE IS ALLOT OF INFORMATION AND DOCUMENTATION ON THIS PRODUCT ITS JUST NOT STAPLED TO YOUR THICK HEAD FOR YOU.

In summary,

DO BUY THIS IF -

You are aware that you are purchasing access to tools and an engine which is quite amazing with a great level of support ( if you know how to type into a ♥♥♥♥ing google-esk search bar) and understand you will not knock out a unique AAA game over the weekend. It's really quite great I've learnt allot reading allot of documents and peicing bits and peices together.


DON'T BUY THIS IF -

a) You are upset by what you have read because I've personally offended you.
b) You lack the ability to accept / find that this package has multiple arms including the documentation which is on a website
f) You expect to launch it, wave a wand and laugh with GabeN next weekend about how easy the games industry is to master
u) You intend to spend 0.1 hrs using then trash it with a review
k) You are your mothers brother
u) You have the expectation that you will download the ability to code games at the same time you download this utility
h) You don't have spare time / patience to hone a skill or persue a career and or hobbie.

All seriousness its $9, try it out I've found it quite enjoyable so far.
Was this review helpful? Yes No
55 of 83 people (66%) found this review helpful
0.2 hrs on record
Posted: May 30
[EDIT]
Originally I did not recommend this software due to lack of flexibility and lack of documentation. However I did not give up and entered into the LUA Scripting and C++ Programming section of the engine and it surpised me on how flexible the engine suddenly became. So I edit this review with the mindset that if you have previous programming experience and stick through it along the learning curve this engine might really surprise you. As for lack of documentation, there are some sites on the Internet which although obscure, are very informative. I made this custom google search for those who have queries regarding the API, so just enter the terms here (example "entity sound") : https://www.google.com.mt/cse/publicurl?cx=017013921599352745160:llms9o4nwxu

[ORIGINAL]
It's a good engine but still hugely lacks documentation and support for newcomers. The process is not at all streamlined and you are going to have a hard time trying to create anything other than an FPS. Also, import pipelines for popular 3d model types are still non-existent and trying to import custom models requires substantial effort and work.
Was this review helpful? Yes No
58 of 94 people (62%) found this review helpful
0.6 hrs on record
Posted: July 8
I have no ♥♥♥♥ing clue on how to use this.

10/10
Was this review helpful? Yes No
21 of 28 people (75%) found this review helpful
1.8 hrs on record
Posted: July 2
CRYENGINE is a truly amazing piece of software. You can achieve anything once you get used to the workflow. I'm sure that there is some really AWESOME stuff coming such as an Asset Store, official FBX support from Crytek, more source code, video tutorials and ability to publish on Mac, Linux, IOS and Android. All those people with bad reviews have NO IDEA what they're talking about...

I definitely recommend this to anyone from a hobbyist to the more serious indie developers! The CRYENGINE hasn't been explored to its full potential by indies yet. I'm sure that this engine will become the unrivalled indie engine once Crytek comes out with more stuff, which should be soon!
Was this review helpful? Yes No
29 of 43 people (67%) found this review helpful
2.0 hrs on record
Posted: June 14
Works pretty good if you know what you are doing. Documentation is fine. Really Impressed with the regular updates =D
Was this review helpful? Yes No
47 of 77 people (61%) found this review helpful
2.4 hrs on record
Posted: June 1
People are quick to dismiss this engine are missing out. Sure it's got a a huge learning curve no doubt. But even Unreal Engine 4 came with huge changes from UDK 3 and nobody complained. You won't master it in 3 hours, not even 3 months. If you've used Crytek tools in the past you should be used to these upgrades.

I recommend this to people who have used the SDK in the past. If you haven't touched it however you might want to wait for better documentation. For this cheap of a cost, I think it's worth the lack of polish. If they follow through with their promises, this will only get better in time. They already promised more access to source code it's only a matter of time.

If you take a look at all of the engines, CryEngine has it's place and it's known for having the most robust and expandable feature set. Every engine has its strong points and its weak points.

Also let me highlight this, IF you are actually developing a game and want to test out capabilities use the free SDK. If you see a feature missing from the commercial version you want, ask about it. If it's not available move on to another engine unless you want to take the time to code around that issue.
Was this review helpful? Yes No
14 of 19 people (74%) found this review helpful
0.4 hrs on record
Posted: August 26
Compared to the other game engines, i think that Cryengine has been created by extraterrestrials, you cannot imagine how the engine can achieve some features without any difficulty (physic system,graphic,AI etc),the same features would take years and years to create with the other engines.The Eaas is still very buggy, i think that it's the reason why they called it CRYengine, you will cry a lot but at the end of the day you'll feel proud of yourself after searching turnaround for each bug. Cryengine forces you to become more social by asking help from community and forums, it will make you become more patient and obedient ( what the engine ask to you is what you must provide to it '''''no freestyle allowed''''and you must find a way to do that), people use to approach this engine with very naive perceptions ( gonna be easy, the terrain and environment creation system is very cool to create beach and coconuts, etc etc) but Cryengine is like a spacial and planetary conquest, before you can leave the earth and enjoy the travel, you need months and months training in the desert ( sometimes alone,sometimes tired,etc) like astronauts do.The new fbx import feature is a historical step and i wait for the next builds to see the evolution.The Track view video exporter still doesn't work too.I'm proud to grow up with a wonderful piece of software...hey fan boys doesn't mean that i don't use the other game engines...each engine has it's specific field of work ,only the nature of the project defines the tool to use...
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